Files
knutwurst--ps5-patchdl/web
Knutwurst 01eaef79f2 Add pause/resume, within-part byte-range resume; bump to 0.0.3
Split the single morphing button into a green/amber play-pause (Update →
Pause → Resume) and a red stop (Cancel). Pause aborts the download but
keeps the partial (resumable); Cancel aborts and deletes. Backend gets a
separate pause flag distinct from cancel.

Resume now continues WITHIN a part: the partially-written piece is fetched
from its last byte via an HTTP byte range (with a safe fall back to
re-fetching the whole piece if the CDN ignores the range), instead of
re-downloading the whole part. A title is resumable as soon as any bytes
are on disk.

Version bumped to 0.0.3 (no release tagged).
2026-06-24 09:47:44 +02:00
..

PatchDL Web UI

Standalone static UI for the planned PS5 patchdl.elf web server.

Open index.html directly for the mock UI, or serve this directory from the ELF web server. The JavaScript first tries the real API and falls back to demo data when the API is not available.

The embedded ELF server serves this UI on port 12880 by default.

Expected API

GET  /api/status
GET  /api/config
POST /api/config
GET  /api/titles
GET  /api/downloads
POST /api/titles/:title_id/check
POST /api/titles/:title_id/download
POST /api/titles/:title_id/install
POST /api/titles/:title_id/enable
POST /api/titles/:title_id/disable

Policy Model

The UI assumes deny-by-default behavior:

{
  "default_policy": "deny",
  "download_dir": "/data/patchdl (internal)",
  "install_after_download": false,
  "delete_pkg_after_install": true,
  "source_policy": {
    "official": { "allow_check": true, "allow_download": true, "allow_install": true },
    "external": { "allow_check": true, "allow_download": true, "allow_install": true },
    "shadowmount": { "allow_check": true, "allow_download": true, "allow_install": false },
    "unknown": { "allow_check": true, "allow_download": false, "allow_install": false }
  },
  "cdn_allowlist": [
    "sgst.prod.dl.playstation.net",
    "gst.prod.dl.playstation.net",
    "gs2.ww.prod.dl.playstation.net"
  ]
}

Per-title modes:

disabled
download_only
latest_compatible
pin
check_only

Per-title source fields:

{
  "title_id": "PPSA90001_00",
  "name": "Shadowmounted Test Title",
  "source_type": "shadowmount",
  "source_path": "/system_ex/app/PPSA90001_00",
  "mount_from": "/mnt/usb0/itemzflow/Shadowmounted Test Title",
  "enabled": true,
  "mode": "download_only"
}

Supported source_type values:

official
external
shadowmount
unknown

The frontend treats shadowmount as download-only and unknown as blocked for downloads and installs. Backend code should enforce the same policy even if a client sends a forged request.

For PS5 game updates, the backend may turn a Sony manifest_url into a merged local .pkg by downloading all manifest pieces. The delta_url *-DP.pkg is not shown as a separate user action because it can bootstrap the storage/master title instead of the installed regional target.