- session.services.stop: stop only units that are active; stopping a unit
that isn't loaded printed "Failed to stop" on every switch (by default
for steam-ui-patches, steam-keyboard-patch and vr-keyboard-relay).
- keyring: a scheme in the schemeHandlers of two apps is an assertion
instead of one app silently winning.
- vr-keyboard-replay.mjs: recorded paths have no time; label them by index.
- webpack-modules.mjs: skip page files that are missing instead of throwing.
Document the patch calling convention once in lib/default.nix; patch
headers say what, target, hook, state and contracts. Comments only, no
code changes.
Runtime patches no longer use webpack module ids or minified export
names, which change with every Steam UI build:
- modules/lib/finders.js: finder library (getWebpackRequire,
findModule/findExport by source text and shape, resolveAll with a
per-page cache, findFiberUp/findFiberDown/findInReactTree), installed
once per page as window.__sfuiFind.
- modules/lib/signatures.json: the signatures, per patch, shared by the
patches and the checker. lib/default.nix mkPatch wraps a patch
`(find, sigs, opts) => ...` with the library, its signatures and
options; exposed as steamFrame.uiPatches.lib.
- Keyboard patch (VERSION 10): layouts module, current/enabled layout
getters, arrow keys, VR keyboard status and VirtualKeyboardManager are
found by signature; if one doesn't match it reports which and leaves
Steam untouched. unpatch.js uses references the patch remembered.
The helper logs inject results when they change.
- launcher-menu launch/pinned-desktop use the library's fiber helpers;
launch no longer depends on the bar popup's window name.
- scripts/check-signatures.mjs (+ webpack-modules.mjs): extracts module
factories from the installed bundles without a browser and checks
every signature (found / ambiguous / missing, with module ids and
export names). README: "Finders and signatures", "After a Steam update".