mirror of
https://github.com/knutwurst/patchdl.git
synced 2026-10-06 07:00:26 +02:00
Replace the single-page layout with a view-based one (Games / Settings / Logs via the left nav) and fold all download UI into the game tile — the separate download queue is gone. Per tile while downloading: an in-tile progress bar with auto-scaled size (B/KB/MB/GB/TB), live transfer speed and ETA from the poll deltas, and a green "Downloading" marker. One fixed-width action button that no longer reflows with its label: a blue Update/Download/Install that morphs into an amber Cancel while the download runs, plus a ghost Delete for a finished package. Settings and Logs moved to their own pages. Mobile-first responsive layout (rail collapses to a top bar, icon-only nav, single-column tiles, >=44px touch targets, 16px inputs). Real free space (statvfs) is shown auto-scaled in the rail and status strip. New "Home-screen shortcut" toggle (default on, persisted as home_shortcut in config.json). The actual PS5 tile install is not wired yet: it needs a prebuilt deeplinkUri stub PKG installed via sceAppInstUtil. Fixes from an adversarial review pass: - Reconcile in-flight downloads from /api/downloads onto the cards, so progress + Cancel appear after a reload or a download started elsewhere, and stop the per-poll full-grid rebuild. - Clear the downloaded flag on install and once the server reports the title up to date, so a patched title no longer shows Install/Delete forever. - Zero a stale speed/ETA if the byte counter goes backwards. - a11y: nav buttons keep an accessible name when the label is hidden on small screens; visible focus ring on the search box; filter group is role=group with aria-pressed; drop the noisy grid-level aria-live; fold the transient "checking" state into a visible filter bucket.
773 lines
29 KiB
JavaScript
773 lines
29 KiB
JavaScript
const API = {
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status: "/api/status",
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titles: "/api/titles",
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config: "/api/config",
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downloads: "/api/downloads",
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action: (titleId, action) => `/api/titles/${encodeURIComponent(titleId)}/${action}`,
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};
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const SOURCE_TYPES = {
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official: { label: "Official", className: "ok", installAllowed: true, description: "Native console installation" },
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external: { label: "External", className: "external", installAllowed: true, description: "Real external installation" },
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shadowmount: { label: "Shadowmount", className: "shadow", installAllowed: false, description: "Download only" },
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unknown: { label: "Unknown", className: "blocked", installAllowed: false, description: "Blocked" },
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};
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const fallback = {
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status: {
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firmware: "11.60",
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firmware_build: "0x11600000",
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dns_guard: "Active",
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resolver: "Internal allowlist",
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free_space_mb: 771916,
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download_dir: "/data/patchdl (internal)",
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},
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config: {
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default_policy: "deny",
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download_dir: "/data/patchdl (internal)",
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install_after_download: false,
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delete_pkg_after_install: true,
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verify_downloads: false,
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home_shortcut: true,
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source_policy: {
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official: { allow_check: true, allow_download: true, allow_install: true },
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external: { allow_check: true, allow_download: true, allow_install: true },
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shadowmount: { allow_check: true, allow_download: true, allow_install: false },
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unknown: { allow_check: true, allow_download: false, allow_install: false },
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},
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cdn_allowlist: [
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"sgst.prod.dl.playstation.net",
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"gst.prod.dl.playstation.net",
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"gs2.ww.prod.dl.playstation.net",
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],
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},
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titles: [
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{
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title_id: "PPSA01628_00", name: "Call of Duty Black Ops Cold War",
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content_id: "UP0002-PPSA01628_00-CODCWTHEGAME0001",
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installed_version: "01.032.000", compatible_version: "01.041.000",
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latest_version: "01.041.000", latest_required_fw: "11.60",
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source_type: "official", source_path: "/system_ex/app/PPSA01628_00",
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mount_from: "/dev/ssd0.system_ex", enabled: true, status: "available",
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},
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{
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title_id: "PPSA01284_00", name: "Demon's Souls",
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content_id: "UP9000-PPSA01284_00-DEMONSSOULS00001",
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installed_version: "01.004.000", compatible_version: "01.004.000",
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latest_version: "01.004.000", latest_required_fw: "10.01",
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source_type: "external", source_path: "/system_data/priv/appmeta/external/PPSA01284_00",
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mount_from: "/mnt/ext0/user/app/PPSA01284_00", enabled: true, status: "up_to_date",
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},
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{
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title_id: "PPSA90001_00", name: "Shadowmounted Test Title",
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content_id: "UP0000-PPSA90001_00-SHADOWMOUNT0001",
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installed_version: "01.000.000", compatible_version: "01.006.000",
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latest_version: "01.009.000", latest_required_fw: "12.00",
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source_type: "shadowmount", source_path: "/system_ex/app/PPSA90001_00",
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mount_from: "/mnt/usb0/itemzflow/Shadowmounted Test Title", enabled: true, status: "available",
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},
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],
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downloads: [],
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logs: [],
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};
