Commit Graph
16 Commits
Author SHA1 Message Date
Pierre Kisters ee020d39d5 VR keyboard: swipe typing, suggestions, Backspace drag (keyboard.vr.*)
Opt-in with steamFrame.keyboard.vr.enable; swipe, autocorrect and
completion suggestions, Backspace drag and haptics are on under it.
- vr-keyboard/patch.js (Steam UI): swipe decoder, a model of what the
  keyboard typed, suggestions that only replace what they typed, Backspace
  drag with word detents and retyping; checks its Steam internals by
  signature (signatures.json: vr-keyboard) and stays stock otherwise.
- vr-keyboard/panel.js (SteamVR systemui) + relay.mjs (user service
  vr-keyboard-relay): the suggestion strip as a dashboard panel below or
  above the keyboard (signatures: vr-keyboard-panel).
- Dictionary built from nixpkgs' wordfreq and hunspellDicts; default: the
  keyboard.layout language (de, fr, es, it, nl, pt, sv) plus English.
- Tests: keyboard.vr.checks and the flake check vr-keyboard.
2026-09-28 04:42:13 +02:00
Pierre Kisters c672cffc9e lib: mkPatch extraArgs (further JS arguments, may be build outputs) 2026-09-28 04:42:13 +02:00
Pierre Kisters a3b05b7474 VR keyboard: AltGr + the key left of Backspace = Delete
While AltGr is active, the key left of Backspace (German ´/`, empty on
AltGr) becomes Delete, labelled like Steam's Delete key (Entf; Del when
longer), sent by the helper; repeats while held like Backspace.
2026-09-28 03:55:38 +02:00
Pierre Kisters 36fcb207bd steam-close-button: keep Steam hidden after X until shown explicitly
Closing Steam with X now marks it hidden (state steamHidden). Before,
bar-only ended as soon as any window became active, so closing a docked
window afterwards let stock SteamVR fall back to Steam.

While hidden, the stock fallbacks go to the most recently active other
docked window with a tab, else bar-only:
- autoSwitchOverlayIfNeeded with no active frame;
- the dashboard mailbox's dashboard_overlay_destroyed handler (stock:
  switchToHomeOverlay -> Steam);
- show/switch requests for Steam with reason "theater frame destroyed"
  (key removed) or "SetDockLocation" (echo of X docking Steam: dropped).
Steam becoming the active frame (tab click, Steam menu pick,
SwitchToDashboardOverlay) ends hidden.

The hidden state replaces the rule that swallowed the first
ShowOverlay(main) from Steam after each dashboard open in bar-only (Steam
doesn't send one there; its only effect was eating a real Steam menu
pick). Version 7; state of versions 5/6 is taken over (bar-only implies
hidden), their fields are left for a rollback. Signatures: mailbox and
dashboard handler anchors, the ShowOverlay ones dropped.
2026-09-28 02:46:31 +02:00
Pierre Kisters 817190facd window-curvature: no bar flicker during a drag
The bar panel is no longer padded during a bar drag (its new size and the
compensated origin reached the compositor at different times, so the bar
flickered). SteamVR keeps sending the pressed bar's coordinates past its
edge, so the drag simply uses them. `barDragRoom` is removed.
2026-09-28 02:39:13 +02:00
Pierre Kisters 4c843c3ce4 Patch headers and comments: concise
Document the patch calling convention once in lib/default.nix; patch
headers say what, target, hook, state and contracts. Comments only, no
code changes.
2026-09-27 23:57:50 +02:00
Pierre Kisters 990ee78fe7 Add frame-controls: move window controls between bar and ⋯ menu by long press
steamFrame.dashboard.frameControls: a long press (longPressMs, default
1.5 s; a ring shows the progress from half of it) on a control under a
dashboard window or on a More Options (three-dot) menu row opens a popup
with "Show in bar", which moves that control between the window's bottom
bar and the menu, for all windows. Placement is keyed by the control's
action icon, kept in the page and its localStorage (survives SteamVR
restarts); inBar / inMenu set defaults. floatInTheater gives theater
windows the Float control back.

The popup is a scene-graph panel of its own, attached to the pressed
button's (or the menu's) anchor like SteamVR's tooltips and menu, so the
bar and menu panels don't change; the menu's focus auto-close is held back
while its popup is open. Coordinates with window-curvature through its
sfui-curv-* contract. Lookups by signature ("frame-controls" in
lib/signatures.json, check-only anchors for the rest).
2026-09-27 22:58:32 +02:00
Pierre Kisters 9993cbd4ab window-curvature: wheel on the bar button, haptics 2026-09-27 22:19:55 +02:00
Pierre Kisters 5eb1d07d01 launcher-menu: showAllApps lists all programs without Developer Mode
Without Steam's Developer Mode the "+" menu hides konsole, systemsettings,
dolphin, plasma-discover, vlc and a few more by executable name. The patch
empties only that list's iterator, leaving the setting itself untouched.
2026-09-27 21:56:48 +02:00
Pierre Kisters bce51eb598 Add window-curvature: adjustable curvature per dashboard window
steamFrame.dashboard.windowCurvature: the "Toggle Curvature" row of a
window's More Options menu becomes a control (click: curved -> flat,
flat -> stock; drag up/down with the laser: curvature relative to
SteamVR's stock curve, snapping to 0 and 1). The patch moves each frame's
curvature-origin node to stock distance / value in outgoing scene graphs;
per-window values live in the systemui page. Lookups by signature
("window-curvature" in signatures.json, incl. check-only anchors).

