Commit Graph
7 Commits
Author SHA1 Message Date
Pierre Kisters bce51eb598 Add window-curvature: adjustable curvature per dashboard window
steamFrame.dashboard.windowCurvature: the "Toggle Curvature" row of a
window's More Options menu becomes a control (click: curved -> flat,
flat -> stock; drag up/down with the laser: curvature relative to
SteamVR's stock curve, snapping to 0 and 1). The patch moves each frame's
curvature-origin node to stock distance / value in outgoing scene graphs;
per-window values live in the systemui page. Lookups by signature
("window-curvature" in signatures.json, incl. check-only anchors).

Shared method hooks (lib/hooks.js, passed by mkPatch as 4th argument):
one SendMessage wrapper for dashboard-windows (now VERSION 3) and
window-curvature instead of a chain of per-patch wrappers; legacy
wrappers on top are unwound.
2026-09-27 21:30:25 +02:00
Pierre Kisters 01645ffcf6 Add steam-close-button: X on the dashboard's Steam window
steamFrame.dashboard.steamCloseButton.enable (default false) gives the
SteamVR dashboard's main Steam window a close button: it docks the window
back into the dashboard, then switches to the previously active window or,
with none, leaves just the dashboard bar. Bar-only survives dashboard
reopens and patch restarts (state in window.__sfuiSteamCloseState, taken
over from the earlier personal version 4 of this patch); the stock
"no active frame -> show Steam" paths are suppressed while it lasts.

MobX, the dock-location enum and the closing component class are found by
signature; check-only signatures cover the dashboard internals it uses.
2026-09-27 20:55:39 +02:00
Pierre Kisters 9f5538003f Add dashboard-windows (resize/grab-distance limits) and steamvr-debugger
dashboard-windows: steamFrame.dashboard.windowMaxScale and
windowDistance.{world,theater,dashboard}.{min,max}, one runtime patch of the
SteamVR dashboard (systemui, 127.0.0.1:8087) that rewrites
frame-resize-scale-max and grab min/max-distance in the scene graph sent to
vrcompositor, then asks for one resend so changes apply immediately.
Registered only when an option is set. The mailbox class and the
scene-graph scheduler are found by signature (mkPatch, "dashboard-windows"
in lib/signatures.json, bundle vrwebui-systemui), so
scripts/check-signatures.mjs checks them offline too.

steamvr-debugger: steamFrame.steamvrDebugger.enable, defaulting to true when
a UI patch uses port 8087; merges VRWebHelper.DebuggerEnabled into
steamvr.vrsettings before every SteamVR start, and reverts it (only if it
set it) when turned off.
2026-09-27 20:09:47 +02:00
Pierre Kisters 24d6504f30 Add steam-ui-patches (generic Steam UI runtime patches) and launcher-menu
steamFrame.uiPatches.patches registers JS patches that the
steam-ui-patches user service keeps injected into Steam's (or SteamVR's)
web UI over the local CEF DevTools ports and reverts when it stops.

steamFrame.launcherMenu uses it for the VR "+" menu: sort = true sorts
the programs by name; pinDesktop = "top" / "bottom" pins Desktop above or
below the scrolling list.
2026-09-27 19:36:12 +02:00
Pierre Kisters 5e7d631e50 Add install.sh and a Home Manager flake template
install.sh installs Nix (nix-installer, steam-deck planner, flakes
enabled) and activates a Home Manager configuration, creating one from
the new flake template if there is none; uninstall stops Home Manager's
user services, runs home-manager uninstall and removes Nix and per-user
leftovers; status shows the current state. Works piped from curl.
2026-09-27 15:36:37 +02:00
Pierre Kisters d60931ed72 Rename vrKeyboard to steamKeyboardPatch; clipboard-sync on by default
- steamFrame.vrKeyboard -> steamFrame.steamKeyboardPatch (module, service
  and script names follow): it patches Steam's own on-screen keyboard
- clipboardSync.enable defaults to true: without it the nested desktop's
  clipboard is isolated
2026-09-27 15:24:52 +02:00
Pierre Kisters 2dc9ccb83e Home Manager modules for the Steam Frame
Portal fix, Steam-session keyboard layout, VR keyboard patch, hidden
apps, clipboard-sync and a Firefox Flatpak launcher, all under
steamFrame.*, plus the outer-session user-services mechanism.
2026-09-27 15:09:13 +02:00