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let state = {
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status: fallback.status,
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config: fallback.config,
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titles: fallback.titles,
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downloads: fallback.downloads,
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logs: fallback.logs,
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view: "games",
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filter: "all",
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query: "",
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usingFallback: false,
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};
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let downloadPollTimer = null;
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let emptyPolls = 0;
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const dlMeta = {}; // per-title speed tracking: { bytes, t, speed }
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const els = {};
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document.addEventListener("DOMContentLoaded", () => {
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bindElements();
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bindEvents();
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loadInitialData();
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});
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function bindElements() {
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Object.assign(els, {
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firmwareValue: document.getElementById("firmwareValue"),
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firmwareBuild: document.getElementById("firmwareBuild"),
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dnsValue: document.getElementById("dnsValue"),
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resolverValue: document.getElementById("resolverValue"),
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spaceValue: document.getElementById("spaceValue"),
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downloadDirValue: document.getElementById("downloadDirValue"),
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railFw: document.getElementById("railFw"),
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railSpace: document.getElementById("railSpace"),
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gameGrid: document.getElementById("gameGrid"),
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logOutput: document.getElementById("logOutput"),
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allowlistHosts: document.getElementById("allowlistHosts"),
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sourcePolicyList: document.getElementById("sourcePolicyList"),
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searchInput: document.getElementById("searchInput"),
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defaultPolicy: document.getElementById("defaultPolicy"),
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downloadDir: document.getElementById("downloadDir"),
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installAfterDownload: document.getElementById("installAfterDownload"),
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deleteAfterInstall: document.getElementById("deleteAfterInstall"),
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verifyDownloads: document.getElementById("verifyDownloads"),
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homeShortcut: document.getElementById("homeShortcut"),
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refreshBtn: document.getElementById("refreshBtn"),
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saveBtn: document.getElementById("saveBtn"),
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clearLogBtn: document.getElementById("clearLogBtn"),
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toast: document.getElementById("toast"),
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});
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}
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function bindEvents() {
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document.querySelectorAll(".nav-link").forEach((b) =>
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b.addEventListener("click", () => setView(b.dataset.view)));
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els.searchInput.addEventListener("input", (e) => {
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state.query = e.target.value.trim().toLowerCase();
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renderGames();
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});
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document.querySelectorAll(".segmented button").forEach((button) => {
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button.addEventListener("click", () => {
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document.querySelectorAll(".segmented button").forEach((i) => {
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i.classList.remove("is-selected");
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i.setAttribute("aria-pressed", "false");
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});
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button.classList.add("is-selected");
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button.setAttribute("aria-pressed", "true");
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state.filter = button.dataset.filter;
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renderGames();
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});
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});
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els.refreshBtn.addEventListener("click", loadInitialData);
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els.saveBtn.addEventListener("click", saveConfig);
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els.clearLogBtn.addEventListener("click", () => { state.logs = []; renderLogs(); });
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}
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function setView(view) {
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state.view = view;
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document.querySelectorAll(".nav-link").forEach((b) => {
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const on = b.dataset.view === view;
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b.classList.toggle("is-active", on);
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if (on) b.setAttribute("aria-current", "page");
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else b.removeAttribute("aria-current");
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});
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document.querySelectorAll(".view").forEach((s) => s.classList.toggle("is-active", s.dataset.view === view));
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}
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async function loadInitialData() {
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state.usingFallback = false;
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const [status, config, titles, downloads] = await Promise.all([
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getJson(API.status, fallback.status),
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getJson(API.config, fallback.config),
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getJson(API.titles, fallback.titles),
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getJson(API.downloads, fallback.downloads),
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]);
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// /api/titles carries no client-only progress flags, so preserve them across a
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// refresh — otherwise an in-flight download/install flips back to a clickable
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// button mid-operation.
