// Reverts bridge-patch.js in SteamVR's systemui page: stops the loops (a last // { keyboard: null } frame) and removes the keyboard probe transform. Safe // when nothing is patched. (() => { const S = window.__sfuiCtl; if (!S) return 'not patched'; try { S.dispose?.(); } catch { /* gone */ } delete window.__sfuiCtl; return 'unpatched'; })()