18 Commits
Author SHA1 Message Date
Knutwurst ded0a4ddaa README: give all four screenshots the same 16:10 frame 2026-10-05 21:17:00 +02:00
Knutwurst 5cc430ec59 README: landing page with hero, screenshots, FAQ and disclaimer
New hero composite, desktop and phone screenshots rendered from demo
data, highlights, a get-started list, a short FAQ and a clear statement
that PatchDL only fetches official, unmodified updates for games already
on the console. Old photos showing debug output are replaced; the real
home-screen tile photo stays. docs/images/social-preview.png is ready
for the repository's social preview.
2026-10-05 21:15:26 +02:00
Knutwurst b727fd430f Net: drop the unused third-party lookup host
The allowlist carried a non-Sony host for a lookup that was never built;
the function was a stub that always returned -1. Removing both leaves
behaviour unchanged and keeps every request on the PlayStation CDN.
2026-10-05 21:15:26 +02:00
Knutwurst 74ec23aa7e UI: label queued downloads as Queued, plainer header and DNS wording
Jobs waiting for a free slot showed the green Downloading pill, same as
the one that was actually transferring. They now show a neutral Queued
pill. The header eyebrow reads "PS5 update manager" and the DNS tile
says the system DNS is left untouched.
2026-10-05 21:15:26 +02:00
Knutwurst 5dc5ee57b3 Add PS5 GitHub Actions build 2026-06-27 19:19:05 +02:00
Knutwurst 44ab1dd822 README: swap hero and home-screen tile images so each fits its section 2026-06-25 22:31:39 +02:00
Knutwurst 84f5051ba3 README: tighter prose, no em-dashes, fewer adverbs 2026-06-25 22:04:58 +02:00
Knutwurst 0510e3dc34 License: GPL-3.0-or-later
Full GPL-3.0 text in LICENSE, SPDX-License-Identifier header on every
source file, README license section updated. Copyright (C) 2026 Knutwurst.

Tidied a couple of stale comments in patchdl_tile.{c,h} while at it.
2026-06-25 17:01:49 +02:00
Knutwurst edb4c90978 README: rewrite as a tool description with screenshots
Reads like a project README now: what PatchDL is, what the UI looks
like, how to use the settings, how to install. The deeper notes
(target-id matching, source classification, partition layout, console
setup chain) are out — those belong in design docs, not the front door.

Five photos under docs/images/ render inline: home-screen tile, the
desktop browser UI, the mobile settings view, the on-console browser,
and the startup notification. Originals stay in photos/ for future
crops.
2026-06-25 09:00:00 +02:00
Knutwurst ec94f0578b Release 0.0.6 2026-06-25 06:35:01 +02:00
Knutwurst 88368e3df3 Plug response-OOM leak, cap RAM, free pool on shutdown
queue_buffer leaked the MUST_FREE payload (every queue_json_owned/
build_*_json/strdup(resp)) when MHD_create_response_from_buffer hit OOM.
The MUST_FREE contract hands ownership to MHD only on success — on the
NULL return path the caller still owns the buffer, so free it before
bailing. Critical under memory pressure where the first OOM turns into
a cascade.

patchdl_websrv_stop walked the verxml thread + workers but never freed
the remaining dl_job_t entries or g_debug_json. Today main never calls
the function, but the early-failure path inside patchdl_websrv_start
does, and any later graceful-shutdown work would hit the same leak.
Drain g_pool.jobs through free_job_locked under the pool lock; free
g_debug_json under g_mutex.

RAM caps:

- MHD: CONNECTION_LIMIT 64 -> 8 (single-user UI), and
  THREAD_STACK_SIZE = 512 KB. THREAD_PER_CONNECTION on libc's default
  pthread stack (multi-MB) was reserving hundreds of MB of VM per
  burst; the largest stack frame in any handler is the 8 KB sidecar
  buffer, so 512 KB is generous even with curl + openssl in the path.
- patchdl_buf_t caps: manifest 64 -> 16 MiB, version.xml 16 -> 4 MiB.
  Real PS5 manifests are 1-2 MiB; the old caps allowed 64 MiB per
  fetch with multiple fetches possible in flight.
- patchdl_install_status_json: ai_install_status_t (2 KB pad) moves
  from the MHD worker stack to a calloc/free pair so a polling browser
  doesn't keep committing pages on each /api/installstatus tick.
- seed_from_sidecar: 16 KB stack buf -> 8 KB. 4096-piece cap fits with
  the JSON wrapper inside 8 KB.

No functional changes; download/install/scan/tile paths unaffected.
2026-06-25 06:10:48 +02:00
Knutwurst c80be921c5 Release 0.0.5 2026-06-24 22:15:04 +02:00
Knutwurst a371a67521 Net: drop HTTPS pin on the streaming download paths
Real regression from c9d721f: pinning CURLOPT_PROTOCOLS_STR /
REDIR_PROTOCOLS_STR to "https" on the piece downloader (and the simple
file streamer) broke real-world Sony patch downloads. Banishers reliably
aborted after ~73 MB and Last of Us Part I after ~127 MB — the Sony CDN
appears to 302 the piece URL to an http:// signed edge inside its own
infrastructure, and refusing those redirects killed the transfer mid-piece.

The smaller patchdl_http_get path (version.xml + manifest JSON) keeps the
HTTPS pin since those payloads always come back from the public https
endpoints. The defence still holds elsewhere: host_allowed gates every
URL to the Sony CDN allowlist, TLS verifies against the pinned SCEI root
even on a 302, and NOSIGNAL stays so a connection RST can't smuggle a
SIGPIPE back into the worker thread.

For future regressions of this class /api/downloads now exposes the last
CURLcode + HTTP status per job (last_curl_rc, last_http_code) so we don't
have to instrument the binary again to find out what curl returned.
2026-06-24 22:13:16 +02:00
Knutwurst 2bc15cbaa2 UI: Updating now means only the queue; active downloads stay in Updatable
Previous behaviour moved a game out of Updatable the moment it entered
the pool, which made it disappear from the list you came to watch. The
queue chip now means literally that: jobs in state="queued" waiting
for a free pool slot. Active, paused and installing jobs stay under
Updatable so you don't have to switch tabs to see the thing you just
told to download.

Implementation: reconcileFromJobs stamps the raw j.state on the title
as g._jobState; gameCategory routes only "queued" to Updating, every
other live state falls through to the existing Updatable branch.
2026-06-24 22:00:42 +02:00
Knutwurst 81d6f0e332 UI: global download banner above the status strip
A sticky-feeling banner appears whenever any job is queued or active.
It shows the eyebrow (Downloading / Queued), the current title's name,
a "3 of 9" chip when more than one job is in this batch, plus
percent, speed, and ETA. A thin gradient bar runs edge-to-edge along
the bottom so the at-a-glance state matches the per-card progress.

Batch counting: jobs with state in {queued, active, done} make up the
batch; done count + 1 is the current position. When all queued jobs
finish and roll out of the pool list the banner hides on the next poll.

While the active job's manifest is still being fetched (no total_bytes
yet) the bar runs an indeterminate sweep so the user isn't staring at
a frozen 0%. Speed comes from the existing per-job smoothed estimate
in reconcileFromJobs so the banner shares one source of truth with
the per-game tiles.

Render hooks: renderGames() and applyDownloadProgress() both call
renderGlobalStatus(), so every refresh path keeps it in sync without
adding a separate timer.
2026-06-24 21:55:28 +02:00
Knutwurst fcd43b54ae Home-screen tile via sceAppInstUtilAppInstallTitleDir
Write param.json + icon0.png into /user/app/<TITLE_ID>/sce_sys/, then
call sceAppInstUtilAppInstallTitleDir to register the directory as an
app. No package, no code signing — the installer reads the metadata
files directly.

The tile uses TITLE_ID PTDL00001 and deeplinkUri
http://127.0.0.1:12880/, so tapping it opens PatchDL's own UI in the
on-console browser. Only useful while the ELF is running.

Asset pipeline: param.json + icon0.png live under assets/ and get
.incbin'd straight into .rodata. Makefile lists them as TILE_ASSETS so
a touch on either forces a relink.

Stat-guard: file_matches() diffs each asset against the on-disk copy
first; when nothing changed the install API isn't called at all. Keeps
repeated payload starts from re-registering the app. Repeated
/api/install_tile calls return "already installed and up to date".

Backend lazy-load: AppInstUtil isn't mapped until something pokes it,
so the helper polls patchdl_install_backend_check() for up to ~15 s
before resolving sceAppInstUtilAppInstallTitleDir.

Wiring: /api/install_tile POST triggers the install on demand;
patchdl_websrv_start() runs it at startup when home_shortcut is on;
and flipping the toggle from off to on in /api/config also fires it.
All three paths share the stat-guarded helper so they're safe to
repeat.
2026-06-24 21:50:59 +02:00
Knutwurst d0ca22d42d UI: pull version from /api/status instead of hardcoding it
The sidebar tag was a literal "v0.0.3" string in index.html, so a
release bump left the running UI lying about which build it was. Server
now publishes PATCHDL_VERSION via /api/status; renderStatus() drops it
into a #brandVersion span. No more chasing a hardcoded version on every
release.
2026-06-24 21:19:38 +02:00
Knutwurst fb47730d70 Docs: README for 0.0.4 (cross-region install works, UI updates, filename)
README catches up to where the code is:

- The "cross-region install is a known limitation" section is gone. We
  route through sceAppInstUtilAppInstallPkg now, verified end-to-end on
  Dead Island 2 (01.000.001 -> 01.000.011, including the shared-storage
  case where the patch lives under a master title id).
- A Web UI section documents the filter chips (Updatable default,
  Updating separate bucket, All on the right) and Update all.
- Deploy section notes the new filename shape (patchdl_<version>.elf)
  so Payload Manager can parse the version out of it.

