Commit Graph
3 Commits
Author SHA1 Message Date
Pierre Kisters 4c843c3ce4 Patch headers and comments: concise
Document the patch calling convention once in lib/default.nix; patch
headers say what, target, hook, state and contracts. Comments only, no
code changes.
2026-09-27 23:57:50 +02:00
Pierre Kisters 6a8924f219 UI patches: find Steam internals by signature, offline checker
Runtime patches no longer use webpack module ids or minified export
names, which change with every Steam UI build:

- modules/lib/finders.js: finder library (getWebpackRequire,
  findModule/findExport by source text and shape, resolveAll with a
  per-page cache, findFiberUp/findFiberDown/findInReactTree), installed
  once per page as window.__sfuiFind.
- modules/lib/signatures.json: the signatures, per patch, shared by the
  patches and the checker. lib/default.nix mkPatch wraps a patch
  `(find, sigs, opts) => ...` with the library, its signatures and
  options; exposed as steamFrame.uiPatches.lib.
- Keyboard patch (VERSION 10): layouts module, current/enabled layout
  getters, arrow keys, VR keyboard status and VirtualKeyboardManager are
  found by signature; if one doesn't match it reports which and leaves
  Steam untouched. unpatch.js uses references the patch remembered.
  The helper logs inject results when they change.
- launcher-menu launch/pinned-desktop use the library's fiber helpers;
  launch no longer depends on the bar popup's window name.
- scripts/check-signatures.mjs (+ webpack-modules.mjs): extracts module
  factories from the installed bundles without a browser and checks
  every signature (found / ambiguous / missing, with module ids and
  export names). README: "Finders and signatures", "After a Steam update".
2026-09-27 20:04:15 +02:00
Pierre Kisters dd6f3602aa launcher-menu: closeOnLaunch and launchDebounce options
Stock, clicking a program in the VR dashboard's "+" menu only calls
SteamClient.Apps.LaunchNonSteamApp; the menu stays open until the
program's window appears, so users click again and launch it twice.

New launch/ patch (SharedJSContext) wraps LaunchNonSteamApp, whose only
caller is this menu: closeOnLaunch closes the menu through the "+" bar
button's own popup handle right after a launch; launchDebounce ignores
repeated launches of the same command line within N seconds (logged to
the steam-ui-patches journal). Both opt-in, like the other launcherMenu
options.
2026-09-27 19:45:09 +02:00