Commit Graph
24 Commits
Author SHA1 Message Date
Knutwurst 2f3490f21a Install: pad Sony output buffers, validate ids spliced into URIs
Sony's GetTitleIdFromPkg, GetContentIdFromPkg and GetInstallStatus take
output buffers with no length hint. We sized them to the visible id
length (0x30 / 0x40), but the firmware may NUL-pad more — that class of
bug already crashed the process once (commit 970c7d8). Switch all three
calls to padded AI_*_OUT_SIZE temporaries and copy_bounded() the safe
portion back into the right-sized destination.

patchdl_install_local_pkg extracts title_id and file_base from the
caller's local_path and splices them into http://127.0.0.1:.../api/pkg/
and the LAN equivalent that get fed to InstallByPackage. A path with
CRLF or '/' embedded in the basename would inject into Sony's HTTP
request line. install_id_safe() now gates both before they reach the
URI builders; on failure the loop / LAN URI is simply omitted (the
direct sdk_path and file:// URIs still run).

title_id_eq9() replaces strncmp(...,9): PS4/PS5 ids are exactly 9
chars (4 letters + 5 digits), and a prefix match would let PPSA12345
collide with PPSA12345EVIL when a future caller passes a longer string.
2026-06-24 20:24:20 +02:00
Knutwurst 80c47d6777 Validate install endpoints; cap MHD connections
/api/install_aip path must be PATCHDL_DL_DIR/<safe-title-id>/<safe-filename>,
rejecting attempts to point AppInstUtil at arbitrary on-disk PKGs (e.g.
/system/..., /user/uploads/...). local_install_path_safe enforces the
shape and reuses path_segment_safe for both segments.

/api/install_uri requires https:// to a Sony CDN host (subdomain match
against sgst/gst/gs2.*.playstation.net). file://, http://, and arbitrary
hosts are refused. The CDN list duplicates patchdl_net.c's ALLOWED_HOSTS
deliberately — both layers gate independently, both must stay in sync.

content_id / title_id from both endpoints now go through path_segment_safe
before reaching the install backend, so they cannot smuggle delimiters or
control chars into Sony's HTTP fetch.

MHD gets CONNECTION_LIMIT=64 (was unbounded with THREAD_PER_CONNECTION),
PER_IP_CONNECTION_LIMIT=8, CONNECTION_TIMEOUT=30s. A noisy LAN client
can no longer exhaust pthreads on the PS5.
2026-06-24 20:21:43 +02:00
Knutwurst 970c7d8f1d Install patches via sceAppInstUtilAppInstallPkg; fix GetInstallStatus ABI
sceAppInstUtilInstallByPackage returns 0x80B21163 from payload context
(process privilege rejection). sceAppInstUtilAppInstallPkg accepts the
same PKG with rc=0 and does install it. Switch all install paths to use
AppInstallPkg.

do_install (cross-region): require assembled PKG from the manifest
download; InstallByPackage and DP.pkg fallbacks are removed since both
are dead ends in this process context. do_install (same-region): also
switched to AppInstallPkg. do_download: removed the DP.pkg shortcut so
the manifest-assembled full PKG is downloaded as before.

sceAppInstUtilGetInstallStatus ABI: first arg is an output buffer for
the current install's content_id, not an input query. Passing our
tracking buffer there was overwriting it with zeros (disc game has no
explicit content_id). Fix: use a fresh output buffer; keep `cid` from
g_last_content_id untouched. Also add 2048-byte padding to
ai_install_status_t against firmware struct size variance.

New APIs: patchdl_install_by_uri, patchdl_install_app_pkg,
patchdl_install_debug_state. New endpoints: /api/install_uri,
/api/install_aip, /api/debug_install. delta_url propagated through
verxml → scan → websrv for future DP.pkg tracking.

Verified on device (FW 11.60, BD-JB+PPPwn): Dead Island 2 PPSA03099
updated from 01.000.001 to 01.000.011.
2026-06-24 20:04:11 +02:00
Knutwurst 983f39fa89 Harden AppInstUtil install path and status tracking 2026-06-24 17:19:34 +02:00
Knutwurst 79e1c377ed Update README for 0.0.3: parallel pool, resume, verify, honest install status
Document the connection-pool download (configurable 1–16, applied live), the
download queue, reboot-safe per-piece resume, Pause/Resume/Cancel, optional
SHA-256 verification, and on-device package verification. Add a Settings section.
Rewrite Status: download + verify is proven on 11.60 (a 61.6 GB update verified
byte-perfect across reboots); same-region install works; cross-region debug-magic
patches download and verify but cannot be installed via homebrew on 11.60.
v0.0.3
2026-06-24 15:53:45 +02:00
Knutwurst fb9d06fb5b Install: pass the /user/data path Sony allowlists; report per-URI rc
Sony path-allowlists the URI given to sceAppInstUtilInstallByPackage —
/user/data/ and /mnt/usb are accepted, a bare /data/... path is rejected with
0x80B2116F (confirmed by the ps5upload project). PatchDL stored the pkg under
/data/patchdl and passed that /data path, so every install was rejected at the
path stage. Pass the /user/data view of the same file instead (the code already
computed it as sdk_path; it was only used for AppInstallPkg before).