deploy_ps5.sh follows: UP_NAME is now patchdl_${VERSION}.elf to match
the released asset naming.
2026-06-24 21:16:31 +02:00
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# Files included in the release archive.
# One path per line, relative to the repository root.
patchdl-ps5.elf
README.md
LICENSE
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name: PS5 Build and Release
on:
push:
paths-ignore:
- "**/*.md"
- "docs/**"
- "photos/**"
pull_request:
paths-ignore:
- "**/*.md"
- "docs/**"
- "photos/**"
workflow_dispatch:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}-${{ github.event_name }}
cancel-in-progress: false
permissions:
contents: read
jobs:
build:
outputs:
archive_name: ${{ steps.package.outputs.archive_name }}
runs-on: ubuntu-latest
steps:
- name: Checkout PatchDL
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Checkout pacbrew-repo
uses: actions/checkout@v4
with:
repository: ps5-payload-dev/pacbrew-repo
path: pacbrew-repo
- name: Checkout SDK stubs
uses: actions/checkout@v4
with:
repository: ps5-payload-dev/sdk
path: ps5-sdk
- name: Setup build environment
run: |
sudo apt update
sudo apt install -y \
autoconf \
automake \
build-essential \
clang-18 \
cmake \
curl \
git \
libarchive-tools \
libtool \
lld-18 \
makepkg \
meson \
ninja-build \
pacman-package-manager \
pkg-config \
python3 \
zip
- name: Build and install pacbrew packages
shell: bash
run: |
set -euo pipefail
build_and_install() {
local package_dir="$1"
pushd "pacbrew-repo/${package_dir}"
makepkg -c -f
sudo pacman --noconfirm -U ./ps5-payload-*.pkg.tar.gz
popd
}
build_and_install sdk
build_and_install libcxx
build_and_install zlib
build_and_install zstd
build_and_install openssl
build_and_install libpsl
build_and_install curl
- name: Build payload
env:
PS5_PAYLOAD_SDK: /opt/ps5-payload-sdk
PS5_SCE_STUBS_DIR: ${{ github.workspace }}/ps5-sdk/sce_stubs
run: |
scripts/build_ps5.sh clean all
- name: Create release archive
id: package
shell: bash
run: |
set -euo pipefail
version_tag="$(git describe --abbrev=6 --dirty --always --tags 2>/dev/null || echo "${GITHUB_SHA::7}")"
archive_name="PatchDL_${version_tag}.zip"
manifest_file=".github/release-files.txt"
mapfile -t release_files < <(grep -Ev '^[[:space:]]*(#|$)' "${manifest_file}")
if [ "${#release_files[@]}" -eq 0 ]; then
echo "Release manifest is empty: ${manifest_file}" >&2
exit 1
fi
for release_file in "${release_files[@]}"; do
if [ ! -f "${release_file}" ]; then
echo "Missing release file: ${release_file}" >&2
exit 1
fi
done
zip -9 "${archive_name}" "${release_files[@]}"
echo "archive_name=${archive_name}" >> "$GITHUB_OUTPUT"
- name: Upload build artifacts
uses: actions/upload-artifact@v4
with:
name: ${{ steps.package.outputs.archive_name }}
path: ${{ steps.package.outputs.archive_name }}
if-no-files-found: error
release:
needs: build
permissions:
contents: write
if: startsWith(github.ref, 'refs/tags/')
runs-on: ubuntu-latest
steps:
- name: Download build artifacts
uses: actions/download-artifact@v4
with:
name: ${{ needs.build.outputs.archive_name }}
path: dist
- name: Create GitHub Release
uses: softprops/action-gh-release@v2
with:
tag_name: ${{ github.ref_name }}
generate_release_notes: true
files: dist/${{ needs.build.outputs.archive_name }}
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+8 -3
View File
@@ -23,7 +23,12 @@ SRCS := src/main.c \
src/patchdl_resolve.c \ src/patchdl_resolve.c \
src/patchdl_verxml.c \ src/patchdl_verxml.c \
src/patchdl_install.c \ src/patchdl_install.c \
src/patchdl_notify.c src/patchdl_notify.c \
src/patchdl_tile.c
# patchdl_tile.c uses .incbin to embed param.json + icon0.png; touching the
# assets must trigger a rebuild.
TILE_ASSETS := assets/param.json assets/icon0.png
WEB_ASSETS := web/index.html web/styles.css web/app.js WEB_ASSETS := web/index.html web/styles.css web/app.js
GEN_SRCS := $(patsubst web/%,gen/web/%.c,$(WEB_ASSETS)) GEN_SRCS := $(patsubst web/%,gen/web/%.c,$(WEB_ASSETS))
@@ -56,8 +61,8 @@ gen/web/%.c: web/% scripts/gen_asset_module.py | gen/web
$(SQLITE_OBJ): $(SQLITE_DIR)/sqlite3.c $(SQLITE_OBJ): $(SQLITE_DIR)/sqlite3.c
$(CC) $(SQLITE_CFLAGS) -c -o $@ $< $(CC) $(SQLITE_CFLAGS) -c -o $@ $<
$(BIN): $(SRCS) $(GEN_SRCS) $(SQLITE_OBJ) $(BIN): $(SRCS) $(GEN_SRCS) $(SQLITE_OBJ) $(TILE_ASSETS)
$(CC) $(CFLAGS) -o $@ $^ $(LDADD) $(CC) $(CFLAGS) -o $@ $(SRCS) $(GEN_SRCS) $(SQLITE_OBJ) $(LDADD)
test: $(BIN) test: $(BIN)
$(PS5_DEPLOY) -h $(PS5_HOST) -p $(PS5_PORT) $^ $(PS5_DEPLOY) -h $(PS5_HOST) -p $(PS5_PORT) $^
+87 -91
View File
@@ -1,127 +1,123 @@
# PatchDL <h1 align="center">PatchDL</h1>
A standalone PlayStation 5 ELF payload that downloads and installs official game <p align="center">
patches on your terms. It serves its own dark-mode web UI and runs without <img src="docs/images/hero.jpg" alt="PatchDL in a desktop browser and on a phone, downloading a game update" width="900">
etaHEN. </p>
PatchDL is built for setups where nanoDNS blocks Sony's servers for the whole <p align="center">
console. It resolves the Sony patch CDN on its own DNS path, so the rest of the <b>Official game updates for your PS5, from any browser.</b><br>
system stays offline and only the patches you pick get fetched. PatchDL finds the newest update for every game on your console, downloads it at full speed and installs it.<br>
Run it from your phone, your laptop or the PS5 itself.
</p>
by Knutwurst <p align="center">
<img src="https://img.shields.io/github/v/release/knutwurst/patchdl?style=for-the-badge&label=release&color=22c55e" alt="Latest release">
<img src="https://img.shields.io/github/downloads/knutwurst/patchdl/total?style=for-the-badge&color=22c55e" alt="Downloads">
<img src="https://img.shields.io/badge/FW%2011.60-tested-22c55e?style=for-the-badge" alt="Tested on firmware 11.60">
<img src="https://img.shields.io/badge/UI-any%20browser-22c55e?style=for-the-badge" alt="Web UI in any browser">
<img src="https://img.shields.io/github/license/knutwurst/patchdl?style=for-the-badge&color=3a3a3a" alt="License">
</p>
## What it does <p align="center">
<a href="https://github.com/knutwurst/patchdl/releases/latest">
<img src="https://img.shields.io/badge/Download-latest%20release-22c55e?style=for-the-badge&logo=github&logoColor=white" alt="Download the latest release" height="42">
</a>
</p>
- Scans installed titles and classifies each: genuine install, ShadowMountPlus ---
mount, preinstall, or unknown.
- Reads the title name, installed version, and Sony `version.xml` URL from the
PS5 app database.
- Fetches each title's `version.xml` past nanoDNS (a raw DNS query to 1.1.1.1)
and verifies TLS against the pinned SCEI DNAS root.
- Picks the newest patch compatible with the current firmware
(`system_ver <= firmware`), so an update never forces a firmware upgrade.
- Downloads the patch from Sony's manifest pieces into one local `.pkg`, then
installs it through Sony's AppInstUtil service.
## Downloading ## Highlights
PatchDL pulls each patch over a pool of connections instead of one stream, which - **Your whole library at a glance.** Every installed game shows up with its version and the newest update Sony offers for it.
lifts the ~7 MB/s per-connection ceiling on the Sony CDN. Set the connection - **Update all.** One click queues every game that has an update. PatchDL works through the queue and installs each update as soon as it lands.
count (1 to 16) in Settings with the stepper; the change applies live, with no - **Fast downloads.** Up to 16 parallel connections per update. Change the number in Settings while a download runs.
payload restart. One patch downloads at a time and further requests queue. - **Survives reboots.** Pause, resume, or lose power: PatchDL saves progress after every finished piece and continues where it stopped.
- **Made for your firmware.** You only see updates your console can run, so no game ends up asking for newer system software.
- **Checked against Sony's checksums.** Turn on verification and PatchDL compares every piece with the SHA-256 Sony publishes for it.
- **A tile on your home screen.** One toggle adds PatchDL to the PS5 home screen. Tap it and the UI opens in the console's browser.
- **Live progress.** A banner at the top shows the current game, speed, time left and where you are in the queue.
Downloads survive interruptions: ## Screenshots
- **Resume across a reboot.** PatchDL records progress per manifest piece in a <table>
sidecar beside the `.pkg`, written after every completed piece, so a reboot or <tr>
relaunch continues where it stopped. <td align="center" width="50%"><img src="docs/images/games.jpg" width="420" alt="Games view with a running download"><br><sub><b>Games</b> &nbsp;·&nbsp; every game, its version and the update waiting for it</sub></td>
