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https://github.com/lhns/steam-frame-nix.git
synced 2026-10-06 06:00:22 +02:00
UI patches: find Steam internals by signature, offline checker
Runtime patches no longer use webpack module ids or minified export names, which change with every Steam UI build: - modules/lib/finders.js: finder library (getWebpackRequire, findModule/findExport by source text and shape, resolveAll with a per-page cache, findFiberUp/findFiberDown/findInReactTree), installed once per page as window.__sfuiFind. - modules/lib/signatures.json: the signatures, per patch, shared by the patches and the checker. lib/default.nix mkPatch wraps a patch `(find, sigs, opts) => ...` with the library, its signatures and options; exposed as steamFrame.uiPatches.lib. - Keyboard patch (VERSION 10): layouts module, current/enabled layout getters, arrow keys, VR keyboard status and VirtualKeyboardManager are found by signature; if one doesn't match it reports which and leaves Steam untouched. unpatch.js uses references the patch remembered. The helper logs inject results when they change. - launcher-menu launch/pinned-desktop use the library's fiber helpers; launch no longer depends on the bar popup's window name. - scripts/check-signatures.mjs (+ webpack-modules.mjs): extracts module factories from the installed bundles without a browser and checks every signature (found / ambiguous / missing, with module ids and export names). README: "Finders and signatures", "After a Steam update".
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// webpack-modules.mjs: extracts webpack module factories from built bundles
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// without a browser and without executing the bundles (no dependencies).
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//
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// import { loadBundles } from './webpack-modules.mjs';
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// const mods = loadBundles('/home/deck/.local/share/Steam/steamui');
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// // Map "<id>" -> { id, file, factory, source }
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//
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// Module maps are object literals of `<id>: <factory>` entries, found at
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// - `.push([[<chunk ids>],{…}` (chunk files: webpackChunk<name>.push), and
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// - `<x>={<id>:…` (the runtime's own modules, e.g. library.js).
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// A small tokenizer (strings, templates, comments, regex literals) finds the
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// literal's closing brace; the literal alone is then evaluated in a fresh VM
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// context, which only creates the factory functions (nothing runs), so
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// `source` is exactly Function.prototype.toString of the factory, as a
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// finder sees it in the running page (require.m[id]).
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import { readFileSync, readdirSync, statSync } from 'node:fs';
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import { join } from 'node:path';
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import vm from 'node:vm';
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const KEYWORDS_BEFORE_EXPR = new Set(['return', 'typeof', 'instanceof', 'in', 'of', 'new', 'delete',
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'void', 'throw', 'case', 'do', 'else', 'yield', 'await']);
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// Index just past the bracket matching src[start] ('{', '(' or '[').
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export function matchBracket(src, start) {
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const stack = []; // '{', '(', '[', or '`' (inside ${ } of a template)
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let i = start, prev = '('; // prev: last significant token ('w' word, ')' etc.)
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const n = src.length;
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const skipString = (q) => {
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for (i++; i < n; i++) {
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const c = src[i];
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if (c === '\\') { i++; continue; }
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if (c === q) { i++; return; }
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}
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throw new Error('unterminated string');
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};
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// Template body from i (just after ` or }); stops after closing ` or at ${.
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const skipTemplate = () => {
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for (; i < n; i++) {
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const c = src[i];
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if (c === '\\') { i++; continue; }
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if (c === '`') { i++; return false; }
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if (c === '$' && src[i + 1] === '{') { i += 2; return true; }
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}
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throw new Error('unterminated template');
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};
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const skipRegex = () => {
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let cls = false;
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for (i++; i < n; i++) {
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const c = src[i];
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if (c === '\\') { i++; continue; }
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if (c === '\n') throw new Error('unterminated regex');
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if (cls) { if (c === ']') cls = false; continue; }
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if (c === '[') cls = true;
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else if (c === '/') { i++; while (i < n && /[a-z]/i.test(src[i])) i++; return; }
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}
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};
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while (i < n) {
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const c = src[i];
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if (c === ' ' || c === '\n' || c === '\t' || c === '\r') { i++; continue; }
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if (c === '/' && src[i + 1] === '/') { const e = src.indexOf('\n', i); i = e < 0 ? n : e; continue; }
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if (c === '/' && src[i + 1] === '*') { const e = src.indexOf('*/', i + 2); i = e < 0 ? n : e + 2; continue; }
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if (c === '"' || c === "'") { skipString(c); prev = 'v'; continue; }
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if (c === '`') { i++; if (skipTemplate()) stack.push('`'); prev = 'v'; continue; }
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if (c === '/') {
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const regexOk = prev !== 'v' && prev !== ')' && prev !== ']' && prev !== '}' &&
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!(prev.startsWith('w') && !KEYWORDS_BEFORE_EXPR.has(prev.slice(1)));
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if (regexOk) { skipRegex(); prev = 'v'; continue; }
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i++; prev = '/'; continue;
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}
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if (/[A-Za-z0-9_$\u0080-\uffff]/.test(c)) {
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const s = i;
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while (i < n && /[A-Za-z0-9_$\u0080-\uffff.]/.test(src[i])) {
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if (src[i] === '.' && !/[0-9]/.test(src[s])) break; // number like 1.5, not a.b
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i++;
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}
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prev = /[0-9]/.test(src[s]) ? 'v' : 'w' + src.slice(s, i);
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continue;
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}
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if (c === '{' || c === '(' || c === '[') { stack.push(c); i++; prev = c; continue; }
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if (c === '}' || c === ')' || c === ']') {
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const open = stack.pop();
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i++;
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if (open === '`') { if (skipTemplate()) stack.push('`'); prev = 'v'; continue; }
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if (stack.length === 0) return i;
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prev = c;
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continue;
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}
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i++; prev = c;
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}
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throw new Error('unbalanced');
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}
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// Factories of one bundle file: [{ id, factory, source }].