Also report each URI's individual rc instead of only the last attempt's, which
revealed the real wall: via file:// the installer reaches header parsing and
rejects with 0x80B21106 — the assembled file is a valid but DEBUG-magic PKG
(\x7FFIH, not retail \x7FCNT), the format Sony's system updater consumes rather
than the retail-pkg format InstallByPackage expects.
2026-06-24 14:25:50 +02:00
Knutwurst 3d2ee430e1 Add read-only pkg diagnostics: manifest dump, integrity verify, embedded ids
Three read-only endpoints (no install, no writes) to inspect a downloaded
package on-device:

- GET /api/manifest/<title_id> — re-fetch the patch manifest (PatchDL bypasses
  the DNS block) and dump each piece's offset/size/SHA-256.
- GET /api/pkgverify/<title_id> — SHA-256 every piece of the assembled .pkg
  against the manifest hashes, on-device (SSD, no multi-GB transfer), and report
  per-piece pass/fail. Proves whether the file is byte-correct.
- GET /api/pkgmeta/<title_id> — read the pkg's embedded content id + title id
  (GetContentIdFromPkg) vs the target ids, to expose cross-region linkage.

Supporting code: patchdl_sha256_fd_region() (pread + OpenSSL EVP) in the net
layer, and bind sceAppInstUtilGetContentIdFromPkg in the install backend.

Used to diagnose the Dead Island 2 install: the 61.6 GB package verifies
byte-perfect (17/17 pieces) and its content id matches the target, so the
0x80B2116F install rejection is a Sony install-method limitation, not the data.
2026-06-24 14:10:39 +02:00
Knutwurst 986ff00c36 Persist resume state every piece; replace conn field with a stepper
Resume: write the sidecar after every completed piece instead of batching
every 8. Each piece's bytes are already fdatasync'd and the sidecar write is
a tiny atomic tmp+rename, so an unclean kill now re-downloads only the pieces
still in flight, not a batch of up-to-8 already-finished ones. Drops the now
-unused 'unpersisted' counter.

UI: the "parallel download connections" control is now a stepper — two large
54px -/+ buttons around a tabular value, in a row beside its label, instead of
a full-width number field for a 1-16 value. Big targets and a clear green focus
ring suit controller navigation (the UI is driven by the PS5 pad via the home
tile). Tapping -/+ updates and auto-saves that field alone (debounced), applying
live on the server.
2026-06-24 12:10:29 +02:00
Knutwurst 6024dbfc5d Apply the connection-count setting live, without a payload restart
The pool now spawns the full worker set at startup and gates each worker by
its slot against a live active_conns limit, instead of spawning exactly
max_connections threads once. Saving a new value in Settings updates the
limit and broadcasts: idle workers wake to pull pieces, and a lowered limit
parks the extra workers after they finish their current piece. No restart,
and no thread creation/teardown at runtime.

Verified on device: max_connections changed 4 -> 8 -> 16 -> 4 through the API
while a download stayed active throughout. (Throughput did not scale with
connections on this CDN, which caps aggregate bandwidth per source IP; 4 is a
sensible default.)
2026-06-24 11:36:48 +02:00
Knutwurst 21f6bd61ad Download patches over a connection pool with a queue and resume
Replace the single sequential transfer with a pool of N worker threads
that pull pieces of one manifest in parallel, lifting the per-connection
~7 MB/s ceiling. One job runs at a time; the rest queue. The connection
count is configurable (1-16, default 4) and applies on the next start.

Resume is tracked per piece in a sidecar bitmap that survives a reboot,
and a one-time migration recognises a partial written by the old
sequential build (a piece-aligned contiguous prefix on disk) and marks
those pieces done so an in-progress download is not restarted from zero.

Pause keeps the partial; Cancel deletes it. Both, plus Resume, are
available at any point in a download's life.

