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keyboard.vr.touchTyping (off by default): a key is pressed when a controller's tip, where SteamVR's laser starts (/pose/tip: the device pose times the render model's "tip" component), passes through it from the front; released when pulled back 1 cm, re-armed 5 mm in front. Both hands, also at once. Keys go through the keyboard's own HandleTouchStart / HandleTouchEnd, like a laser press (Backspace repeats while held). Options depth (cm) and haptics. The geometry lives in a reusable controller bridge (vr-keyboard-controllers, internal option): a systemui patch reads the keyboard's pose with SteamVR's SGQueryService (an empty transform of ours in the keyboard's mount) and both controllers' poses, and streams per hand the tip, the laser's hit on the keyboard and the trigger (~90 Hz while relevant) through the vr-keyboard-controllers-relay service to __sfuiControllers in Steam's SharedJSContext. Tests: flake checks vr-keyboard-controllers and vr-keyboard-touch.
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Development
Which file does what and where it runs, for working on steam-frame-nix itself. Writing your own patches: UI patches.
Conventions
modules/<name>.nixishomeManagerModules.<name>; files only it uses are inmodules/<name>/.patch.js/unpatch.js: a runtime patch of a web page and the expression that reverts it. A module with several patches has one directory per patch (launcher-menu/grid/,vr-keyboard/suggestions-panel/).*.jsinmodules/is browser JavaScript evaluated in Steam's or SteamVR's pages (single expressions, no imports);*.mjsis a Node program (user service, test or script).check.nixis the module's flake check (nix flake check, attributechecks.<system>.<name>);tests/*.test.mjsare run by it.- Runtime names (patch names, user services, state files) are listed below; they stay stable when files move.
Where things run:
| Tag | Where |
|---|---|
| Steam | Steam's UI, page SharedJSContext, DevTools 127.0.0.1:8080 |
| SteamVR | SteamVR's dashboard (vrwebhelper), page systemui, DevTools 127.0.0.1:8087 |
| service | systemd user service (outer Steam/VR session) |
| switch | Home Manager activation (home-manager switch) |
| build | Nix build time |
| app | started with an app (launcher, LD_PRELOAD, autostart) |
| test | nix flake check |
| dev | run by hand from a checkout |
Repository layout
flake.nix homeManagerModules, packages/apps (cleanup), checks, template
install.sh install / uninstall / cleanup (curl | bash; also the
steam-frame-nix-cleanup package and the debugger arm step)
template/ `nix flake init -t` / installer config: flake.nix, home.nix
docs/ one page per feature; ui-patches.md for patch authors
scripts/
check-signatures.mjs dev: check signatures.json against the installed Steam
webpack-modules.mjs dev: webpack module extraction (used by check-signatures)
vr-keyboard-replay.mjs dev: replay recorded swipes through the swipe decoder
modules/
session.nix switch: outer bus/runtime dir, user services on switch
cleanup.nix switch: `cleanup --orphans`; steam-frame-nix-cleanup on PATH
cleanup/package.nix build: install.sh as a command (cleanup, steamvr-debugger-arm)
cleanup/check.nix test: install.sh cleanup on fake home/runtime dirs
portal.nix Steam session portal config (session.portalFix)
portal/check.nix test: KDE FileChooser on by default, absent when disabled
applications-menu.nix applications.menu link for KDE apps (session.applicationsMenu)
applications-menu/check.nix test: the link on by default, absent when disabled
keyboard-layout.nix gamescope-session drop-in with XKB_DEFAULT_* (keyboard.layout)
clipboard-sync.nix app: KDE autostart of clipboard-sync (clipboardSync)
hidden-apps.nix Hidden=true desktop entries (launcherMenu.hiddenApps)
launchers.nix links, MIME defaults, units of the launchers (launchers.<id>)
launchers/
lib.nix the launcher option type, Exec quoting, package entries (build)
rewrite.awk build+service: rewrites a desktop entry's Exec lines and keys
generate.sh service steam-frame-nix-launchers (+ .path), switch: entries
of Flatpaks/host files in <runtimeDir>/steam-frame-nix/applications
check.nix, fixtures/ test: real entries rewritten (fixtures/expected), generator runs
docker.nix service: rootless dockerd (docker)
screenshots.nix ~/Pictures link to the SteamVR screenshots (screenshots)
screenshots/
link.sh, package.nix service steam-frame-nix-screenshots (+ .path), switch:
<runtimeDir>/steam-frame-nix/screenshots -> account folder
check.nix test: account detection on fake Steam dirs
firefox.nix Flatpak prefs extension and launcher (firefox)
firefox/wrapper.nix app: launcher wrapper (desktop profile, fullscreen fix)
firefox/check.nix test: wrapper against a fake flatpak
jellyfin.nix launcher with flatpak run options (jellyfin.hardwareDecoding)
jellyfin/mpv-hwdec-shim.c app: LD_PRELOAD shim, hwdec auto* -> v4l2m2m-copy
