Commit Graph
4 Commits
Author SHA1 Message Date
Pierre Kisters 7fe68e055c Dashboard patches: persist frame-controls placements and "Steam hidden" on disk
SteamOS's steamvr.service runs `rm -rf ~/.cache/SteamVR` on every SteamVR
start, which deletes vrwebhelper's browser profile and with it the
localStorage frame-controls kept its placements in, so they were lost on
every SteamVR restart and reboot.

steam-ui-patches: per-patch persistent state (`state = true`). The injector
keeps ~/.local/state/steam-frame-nix/ui-patches/<name>.json, seeds
window.__sfuiStore in a fresh page before the patch runs and writes the file
(atomically, on change, name-checked, max 64 KiB) when the page calls the
CDP binding __sfuiStoreSave.

frame-controls v5: placements saved there (v4 localStorage copy migrated
once, then removed). steam-close-button v8: "Steam hidden" saved there; a
restored hidden state hides Steam once if SteamVR already shows it when the
patch attaches (or first shows it before the patch sees Steam's frame).

README: "Changes outside Nix" lists the directory; install.sh uninstall
removes it.
2026-09-28 23:33:12 +02:00
Pierre Kisters 71c78bd733 Dashboard options: windows.*, detent names, positive number types
- dashboard.windowMaxScale / windowDistance -> dashboard.windows.maxScale /
  distance
- windowCurvature: default -> initial, snapPixels/snapPoints ->
  detentPixels/detentPoints, dragThreshold -> dragThresholdPixels (also the
  patch's option keys; window-curvature VERSION 19); removed `snap` now
  points to detentPixels
- types.numbers.positive/nonnegative instead of number + range assertions
  (step <= max, initial/detentPoints <= max and distance min <= max stay)
- frame-controls patch accepts longPressMs from 300, like the option
  (VERSION 2)
- "SteamVR dashboard patch" in descriptions, which fit into 80 columns

Old names keep working with a rename warning.
2026-09-28 03:36:38 +02:00
Pierre Kisters 65f5ccde9b Nix option docs and module comments: concise
Descriptions say what, default and notable caveats; the mkPatch calling
convention is referenced from lib/default.nix instead of repeated.
2026-09-27 23:59:15 +02:00
Pierre Kisters 990ee78fe7 Add frame-controls: move window controls between bar and ⋯ menu by long press
steamFrame.dashboard.frameControls: a long press (longPressMs, default
1.5 s; a ring shows the progress from half of it) on a control under a
dashboard window or on a More Options (three-dot) menu row opens a popup
with "Show in bar", which moves that control between the window's bottom
bar and the menu, for all windows. Placement is keyed by the control's
action icon, kept in the page and its localStorage (survives SteamVR
restarts); inBar / inMenu set defaults. floatInTheater gives theater
windows the Float control back.

The popup is a scene-graph panel of its own, attached to the pressed
button's (or the menu's) anchor like SteamVR's tooltips and menu, so the
bar and menu panels don't change; the menu's focus auto-close is held back
while its popup is open. Coordinates with window-curvature through its
sfui-curv-* contract. Lookups by signature ("frame-controls" in
lib/signatures.json, check-only anchors for the rest).
2026-09-27 22:58:32 +02:00