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const prev = new Map(state.titles.map((g) => [g.title_id, g]));
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titles.forEach((g) => {
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const old = prev.get(g.title_id);
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// Carry client-only progress flags across a refresh — unless the server now
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// reports the title up to date (the patch applied), in which case drop them.
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if (old && g.status !== "up_to_date") {
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if (old.downloading) g.downloading = true;
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if (old.downloaded) g.downloaded = true;
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if (old.installing) g.installing = true;
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if (old._localDownloading) g._localDownloading = true;
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}
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});
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// Reconcile active downloads the server reports, so progress + Cancel show even
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// after a hard reload or a download started from another session/device.
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const activeDl = new Set(downloads.map((d) => d.title_id));
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titles.forEach((g) => { if (activeDl.has(g.title_id)) g.downloading = true; });
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state = { ...state, status, config, titles, downloads };
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render();
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if (state.downloads.length) startDownloadPolling();
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showToast(state.usingFallback ? "Demo data loaded. API is not reachable yet." : "Data refreshed.");
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}
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async function getJson(url, fallbackValue) {
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try {
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const response = await fetch(url, { cache: "no-store" });
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if (!response.ok) throw new Error(`HTTP ${response.status}`);
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return await response.json();
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} catch (error) {
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state.usingFallback = true;
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return clone(fallbackValue);
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}
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}
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function render() {
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renderStatus();
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renderSettings();
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renderGames();
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renderLogs();
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}
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function renderStatus() {
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els.firmwareValue.textContent = state.status.firmware || "--";
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els.firmwareBuild.textContent = state.status.firmware_build || "System version";
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els.dnsValue.textContent = state.status.dns_guard || "--";
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els.resolverValue.textContent = state.status.resolver || "--";
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const space = formatMb(state.status.free_space_mb);
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els.spaceValue.textContent = space;
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els.downloadDirValue.textContent = state.status.download_dir || state.config.download_dir || "Download target";
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if (els.railFw) els.railFw.textContent = `FW ${state.status.firmware || "--"}`;
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if (els.railSpace) els.railSpace.textContent = `${space} free`;
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}
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function renderSettings() {
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els.defaultPolicy.value = state.config.default_policy || "deny";
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els.downloadDir.value = state.config.download_dir || "";
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els.installAfterDownload.checked = Boolean(state.config.install_after_download);
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els.deleteAfterInstall.checked = Boolean(state.config.delete_pkg_after_install);
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if (els.verifyDownloads) els.verifyDownloads.checked = Boolean(state.config.verify_downloads);
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if (els.homeShortcut) els.homeShortcut.checked = state.config.home_shortcut !== false;
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els.allowlistHosts.replaceChildren(...(state.config.cdn_allowlist || []).map((host) => {
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const chip = document.createElement("span");
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chip.className = "host-chip";
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chip.textContent = host;
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return chip;
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}));
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renderSourcePolicies();
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}
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/* ---------------- games ---------------- */
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function renderGames() {
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const visible = state.titles.filter(matchesFilter).filter(matchesQuery);
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els.gameGrid.replaceChildren();
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if (!visible.length) {
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const empty = document.createElement("div");
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empty.className = "empty-state";
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empty.textContent = "No titles match this filter.";
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els.gameGrid.appendChild(empty);
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return;
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}
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visible.forEach((game) => els.gameGrid.appendChild(createGameCard(game)));
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}
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// Mutually-exclusive bucket per game for the filter chips.