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export function extractModules(src) {
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const out = [];
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const starts = [];
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for (const m of src.matchAll(/\.push\(\[\[[^\]]*\],\{/g)) starts.push(m.index + m[0].length - 1);
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for (const m of src.matchAll(/[\w$]=\{\d+:/g)) starts.push(m.index + 2);
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starts.sort((a, b) => a - b);
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let end = -1;
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for (const s of starts) {
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if (s < end) continue; // inside a map already extracted
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let e;
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try { e = matchBracket(src, s); } catch { continue; }
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let obj;
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try { obj = vm.runInNewContext('(' + src.slice(s, e) + ')'); } catch { continue; }
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const entries = Object.entries(obj ?? {});
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if (!entries.length || !entries.every(([k, v]) => /^\d+$/.test(k) && typeof v === 'function')) continue;
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end = e;
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for (const [id, factory] of entries) out.push({ id, factory, source: Function.prototype.toString.call(factory) });
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}
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return out;
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}
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// The bundle files a page loads, relative to dir: the <script src> files of
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// its HTML and, if a script is a webpack runtime with lazily loaded chunks
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// (`__webpack_require__.u = id => ({id: name}[id] || id) + ".js?contenthash=" +
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// {id: hash}[id]`), every chunk file it can load. Stale files an update left
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// behind are thus ignored.
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export function pageFiles(dir, html) {
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const page = readFileSync(join(dir, html), 'utf8');
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const scripts = [...page.matchAll(/<script[^>]*\bsrc="\/?([^"?#]+)/g)].map((m) => m[1]);
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const files = [...scripts];
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const obj = (src, i) => vm.runInNewContext('(' + src.slice(i, matchBracket(src, i)) + ')');
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for (const f of scripts) {
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let src;
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try { src = readFileSync(join(dir, f), 'utf8'); } catch { continue; }
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const u = /\.u=([\w$]+)=>""\+\(\{/.exec(src);
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if (!u) continue;
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const names = obj(src, u.index + u[0].length - 1);
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const h = src.indexOf('contenthash="+{', u.index);
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const ids = h >= 0 && h - u.index < 200000 ? Object.keys(obj(src, h + 'contenthash="+'.length)) : Object.keys(names);
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for (const id of ids) {
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const file = (names[id] ?? id) + '.js';
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if (!files.includes(file)) files.push(file);
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}
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}
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return files;
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}
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// Factories of the bundle files in dir: Map id -> { id, file, factory, source }
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// (file relative to dir). opts.files: the files to read, in this order
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// (default: every *.js under dir, recursively); opts.exclude: RegExp of
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// relative paths to skip. The first definition of an id wins (a module
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// bundled into several chunks is minified separately in each, so their
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// sources can differ in local names); such ids are listed in the map's
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// `conflicts` property.
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export function loadBundles(dir, { files, exclude } = {}) {
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const mods = new Map();
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mods.conflicts = [];
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files ??= readdirSync(dir, { recursive: true }).map(String).filter((f) => f.endsWith('.js')).sort();
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for (const f of files) {
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if (exclude?.test(f)) continue;
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const p = join(dir, f);
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if (!statSync(p).isFile()) continue;
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const src = readFileSync(p, 'utf8');
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if (!/webpackChunk|[\w$]=\{\d+:/.test(src)) continue;
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for (const m of extractModules(src)) {
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const had = mods.get(m.id);
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if (!had) mods.set(m.id, { ...m, file: f });
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else if (had.source !== m.source) mods.conflicts.push(m.id);
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}
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}
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return mods;
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}
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