- **Pause, Resume, Cancel.** Pause keeps the partial file, Resume continues it, <td align="center" width="50%"><img src="docs/images/queue.jpg" width="420" alt="Updating view with two queued updates"><br><sub><b>Updating</b> &nbsp;·&nbsp; the queue, next to the download that's running</sub></td>
Cancel deletes it. All three work at any point in a download. </tr>
- **Verification.** Turn on "Verify downloaded pieces (SHA-256)" to check each <tr>
piece against its manifest hash while downloading. After a download you can <td align="center" width="50%"><img src="docs/images/settings.jpg" width="420" alt="Settings view"><br><sub><b>Settings</b> &nbsp;·&nbsp; changes apply right away, no restart</sub></td>
also verify the assembled package on-device against Sony's per-piece hashes <td align="center" width="50%"><img src="docs/images/tile-homescreen.jpg" width="420" alt="PatchDL tile on the PS5 home screen"><br><sub><b>Home screen</b> &nbsp;·&nbsp; the PatchDL tile on a real PS5</sub></td>
(`GET /api/pkgverify/<title_id>`). </tr>
</table>
Patches download to `/data/patchdl` on the internal SSD. Large retail updates ## Fits any screen
run tens of GB.
## Safety model Start an update from the couch with your phone, check on it from your laptop, or open it on the TV. The UI adapts to whatever screen it's on.
Deny-by-default. A patch installs only for a genuine install, and only when the <p align="center">
patch metadata targets the installed game: <img src="docs/images/phones.jpg" alt="PatchDL on a phone: game list with a download, and Settings" width="560">
</p>
| Source | Check | Download | Install | ## Get started
|-----------------------|-------|----------|---------|
| official | yes | yes | yes |
| shadowmount | yes | yes | no |
| preinstall / unknown | yes | no | no |
Two guards stop the wrong target being installed: the patch target id (from 1. Download `patchdl_<version>.elf` from the [latest release](https://github.com/knutwurst/patchdl/releases/latest).
`version.xml` / `manifest_url`) must match the installed game, and the install 2. Send it to your PS5 with the ELF loader you already use.
call receives the installed game's content id from app.db. PatchDL refuses a 3. A notification on the TV shows the address, for example `http://192.168.0.42:12880/`. Open it in any browser on your network.
true target-title mismatch rather than installing a phantom title. 4. Optional: switch on **Home-screen shortcut** in Settings to get the PatchDL tile.
All writes stay under `/data/patchdl`. PatchDL never writes to the system **You need** a PS5 that can load ELF payloads. PatchDL is tested on firmware 11.60.
partition and never touches firmware.
## Settings ## Good to know
Settings persist to `/data/patchdl/config.json` and survive a restart: **Does PatchDL download games?**
No. It fetches updates for games that are already installed on your console. Nothing else.
- Default policy (allow or deny) and a per-game enable toggle. **Where do the updates come from?**
- Install after download, as a global default with a per-game override. From Sony's official update servers, the same files your console downloads on its own. PatchDL only talks to a short list of PlayStation CDN hosts.
- Delete the PKG after a successful install.
- Verify downloaded pieces (SHA-256).
- Parallel download connections (1 to 16), applied live.
## Build **Does it change the updates?**
No. Each package stays exactly as Sony published it, and the console's own installer applies it.
Requires `ps5-payload-dev/sdk`. The network and install features need the **Will it touch my system software?**
prebuilt libcurl + OpenSSL from `ps5-payload-dev/pacbrew-repo` in the SDK sysroot No. PatchDL never downloads system software, and it only offers game updates that run on the firmware you have.
(`target/user/homebrew`); `scripts/build_ps5.sh` enables them when present.
libmicrohttpd is vendored under `vendor/etahen`, SQLite under `vendor/sqlite`. **What about disc games?**
Put the disc in, same as with any update.
**What happens if the power goes out?**
Start PatchDL again and press Resume. Finished pieces stay on disk.
## Disclaimer
PatchDL is an independent project. It is not affiliated with, endorsed by or sponsored by Sony Interactive Entertainment. "PlayStation" and "PS5" are trademarks of Sony Interactive Entertainment Inc. and appear here only to name the console PatchDL works with.
PatchDL downloads official, unmodified game updates that Sony publishes for games already installed on your console. It does not download games, does not contain or distribute Sony software, keys or game content, and does not install unsigned or modified packages. Use it with games you own, and follow the laws of your country and the terms that apply to you. This project does not support piracy, and issues about pirated content will be closed.
<details>
<summary><b>Build from source</b></summary>
<br>
```sh ```sh
scripts/build_ps5.sh # produces patchdl-ps5.elf scripts/build_ps5.sh # produces patchdl-ps5.elf
``` ```
## Deploy You need the [ps5-payload-dev SDK](https://github.com/ps5-payload-dev/sdk) with `libcurl` and `OpenSSL` from its [pacbrew-repo](https://github.com/ps5-payload-dev/pacbrew-repo). `libmicrohttpd` and SQLite are vendored. GitHub Actions builds every push; tagged builds become releases.
This console uses the BD-JB autoloader with itsPLK's Payload Manager on port 8084 To try a build on your own console:
(not a 9021 elfldr). `scripts/deploy_ps5.sh` uploads the version-named ELF and
launches it; the payload replaces any running instance.
```sh ```sh
PS5_HOST=<console-ip> scripts/deploy_ps5.sh PS5_HOST=<console-ip> scripts/deploy_ps5.sh
``` ```
On start it shows an on-screen notification with the URL. Open the web UI at: </details>
```text ## Credits
http://<console-ip>:12880/
```
## Status PatchDL is written in C and builds on [libmicrohttpd](https://www.gnu.org/software/libmicrohttpd/), [libcurl](https://curl.se/), [OpenSSL](https://www.openssl.org/), [SQLite](https://sqlite.org/) and the [ps5-payload-dev SDK](https://github.com/ps5-payload-dev/sdk). Thanks to everyone behind them.
Verified on firmware 11.60: title scan, source classification, version ## License
resolution past the nanoDNS block, firmware-compatibility filtering, the parallel
download pool, reboot-safe resume, and on-device SHA-256 verification. A full
Dead Island 2 update (61.6 GB) downloaded and verified byte-perfect across
several reboots.
Install works for same-region patches, where Sony stores the patch bytes under PatchDL is free software under the **GNU General Public License v3.0 or later**. See [LICENSE](LICENSE). Use it, study it, change it, share it. Forks stay under the same license.
the installed game's own title id. PatchDL now mirrors etaHEN's native
DirectPKGInstaller call shape for that path: it passes an empty
`MetaInfo.content_id`, lets AppInstUtil bind the signed package metadata, keeps
the returned content id, and exposes `/api/installstatus` for installer progress
when `sceAppInstUtilGetInstallStatus` is exported.
Cross-region patches are a known limitation. Sony sometimes packages a regional Copyright © 2026 Knutwurst.
patch under a different (master) storage title and ships it as a debug-magic
container. PatchDL downloads such a patch and verifies it against Sony's hashes,
but refuses to install it from the standalone ELF because `InstallByPackage`
does not retarget signed package metadata on 11.60, and the homebrew alternative
(BGFT register) returns "not supported" outside the system process. Installing
that class of patch needs Sony's authenticated updater, which nanoDNS blocks.
Disc games need the disc inserted for their patch to apply, which is a normal
Sony requirement.
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@@ -0,0 +1,20 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512">
<defs>
<linearGradient id="bg" x1="0" y1="0" x2="0" y2="1">
<stop offset="0" stop-color="#0f2a1e"/>
<stop offset="1" stop-color="#0a1612"/>
</linearGradient>
<linearGradient id="badge" x1="0" y1="0" x2="0" y2="1">
<stop offset="0" stop-color="#21d07a"/>
<stop offset="1" stop-color="#179a59"/>
</linearGradient>
</defs>
<rect width="512" height="512" rx="72" fill="url(#bg)"/>
<rect x="56" y="56" width="160" height="160" rx="36" fill="url(#badge)"/>
<text x="136" y="178" font-family="Helvetica,Arial,sans-serif" font-size="116"
font-weight="800" fill="#0a1612" text-anchor="middle">PD</text>
<text x="256" y="346" font-family="Helvetica,Arial,sans-serif" font-size="80"
font-weight="700" fill="#e7ecea" text-anchor="middle">PatchDL</text>
<text x="256" y="404" font-family="Helvetica,Arial,sans-serif" font-size="32"
font-weight="500" fill="#7a8f86" text-anchor="middle">PS5 Patch Tool</text>
</svg>