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function gameCategory(game) {
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// checking is transient (version lookup still running); keep it visible under
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// Updatable rather than letting it fall out of every specific filter.
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if (game.installing || game.downloading || game.status === "checking") return "updatable";
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if (game.patch_title_match === false) return "blocked";
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if (!sourcePolicy(game).allow_install) return "blocked";
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if (game.status === "available") return "updatable";
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if (game.status === "incompatible_fw") return "needsfw";
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return "uptodate";
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}
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function matchesFilter(game) {
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if (state.filter === "all") return true;
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return gameCategory(game) === state.filter;
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}
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function matchesQuery(game) {
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if (!state.query) return true;
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return [game.name, game.title_id, game.content_id, game.source_type, game.source_path, game.mount_from]
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.filter(Boolean)
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.some((v) => v.toLowerCase().includes(state.query));
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}
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function createGameCard(game) {
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const card = document.createElement("article");
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card.className = "game-card";
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card.dataset.titleId = game.title_id;
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if (game.downloading) card.classList.add("is-downloading");
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if (game.installing) card.classList.add("is-installing");
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// ---- top row: icon (+ toggle) | body | action ----
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const row = document.createElement("div");
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row.className = "card-row";
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const lead = document.createElement("div");
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lead.className = "lead";
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const cover = document.createElement("div");
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cover.className = "cover";
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cover.textContent = initials(game.name);
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lead.appendChild(cover);
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if (sourcePolicy(game).allow_install) lead.appendChild(buildToggle(game));
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const body = document.createElement("div");
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body.className = "card-body";
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body.innerHTML = `
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<h3>${escapeHtml(game.name)}</h3>
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<div class="subline">
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<span>${escapeHtml(game.title_id)}</span>
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<span>${escapeHtml(game.content_id || "")}</span>
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</div>
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<div class="pills">
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${game.downloading ? `<span class="pill live">Downloading</span>` : ""}
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${statusPill(game)}
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${sourcePill(game)}
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</div>
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<div class="versions">
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<span>Installed <b>${escapeHtml(game.installed_version || "--")}</b></span>
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<span>Compatible <b>${escapeHtml(game.compatible_version || "None")}</b></span>
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<span>Latest <b>${escapeHtml(game.latest_version || "--")}</b>${game.latest_required_fw ? ` · FW ${escapeHtml(game.latest_required_fw)}` : ""}</span>
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</div>
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`;
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const actions = document.createElement("div");
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actions.className = "card-actions";
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const act = tileButton(game);
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if (act) {
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const btn = document.createElement("button");
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btn.className = `row-button is-${act.variant}`;
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btn.textContent = act.label;
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if (act.hint) btn.title = act.hint;
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if (act.disabled) btn.disabled = true;
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else btn.addEventListener("click", () => runTitleAction(game.title_id, act.action));
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actions.appendChild(btn);
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}
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// Delete a finished (not-yet-installed) download.
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if (game.downloaded && !game.installing && !game.downloading) {
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const del = document.createElement("button");
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del.className = "row-button is-ghost";
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del.textContent = "Delete";
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del.title = "Delete the downloaded package";
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del.addEventListener("click", () => cancelDownload(game.title_id));
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actions.appendChild(del);
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}
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row.append(lead, body, actions);
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card.appendChild(row);
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// ---- progress block (only while downloading) ----
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if (game.downloading) {
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const d = state.downloads.find((x) => x.title_id === game.title_id) || {};
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const prog = document.createElement("div");
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prog.className = "card-progress";
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prog.innerHTML = `
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<div class="progress"><i style="width:${pctOf(d)}%"></i></div>
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<div class="progress-meta">${progressMetaHtml(d)}</div>
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`;
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card.appendChild(prog);
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}
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return card;
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}
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function buildToggle(game) {
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const toggle = document.createElement("label");
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toggle.className = "toggle";
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const cb = document.createElement("input");
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cb.type = "checkbox";
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cb.checked = game.enabled !== false;
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cb.setAttribute("aria-label", `Enable updates for ${game.name}`);
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const track = document.createElement("span");
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track.className = "track";
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const lbl = document.createElement("span");
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lbl.className = "label";
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lbl.textContent = cb.checked ? "On" : "Off";
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cb.addEventListener("change", () => {
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lbl.textContent = cb.checked ? "On" : "Off";
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updateGame(game.title_id, { enabled: cb.checked });
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});
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toggle.append(cb, track, lbl);
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return toggle;
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}
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// The single morphing action button: blue Update/Download/Install, or amber
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// Cancel while a download runs. Fixed width (CSS) so the label never reflows.