Concurrency review fixes folded in:
- a job is published as the active (claimable) job only after its
  manifest/state/fd are attached, so a half-built job can no longer be
  settled to "done" before any bytes are fetched
- cancel/pause during the admit I/O window only flag the job; admit_next
  is the sole finalizer, closing a use-after-free and a lost-pause race
- resuming a paused job frees the stale per-job buffers and zeroes the
  committed counters before re-seeding, fixing a leak and a double-count
- the background version.xml thread is joined on shutdown before the
  title list is freed
- verify_downloads is snapshotted under its own lock before the pool lock
- the web UI keeps Resume/Cancel after a failed transfer and bounds the
  local "downloading" bridge flag so a card cannot wedge
2026-06-24 11:12:25 +02:00
Knutwurst 01eaef79f2 Add pause/resume, within-part byte-range resume; bump to 0.0.3
Split the single morphing button into a green/amber play-pause (Update →
Pause → Resume) and a red stop (Cancel). Pause aborts the download but
keeps the partial (resumable); Cancel aborts and deletes. Backend gets a
separate pause flag distinct from cancel.

Resume now continues WITHIN a part: the partially-written piece is fetched
from its last byte via an HTTP byte range (with a safe fall back to
re-fetching the whole piece if the CDN ignores the range), instead of
re-downloading the whole part. A title is resumable as soon as any bytes
are on disk.

Version bumped to 0.0.3 (no release tagged).
2026-06-24 09:47:44 +02:00
Knutwurst 66e4912485 Resume interrupted downloads across a reboot
An interrupted download (cancel excepted) now keeps its partial package on
disk instead of deleting it, and records the manifest it belongs to in a
sidecar (state.json). On the next start the title is flagged resumable and
the UI shows a "Paused — X downloaded" note with a Resume button.

Resume refetches the manifest, skips every piece already fully on disk, and
re-fetches only the one partially-written piece (piece-granular, no HTTP
range needed), appending the rest. The fresh-download path is unchanged. A
partial belonging to a different/older manifest is dropped and the download
starts clean; a corrupt (failed SHA-256) download is not kept.

Survives a reboot: a killed payload runs no cleanup, so the partial and its
sidecar persist under /data/patchdl until resumed, completed, or deleted.
2026-06-24 08:58:32 +02:00
Knutwurst 3f40dc1d7c Rework the web UI: tile-based progress, view nav, responsive
Replace the single-page layout with a view-based one (Games / Settings /
Logs via the left nav) and fold all download UI into the game tile — the
separate download queue is gone.

Per tile while downloading: an in-tile progress bar with auto-scaled size
(B/KB/MB/GB/TB), live transfer speed and ETA from the poll deltas, and a
green "Downloading" marker. One fixed-width action button that no longer
reflows with its label: a blue Update/Download/Install that morphs into an
amber Cancel while the download runs, plus a ghost Delete for a finished
package.

Settings and Logs moved to their own pages. Mobile-first responsive layout
(rail collapses to a top bar, icon-only nav, single-column tiles, >=44px
touch targets, 16px inputs). Real free space (statvfs) is shown auto-scaled
in the rail and status strip.

New "Home-screen shortcut" toggle (default on, persisted as home_shortcut
in config.json). The actual PS5 tile install is not wired yet: it needs a
prebuilt deeplinkUri stub PKG installed via sceAppInstUtil.

Fixes from an adversarial review pass:
- Reconcile in-flight downloads from /api/downloads onto the cards, so
  progress + Cancel appear after a reload or a download started elsewhere,
  and stop the per-poll full-grid rebuild.
- Clear the downloaded flag on install and once the server reports the
  title up to date, so a patched title no longer shows Install/Delete
  forever.
- Zero a stale speed/ETA if the byte counter goes backwards.
- a11y: nav buttons keep an accessible name when the label is hidden on
  small screens; visible focus ring on the search box; filter group is
  role=group with aria-pressed; drop the noisy grid-level aria-live; fold
  the transient "checking" state into a visible filter bucket.
v0.0.2
2026-06-23 21:48:54 +02:00
Knutwurst 5f0d1be078 Harden filesystem safety after a security review
Defense in depth around the only operations that touch the filesystem,
so no request can escape /data/patchdl or leave the process able to
write to a system path:

- Validate the HTTP title_id with path_segment_safe at the top of the
  title-action route, and again inside remove_title_dir and
  cleanup_installed_download. The delete primitives are now self-
  protecting instead of relying only on the "title exists in the scan"
  guard, so a future refactor cannot reintroduce a /data-wiping
  traversal (a title_id of ".." would otherwise resolve the dir to
  /data).
- Only swap the process root vnode when the current root was captured
  and can be restored, in both the scan and the debug dump. Otherwise
  the process could be left rooted at the system root, sending later
  absolute-path writes to the wrong place.

