Commit Graph
6 Commits
Author SHA1 Message Date
Pierre Kisters 7fe68e055c Dashboard patches: persist frame-controls placements and "Steam hidden" on disk
SteamOS's steamvr.service runs `rm -rf ~/.cache/SteamVR` on every SteamVR
start, which deletes vrwebhelper's browser profile and with it the
localStorage frame-controls kept its placements in, so they were lost on
every SteamVR restart and reboot.

steam-ui-patches: per-patch persistent state (`state = true`). The injector
keeps ~/.local/state/steam-frame-nix/ui-patches/<name>.json, seeds
window.__sfuiStore in a fresh page before the patch runs and writes the file
(atomically, on change, name-checked, max 64 KiB) when the page calls the
CDP binding __sfuiStoreSave.

frame-controls v5: placements saved there (v4 localStorage copy migrated
once, then removed). steam-close-button v8: "Steam hidden" saved there; a
restored hidden state hides Steam once if SteamVR already shows it when the
patch attaches (or first shows it before the patch sees Steam's frame).

README: "Changes outside Nix" lists the directory; install.sh uninstall
removes it.
2026-09-28 23:33:12 +02:00
Pierre Kisters a0c3e0846f Options regrouped: session.*, keyboard.*, launcherMenu.hiddenApps
- runtimeDir, userBus, outerBusEnv, userServices.*, portalFix.enable
  -> session.{runtimeDir, bus, busEnv, services.*, portalFix.enable}
- keyboardLayout/keyboardVariant -> keyboard.layout/variant;
  steamKeyboardPatch.enable -> keyboard.vr.extraKeys.enable
- hiddenApps -> launcherMenu.hiddenApps
- launcherMenu.launchDebounce -> launchDebounceSeconds (also the patch's
  option key; launcher-menu-launch VERSION 3)
- "Steam UI patch" in option descriptions

Old names keep working with a rename warning (outerBusEnv is read-only:
reading it warns).
2026-09-28 03:36:38 +02:00
Pierre Kisters 65f5ccde9b Nix option docs and module comments: concise
Descriptions say what, default and notable caveats; the mkPatch calling
convention is referenced from lib/default.nix instead of repeated.
2026-09-27 23:59:15 +02:00
Pierre Kisters bce51eb598 Add window-curvature: adjustable curvature per dashboard window
steamFrame.dashboard.windowCurvature: the "Toggle Curvature" row of a
window's More Options menu becomes a control (click: curved -> flat,
flat -> stock; drag up/down with the laser: curvature relative to
SteamVR's stock curve, snapping to 0 and 1). The patch moves each frame's
curvature-origin node to stock distance / value in outgoing scene graphs;
per-window values live in the systemui page. Lookups by signature
("window-curvature" in signatures.json, incl. check-only anchors).

Shared method hooks (lib/hooks.js, passed by mkPatch as 4th argument):
one SendMessage wrapper for dashboard-windows (now VERSION 3) and
window-curvature instead of a chain of per-patch wrappers; legacy
wrappers on top are unwound.
2026-09-27 21:30:25 +02:00
Pierre Kisters 6a8924f219 UI patches: find Steam internals by signature, offline checker
Runtime patches no longer use webpack module ids or minified export
names, which change with every Steam UI build:

- modules/lib/finders.js: finder library (getWebpackRequire,
  findModule/findExport by source text and shape, resolveAll with a
  per-page cache, findFiberUp/findFiberDown/findInReactTree), installed
  once per page as window.__sfuiFind.
- modules/lib/signatures.json: the signatures, per patch, shared by the
  patches and the checker. lib/default.nix mkPatch wraps a patch
  `(find, sigs, opts) => ...` with the library, its signatures and
  options; exposed as steamFrame.uiPatches.lib.
- Keyboard patch (VERSION 10): layouts module, current/enabled layout
  getters, arrow keys, VR keyboard status and VirtualKeyboardManager are
  found by signature; if one doesn't match it reports which and leaves
  Steam untouched. unpatch.js uses references the patch remembered.
  The helper logs inject results when they change.
- launcher-menu launch/pinned-desktop use the library's fiber helpers;
  launch no longer depends on the bar popup's window name.
- scripts/check-signatures.mjs (+ webpack-modules.mjs): extracts module
  factories from the installed bundles without a browser and checks
  every signature (found / ambiguous / missing, with module ids and
  export names). README: "Finders and signatures", "After a Steam update".
2026-09-27 20:04:15 +02:00
Pierre Kisters 24d6504f30 Add steam-ui-patches (generic Steam UI runtime patches) and launcher-menu
steamFrame.uiPatches.patches registers JS patches that the
steam-ui-patches user service keeps injected into Steam's (or SteamVR's)
web UI over the local CEF DevTools ports and reverts when it stops.

steamFrame.launcherMenu uses it for the VR "+" menu: sort = true sorts
the programs by name; pinDesktop = "top" / "bottom" pins Desktop above or
below the scrolling list.
2026-09-27 19:36:12 +02:00