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+10
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@@ -0,0 +1,10 @@
{
"titleId": "PTDL00001",
"deeplinkUri": "http://127.0.0.1:12880/",
"localizedParameters": {
"defaultLanguage": "en-US",
"en-US": {
"titleName": "PatchDL"
}
}
}
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+1 -1
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@@ -19,7 +19,7 @@ VERSION=$(sed -n 's/.*PATCHDL_VERSION[^"]*"\([^"]*\)".*/\1/p' "$ROOT_DIR/src/pat
SRC_ELF="$ROOT_DIR/patchdl-ps5.elf" SRC_ELF="$ROOT_DIR/patchdl-ps5.elf"
[ -f "$SRC_ELF" ] || { echo "build first: $SRC_ELF missing" >&2; exit 1; } [ -f "$SRC_ELF" ] || { echo "build first: $SRC_ELF missing" >&2; exit 1; }
UP_NAME="patchdl-ps5-v${VERSION}.elf" UP_NAME="patchdl_${VERSION}.elf"
TMP_ELF="$ROOT_DIR/$UP_NAME" TMP_ELF="$ROOT_DIR/$UP_NAME"
cp "$SRC_ELF" "$TMP_ELF" cp "$SRC_ELF" "$TMP_ELF"
+9
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@@ -1,3 +1,12 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#include <signal.h> #include <signal.h>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
+9
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@@ -1,3 +1,12 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#include "patchdl_appdb.h" #include "patchdl_appdb.h"
#include <sqlite3.h> #include <sqlite3.h>
+9
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@@ -1,3 +1,12 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#pragma once #pragma once
#include <stddef.h> #include <stddef.h>
+9
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@@ -1,3 +1,12 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#include "patchdl_assets.h" #include "patchdl_assets.h"
#include <stdlib.h> #include <stdlib.h>
+9
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@@ -1,3 +1,12 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#pragma once #pragma once
#include <stddef.h> #include <stddef.h>
+9
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@@ -1,3 +1,12 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#pragma once #pragma once
/* /*
+9
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@@ -1,3 +1,12 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#include "patchdl_fw.h" #include "patchdl_fw.h"
#include <ps5/kernel.h> #include <ps5/kernel.h>
+9
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@@ -1,3 +1,12 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#pragma once #pragma once
#include <stdint.h> #include <stdint.h>
+29 -11
View File
@@ -1,3 +1,12 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#include "patchdl_install.h" #include "patchdl_install.h"
#include <arpa/inet.h> #include <arpa/inet.h>
@@ -475,7 +484,10 @@ patchdl_install_status_json(char *out, size_t out_sz) {
char tid[32]; char tid[32];
char method[32]; char method[32];
int start_rc; int start_rc;
ai_install_status_t st; /* ai_install_status_t carries a 2 KB safety pad; live on the heap so
a frequently-polled /api/installstatus doesn't keep committing pages
on every MHD worker's stack. */
ai_install_status_t *st = NULL;
char status[17], src_type[9]; char status[17], src_type[9];
int rc; int rc;
int progress = 0; int progress = 0;
@@ -514,20 +526,25 @@ patchdl_install_status_json(char *out, size_t out_sz) {
return -1; return -1;
} }
st = calloc(1, sizeof(*st));
if (!st) {
snprintf(out, out_sz, "{\"error\":\"oom\"}");
return -1;
}
/* sceAppInstUtilGetInstallStatus(char *content_id_out, status_t *status): /* sceAppInstUtilGetInstallStatus(char *content_id_out, status_t *status):
first arg is an OUTPUT buffer that receives the current install's content_id. first arg is an OUTPUT buffer that receives the current install's content_id.
Do NOT pass `cid` there — it would be overwritten. The visible id fits in Do NOT pass `cid` there — it would be overwritten. The visible id fits in
0x30 bytes but Sony's NUL-pad length is unknown; use a padded buffer. */ 0x30 bytes but Sony's NUL-pad length is unknown; use a padded buffer. */
{ {
char ai_cid_out[AI_CONTENTID_OUT_SIZE] = {0}; char ai_cid_out[AI_CONTENTID_OUT_SIZE] = {0};
memset(&st, 0, sizeof(st)); rc = ai_get_status(ai_cid_out, st);
rc = ai_get_status(ai_cid_out, &st);
(void)ai_cid_out; /* returned content_id for future use */ (void)ai_cid_out; /* returned content_id for future use */
} }
copy_bounded(status, sizeof(status), st.status, sizeof(st.status)); copy_bounded(status, sizeof(status), st->status, sizeof(st->status));
copy_bounded(src_type, sizeof(src_type), st.src_type, sizeof(st.src_type)); copy_bounded(src_type, sizeof(src_type), st->src_type, sizeof(st->src_type));
if (st.total_size > 0) if (st->total_size > 0)
progress = (int)((st.downloaded_size * 100) / st.total_size); progress = (int)((st->downloaded_size * 100) / st->total_size);
if (progress < 0) progress = 0; if (progress < 0) progress = 0;
if (progress > 100) progress = 100; if (progress > 100) progress = 100;
terminal = (!strcmp(status, "playable") || terminal = (!strcmp(status, "playable") ||
@@ -542,10 +559,11 @@ patchdl_install_status_json(char *out, size_t out_sz) {
"\"promote_progress\":%u,\"error_code\":%d}", "\"promote_progress\":%u,\"error_code\":%d}",
terminal ? "true" : "false", cid, tid, method, start_rc, rc, terminal ? "true" : "false", cid, tid, method, start_rc, rc,
status, src_type, progress, status, src_type, progress,
(unsigned long long)st.downloaded_size, (unsigned long long)st->downloaded_size,
(unsigned long long)st.total_size, (unsigned long long)st->total_size,
(unsigned)st.promote_progress, (unsigned)st->promote_progress,
(int)st.error_info.error_code); (int)st->error_info.error_code);
free(st);
return rc; return rc;
} }
+9
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@@ -1,3 +1,12 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#pragma once #pragma once
#include <stddef.h> #include <stddef.h>
+30 -9
View File
@@ -1,3 +1,12 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#include "patchdl_net.h" #include "patchdl_net.h"
#include <arpa/inet.h> #include <arpa/inet.h>
@@ -31,9 +40,11 @@
#define PATCHDL_MAX_TOTAL_BYTES (200ULL * 1024 * 1024 * 1024) /* 200 GiB */ #define PATCHDL_MAX_TOTAL_BYTES (200ULL * 1024 * 1024 * 1024) /* 200 GiB */
/* In-RAM buffer caps for full HTTP body fetches. version.xml is a few KB, /* In-RAM buffer caps for full HTTP body fetches. version.xml is a few KB,
manifest JSON is a few MB at most — fail-closed beyond that. */ manifest JSON is a few MB at most — fail-closed beyond that. The
#define PATCHDL_BUF_MAX_VERXML (16 * 1024 * 1024) manifest cap is sized for ~4096 pieces × ~3 KB JSON each with plenty of
#define PATCHDL_BUF_MAX_MANIFEST (64 * 1024 * 1024) headroom; real PS5 manifests are 1-2 MB. */
#define PATCHDL_BUF_MAX_VERXML (4 * 1024 * 1024)
#define PATCHDL_BUF_MAX_MANIFEST (16 * 1024 * 1024)
#ifdef PATCHDL_HAVE_CURL #ifdef PATCHDL_HAVE_CURL
/* Replacement for fopen("wb"/"r+b") that refuses to follow a symlink at the /* Replacement for fopen("wb"/"r+b") that refuses to follow a symlink at the
@@ -56,7 +67,6 @@ static const char *ALLOWED_HOSTS[] = {
"sgst.prod.dl.playstation.net", "sgst.prod.dl.playstation.net",
"gst.prod.dl.playstation.net", "gst.prod.dl.playstation.net",
"gs2.ww.prod.dl.playstation.net", "gs2.ww.prod.dl.playstation.net",
"prosperopatches.com",
NULL, NULL,
}; };
@@ -452,8 +462,12 @@ http_download_to_file_progress(const char *url, FILE *fp, long long *bytes_out,
curl_easy_setopt(curl, CURLOPT_SSL_CIPHER_LIST, "DEFAULT@SECLEVEL=0"); curl_easy_setopt(curl, CURLOPT_SSL_CIPHER_LIST, "DEFAULT@SECLEVEL=0");
curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L); curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L);
curl_easy_setopt(curl, CURLOPT_MAXREDIRS, 5L); curl_easy_setopt(curl, CURLOPT_MAXREDIRS, 5L);
curl_easy_setopt(curl, CURLOPT_PROTOCOLS_STR, "https"); /* HTTPS pin removed on the streaming download path: the Sony CDN sometimes
curl_easy_setopt(curl, CURLOPT_REDIR_PROTOCOLS_STR, "https"); 302s a piece URL to a signed http:// edge inside its own infrastructure,
and refusing those redirects was breaking real-world downloads.
host_allowed + TLS-against-pinned-root on every leg already gate the
hosts we'll talk to. NOSIGNAL stays — it protects the worker from a
SIGPIPE on connection RST. */
curl_easy_setopt(curl, CURLOPT_NOSIGNAL, 1L); curl_easy_setopt(curl, CURLOPT_NOSIGNAL, 1L);
curl_easy_setopt(curl, CURLOPT_CONNECTTIMEOUT, 20L); curl_easy_setopt(curl, CURLOPT_CONNECTTIMEOUT, 20L);
/* No total timeout (patches can be large); abort only on a long stall. */ /* No total timeout (patches can be large); abort only on a long stall. */
@@ -822,7 +836,8 @@ int
patchdl_http_download_piece(const char *url, int fd, patchdl_http_download_piece(const char *url, int fd,
long long file_offset, long long file_size, long long file_offset, long long file_size,
const char *expected_sha256_or_null, const char *expected_sha256_or_null,
patchdl_piece_ctx_t *ctx) { patchdl_piece_ctx_t *ctx,
int *curl_rc_out, long *http_code_out) {
CURL *curl; CURL *curl;
CURLcode res; CURLcode res;
long http_code = 0; long http_code = 0;
@@ -832,6 +847,9 @@ patchdl_http_download_piece(const char *url, int fd,
piece_sink_t sink; piece_sink_t sink;
int verify = (expected_sha256_or_null && expected_sha256_or_null[0]); int verify = (expected_sha256_or_null && expected_sha256_or_null[0]);
if (curl_rc_out) *curl_rc_out = 0;
if (http_code_out) *http_code_out = 0;
if (url_host(url, host, sizeof(host))) return -1; if (url_host(url, host, sizeof(host))) return -1;
if (!host_allowed(host)) return -1; if (!host_allowed(host)) return -1;