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function tileButton(game) {
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if (game.installing) return { label: "Installing…", variant: "ghost", disabled: true };
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if (game.downloading) return { label: "Cancel", action: "cancel", variant: "cancel", hint: "Stop the download and delete the partial file" };
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if (game.patch_title_match === false) return null;
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if (!isInstallAllowed(game)) return null;
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if (game.downloaded && game.status === "available")
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return { label: "Install", action: "install", variant: "update", hint: "Install the downloaded patch (modifies the game)." };
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if (game.status !== "available") return null;
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return state.config.install_after_download
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? { label: "Update", action: "update", variant: "update", hint: "Download and install the update." }
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: { label: "Download", action: "download", variant: "update", hint: "Download the patch internally." };
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}
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function statusPill(game) {
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if (game.installing) return `<span class="pill warn">Installing…</span>`;
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if (game.status === "checking") return `<span class="pill">Checking…</span>`;
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if (game.patch_title_match === false) return `<span class="pill blocked">Title mismatch</span>`;
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if (game.status === "available") return `<span class="pill ok">Update available</span>`;
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if (game.status === "incompatible_fw") return `<span class="pill warn">Needs FW ${escapeHtml(game.latest_required_fw || "")}</span>`;
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if (game.status === "up_to_date") return `<span class="pill">Up to date</span>`;
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return `<span class="pill">No patch info</span>`;
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}
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function sourcePill(game) {
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const info = sourceInfo(game);
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return `<span class="pill ${info.className}">${escapeHtml(info.label)}</span>`;
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}
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function sourceInfo(game) { return SOURCE_TYPES[sourceType(game)] || SOURCE_TYPES.unknown; }
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function sourceType(game) { return game.source_type || "unknown"; }
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/* ---------------- download progress (in-tile) ---------------- */
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function pctOf(d) {
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const done = Number(d.bytes) || 0;
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const total = Number(d.total_bytes) || 0;
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if (total > 0) return Math.max(0, Math.min(100, Math.round((done * 100) / total)));
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return Math.max(0, Math.min(100, Number(d.progress) || 0));
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}
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function progressMetaHtml(d) {
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const done = Number(d.bytes) || 0;
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const total = Number(d.total_bytes) || 0;
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const speed = Number(d._speed) || 0;
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const parts = [];
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parts.push(`<span><b>${formatBytes(done)}</b>${total > 0 ? ` / ${formatBytes(total)}` : ""}</span>`);
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if (speed > 0) parts.push(`<span><b>${formatBytes(speed)}/s</b></span>`);
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if (speed > 0 && total > done) parts.push(`<span>ETA <b>${formatEta((total - done) / speed)}</b></span>`);
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else if (!total) parts.push(`<span>Fetching manifest…</span>`);
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parts.push(`<span><b>${pctOf(d)}%</b></span>`);
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return parts.join("");
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}
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function startDownloadPolling() {
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emptyPolls = 0;
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if (downloadPollTimer) return;
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downloadPollTimer = setInterval(refreshDownloads, 2000);
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refreshDownloads();
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}
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function stopDownloadPolling() {
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if (!downloadPollTimer) return;
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clearInterval(downloadPollTimer);
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downloadPollTimer = null;
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}
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async function refreshDownloads() {
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let downloads;
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try {
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const response = await fetch(API.downloads, { cache: "no-store" });
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if (!response.ok) throw new Error(`HTTP ${response.status}`);
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downloads = await response.json();
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} catch (error) {
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return; // keep last state on a transient failure
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}
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const now = Date.now();
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const activeIds = new Set();
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downloads.forEach((d) => {
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activeIds.add(d.title_id);
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const done = Number(d.bytes) || 0;
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const prev = dlMeta[d.title_id];
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if (prev && now > prev.t) {
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if (done >= prev.bytes) {
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const inst = ((done - prev.bytes) * 1000) / (now - prev.t); // bytes/s
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prev.speed = prev.speed ? prev.speed * 0.5 + inst * 0.5 : inst; // smoothed
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} else {
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prev.speed = 0; // counter went backwards -> re-baseline, no stale speed
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}
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}
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const meta = prev || (dlMeta[d.title_id] = { speed: 0 });
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meta.bytes = done;
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meta.t = now;
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d._speed = meta.speed || 0;
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});
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Object.keys(dlMeta).forEach((id) => { if (!activeIds.has(id)) delete dlMeta[id]; });
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state.downloads = downloads;
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// Reconcile downloading flags with the server. A structural change (a download
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// appeared or finished) needs a full re-render to add/remove the progress block
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// and morph the button; otherwise update the bar in place.
