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VR pet: model sources in the repo
The Toon Cat (sources/toon-cat/), the Tuxedo Cat glTF (sources/tuxedo-cat/)
and the Quaternius Shiba Inu and Fox (models/{shiba,fox}/model.glb), each
byte-identical to the previously fetched file and with a LICENSE.md
(author, original URL, licence, changes). The build no longer downloads
them; three.js (preview only) still comes from npm. The baked frames,
model dirs and icons are unchanged.
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@@ -53,8 +53,8 @@ steamFrame.pet.enable = true;
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The first switch bakes the models: a few minutes on the Frame and about
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0.5 GB in the store (1.1 GB without `auto-optimise-store`, which hardlinks
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the coats' copies of the cat's frames); the sources are fetched at build
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time (no Blender needed for the built-in models). Adding your own model, the spec and the
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the coats' copies of the cat's frames); the model sources are in this
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repository (no model download, no Blender needed for the built-in models). Adding your own model, the spec and the
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animation mapping: [VR pet models](pet-models.md). A model of a character
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someone else owns belongs in your own `extraModels` with `"private": true`
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([private models](pet-models.md#private-models)), never in this repository.
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