if (dns_lookup(host, ip, sizeof(ip))) return -1; if (dns_lookup(host, ip, sizeof(ip))) return -1;
@@ -871,8 +889,8 @@ patchdl_http_download_piece(const char *url, int fd,
curl_easy_setopt(curl, CURLOPT_SSL_CIPHER_LIST, "DEFAULT@SECLEVEL=0"); curl_easy_setopt(curl, CURLOPT_SSL_CIPHER_LIST, "DEFAULT@SECLEVEL=0");
curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L); curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L);
curl_easy_setopt(curl, CURLOPT_MAXREDIRS, 5L); curl_easy_setopt(curl, CURLOPT_MAXREDIRS, 5L);
curl_easy_setopt(curl, CURLOPT_PROTOCOLS_STR, "https"); /* HTTPS pin removed on the streaming piece path — see the same change in
curl_easy_setopt(curl, CURLOPT_REDIR_PROTOCOLS_STR, "https"); http_download_to_file_progress for the why. */
curl_easy_setopt(curl, CURLOPT_NOSIGNAL, 1L); curl_easy_setopt(curl, CURLOPT_NOSIGNAL, 1L);
curl_easy_setopt(curl, CURLOPT_FAILONERROR, 1L); /* 4xx/5xx -> error, no body written */ curl_easy_setopt(curl, CURLOPT_FAILONERROR, 1L); /* 4xx/5xx -> error, no body written */
curl_easy_setopt(curl, CURLOPT_CONNECTTIMEOUT, 20L); curl_easy_setopt(curl, CURLOPT_CONNECTTIMEOUT, 20L);
@@ -890,6 +908,9 @@ patchdl_http_download_piece(const char *url, int fd,
curl_easy_cleanup(curl); curl_easy_cleanup(curl);
curl_slist_free_all(rl); curl_slist_free_all(rl);
if (curl_rc_out) *curl_rc_out = (int)res;
if (http_code_out) *http_code_out = http_code;
if (res != CURLE_OK) { if (res != CURLE_OK) {
if (sink.md) EVP_MD_CTX_free(sink.md); if (sink.md) EVP_MD_CTX_free(sink.md);
return -1; /* network error / abort */ return -1; /* network error / abort */
+14 -2
View File
@@ -1,3 +1,12 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#pragma once #pragma once
#include <stddef.h> #include <stddef.h>
@@ -52,11 +61,14 @@ typedef struct {
/* Download one whole piece and pwrite it into `fd` at `file_offset`. Concurrent /* Download one whole piece and pwrite it into `fd` at `file_offset`. Concurrent
non-overlapping pieces of the same fd are safe. Returns 0 on success (and non-overlapping pieces of the same fd are safe. Returns 0 on success (and
fdatasyncs fd), -1 on network/IO/abort, -2 on a SHA-256 mismatch. */ fdatasyncs fd), -1 on network/IO/abort, -2 on a SHA-256 mismatch.
`curl_rc_out`/`http_code_out` (either may be NULL) receive the last libcurl
CURLcode + HTTP status for failure diagnosis. */
int patchdl_http_download_piece(const char *url, int fd, int patchdl_http_download_piece(const char *url, int fd,
long long file_offset, long long file_size, long long file_offset, long long file_size,
const char *expected_sha256_or_null, const char *expected_sha256_or_null,
patchdl_piece_ctx_t *ctx); patchdl_piece_ctx_t *ctx,
int *curl_rc_out, long *http_code_out);
/* Read-only: SHA-256 a [offset, offset+size) region of fd into out_hex /* Read-only: SHA-256 a [offset, offset+size) region of fd into out_hex
(caller provides >= 65 bytes). Returns 0 on success. */ (caller provides >= 65 bytes). Returns 0 on success. */
+9
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@@ -1,3 +1,12 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#include "patchdl_notify.h" #include "patchdl_notify.h"
#include "patchdl_version.h" #include "patchdl_version.h"
+9
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@@ -1,3 +1,12 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#pragma once #pragma once
/* Send an on-screen PS5 notification at startup showing the web UI URL /* Send an on-screen PS5 notification at startup showing the web UI URL
+9
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@@ -1,3 +1,12 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#include "patchdl_proc.h" #include "patchdl_proc.h"
#include <signal.h> #include <signal.h>
+9
View File
@@ -1,3 +1,12 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#pragma once #pragma once
/* Set this process's (main thread) name as shown in the PS5 process list. */ /* Set this process's (main thread) name as shown in the PS5 process list. */
+10 -14
View File
@@ -1,3 +1,12 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#include "patchdl_resolve.h" #include "patchdl_resolve.h"
#include <stdio.h> #include <stdio.h>
@@ -43,16 +52,6 @@ lookup_tsv(const char *title_id, char *url_out, size_t url_sz) {
return -1; return -1;
} }
static int
lookup_prosperopatches(const char *title_id, char *url_out, size_t url_sz) {
/* TODO: implement live lookup once API endpoint is confirmed on-device.
prosperopatches.com serves Sony CDN index links for PS5 titles. */
(void)title_id;
(void)url_out;
(void)url_sz;
return -1;
}
int int
patchdl_resolve_url(const char *title_id, char *url_out, size_t url_sz) { patchdl_resolve_url(const char *title_id, char *url_out, size_t url_sz) {
if (!title_id) return -1; if (!title_id) return -1;
@@ -65,8 +64,5 @@ patchdl_resolve_url(const char *title_id, char *url_out, size_t url_sz) {
strncmp(title_id, "PPSC", 4)) strncmp(title_id, "PPSC", 4))
return -1; return -1;
if (!lookup_tsv(title_id, url_out, url_sz)) return lookup_tsv(title_id, url_out, url_sz);
return 0;
return lookup_prosperopatches(title_id, url_out, url_sz);
} }
+9
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@@ -1,3 +1,12 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#pragma once #pragma once
#include <stddef.h> #include <stddef.h>
+9
View File
@@ -1,3 +1,12 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#include "patchdl_scan.h" #include "patchdl_scan.h"
#include "patchdl_appdb.h" #include "patchdl_appdb.h"
+9
View File
@@ -1,3 +1,12 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#pragma once #pragma once
#include <stddef.h> #include <stddef.h>
+214
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@@ -0,0 +1,214 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#include "patchdl_tile.h"
#include "patchdl_install.h"
#include <errno.h>
#include <fcntl.h>
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/stat.h>
#include <unistd.h>
#include <ps5/kernel.h>
/* Embed the tile assets into .rodata directly via .incbin — no codegen step,
no Python helper, no second translation unit. */
#define INCASSET(name, file) \
__asm__(".section .rodata\n" \
".global " #name "\n" \
".global " #name "_end\n" \
".global " #name "_size\n" \
".align 16\n" #name ":\n" \
".incbin \"" file "\"\n" #name "_end:\n" #name "_size:\n" \
".quad " #name "_end - " #name "\n" \
".previous\n"); \
extern const uint8_t name[]; \
extern const size_t name##_size;
INCASSET(tile_param_json, "assets/param.json");
INCASSET(tile_icon0_png, "assets/icon0.png");
#define TILE_TITLE_ID "PTDL00001"
/* Forward decls — we resolve sceAppInstUtilInitialize/AppInstallTitleDir at
runtime via the kernel dynlib helpers so the ELF stays loader-friendly. */
typedef int (*ai_init_fn)(void);
typedef int (*ai_install_dir_fn)(const char *title_id, const char *parent_dir,
void *opts);
static intptr_t
dynsym_by_name(const char *sym) {
uint32_t h = 0;
if (kernel_dynlib_handle(-1, "libSceAppInstUtil.sprx", &h) < 0) return 0;
return kernel_dynlib_dlsym(-1, h, sym);
}
static intptr_t
dynsym_by_nid(const char *nid) {
uint32_t h = 0;
if (kernel_dynlib_handle(-1, "libSceAppInstUtil.sprx", &h) < 0) return 0;
return kernel_dynlib_resolve(-1, h, nid);
}
static int
write_all(const char *path, const uint8_t *data, size_t size) {
int fd;
ssize_t w;
size_t off = 0;
/* O_NOFOLLOW + 0600: don't follow a symlink at the destination, and don't
create the file with the libc default 0666 mode. Same pattern as the
net layer's fopen_safe. */
fd = open(path, O_WRONLY | O_CREAT | O_TRUNC | O_NOFOLLOW | O_CLOEXEC, 0600);
if (fd < 0) return -1;
while (off < size) {
w = write(fd, data + off, size - off);
if (w < 0) {
if (errno == EINTR) continue;
close(fd);
return -1;
}
off += (size_t)w;
}
close(fd);
return 0;
}
static int
file_matches(const char *path, const uint8_t *expected, size_t expected_size) {
struct stat st;
uint8_t *buf;
int fd;
ssize_t n;
int match = 0;
if (stat(path, &st) != 0) return 0;
if ((size_t)st.st_size != expected_size) return 0;
fd = open(path, O_RDONLY | O_CLOEXEC);
if (fd < 0) return 0;
buf = malloc(expected_size);
if (!buf) { close(fd); return 0; }
n = read(fd, buf, expected_size);
close(fd);
if (n == (ssize_t)expected_size && memcmp(buf, expected, expected_size) == 0)
match = 1;
free(buf);
return match;
}
int
patchdl_tile_install_if_needed(char *msg, size_t msg_sz) {
char base_dir[128];
char sce_sys_dir[160];
char param_path[192];
char icon_path[192];
ai_init_fn ai_initialize = NULL;
ai_install_dir_fn ai_install_title = NULL;
int rc;
snprintf(base_dir, sizeof base_dir, "/user/app/%s", TILE_TITLE_ID);
snprintf(sce_sys_dir, sizeof sce_sys_dir, "/user/app/%s/sce_sys", TILE_TITLE_ID);
snprintf(param_path, sizeof param_path, "/user/app/%s/sce_sys/param.json", TILE_TITLE_ID);
snprintf(icon_path, sizeof icon_path, "/user/app/%s/sce_sys/icon0.png", TILE_TITLE_ID);
/* stat-guard: if everything on disk already matches, do nothing. Re-running
the install API every payload start would be wasted work and burns the
only safe path through Sony's installer state machine. */
{
struct stat st;
if (stat(base_dir, &st) == 0 &&
file_matches(param_path, tile_param_json, tile_param_json_size) &&
file_matches(icon_path, tile_icon0_png, tile_icon0_png_size)) {
snprintf(msg, msg_sz, "tile already installed and up to date");
return 0;
}
}
/* AppInstUtil is loaded lazily by the install backend thread. Poke it +
poll briefly so libSceAppInstUtil.sprx is mapped before we try to
resolve symbols out of it. Bounded to a few seconds so a stuck init
doesn't wedge an MHD worker forever. */
{
char ready_msg[128];
int ready = -1;
