Document the patch calling convention once in lib/default.nix; patch
headers say what, target, hook, state and contracts. Comments only, no
code changes.
- pinned-desktop (VERSION 3): drop the stop() of a predecessor global that
never existed in this repo; log errors as "sfui <NAME>:" through one
guard helper, like the grid patch.
- steamCloseButton.enable is a mkEnableOption like the other feature
switches; enable descriptions no longer end in a stray newline.
- launcher-menu.nix header lists show-all and no longer claims the patches
use no webpack module; hiddenApps mentions showAllApps.
- Patch comments: frame-controls ring timing matches the code (half of
longPressMs, at most 1 s), window-curvature names frame-controls as what
moves its control into the bar, steam-close-button no longer refers to an
unpublished version.
Runtime patches no longer use webpack module ids or minified export
names, which change with every Steam UI build:
- modules/lib/finders.js: finder library (getWebpackRequire,
findModule/findExport by source text and shape, resolveAll with a
per-page cache, findFiberUp/findFiberDown/findInReactTree), installed
once per page as window.__sfuiFind.
- modules/lib/signatures.json: the signatures, per patch, shared by the
patches and the checker. lib/default.nix mkPatch wraps a patch
`(find, sigs, opts) => ...` with the library, its signatures and
options; exposed as steamFrame.uiPatches.lib.
- Keyboard patch (VERSION 10): layouts module, current/enabled layout
getters, arrow keys, VR keyboard status and VirtualKeyboardManager are
found by signature; if one doesn't match it reports which and leaves
Steam untouched. unpatch.js uses references the patch remembered.
The helper logs inject results when they change.
- launcher-menu launch/pinned-desktop use the library's fiber helpers;
launch no longer depends on the bar popup's window name.
- scripts/check-signatures.mjs (+ webpack-modules.mjs): extracts module
factories from the installed bundles without a browser and checks
every signature (found / ambiguous / missing, with module ids and
export names). README: "Finders and signatures", "After a Steam update".
steamFrame.uiPatches.patches registers JS patches that the
steam-ui-patches user service keeps injected into Steam's (or SteamVR's)
web UI over the local CEF DevTools ports and reverts when it stops.
steamFrame.launcherMenu uses it for the VR "+" menu: sort = true sorts
the programs by name; pinDesktop = "top" / "bottom" pins Desktop above or
below the scrolling list.