jellyfin/shim.nix build: the shim as lib/mpv-hwdec-shim.so
jellyfin/check.nix test: shim ELF and rewriting
steam-ui-patches.nix service steam-ui-patches: runs the injector (uiPatches.*)
steam-ui-patches/
injector.mjs service: injects/re-injects/reverts patches over DevTools
lib/default.nix build: mkPatch (wraps a patch.js with the library)
lib/finders.js Steam+SteamVR: signature lookup of webpack modules/React fibers
lib/hooks.js Steam+SteamVR: shared method hooks (e.g. SendMessage)
lib/signatures.json build+dev: per-patch signatures (also check-signatures)
steamvr-debugger.nix service steamvr-webhelper-debugger: DevTools port 8087
launcher-menu.nix the VR "+" menu (launcherMenu.*), icon fallbacks
launcher-menu/
order/ Steam: sort the list
pinned-desktop/ Steam: pin Desktop above/below the list
launch/ Steam: close on launch, debounce
grid/ Steam: programs as a grid of tiles
show-all/ Steam: all programs without Developer Mode
icon-fallbacks.sh switch: hints for iconFallbacks (read-only)
vr-keyboard-extra-keys.nix Esc/Ctrl/Alt/arrows etc. (keyboard.vr.extraKeys)
vr-keyboard-extra-keys/
patch.js, unpatch.js Steam: the extra bottom row and key routing
xdotool-helper.mjs service steam-keyboard-patch: own injector + xdotool keys
allowlist.mjs service: the keys the helper may send
check.nix, tests/ test: the allowlist
vr-keyboard.nix swipe, suggestions, Backspace drag (keyboard.vr)
vr-keyboard/
patch.js, unpatch.js Steam: gestures, text model, suggestion strip
swipe-decoder.js Steam (argument of patch.js): swipe path -> words
textmodel.js Steam (argument of patch.js): what the keyboard typed
corrector.js Steam (argument of patch.js): corrections, completions
gesture-input.js Steam (argument of patch.js): a gesture's own events
suggestions-panel/
patch.js, unpatch.js SteamVR: the strip as a panel above/below the keyboard
relay.mjs service vr-keyboard-relay: strip state Steam <-> SteamVR
dictionary.nix, gen-dict.py build: dictionary from wordfreq + Hunspell
check.nix, tests/ test (also built before the patch): text model,
corrector, swipe-decoder accuracy, gesture input
vr-keyboard-controllers.nix controller bridge for keyboard features (internal option)
vr-keyboard-controllers/
bridge-patch.js, unpatch.js SteamVR: keyboard pose, tips, laser hits, triggers
geometry.js SteamVR (argument of bridge-patch.js): tip/laser -> keyboard
hub.js Steam (argument of consumer patches): __sfuiControllers
relay.mjs service vr-keyboard-controllers-relay: frames SteamVR -> Steam
check.nix, tests/ test: geometry, hub
vr-keyboard-touch.nix touch typing (keyboard.vr.touchTyping)
vr-keyboard-touch/
keyboard-patch.js, keyboard-unpatch.js Steam: presses touched keys
tracker.js Steam (argument of keyboard-patch.js): contact, hysteresis
check.nix, tests/ test (also built before the patch): touch paths
dashboard-windows.nix, dashboard-windows/ SteamVR: window scale/distance limits
steam-close-button.nix, steam-close-button/ SteamVR: X on the Steam window
window-curvature.nix, window-curvature/ SteamVR: curvature wheel
frame-controls.nix, frame-controls/ SteamVR: window control bar
Runtime names
Patch names appear in the journal, key signatures.json and name the
state files (~/.local/state/steam-frame-nix/ui-patches/<name>.json), so
they are kept even where a file name says more:
| Module | Option | Patches (page) | User services |
|---|---|---|---|
launcher-menu |
launcherMenu |
launcher-menu-{order,pinned-desktop,launch,grid,show-all} (Steam) |
steam-ui-patches |
vr-keyboard |
keyboard.vr |
vr-keyboard (Steam), vr-keyboard-panel = suggestions-panel/ (SteamVR) |
steam-ui-patches, vr-keyboard-relay |
vr-keyboard-extra-keys |
keyboard.vr.extraKeys |
steam-keyboard-patch (Steam) |
steam-keyboard-patch |
vr-keyboard-touch |
keyboard.vr.touchTyping |
vr-keyboard-touch (Steam) |
steam-ui-patches |
vr-keyboard-controllers |
(internal, keyboard.vr.controllers) |
vr-keyboard-controllers (SteamVR) |
steam-ui-patches, vr-keyboard-controllers-relay |
dashboard-windows |
dashboard.windows |
dashboard-windows (SteamVR) |
steam-ui-patches |
steam-close-button |
dashboard.steamCloseButton |
steam-close-button (SteamVR, state) |
steam-ui-patches |
window-curvature |
dashboard.windowCurvature |
window-curvature (SteamVR) |
steam-ui-patches |
frame-controls |
dashboard.frameControls |
frame-controls (SteamVR, state) |
steam-ui-patches |
steamvr-debugger |
steamvrDebugger |
steamvr-webhelper-debugger |
|
launchers |
launchers |
steam-frame-nix-launchers (.service, .path) |
|
screenshots |
screenshots |
steam-frame-nix-screenshots (.service, .path) |
Log of all patches:
journalctl --user -u steam-ui-patches -u steam-keyboard-patch -u vr-keyboard-relay -u vr-keyboard-controllers-relay.
Checks
nix flake check # all checks, on aarch64-linux
nix shell nixpkgs#nodejs -c node scripts/check-signatures.mjs --strict # on the Frame