SteamOS's steamvr.service runs `rm -rf ~/.cache/SteamVR` on every SteamVR
start, which deletes vrwebhelper's browser profile and with it the
localStorage frame-controls kept its placements in, so they were lost on
every SteamVR restart and reboot.
steam-ui-patches: per-patch persistent state (`state = true`). The injector
keeps ~/.local/state/steam-frame-nix/ui-patches/<name>.json, seeds
window.__sfuiStore in a fresh page before the patch runs and writes the file
(atomically, on change, name-checked, max 64 KiB) when the page calls the
CDP binding __sfuiStoreSave.
frame-controls v5: placements saved there (v4 localStorage copy migrated
once, then removed). steam-close-button v8: "Steam hidden" saved there; a
restored hidden state hides Steam once if SteamVR already shows it when the
patch attaches (or first shows it before the patch sees Steam's frame).
README: "Changes outside Nix" lists the directory; install.sh uninstall
removes it.
Document the patch calling convention once in lib/default.nix; patch
headers say what, target, hook, state and contracts. Comments only, no
code changes.
steamFrame.dashboard.frameControls: a long press (longPressMs, default
1.5 s; a ring shows the progress from half of it) on a control under a
dashboard window or on a More Options (three-dot) menu row opens a popup
with "Show in bar", which moves that control between the window's bottom
bar and the menu, for all windows. Placement is keyed by the control's
action icon, kept in the page and its localStorage (survives SteamVR
restarts); inBar / inMenu set defaults. floatInTheater gives theater
windows the Float control back.
The popup is a scene-graph panel of its own, attached to the pressed
button's (or the menu's) anchor like SteamVR's tooltips and menu, so the
bar and menu panels don't change; the menu's focus auto-close is held back
while its popup is open. Coordinates with window-curvature through its
sfui-curv-* contract. Lookups by signature ("frame-controls" in
lib/signatures.json, check-only anchors for the rest).