Resume: write the sidecar after every completed piece instead of batching
every 8. Each piece's bytes are already fdatasync'd and the sidecar write is
a tiny atomic tmp+rename, so an unclean kill now re-downloads only the pieces
still in flight, not a batch of up-to-8 already-finished ones. Drops the now
-unused 'unpersisted' counter.
UI: the "parallel download connections" control is now a stepper — two large
54px -/+ buttons around a tabular value, in a row beside its label, instead of
a full-width number field for a 1-16 value. Big targets and a clear green focus
ring suit controller navigation (the UI is driven by the PS5 pad via the home
tile). Tapping -/+ updates and auto-saves that field alone (debounced), applying
live on the server.
Split the single morphing button into a green/amber play-pause (Update →
Pause → Resume) and a red stop (Cancel). Pause aborts the download but
keeps the partial (resumable); Cancel aborts and deletes. Backend gets a
separate pause flag distinct from cancel.
Resume now continues WITHIN a part: the partially-written piece is fetched
from its last byte via an HTTP byte range (with a safe fall back to
re-fetching the whole piece if the CDN ignores the range), instead of
re-downloading the whole part. A title is resumable as soon as any bytes
are on disk.
Version bumped to 0.0.3 (no release tagged).
Replace the single-page layout with a view-based one (Games / Settings /
Logs via the left nav) and fold all download UI into the game tile — the
separate download queue is gone.
Per tile while downloading: an in-tile progress bar with auto-scaled size
(B/KB/MB/GB/TB), live transfer speed and ETA from the poll deltas, and a
green "Downloading" marker. One fixed-width action button that no longer
reflows with its label: a blue Update/Download/Install that morphs into an
amber Cancel while the download runs, plus a ghost Delete for a finished
package.
Settings and Logs moved to their own pages. Mobile-first responsive layout
(rail collapses to a top bar, icon-only nav, single-column tiles, >=44px
touch targets, 16px inputs). Real free space (statvfs) is shown auto-scaled
in the rail and status strip.
New "Home-screen shortcut" toggle (default on, persisted as home_shortcut
in config.json). The actual PS5 tile install is not wired yet: it needs a
prebuilt deeplinkUri stub PKG installed via sceAppInstUtil.
Fixes from an adversarial review pass:
- Reconcile in-flight downloads from /api/downloads onto the cards, so
progress + Cancel appear after a reload or a download started elsewhere,
and stop the per-poll full-grid rebuild.
- Clear the downloaded flag on install and once the server reports the
title up to date, so a patched title no longer shows Install/Delete
forever.
- Zero a stale speed/ETA if the byte counter goes backwards.
- a11y: nav buttons keep an accessible name when the label is hidden on
small screens; visible focus ring on the search box; filter group is
role=group with aria-pressed; drop the noisy grid-level aria-live; fold
the transient "checking" state into a visible filter bucket.
Cancel a running download (the worker aborts mid-piece and the partial
file is removed) or delete a finished package, from the queue or the
title card. The progress callback now returns an abort signal that
reaches libcurl and the manifest merge loop.
Manifest merge: bound the piece scan to the "pieces" array so a later
"url" key (e.g. playgoChunkCrcUrl) can't be appended as a bogus piece,
and require each piece's fileOffset to match the bytes written so far so
an out-of-order manifest fails instead of silently producing a corrupt
package.
Report real free space on the download partition via statvfs; it was a
hardcoded 0.
Fixes found in review:
- scan: bound the SFO entry table to the bytes actually read and require
the key to be NUL-terminated before strcmp (OOB read on a crafted
param.sfo from a shadow-mounted dir).
- proc: bound the kinfo_proc walk and the name compare to the record and
the buffer.
- install: publish the API probe under the lock (data race with the MHD
worker thread) and initialize rc2.
- verxml: reject a truncated attribute value instead of returning it as
valid.
- web: keep download/install/downloaded flags across a refresh, stop the
queue poll only after repeated empty results, coerce the progress
number, and treat a cancelled download (HTTP 200, ok:false) as
not-downloaded.