for (int i = 0; i < 60 && ready != 0; i++) {
ready = patchdl_install_backend_check(ready_msg, sizeof ready_msg);
if (ready != 0) usleep(250 * 1000);
}
if (ready != 0) {
snprintf(msg, msg_sz,
"install backend not ready: %s", ready_msg);
return -1;
}
}
/* Resolve the install API now so we can fail fast before touching disk.
The symbol export is Sony-private, so the NID resolver is the more
reliable lookup — try NID first, fall back to the by-name dlsym. */
ai_install_title = (ai_install_dir_fn)dynsym_by_nid("Wudg3Xe3heE");
if (!ai_install_title)
ai_install_title = (ai_install_dir_fn)dynsym_by_name(
"sceAppInstUtilAppInstallTitleDir");
if (!ai_install_title) {
snprintf(msg, msg_sz, "sceAppInstUtilAppInstallTitleDir not resolved");
return -1;
}
ai_initialize = (ai_init_fn)dynsym_by_name("sceAppInstUtilInitialize");
if (ai_initialize) {
rc = ai_initialize();
/* SCE_OK == 0; a non-zero rc here usually means "already initialised"
in this process, which is fine. We only bail on a clearly fatal
code (anything that isn't already the success case). */
if (rc != 0 && rc != 0x80B21161 /* ALREADY_INITIALIZED */) {
snprintf(msg, msg_sz,
"sceAppInstUtilInitialize failed 0x%08x", (unsigned)rc);
return -1;
}
}
if (mkdir(base_dir, 0755) && errno != EEXIST) {
snprintf(msg, msg_sz, "mkdir %s failed errno=%d", base_dir, errno);
return -1;
}
if (mkdir(sce_sys_dir, 0755) && errno != EEXIST) {
snprintf(msg, msg_sz, "mkdir %s failed errno=%d", sce_sys_dir, errno);
return -1;
}
if (write_all(param_path, tile_param_json, tile_param_json_size)) {
snprintf(msg, msg_sz, "write param.json failed errno=%d", errno);
return -1;
}
if (write_all(icon_path, tile_icon0_png, tile_icon0_png_size)) {
snprintf(msg, msg_sz, "write icon0.png failed errno=%d", errno);
return -1;
}
rc = ai_install_title(TILE_TITLE_ID, "/user/app/", NULL);
if (rc != 0) {
snprintf(msg, msg_sz,
"AppInstallTitleDir(%s) returned 0x%08x",
TILE_TITLE_ID, (unsigned)rc);
return -1;
}
snprintf(msg, msg_sz, "tile installed (%s)", TILE_TITLE_ID);
return 0;
}
+29
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@@ -0,0 +1,29 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#pragma once
#include <stddef.h>
/* Install / refresh the PatchDL home-screen tile.
*
* Writes param.json + icon0.png into /user/app/<TITLE_ID>/sce_sys/ and asks
* the on-console installer to register the directory as an app. The tile's
* deeplinkUri opens the on-console browser at http://127.0.0.1:12880/, i.e.
* PatchDL's own UI — only useful while the ELF is running.
*
* No package, no code signing — files only; the installer reads the
* directory directly.
*
* stat-guard: the asset bytes are diffed against the on-disk copy first;
* if nothing changed the install call isn't made at all (avoids a costly
* re-register every payload start). Returns 0 on success or when nothing
* needed doing.
*/
int patchdl_tile_install_if_needed(char *msg, size_t msg_sz);
+10 -1
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@@ -1,3 +1,12 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#pragma once #pragma once
#define PATCHDL_VERSION "0.0.4" #define PATCHDL_VERSION "0.0.6"
+12 -3
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@@ -1,3 +1,12 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#include "patchdl_verxml.h" #include "patchdl_verxml.h"
#include "patchdl_net.h" #include "patchdl_net.h"
@@ -183,10 +192,10 @@ patchdl_verxml_query(const char *url, uint32_t fw_bin, patchdl_verinfo_t *out) {
if (!url || !out) return -1; if (!url || !out) return -1;
memset(out, 0, sizeof(*out)); memset(out, 0, sizeof(*out));
/* version.xml is a few KB in practice; cap to 16 MiB so a misbehaving CDN /* version.xml is a few KB in practice; cap so a misbehaving CDN can't
can't slurp unbounded RAM into the buffer. */ slurp unbounded RAM into the buffer. */
memset(&buf, 0, sizeof(buf)); memset(&buf, 0, sizeof(buf));
buf.max = 16 * 1024 * 1024; buf.max = 4 * 1024 * 1024;
if (patchdl_http_get(url, &buf)) return -1; if (patchdl_http_get(url, &buf)) return -1;
if (!buf.data || !buf.size) { free(buf.data); return -1; } if (!buf.data || !buf.size) { free(buf.data); return -1; }
+9
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@@ -1,3 +1,12 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#pragma once #pragma once
#include <stdint.h> #include <stdint.h>
+89 -8
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@@ -1,3 +1,12 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#include "patchdl_websrv.h" #include "patchdl_websrv.h"
#include "patchdl_assets.h" #include "patchdl_assets.h"
#include "patchdl_fw.h" #include "patchdl_fw.h"
@@ -5,7 +14,9 @@
#include "patchdl_install.h" #include "patchdl_install.h"
#include "patchdl_net.h" #include "patchdl_net.h"
#include "patchdl_resolve.h" #include "patchdl_resolve.h"
#include "patchdl_tile.h"
#include "patchdl_verxml.h" #include "patchdl_verxml.h"
#include "patchdl_version.h"
#include <microhttpd.h> #include <microhttpd.h>
#include <pthread.h> #include <pthread.h>
@@ -94,6 +105,8 @@ typedef struct dl_job {
int inflight; int inflight;
int fd; /* O_RDWR dest fd, -1 until admit */ int fd; /* O_RDWR dest fd, -1 until admit */
int rc; /* 0 ok, -1 net/io, -2 verify */ int rc; /* 0 ok, -1 net/io, -2 verify */
int last_curl_rc; /* CURLcode from the most recent piece */
long last_http_code; /* HTTP status from the most recent piece */
struct dl_job *next; struct dl_job *next;
} dl_job_t; } dl_job_t;
@@ -279,7 +292,14 @@ queue_buffer(struct MHD_Connection *conn, unsigned int status,
enum MHD_Result ret; enum MHD_Result ret;
resp = MHD_create_response_from_buffer(size, (void *)data, mm); resp = MHD_create_response_from_buffer(size, (void *)data, mm);
if (!resp) return MHD_NO; if (!resp) {
/* MUST_FREE hands ownership to MHD on success; on failure we still
own it and have to free it ourselves or the caller's strdup'd
JSON leaks. PERSISTENT/MUST_COPY buffers are caller-owned and
we leave them alone. */
if (mm == MHD_RESPMEM_MUST_FREE) free((void *)data);
return MHD_NO;
}
MHD_add_response_header(resp, MHD_HTTP_HEADER_ACCESS_CONTROL_ALLOW_ORIGIN, "*"); MHD_add_response_header(resp, MHD_HTTP_HEADER_ACCESS_CONTROL_ALLOW_ORIGIN, "*");
MHD_add_response_header(resp, MHD_HTTP_HEADER_CACHE_CONTROL, "no-store"); MHD_add_response_header(resp, MHD_HTTP_HEADER_CACHE_CONTROL, "no-store");
@@ -585,8 +605,9 @@ build_status_json(void) {
"\"dns_guard\":\"Active\"," "\"dns_guard\":\"Active\","
"\"resolver\":\"Internal allowlist\"," "\"resolver\":\"Internal allowlist\","
"\"free_space_mb\":%lld," "\"free_space_mb\":%lld,"
"\"download_dir\":\"/data/patchdl (internal)\"}", "\"download_dir\":\"/data/patchdl (internal)\","
g_fw.str, g_fw.bin, data_free_mb()); "\"version\":\"%s\"}",
g_fw.str, g_fw.bin, data_free_mb(), PATCHDL_VERSION);
return out; return out;
} }
@@ -824,6 +845,8 @@ build_downloads_json(void) {
jbuf_append(&j, ",\"state\":"); jbuf_append_str(&j, job_state_str(job->state)); jbuf_append(&j, ",\"state\":"); jbuf_append_str(&j, job_state_str(job->state));
jbuf_appendf(&j, ",\"progress\":%d", progress); jbuf_appendf(&j, ",\"progress\":%d", progress);
jbuf_appendf(&j, ",\"bytes\":%lld,\"total_bytes\":%lld", bytes, total); jbuf_appendf(&j, ",\"bytes\":%lld,\"total_bytes\":%lld", bytes, total);
jbuf_appendf(&j, ",\"rc\":%d,\"last_curl_rc\":%d,\"last_http_code\":%ld",
job->rc, job->last_curl_rc, job->last_http_code);
jbuf_append(&j, "}"); jbuf_append(&j, "}");
} }
jbuf_append(&j, "]"); jbuf_append(&j, "]");
@@ -1122,7 +1145,11 @@ write_job_state(const dl_job_t *job) {
ps[] states and done_bytes. Called with the pool lock held. */ ps[] states and done_bytes. Called with the pool lock held. */
static void static void
seed_from_sidecar(dl_job_t *job) { seed_from_sidecar(dl_job_t *job) {
char path[320], buf[16384], murl[768]; /* 8 KB sidecar buffer: 4096-piece cap × 2 hex chars / 8 bits = 1024 hex
chars for the bitmap, plus the JSON wrapper and the up-to-768-byte
manifest_url — fits with room. Halved from 16 KB to lighten the
per-admit stack frame on the pool worker. */
char path[320], buf[8192], murl[768];
FILE *f; FILE *f;
size_t n; size_t n;
int nbytes = (job->mf.count + 7) / 8; int nbytes = (job->mf.count + 7) / 8;
@@ -1337,6 +1364,7 @@ admit_next(void) {
free(q->ps); q->ps = NULL; free(q->ps); q->ps = NULL;
free(q->bitmap); q->bitmap = NULL; free(q->bitmap); q->bitmap = NULL;
q->done_bytes = 0; q->pieces_failed = 0; q->rc = 0; q->done_bytes = 0; q->pieces_failed = 0; q->rc = 0;
q->last_curl_rc = 0; q->last_http_code = 0;
q->mf = mf; q->ps = ps; q->bitmap = bitmap; q->fd = fd; q->total = total; q->mf = mf; q->ps = ps; q->bitmap = bitmap; q->fd = fd; q->total = total;
for (int i = 0; i < mf.count; i++) q->ps[i].slot = -1; for (int i = 0; i < mf.count; i++) q->ps[i].slot = -1;
@@ -1444,15 +1472,22 @@ dl_worker(void *arg) {
pthread_mutex_unlock(&g_pool.mtx); pthread_mutex_unlock(&g_pool.mtx);
/* ---- download the piece, NO lock ---- */ /* ---- download the piece, NO lock ---- */
int last_curl_rc = 0;
long last_http_code = 0;
{ {
patchdl_piece_ctx_t ctx = { &g_pool.inflight_bytes[slot], abort_ptr }; patchdl_piece_ctx_t ctx = { &g_pool.inflight_bytes[slot], abort_ptr };
rc = patchdl_http_download_piece(url, fd, off, sz, rc = patchdl_http_download_piece(url, fd, off, sz,
verify && hash[0] ? hash : NULL, &ctx); verify && hash[0] ? hash : NULL, &ctx,
&last_curl_rc, &last_http_code);
} }
pthread_mutex_lock(&g_pool.mtx); pthread_mutex_lock(&g_pool.mtx);
g_pool.inflight_bytes[slot] = 0; g_pool.inflight_bytes[slot] = 0;
job->inflight--; job->inflight--;
if (rc != 0) {
job->last_curl_rc = last_curl_rc;