Shared method hooks (lib/hooks.js, passed by mkPatch as 4th argument):
one SendMessage wrapper for dashboard-windows (now VERSION 3) and
window-curvature instead of a chain of per-patch wrappers; legacy
wrappers on top are unwound.
2026-09-27 21:30:25 +02:00
Pierre Kisters 9ddb450057 launcher-menu grid: drive Steam's scroll edge shadows from the real scroll position
Besides the ScrollFade mask, the scroll region has ::before/::after shadows
toggled by stale can-scroll classes; with everything visible the bottom
shadow still covered the last row. Checker covers the shadow CSS.
2026-09-27 20:57:13 +02:00
Pierre Kisters 01645ffcf6 Add steam-close-button: X on the dashboard's Steam window
steamFrame.dashboard.steamCloseButton.enable (default false) gives the
SteamVR dashboard's main Steam window a close button: it docks the window
back into the dashboard, then switches to the previously active window or,
with none, leaves just the dashboard bar. Bar-only survives dashboard
reopens and patch restarts (state in window.__sfuiSteamCloseState, taken
over from the earlier personal version 4 of this patch); the stock
"no active frame -> show Steam" paths are suppressed while it lasts.

MobX, the dock-location enum and the closing component class are found by
signature; check-only signatures cover the dashboard internals it uses.
2026-09-27 20:55:39 +02:00
Pierre Kisters 681533027d launcher-menu: grid of tiles and hicolor icon fallbacks
launcherMenu.grid = { enable; columns; maxRows; } restyles the "+" menu's
programs section as a grid of tiles (icon, name below): Steam's own items
stay in place, maxRows limits the visible rows, and Steam's scroll fade is
recomputed so it only shows where there is more to scroll. The pinned
Desktop row is slim and centred in tile mode.

launcherMenu.iconFallbacks (default utilities-terminal, preferences-system)
installs hicolor copies of Breeze app icons, since Steam resolves program
icons only in hicolor; Konsole and KDE System Settings had none.

The checker gains checkOnly "stylesheet" signatures (matched against the
bundle's CSS files) to cover the scroll fade's gradient; launcher-menu-grid
signatures cover the section keys and the ScrollFade classes.
2026-09-27 20:52:15 +02:00
Pierre Kisters 9fdb21e598 dashboard-windows: match the mailbox class by undecorated methods
WebSocketSend is a MobX @action.bound method, a getter on the prototype in
the page (a plain method only in the offline checker's sandbox), so the
Mailbox signature never matched live. Use SendMessage,
SendMessageAndWaitForResponse and RegisterHandler instead; note the pitfall
at protoMethods in finders.js.
2026-09-27 20:12:32 +02:00
Pierre Kisters 9f5538003f Add dashboard-windows (resize/grab-distance limits) and steamvr-debugger
dashboard-windows: steamFrame.dashboard.windowMaxScale and
windowDistance.{world,theater,dashboard}.{min,max}, one runtime patch of the
SteamVR dashboard (systemui, 127.0.0.1:8087) that rewrites
frame-resize-scale-max and grab min/max-distance in the scene graph sent to
vrcompositor, then asks for one resend so changes apply immediately.
Registered only when an option is set. The mailbox class and the
scene-graph scheduler are found by signature (mkPatch, "dashboard-windows"
in lib/signatures.json, bundle vrwebui-systemui), so
scripts/check-signatures.mjs checks them offline too.

steamvr-debugger: steamFrame.steamvrDebugger.enable, defaulting to true when
a UI patch uses port 8087; merges VRWebHelper.DebuggerEnabled into
steamvr.vrsettings before every SteamVR start, and reverts it (only if it
set it) when turned off.
2026-09-27 20:09:47 +02:00
Pierre Kisters 6a8924f219 UI patches: find Steam internals by signature, offline checker
Runtime patches no longer use webpack module ids or minified export
names, which change with every Steam UI build:

- modules/lib/finders.js: finder library (getWebpackRequire,
  findModule/findExport by source text and shape, resolveAll with a
  per-page cache, findFiberUp/findFiberDown/findInReactTree), installed
  once per page as window.__sfuiFind.
- modules/lib/signatures.json: the signatures, per patch, shared by the
  patches and the checker. lib/default.nix mkPatch wraps a patch
  `(find, sigs, opts) => ...` with the library, its signatures and
  options; exposed as steamFrame.uiPatches.lib.
- Keyboard patch (VERSION 10): layouts module, current/enabled layout
  getters, arrow keys, VR keyboard status and VirtualKeyboardManager are
  found by signature; if one doesn't match it reports which and leaves
  Steam untouched. unpatch.js uses references the patch remembered.
  The helper logs inject results when they change.
- launcher-menu launch/pinned-desktop use the library's fiber helpers;
  launch no longer depends on the bar popup's window name.
- scripts/check-signatures.mjs (+ webpack-modules.mjs): extracts module
  factories from the installed bundles without a browser and checks
  every signature (found / ambiguous / missing, with module ids and
  export names). README: "Finders and signatures", "After a Steam update".
2026-09-27 20:04:15 +02:00