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lhns--steam-frame-nix/README.md
T
Pierre Kisters 2dc9ccb83e Home Manager modules for the Steam Frame
Portal fix, Steam-session keyboard layout, VR keyboard patch, hidden
apps, clipboard-sync and a Firefox Flatpak launcher, all under
steamFrame.*, plus the outer-session user-services mechanism.
2026-09-27 15:09:13 +02:00

12 KiB

steam-frame-nix

Home Manager modules for the Valve Steam Frame: SteamOS on aarch64-linux, standalone home-manager on a non-NixOS system. They work around quirks of the Frame's two graphical sessions (portal config, keyboard layout, VR keyboard, clipboard, Firefox) declaratively, so every change can be reverted by activating an older home-manager generation.

All options live under steamFrame.*. Everything except the portal fix is off by default.

Two sessions

The Frame runs two graphical sessions at once, and most of the workarounds below exist because of the difference between them:

Steam / VR session Nested Plasma desktop
Compositor gamescope KWin (nested, shown as a VR window)
Displays X display :0 (apps show as floating VR windows) own Wayland + Xwayland :2
D-Bus the outer session bus, /run/user/1000/bus a private bus
XDG_RUNTIME_DIR /run/user/1000 its own
systemd user manager yes not reachable

Consequences:

  • Wallet: there should be exactly one kwalletd6, on the outer bus. Apps started from the desktop would otherwise start a second wallet on the private bus, and secrets saved there are invisible in VR. Launchers can prefix their Exec= line with steamFrame.outerBusEnv (env DBUS_SESSION_BUS_ADDRESS=<outer bus>).
  • User services: home-manager's own reloadSystemd step is skipped when switching from the desktop terminal (wrong XDG_RUNTIME_DIR), so steamFrame.userServices talks to the outer user manager directly.
  • Launchers: the Steam session's "+" menu only sees ~/.local/share/applications (not ~/.nix-profile/share), so app entries are written there, shadowing Flatpak/package entries under the same ID.

Usage

Requirements: Nix with flakes enabled and standalone home-manager.

# flake.nix
{
  inputs = {
    nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable";
    home-manager = {
      url = "github:nix-community/home-manager";
      inputs.nixpkgs.follows = "nixpkgs";
    };
    steam-frame-nix = {
      url = "github:lhns/steam-frame-nix";
      inputs.nixpkgs.follows = "nixpkgs";
    };
  };

  outputs = { nixpkgs, home-manager, steam-frame-nix, ... }: {
    homeConfigurations.steamos = home-manager.lib.homeManagerConfiguration {
      pkgs = nixpkgs.legacyPackages.aarch64-linux;
      modules = [ steam-frame-nix.homeManagerModules.default ./home.nix ];
    };
  };
}
# home.nix
{ config, ... }: {
  home.username = "steamos";
  home.homeDirectory = "/home/steamos";
  home.stateVersion = "25.11";
  targets.genericLinux.enable = true;

  steamFrame = {
    keyboardLayout = "de";
    vrKeyboard.enable = true;
    clipboardSync.enable = true;
    firefox.enable = true;
    # Only relevant with Steam Developer Mode on (see hidden-apps below).
    hiddenApps = [ "lxterminal" "cmake-gui" "firewall-config" "renderdoc" ];
  };

  # Example: an app that must use the single wallet on the outer bus.
  # xdg.dataFile."applications/org.example.App.desktop".text = ''
  #   [Desktop Entry]
  #   Type=Application
  #   Name=Example
  #   Exec=${config.steamFrame.outerBusEnv} flatpak run org.example.App %U
  # '';
}

Switch from a terminal in the nested desktop (clipboard-sync is restarted with the desktop's environment):

home-manager switch --flake .#steamos

Individual modules are available as homeManagerModules.{session,portal,keyboard-layout,vr-keyboard,hidden-apps,clipboard-sync,firefox}; default imports all of them.

Steam Developer Mode (a Steam setting, not managed here) makes the "+" menu list every desktop entry, including terminals such as Konsole.

