steamFrame.dashboard.windowCurvature: the "Toggle Curvature" row of a
window's More Options menu becomes a control (click: curved -> flat,
flat -> stock; drag up/down with the laser: curvature relative to
SteamVR's stock curve, snapping to 0 and 1). The patch moves each frame's
curvature-origin node to stock distance / value in outgoing scene graphs;
per-window values live in the systemui page. Lookups by signature
("window-curvature" in signatures.json, incl. check-only anchors).
Shared method hooks (lib/hooks.js, passed by mkPatch as 4th argument):
one SendMessage wrapper for dashboard-windows (now VERSION 3) and
window-curvature instead of a chain of per-patch wrappers; legacy
wrappers on top are unwound.
steamFrame.dashboard.steamCloseButton.enable (default false) gives the
SteamVR dashboard's main Steam window a close button: it docks the window
back into the dashboard, then switches to the previously active window or,
with none, leaves just the dashboard bar. Bar-only survives dashboard
reopens and patch restarts (state in window.__sfuiSteamCloseState, taken
over from the earlier personal version 4 of this patch); the stock
"no active frame -> show Steam" paths are suppressed while it lasts.
MobX, the dock-location enum and the closing component class are found by
signature; check-only signatures cover the dashboard internals it uses.
dashboard-windows: steamFrame.dashboard.windowMaxScale and
windowDistance.{world,theater,dashboard}.{min,max}, one runtime patch of the
SteamVR dashboard (systemui, 127.0.0.1:8087) that rewrites
frame-resize-scale-max and grab min/max-distance in the scene graph sent to
vrcompositor, then asks for one resend so changes apply immediately.
Registered only when an option is set. The mailbox class and the
scene-graph scheduler are found by signature (mkPatch, "dashboard-windows"
in lib/signatures.json, bundle vrwebui-systemui), so
scripts/check-signatures.mjs checks them offline too.
steamvr-debugger: steamFrame.steamvrDebugger.enable, defaulting to true when
a UI patch uses port 8087; merges VRWebHelper.DebuggerEnabled into
steamvr.vrsettings before every SteamVR start, and reverts it (only if it
set it) when turned off.
steamFrame.uiPatches.patches registers JS patches that the
steam-ui-patches user service keeps injected into Steam's (or SteamVR's)
web UI over the local CEF DevTools ports and reverts when it stops.
steamFrame.launcherMenu uses it for the VR "+" menu: sort = true sorts
the programs by name; pinDesktop = "top" / "bottom" pins Desktop above or
below the scrolling list.
install.sh installs Nix (nix-installer, steam-deck planner, flakes
enabled) and activates a Home Manager configuration, creating one from
the new flake template if there is none; uninstall stops Home Manager's
user services, runs home-manager uninstall and removes Nix and per-user
leftovers; status shows the current state. Works piped from curl.
- steamFrame.vrKeyboard -> steamFrame.steamKeyboardPatch (module, service
and script names follow): it patches Steam's own on-screen keyboard
- clipboardSync.enable defaults to true: without it the nested desktop's
clipboard is isolated
Portal fix, Steam-session keyboard layout, VR keyboard patch, hidden
apps, clipboard-sync and a Firefox Flatpak launcher, all under
steamFrame.*, plus the outer-session user-services mechanism.