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const before = downloadingIds();
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state.titles.forEach((g) => {
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if (activeIds.has(g.title_id)) g.downloading = true;
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else if (g.downloading && !g._localDownloading) g.downloading = false;
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});
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if (downloadingIds() !== before) renderGames();
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else applyDownloadProgress();
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if (!downloads.length && !state.titles.some((g) => g.downloading)) {
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if (++emptyPolls >= 3) stopDownloadPolling();
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} else {
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emptyPolls = 0;
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}
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}
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function downloadingIds() {
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return state.titles.filter((g) => g.downloading).map((g) => g.title_id).join(",");
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}
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// Update the progress bar/meta in place to avoid rebuilding every card each tick.
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function applyDownloadProgress() {
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let needRender = false;
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state.downloads.forEach((d) => {
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const card = els.gameGrid.querySelector(`[data-title-id="${d.title_id}"]`);
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const bar = card && card.querySelector(".card-progress .progress > i");
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const meta = card && card.querySelector(".card-progress .progress-meta");
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if (!bar || !meta) { needRender = true; return; }
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bar.style.width = pctOf(d) + "%";
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meta.innerHTML = progressMetaHtml(d);
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});
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if (needRender) renderGames();
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}
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/* ---------------- settings ---------------- */
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function renderSourcePolicies() {
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const rows = Object.keys(SOURCE_TYPES).map((type) => {
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const info = SOURCE_TYPES[type];
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const policy = sourcePolicyForType(type);
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const row = document.createElement("div");
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row.className = "policy-row";
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row.innerHTML = `
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<span class="pill ${info.className}">${escapeHtml(info.label)}</span>
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<strong>${policy.allow_install ? "Install allowed" : "Install blocked"}</strong>
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<em>${policy.allow_download ? "Download allowed" : "Download blocked"} - ${escapeHtml(info.description)}</em>
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`;
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return row;
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});
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els.sourcePolicyList.replaceChildren(...rows);
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}
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function renderLogs() {
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els.logOutput.textContent = state.logs.length ? state.logs.join("\n") : "No events yet.";
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}
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async function saveConfig() {
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const config = {
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...state.config,
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default_policy: els.defaultPolicy.value,
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download_dir: els.downloadDir.value.trim(),
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install_after_download: els.installAfterDownload.checked,
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delete_pkg_after_install: els.deleteAfterInstall.checked,
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verify_downloads: els.verifyDownloads ? els.verifyDownloads.checked : Boolean(state.config.verify_downloads),
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home_shortcut: els.homeShortcut ? els.homeShortcut.checked : state.config.home_shortcut !== false,
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};
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try {
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await postJson(API.config, config);
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state.config = config;
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showToast("Configuration saved.");
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} catch (error) {
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state.config = config;
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showToast("Configuration updated locally. API is not reachable yet.");
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}
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renderSettings();
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renderGames(); // install_after_download changes the button label
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}
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/* ---------------- actions (data layer) ---------------- */
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async function doDownload(game) {
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game.downloading = true;
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game._localDownloading = true; // this client owns it; don't let a poll clear it
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state.downloads = state.downloads.filter((i) => i.title_id !== game.title_id);
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state.downloads.push({ title_id: game.title_id, name: game.name, version: game.compatible_version || "", progress: 0, bytes: 0, total_bytes: 0 });
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state.logs.push(`[${timeNow()}] Download started: ${game.title_id} ${game.compatible_version}`);
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renderGames();
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renderLogs();
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startDownloadPolling();
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let r;
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try {
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r = await postJson(API.action(game.title_id, "download"), {});
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} catch (error) {
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game.downloading = false;
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game._localDownloading = false;
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state.downloads = state.downloads.filter((i) => i.title_id !== game.title_id);
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const why = reasonText(error);
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state.logs.push(`[${timeNow()}] download ${game.title_id} blocked: ${why}`);
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showToast(`${game.name}: ${why}`);
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renderGames(); renderLogs(); stopDownloadPolling();
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return false;
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}
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game.downloading = false;
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game._localDownloading = false;
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state.downloads = state.downloads.filter((i) => i.title_id !== game.title_id);
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// Cancel / soft failure returns HTTP 200 with ok:false (not thrown).