Options

Option Type Default Description
steamFrame.runtimeDir str "/run/user/1000" XDG_RUNTIME_DIR of the outer (Steam/VR) session.
steamFrame.userBus str "unix:path=${runtimeDir}/bus" Outer session D-Bus (user manager, the one kwalletd6).
steamFrame.outerBusEnv str, read-only "env DBUS_SESSION_BUS_ADDRESS=${userBus}" Prefix for launchers that must use the outer bus.
steamFrame.userServices.start list of str [ ] User units started on switch if not running (outer user manager).
steamFrame.userServices.restart list of str [ ] User units restarted on every switch (outer user manager).
steamFrame.portalFix.enable bool true Working portal config for the Steam session (OpenURI).
steamFrame.keyboardLayout null or str null XKB layout for the Steam session, e.g. "de". null = no drop-in (US).
steamFrame.keyboardVariant null or str null XKB variant for the Steam session.
steamFrame.vrKeyboard.enable bool false Esc/Ctrl/Alt/AltGr and arrow keys on Steam's VR keyboard.
steamFrame.hiddenApps list of str [ ] Desktop entry ids (without .desktop) to hide from the "+" and KDE menus.
steamFrame.clipboardSync.enable bool false Clipboard bridge between the Steam session and the nested desktop.
steamFrame.clipboardSync.package package built from dnut/clipboard-sync The clipboard-sync package.
steamFrame.firefox.enable bool false Launcher for the Flathub Firefox Flatpak (org.mozilla.firefox) with the fixes below.
steamFrame.firefox.vrFullscreenFix bool true Link a user.js with full-screen-api.ignore-widgets into existing profiles.
steamFrame.firefox.desktopProfile null or str "desktop" Separate profile used in the nested desktop; null disables it.

Fixes in detail

User services (session.nix)

Problem: home-manager switch is usually run from the nested desktop, whose XDG_RUNTIME_DIR and D-Bus can't reach the systemd user manager, so home-manager skips its reloadSystemd step ("User systemd daemon not running"): new or changed user units are neither reloaded nor started.

Fix: the activation entry steamFrameUserServices exports the outer session's XDG_RUNTIME_DIR/DBUS_SESSION_BUS_ADDRESS and runs /usr/bin/systemctl --user daemon-reload, then start for userServices.start and restart for userServices.restart. The entry always runs (also with both lists empty), so unit files you define yourself are at least reloaded.

Portal (portalFix)

Problem: the Steam Frame image (SteamOS 0.3.0, build 20260922) points the Steam session's xdg-desktop-portal at /usr/share/xdg-desktop-portal/gamescope-portals, which has the holo and gamescope backends but no gamescope-portals.conf. With XDG_DESKTOP_PORTAL_DIR set, the portal reads config only from there, selects no backend and offers no OpenURI: no app in the Steam session can open links.

Fix: an own portal dir in ~/.local/share with links to Valve's .portal files plus a config (default=holo;gamescope), and a drop-in on xdg-desktop-portal.service pointing at it. Only the systemd-managed (outer) portal is affected; the desktop's portal keeps kde-portals.conf.

Remove when SteamOS ships a gamescope-portals.conf (steamFrame.portalFix.enable = false).

Keyboard layout (keyboardLayout, keyboardVariant)

Problem: gamescope and its Xwayland displays use xkbcommon defaults (US) unless XKB_DEFAULT_* is set; KDE's layout setting only affects the nested desktop. ~/.config/environment.d isn't read by the user manager on the Frame.

Fix: a drop-in on gamescope-session.service setting XKB_DEFAULT_LAYOUT (and XKB_DEFAULT_VARIANT). Takes effect the next time the Steam session starts.

Remove when SteamOS applies a layout setting to gamescope.