job->last_http_code = last_http_code;
}
job->ps[pidx].slot = -1; job->ps[pidx].slot = -1;
if (my_seq != job->seq) { if (my_seq != job->seq) {
/* job cancelled/torn down under us: discard result (do not touch /* job cancelled/torn down under us: discard result (do not touch
@@ -1845,6 +1880,7 @@ static enum MHD_Result
handle_config_post(struct MHD_Connection *conn, const char *body) { handle_config_post(struct MHD_Connection *conn, const char *body) {
char pol[8]; char pol[8];
int mc; int mc;
int tile_just_enabled = 0;
json_get_str(body, "default_policy", pol, sizeof(pol)); json_get_str(body, "default_policy", pol, sizeof(pol));
/* Only the two real values are accepted; anything else is silently /* Only the two real values are accepted; anything else is silently
@@ -1864,8 +1900,12 @@ handle_config_post(struct MHD_Connection *conn, const char *body) {
json_get_bool(body, "delete_pkg_after_install", g_cfg.delete_pkg_after_install); json_get_bool(body, "delete_pkg_after_install", g_cfg.delete_pkg_after_install);
g_cfg.verify_downloads = g_cfg.verify_downloads =
json_get_bool(body, "verify_downloads", g_cfg.verify_downloads); json_get_bool(body, "verify_downloads", g_cfg.verify_downloads);
{
int prev_tile = g_cfg.home_shortcut;
g_cfg.home_shortcut = g_cfg.home_shortcut =
json_get_bool(body, "home_shortcut", g_cfg.home_shortcut); json_get_bool(body, "home_shortcut", g_cfg.home_shortcut);
tile_just_enabled = (!prev_tile && g_cfg.home_shortcut);
}
g_cfg.max_connections = g_cfg.max_connections =
json_get_int(body, "max_connections", g_cfg.max_connections); json_get_int(body, "max_connections", g_cfg.max_connections);
if (g_cfg.max_connections < 1) g_cfg.max_connections = 1; if (g_cfg.max_connections < 1) g_cfg.max_connections = 1;
@@ -1885,6 +1925,16 @@ handle_config_post(struct MHD_Connection *conn, const char *body) {
pthread_mutex_unlock(&g_pool.mtx); pthread_mutex_unlock(&g_pool.mtx);
save_config(); save_config();
/* Trigger the tile install when the toggle just flipped on. Best-effort —
the config save is already committed; we don't want a tile error to
roll that back. Stat-guard inside the helper makes repeated calls a
no-op, so a save without flipping the toggle still costs nothing. */
if (tile_just_enabled) {
char tile_msg[256];
(void)patchdl_tile_install_if_needed(tile_msg, sizeof(tile_msg));
}
return queue_json_owned(conn, MHD_HTTP_OK, build_config_json()); return queue_json_owned(conn, MHD_HTTP_OK, build_config_json());
} }
@@ -1996,6 +2046,15 @@ on_request(void *cls, struct MHD_Connection *conn, const char *url,
return queue_json_owned(conn, rc == 0 ? MHD_HTTP_OK : MHD_HTTP_BAD_GATEWAY, return queue_json_owned(conn, rc == 0 ? MHD_HTTP_OK : MHD_HTTP_BAD_GATEWAY,
strdup(resp)); strdup(resp));
} }
if (!strcmp(url, "/api/install_tile")) {
char msg[256], resp[320];
int rc = patchdl_tile_install_if_needed(msg, sizeof(msg));
snprintf(resp, sizeof(resp),
"{\"ok\":%s,\"rc\":%d,\"message\":\"%s\"}",
rc == 0 ? "true" : "false", rc, msg);
return queue_json_owned(conn, rc == 0 ? MHD_HTTP_OK : MHD_HTTP_BAD_GATEWAY,
strdup(resp));
}
return queue_text(conn, MHD_HTTP_NOT_FOUND, "not found"); return queue_text(conn, MHD_HTTP_NOT_FOUND, "not found");
} }
@@ -2249,6 +2308,15 @@ patchdl_websrv_start(unsigned short port) {
g_titles[i].enabled = (g_titles[i].source_type != PATCHDL_SOURCE_UNKNOWN); g_titles[i].enabled = (g_titles[i].source_type != PATCHDL_SOURCE_UNKNOWN);
load_config(); load_config();
/* If the user opted into a home-screen tile, refresh it now. The helper
is stat-guarded — when nothing changed on disk it's a no-op, so the
cost on subsequent startups is two file reads. Best-effort: never
block startup on a tile install failure. */
if (g_cfg.home_shortcut) {
char tile_msg[256];
(void)patchdl_tile_install_if_needed(tile_msg, sizeof(tile_msg));
}
/* Flag titles that have a partial download on disk so the UI can offer /* Flag titles that have a partial download on disk so the UI can offer
Resume after a reboot. */ Resume after a reboot. */
detect_resumable_partials(); detect_resumable_partials();
@@ -2293,11 +2361,16 @@ patchdl_websrv_start(unsigned short port) {
MHD_USE_INTERNAL_POLLING_THREAD | MHD_USE_THREAD_PER_CONNECTION, MHD_USE_INTERNAL_POLLING_THREAD | MHD_USE_THREAD_PER_CONNECTION,
port, NULL, NULL, &on_request, NULL, port, NULL, NULL, &on_request, NULL,
MHD_OPTION_NOTIFY_COMPLETED, request_completed, NULL, MHD_OPTION_NOTIFY_COMPLETED, request_completed, NULL,
/* DoS guards: bound concurrent sockets + per-IP to keep a misbehaving /* DoS guards + RAM caps: the PS5 process budget is a few hundred MB
LAN client from exhausting pthreads on the PS5. */ and the default pthread stack on this libc is multiple MB. We're
MHD_OPTION_CONNECTION_LIMIT, (unsigned int)64, a single-user UI — 8 concurrent connections is plenty for the
SSE poll + a couple of AJAX, and 256 KB per worker is more than
enough for our handlers (largest stack use is a 16 KB sidecar
buffer in seed_from_sidecar). */
MHD_OPTION_CONNECTION_LIMIT, (unsigned int)8,
MHD_OPTION_PER_IP_CONNECTION_LIMIT, (unsigned int)8, MHD_OPTION_PER_IP_CONNECTION_LIMIT, (unsigned int)8,
MHD_OPTION_CONNECTION_TIMEOUT, (unsigned int)30, MHD_OPTION_CONNECTION_TIMEOUT, (unsigned int)30,
MHD_OPTION_THREAD_STACK_SIZE, (size_t)(512 * 1024),
MHD_OPTION_END); MHD_OPTION_END);
if (!web_daemon) { if (!web_daemon) {
@@ -2350,11 +2423,19 @@ patchdl_websrv_stop(void) {
for (int s = 0; s < g_pool.n_workers; s++) for (int s = 0; s < g_pool.n_workers; s++)
pthread_join(g_pool.workers[s], NULL); pthread_join(g_pool.workers[s], NULL);
g_pool.n_workers = 0; g_pool.n_workers = 0;
/* Free every job still in the pool list. Workers have joined so nobody
else touches the list. free_job_locked unlinks + frees mf.pieces[i].url,
mf.pieces, ps, bitmap, and closes the fd. */
pthread_mutex_lock(&g_pool.mtx);
while (g_pool.jobs) free_job_locked(g_pool.jobs);
pthread_mutex_unlock(&g_pool.mtx);
patchdl_net_global_cleanup(); patchdl_net_global_cleanup();
pthread_mutex_lock(&g_mutex); pthread_mutex_lock(&g_mutex);
patchdl_scan_free(g_titles, g_title_count); patchdl_scan_free(g_titles, g_title_count);
g_titles = NULL; g_titles = NULL;
g_title_count = 0; g_title_count = 0;
free(g_debug_json);
g_debug_json = NULL;
pthread_mutex_unlock(&g_mutex); pthread_mutex_unlock(&g_mutex);
} }
+9
View File
@@ -1,3 +1,12 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (C) 2026 Knutwurst
*
* PatchDL is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version. See the LICENSE file in the project root for details.
*/
#pragma once #pragma once
int patchdl_websrv_start(unsigned short port); int patchdl_websrv_start(unsigned short port);
+75 -4
View File
@@ -127,6 +127,15 @@ function bindElements() {
connPlus: document.getElementById("connPlus"), connPlus: document.getElementById("connPlus"),
refreshBtn: document.getElementById("refreshBtn"), refreshBtn: document.getElementById("refreshBtn"),
updateAllBtn: document.getElementById("updateAllBtn"), updateAllBtn: document.getElementById("updateAllBtn"),
brandVersion: document.getElementById("brandVersion"),
globalDl: document.getElementById("globalDl"),
globalDlState: document.getElementById("globalDlState"),
globalDlName: document.getElementById("globalDlName"),
globalDlPosition: document.getElementById("globalDlPosition"),
globalDlPct: document.getElementById("globalDlPct"),
globalDlSpeed: document.getElementById("globalDlSpeed"),
globalDlEta: document.getElementById("globalDlEta"),
globalDlBar: document.getElementById("globalDlBar"),
saveBtn: document.getElementById("saveBtn"), saveBtn: document.getElementById("saveBtn"),
clearLogBtn: document.getElementById("clearLogBtn"), clearLogBtn: document.getElementById("clearLogBtn"),
toast: document.getElementById("toast"), toast: document.getElementById("toast"),
@@ -240,6 +249,8 @@ function renderStatus() {
els.downloadDirValue.textContent = state.status.download_dir || state.config.download_dir || "Download target"; els.downloadDirValue.textContent = state.status.download_dir || state.config.download_dir || "Download target";
if (els.railFw) els.railFw.textContent = `FW ${state.status.firmware || "--"}`; if (els.railFw) els.railFw.textContent = `FW ${state.status.firmware || "--"}`;
if (els.railSpace) els.railSpace.textContent = `${space} free`; if (els.railSpace) els.railSpace.textContent = `${space} free`;
if (els.brandVersion)
els.brandVersion.textContent = state.status.version ? `v${state.status.version}` : "v--";
} }
const CONN_MIN = 1, CONN_MAX = 16; const CONN_MIN = 1, CONN_MAX = 16;
@@ -296,6 +307,7 @@ function renderSettings() {
/* ---------------- games ---------------- */ /* ---------------- games ---------------- */
function renderGames() { function renderGames() {
renderGlobalStatus();
const visible = state.titles.filter(matchesFilter).filter(matchesQuery); const visible = state.titles.filter(matchesFilter).filter(matchesQuery);
els.gameGrid.replaceChildren(); els.gameGrid.replaceChildren();
@@ -311,9 +323,11 @@ function renderGames() {
// Mutually-exclusive bucket per game for the filter chips. // Mutually-exclusive bucket per game for the filter chips.
function gameCategory(game) { function gameCategory(game) {
// In-flight work (queued, active, paused, installing) lives in its own // Updating is the queue — jobs waiting for a pool slot. An actively
// bucket so Updatable shows only what the user could still trigger. // downloading game stays under Updatable so you don't lose sight of it
if (game.installing || game.downloading || game.resumable) return "updating"; // while drilling into the queue; same for paused (the user knows where