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if (!r || r.ok === false) {
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game.downloaded = false;
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const what = r && r.cancelled ? "cancelled" : "failed";
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state.logs.push(`[${timeNow()}] Download ${what}: ${game.title_id}`);
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showToast(`${game.name}: download ${what}.`);
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renderGames(); renderLogs(); stopDownloadPolling();
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return false;
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}
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game.downloaded = true;
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const sz = r && r.bytes ? formatBytes(r.bytes) : "?";
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state.logs.push(`[${timeNow()}] Downloaded ${game.title_id} ${game.compatible_version} (${sz}, internal)`);
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showToast(`${game.name}: downloaded ${sz}.`);
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renderGames(); renderLogs(); stopDownloadPolling();
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return true;
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}
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async function doInstall(game) {
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game.installing = true;
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game.downloaded = false; // the package is being consumed by the install
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renderGames();
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try {
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await postJson(API.action(game.title_id, "install"), {});
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} catch (error) {
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game.installing = false;
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const why = reasonText(error);
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state.logs.push(`[${timeNow()}] install ${game.title_id} blocked: ${why}`);
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showToast(`${game.name}: ${why}`);
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renderGames(); renderLogs();
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return false;
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}
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state.logs.push(`[${timeNow()}] Install started for ${game.title_id} ${game.compatible_version} — running in PS5 background`);
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showToast(`${game.name}: installing update — progress shows in your PS5 notifications.`);
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renderGames(); renderLogs();
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return true;
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}
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// Cancel a running download (server aborts + deletes the partial) or delete a
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// finished package. Same endpoint handles both.
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async function cancelDownload(titleId) {
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const game = state.titles.find((g) => g.title_id === titleId);
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try {
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await postJson(API.action(titleId, "cancel"), {});
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showToast(`${game ? game.name : titleId}: download cancelled / deleted.`);
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} catch (error) {
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showToast(`${game ? game.name : titleId}: ${reasonText(error)}`);
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}
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if (game) { game.downloading = false; game._localDownloading = false; game.downloaded = false; }
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state.downloads = state.downloads.filter((i) => i.title_id !== titleId);
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state.logs.push(`[${timeNow()}] Download cancelled / deleted: ${titleId}`);
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renderGames(); renderLogs();
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refreshDownloads();
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}
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async function runTitleAction(titleId, action) {
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const game = state.titles.find((i) => i.title_id === titleId);
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if (!game) return;
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if (action === "download") await doDownload(game);
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else if (action === "install") await doInstall(game);
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else if (action === "cancel") await cancelDownload(titleId);
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else if (action === "update") { if (await doDownload(game)) await doInstall(game); }
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}
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function updateGame(titleId, patch) {
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const game = state.titles.find((i) => i.title_id === titleId);
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if (!game) return;
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Object.assign(game, patch);
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renderGames();
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const wantEnabled = game.enabled !== false;
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postJson(API.action(titleId, wantEnabled ? "enable" : "disable"), {})
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.then(() => { state.logs.push(`[${timeNow()}] Saved: ${titleId} ${wantEnabled ? "enabled" : "disabled"}`); renderLogs(); })
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.catch(() => showToast(`${titleId}: could not save toggle (API not reachable).`));
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}
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/* ---------------- policy helpers ---------------- */
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function isInstallBlocked(game) { return !sourcePolicy(game).allow_install; }
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function isInstallAllowed(game) {
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return Boolean(
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game.enabled !== false &&
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game.compatible_version &&
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game.patch_title_match !== false &&
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sourcePolicy(game).allow_install
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);