VR keyboard (vrKeyboard.enable)

Problem: Steam's VR keyboard has hardcoded layouts without Ctrl, Alt or Esc. In VR, Steam can't press real keys (SteamClient.Input.ControllerKeyboardSetKeyState throws "Unknown method"), and its text emulation (ControllerKeyboardSendText) only maps plain ASCII: non-ASCII characters and anything needing AltGr or a dead key on the German keymap (| @ { [ ] } \ ~ ^, backtick, ä ö ü €) come out as 1.

Fix: the vr-keyboard user service (vrkbd-helper.mjs, Node) injects vrkbd-patch.js into Steam's UI at runtime through Steam's CEF DevTools port (127.0.0.1:8080; SteamOS starts Steam with -cef-enable-debugging) and re-injects it after Steam restarts or the keyboard popup is recreated. Steam's files are never modified; without the service, a restart of Steam gives the stock keyboard. The service is restarted on every switch (via userServices.restart) so a changed patch is re-injected.

  • Bottom row becomes Esc Ctrl Alt [Space] AltGr ← ↑ ↓ → Close.
  • Ctrl/Alt chords and Esc are pressed with xdotool key on :0, where X focus follows the window selected in VR.
  • While Ctrl/Alt is toggled and the keyboard is open, the real modifier is held down (e.g. Ctrl+scroll to zoom).
  • Problem characters are typed with xdotool type; everything else still goes through Steam.

Layouts: the extra-character handling (which characters are routed to xdotool, and the keysym names used for umlauts in chords) targets the German (de) keymap. On other layouts it is harmless: those characters are simply typed by xdotool instead of Steam, and Esc/Ctrl/Alt/arrows work regardless.

Security: requests come from Steam's UI JS, so the helper uses an allowlist: Ctrl/Alt chords with a single key, the extra keys (Esc, Del, Home, End, arrows), hold/release of Ctrl/Alt, and single non-ASCII or AltGr characters. It cannot type plain ASCII text or press Enter on its own.

Caveat: the patch depends on Steam UI internals, including internal webpack module ids (e.g. 40222 for layouts, 5363 for the keyboard manager). A Steam update can break it; the keys then just don't appear. Tested with Steam client 1790377368.

Remove when Steam's VR keyboard gets these keys itself.

Hidden apps (hiddenApps)

Problem: with Steam Developer Mode on, the "+" menu lists every desktop entry GLib would show, including system tools you never want in VR.

Fix: a user entry with Hidden=true in ~/.local/share/applications masks the system one (also in the KDE menu).

The "+" menu itself always hides executables named steam or vrurlhandler, and unless Developer Mode is on also terminals and similar tools such as konsole, dolphin, vlc, sh and lxterminal (filter in Steam's UI JS). Enable Developer Mode to get Konsole in VR.

Clipboard sync (clipboardSync.enable)

Problem: the Steam session's X displays and the nested desktop have separate clipboards.

Fix: clipboard-sync, built from source with your pkgs (its own flake outputs are x86-only). Started via KDE autostart (phase 2), not systemd: the desktop can't reach the user manager and :2 must exist first. Each switch restarts it if the running binary isn't the current build, so run home-manager switch from a desktop terminal.

Firefox (firefox.*)

Assumes the Flathub Firefox Flatpak (org.mozilla.firefox, stable branch). The launcher's desktop entry shadows the Flatpak's own (same ID), so default-browser associations for org.mozilla.firefox.desktop keep working.

  • vrFullscreenFix: real fullscreen is broken in the Steam session: gamescope focuses the fullscreen window but never shows it, so Firefox looks frozen. A user.js with full-screen-api.ignore-widgets makes fullscreen fill only the Firefox window, which in VR can be as large as you like. It is linked into every existing profile on each switch (existing non-symlink user.js files are left alone). Remove when gamescope shows fullscreen X11 windows in VR.
  • desktopProfile: the two sessions can't see each other's running Firefox, so a second instance stops at the locked profile. In the nested desktop (XDG_CURRENT_DESKTOP=KDE) the launcher uses a separate profile (without the user.js; fullscreen works there).

Rollback

home-manager generations lists previous generations; run the activate script of the one you want (<store path>/activate).