Reviewed and confirmed safe with no change needed: the installer only
delegates to Sony's signed AppInstUtil service (it never writes or
redirects to system paths itself), app.db is opened read-only and
immutable, every write targets /data/patchdl, the patch picker never
selects an update that needs a newer firmware, and the /api/pkg file
server already blocks path traversal.
2026-06-23 19:46:23 +02:00
Knutwurst ea1328de79 Add optional SHA-256 verification of downloaded manifest pieces
Each Sony manifest piece carries a SHA-256 (hashValue). When the new
"Verify downloaded pieces" setting is on, every piece is hashed while it
streams to disk (OpenSSL EVP, already linked) and compared against the
manifest value; a mismatch aborts the download, deletes the partial, and
reports piece_verify_failed instead of handing a corrupt 60 GB package to
the installer.

Off by default: TLS already protects the bytes in transit and the PS5
installer verifies the whole packageDigest before applying, so this is a
fail-fast belt-and-suspenders check. It is also unverified on hardware
yet, so it stays opt-in (persisted in config.json) until confirmed
on-device; the hex compare is case-insensitive since Sony mixes cases.
2026-06-23 18:08:57 +02:00
Knutwurst 9006965a75 Add download cancel/delete and harden the patch pipeline
Cancel a running download (the worker aborts mid-piece and the partial
file is removed) or delete a finished package, from the queue or the
title card. The progress callback now returns an abort signal that
reaches libcurl and the manifest merge loop.

Manifest merge: bound the piece scan to the "pieces" array so a later
"url" key (e.g. playgoChunkCrcUrl) can't be appended as a bogus piece,
and require each piece's fileOffset to match the bytes written so far so
an out-of-order manifest fails instead of silently producing a corrupt
package.

Report real free space on the download partition via statvfs; it was a
hardcoded 0.

Fixes found in review:
- scan: bound the SFO entry table to the bytes actually read and require
  the key to be NUL-terminated before strcmp (OOB read on a crafted
  param.sfo from a shadow-mounted dir).
- proc: bound the kinfo_proc walk and the name compare to the record and
  the buffer.
- install: publish the API probe under the lock (data race with the MHD
  worker thread) and initialize rc2.
- verxml: reject a truncated attribute value instead of returning it as
  valid.
- web: keep download/install/downloaded flags across a refresh, stop the
  queue poll only after repeated empty results, coerce the progress
  number, and treat a cancelled download (HTTP 200, ok:false) as
  not-downloaded.
2026-06-23 17:52:29 +02:00
Knutwurst 510f199b89 Handle target-aware patch installs 2026-06-23 17:03:51 +02:00
Knutwurst 01464ae88a PatchDL 0.0.1: scan, resolve, download and install PS5 game patches
Standalone PS5 payload with an embedded web UI on :12880, no etaHEN.

- Scans installed titles and classifies the source (genuine install,
  ShadowMountPlus mount, preinstall, unknown) from the on-disk layout.
- Reads name, installed version and the Sony version.xml URL from the PS5
  app database (vendored SQLite).
- Resolves version.xml past nanoDNS via a raw DNS query, TLS pinned to the
  SCEI DNAS root.
- Filters patches to the newest one compatible with the current firmware.
- Downloads the patch and installs it through AppInstUtil (sysmodule loaded
  at runtime), gated to genuine installs with a package title-id match guard.
- Action-based UI filters and an on-screen startup notification with the URL.
v0.0.1
2026-06-23 14:52:35 +02:00
Knutwurst 4a14c689e5 Vendor web server dependency for standalone workspace 2026-06-23 08:28:20 +02:00
Knutwurst 40b26e6c1b Make PS5 payload build reproducible 2026-06-23 08:24:50 +02:00
Knutwurst 64bce0a3b5 Switch web UI to dark English interface 2026-06-23 08:17:12 +02:00
Knutwurst 56f54fc1a0 Add embedded web server skeleton 2026-06-23 08:12:29 +02:00
Knutwurst 9e89d3a342 Add source-aware update policy 2026-06-23 07:59:41 +02:00
Knutwurst 9c2822f367 Initial PatchDL web UI 2026-06-23 07:52:17 +02:00