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Dashboard patches: persist frame-controls placements and "Steam hidden" on disk
SteamOS's steamvr.service runs `rm -rf ~/.cache/SteamVR` on every SteamVR start, which deletes vrwebhelper's browser profile and with it the localStorage frame-controls kept its placements in, so they were lost on every SteamVR restart and reboot. steam-ui-patches: per-patch persistent state (`state = true`). The injector keeps ~/.local/state/steam-frame-nix/ui-patches/<name>.json, seeds window.__sfuiStore in a fresh page before the patch runs and writes the file (atomically, on change, name-checked, max 64 KiB) when the page calls the CDP binding __sfuiStoreSave. frame-controls v5: placements saved there (v4 localStorage copy migrated once, then removed). steam-close-button v8: "Steam hidden" saved there; a restored hidden state hides Steam once if SteamVR already shows it when the patch attaches (or first shows it before the patch sees Steam's frame). README: "Changes outside Nix" lists the directory; install.sh uninstall removes it.
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@@ -11,7 +11,9 @@ in {
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options.steamFrame.dashboard.steamCloseButton.enable = lib.mkEnableOption ''
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a Close (X) button on the dashboard's Steam window. It hides Steam
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(previous window or just the bar) until shown explicitly, e.g. via the
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Steam tab. SteamVR dashboard patch; off removes it (next switch)'';
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Steam tab, also across SteamVR restarts and reboots (in
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~/.local/state/steam-frame-nix/ui-patches/steam-close-button.json).
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SteamVR dashboard patch; off removes it (next switch)'';
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config = lib.mkIf cfg.enable {
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steamFrame.uiPatches.patches = [ {
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@@ -23,6 +25,7 @@ in {
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src = ./steam-close-button/patch.js;
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};
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unpatch = ./steam-close-button/unpatch.js;
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state = true; # "Steam hidden", kept across restarts
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} ];
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};
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}
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