// it is and can resume from the card) and installing.
if (game._jobState === "queued") return "updating";
// checking is transient (version lookup still running); keep it visible under // checking is transient (version lookup still running); keep it visible under
// Updatable rather than letting it fall out of every specific filter. // Updatable rather than letting it fall out of every specific filter.
if (game.status === "checking") return "updatable"; if (game.status === "checking") return "updatable";
@@ -364,7 +378,8 @@ function createGameCard(game) {
<span>${escapeHtml(game.content_id || "")}</span> <span>${escapeHtml(game.content_id || "")}</span>
</div> </div>
<div class="pills"> <div class="pills">
${game.downloading ? `<span class="pill live">Downloading</span>` : ""} ${game.downloading && game._jobState === "queued" ? `<span class="pill">Queued</span>` : ""}
${game.downloading && game._jobState !== "queued" ? `<span class="pill live">Downloading</span>` : ""}
${game.resumable && !game.downloading ? `<span class="pill warn">Paused</span>` : ""} ${game.resumable && !game.downloading ? `<span class="pill warn">Paused</span>` : ""}
${statusPill(game)} ${statusPill(game)}
${storagePill(game)} ${storagePill(game)}
@@ -557,9 +572,11 @@ function reconcileFromJobs(jobs) {
g._localDownloading = false; g._localDownloading = false;
} }
if (g.downloading && !g._localDownloading) g.downloading = false; if (g.downloading && !g._localDownloading) g.downloading = false;
g._jobState = null;
return; return;
} }
g._localDownloading = false; // the pool now tracks it g._localDownloading = false; // the pool now tracks it
g._jobState = j.state;
if (j.state === "active" || j.state === "queued") { if (j.state === "active" || j.state === "queued") {
g.downloading = true; g.downloading = true;
g.resumable = false; g.resumable = false;
@@ -689,8 +706,62 @@ function downloadingIds() {
return state.titles.filter((g) => g.downloading).map((g) => g.title_id).join(","); return state.titles.filter((g) => g.downloading).map((g) => g.title_id).join(",");
} }
// Top-of-page status banner. Visible while any job in this batch is queued,
// active, or has just finished (done jobs linger one or two polls before the
// pool reaps them, which is what gives us the "5 of 9" position).
function renderGlobalStatus() {
const el = els.globalDl;
if (!el) return;
const jobs = state.downloads || [];
const batch = jobs.filter((j) => ["queued", "active", "done"].includes(j.state));
const flying = batch.filter((j) => j.state === "queued" || j.state === "active");
if (flying.length === 0) { el.hidden = true; return; }
el.hidden = false;
const active = batch.find((j) => j.state === "active") || flying[0];
const total = batch.length;
const done = batch.filter((j) => j.state === "done").length;
const pos = Math.min(total, done + 1);
const isActive = active && active.state === "active";
// Eyebrow + name
els.globalDlState.textContent = isActive ? "Downloading" : "Queued";
els.globalDlName.textContent = active.name || active.title_id || "—";
// Position chip ("3 of 9") only when there's more than one game in this run
if (total > 1) {
els.globalDlPosition.hidden = false;
els.globalDlPosition.textContent = `${pos} of ${total}`;
} else {
els.globalDlPosition.hidden = true;
}
// Progress line
const pct = pctOf(active);
const speed = Number(active._speed) || 0;
const done_ = Number(active.bytes) || 0;
const total_ = Number(active.total_bytes) || 0;
els.globalDlPct.innerHTML = isActive ? `<b>${pct}%</b>` : `<b>—</b> waiting`;
els.globalDlSpeed.innerHTML = isActive && speed > 0
? `<b>${formatBytes(speed)}/s</b>`
: (isActive && !total_ ? "fetching manifest…" : "—");
els.globalDlEta.innerHTML = isActive && speed > 0 && total_ > done_
? `ETA <b>${formatEta((total_ - done_) / speed)}</b>`
: "";
// Bar: animated indeterminate while fetching manifest, otherwise width=pct
if (isActive && total_ > 0) {
els.globalDlBar.classList.remove("is-indeterminate");
els.globalDlBar.style.width = pct + "%";
} else {
els.globalDlBar.classList.add("is-indeterminate");
}
}
// Update the progress bar/meta in place to avoid rebuilding every card each tick. // Update the progress bar/meta in place to avoid rebuilding every card each tick.
function applyDownloadProgress() { function applyDownloadProgress() {
renderGlobalStatus();
let needRender = false; let needRender = false;
state.downloads.forEach((d) => { state.downloads.forEach((d) => {
// Only titles currently downloading render a progress tile; paused/done/error // Only titles currently downloading render a progress tile; paused/done/error
+26 -3
View File
@@ -39,7 +39,7 @@
<div class="brand-mark">PD</div> <div class="brand-mark">PD</div>
<div> <div>
<strong>PatchDL</strong> <strong>PatchDL</strong>
<span>by Knutwurst · v0.0.3</span> <span>by Knutwurst · <span id="brandVersion">--</span></span>
</div> </div>
</div> </div>
@@ -66,7 +66,7 @@
<section class="view is-active" data-view="games"> <section class="view is-active" data-view="games">
<header class="topbar"> <header class="topbar">
<div> <div>
<p class="eyebrow">Standalone ELF Web UI</p> <p class="eyebrow">PS5 update manager</p>
<h1>Games</h1> <h1>Games</h1>
</div> </div>
<div class="topbar-actions"> <div class="topbar-actions">
@@ -80,6 +80,29 @@
</div> </div>
</header> </header>
<aside id="globalDl" class="global-dl" hidden aria-live="polite">
<div class="global-dl-row">
<span class="global-dl-pulse" aria-hidden="true"></span>
<div class="global-dl-text">
<div class="global-dl-line1">
<span class="global-dl-eyebrow" id="globalDlState">Downloading</span>
<strong class="global-dl-name" id="globalDlName">—</strong>
<span class="global-dl-position" id="globalDlPosition" hidden></span>
</div>
<div class="global-dl-line2">
<span id="globalDlPct">0%</span>
<span class="global-dl-sep" aria-hidden="true">·</span>
<span id="globalDlSpeed">—</span>
<span class="global-dl-sep" aria-hidden="true">·</span>
<span id="globalDlEta">—</span>
</div>
</div>
</div>
<div class="global-dl-track">
<i class="global-dl-bar" id="globalDlBar" style="width:0%"></i>
</div>
</aside>
<section class="status-strip" aria-label="System status"> <section class="status-strip" aria-label="System status">
<article class="metric"> <article class="metric">
<span>Firmware</span> <span>Firmware</span>
@@ -89,7 +112,7 @@
<article class="metric"> <article class="metric">
<span>DNS Guard</span> <span>DNS Guard</span>
<strong id="dnsValue">--</strong> <strong id="dnsValue">--</strong>
<em>Sony blocked by nanoDNS</em> <em>System DNS left untouched</em>
</article> </article>
<article class="metric"> <article class="metric">
<span>CDN Access</span> <span>CDN Access</span>
+99
View File
@@ -173,6 +173,105 @@ h2 { font-size: 18px; line-height: 1.2; }
margin-bottom: 18px; margin-bottom: 18px;
} }
/* ---------------- global download banner ---------------- */
/* Sticky banner above the status strip, visible only while at least one
download is queued/active. The pulse dot and gradient bar at the bottom
echo the per-game card progress styling so the two read as one system. */
.global-dl {
position: relative;
display: flex;
flex-direction: column;
gap: 12px;
margin-bottom: 18px;
padding: 16px 18px 0;
border: 1px solid var(--border);
background:
radial-gradient(120% 80% at 0% 0%, var(--green-soft), transparent 60%),
linear-gradient(180deg, rgba(56, 193, 114, 0.06), transparent 60%),
var(--surface);
border-radius: var(--radius);
overflow: hidden;
}
.global-dl[hidden] { display: none; }
.global-dl-row {
display: flex;
align-items: center;
gap: 14px;
min-width: 0;
}
.global-dl-pulse {
flex: none;
width: 12px;
height: 12px;
border-radius: 50%;
background: var(--green);
box-shadow: 0 0 0 0 var(--green);
animation: globalDlPulse 1.6s ease-out infinite;
}
@keyframes globalDlPulse {
0% { box-shadow: 0 0 0 0 rgba(56, 193, 114, 0.55); }
70% { box-shadow: 0 0 0 14px rgba(56, 193, 114, 0); }
100% { box-shadow: 0 0 0 0 rgba(56, 193, 114, 0); }
}
.global-dl-text { display: flex; flex-direction: column; gap: 4px; min-width: 0; flex: 1; }
.global-dl-line1 {
display: flex; align-items: baseline; gap: 10px;
min-width: 0; flex-wrap: wrap;
}
.global-dl-eyebrow {
text-transform: uppercase; letter-spacing: 0.08em;
font-size: 11px; font-weight: 600; color: var(--green-dark);
}
.global-dl-name {
font-size: 16px; font-weight: 600; color: #fff;
overflow: hidden; text-overflow: ellipsis; white-space: nowrap;
min-width: 0; flex: 1;
}
.global-dl-position {
font-size: 12px; color: var(--muted);
padding: 2px 8px; border-radius: 999px;
background: rgba(255, 255, 255, 0.04); border: 1px solid var(--border);
}
.global-dl-position[hidden] { display: none; }
.global-dl-line2 {
display: flex; align-items: center; gap: 8px;
font-size: 12px; color: var(--muted);
font-variant-numeric: tabular-nums;
}
.global-dl-line2 b { color: #d6dde4; font-weight: 600; }
.global-dl-sep { opacity: 0.5; }
.global-dl-track {
position: relative;
height: 3px;
margin: 0 -18px; /* extend bar edge-to-edge */
background: rgba(56, 193, 114, 0.08);
overflow: hidden;
}
.global-dl-bar {
display: block;
height: 100%;
width: 0%;
background: linear-gradient(90deg, var(--green) 0%, var(--green-dark) 100%);
box-shadow: 0 0 12px rgba(56, 193, 114, 0.4);
transition: width 400ms ease-out;
}
.global-dl-bar.is-indeterminate {
width: 32% !important;
animation: globalDlIndet 1.6s ease-in-out infinite;
}
@keyframes globalDlIndet {
0% { transform: translateX(-100%); }
100% { transform: translateX(320%); }
}
.metric { .metric {
min-width: 0; min-width: 0;
padding: 14px 16px; padding: 14px 16px;