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}
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function sourcePolicy(game) { return sourcePolicyForType(sourceType(game)); }
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function sourcePolicyForType(type) {
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const fb = fallback.config.source_policy[type] || fallback.config.source_policy.unknown;
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const cfg = (state.config.source_policy || {})[type] || {};
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return { ...fb, ...cfg };
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}
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async function postJson(url, body) {
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const response = await fetch(url, {
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method: "POST",
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headers: { "content-type": "application/json" },
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body: JSON.stringify(body),
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});
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const data = await response.json().catch(() => ({}));
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if (!response.ok) {
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const err = new Error(data.reason || data.message || `HTTP ${response.status}`);
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err.body = data;
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err.status = response.status;
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throw err;
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}
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return data;
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}
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const REASON_TEXT = {
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patch_title_mismatch: "Patch metadata targets a different title - install blocked.",
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install_not_allowed_for_source: "Install blocked for this source.",
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source_unknown: "Source unknown — blocked.",
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no_compatible_patch: "No compatible patch available.",
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download_failed: "Download failed.",
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download_in_progress: "Another download is already running.",
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piece_verify_failed: "A downloaded piece failed its SHA-256 check.",
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title_disabled: "This title is disabled.",
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};
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function reasonText(error) {
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const r = error && error.body && error.body.reason;
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return (r && REASON_TEXT[r]) || (error && error.message) || "failed";
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}
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/* ---------------- formatting ---------------- */
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function initials(name) {
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return (name || "PD").split(/\s+/).filter(Boolean).slice(0, 2).map((p) => p[0]).join("").toUpperCase();
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}
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// Auto-scaled byte sizes: B / KB / MB / GB / TB.
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function formatBytes(bytes) {
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const n = Number(bytes);
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if (!Number.isFinite(n) || n < 0) return "--";
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if (n < 1024) return `${n} B`;
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const units = ["KB", "MB", "GB", "TB", "PB"];
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let v = n / 1024, i = 0;
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while (v >= 1024 && i < units.length - 1) { v /= 1024; i++; }
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return `${v.toFixed(v >= 100 || i === 0 ? 0 : 1)} ${units[i]}`;
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}
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// Free space comes from the backend in MB.
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function formatMb(mb) {
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const n = Number(mb);
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if (!Number.isFinite(n)) return "--";
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return formatBytes(n * 1024 * 1024);
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}
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function formatEta(seconds) {
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const s = Math.round(Number(seconds) || 0);
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if (!Number.isFinite(s) || s <= 0) return "--";
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if (s < 60) return `${s}s`;
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const m = Math.floor(s / 60);
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if (m < 60) return `${m}m ${s % 60}s`;
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const h = Math.floor(m / 60);
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return `${h}h ${m % 60}m`;
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}
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function escapeHtml(value) {
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return String(value ?? "")
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.replace(/&/g, "&")
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.replace(/</g, "<")
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.replace(/>/g, ">")
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.replace(/"/g, """)
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.replace(/'/g, "'");
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}
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function clone(value) { return JSON.parse(JSON.stringify(value)); }
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function timeNow() { return new Date().toLocaleTimeString("en-US", { hour12: false }); }
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let toastTimer;
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function showToast(message) {
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els.toast.textContent = message;
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els.toast.classList.add("is-visible");
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clearTimeout(toastTimer);
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toastTimer = setTimeout(() => els.toast.classList.remove("is-visible"), 2600);
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}
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