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https://github.com/knutwurst/patchdl.git
synced 2026-10-06 07:00:26 +02:00
Add source-aware update policy
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5 files changed
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@@ -6,6 +6,33 @@ const API = {
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action: (titleId, action) => `/api/titles/${encodeURIComponent(titleId)}/${action}`,
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};
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const SOURCE_TYPES = {
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official: {
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label: "Official",
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className: "ok",
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installAllowed: true,
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description: "Echte Installation",
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},
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external: {
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label: "External",
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className: "external",
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installAllowed: true,
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description: "Echte externe Installation",
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},
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shadowmount: {
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label: "Shadowmount",
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className: "shadow",
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installAllowed: false,
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description: "Download only",
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},
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unknown: {
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label: "Unknown",
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className: "blocked",
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installAllowed: false,
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description: "Blockiert",
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},
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};
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const fallback = {
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status: {
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firmware: "11.60",
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@@ -20,6 +47,12 @@ const fallback = {
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download_dir: "/mnt/usb0/patches",
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install_after_download: false,
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delete_pkg_after_install: false,
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source_policy: {
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official: { allow_check: true, allow_download: true, allow_install: true },
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external: { allow_check: true, allow_download: true, allow_install: true },
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shadowmount: { allow_check: true, allow_download: true, allow_install: false },
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unknown: { allow_check: true, allow_download: false, allow_install: false },
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},
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cdn_allowlist: [
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"sgst.prod.dl.playstation.net",
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"gst.prod.dl.playstation.net",
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@@ -35,6 +68,9 @@ const fallback = {
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compatible_version: "01.041.000",
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latest_version: "01.041.000",
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latest_required_fw: "11.60",
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source_type: "official",
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source_path: "/system_ex/app/PPSA01628_00",
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mount_from: "/dev/ssd0.system_ex",
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enabled: true,
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mode: "latest_compatible",
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queued: false,
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@@ -48,6 +84,9 @@ const fallback = {
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compatible_version: "01.004.000",
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latest_version: "01.004.000",
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latest_required_fw: "10.01",
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source_type: "external",
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source_path: "/system_data/priv/appmeta/external/PPSA01284_00",
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mount_from: "/mnt/ext0/user/app/PPSA01284_00",
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enabled: true,
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mode: "pin",
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max_content_ver: "01.004.000",
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@@ -62,11 +101,30 @@ const fallback = {
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compatible_version: null,
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latest_version: "01.012.000",
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latest_required_fw: "12.50",
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source_type: "unknown",
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source_path: "/system_ex/app/PPSA08329_00",
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mount_from: "",
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enabled: false,
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mode: "disabled",
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queued: false,
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status: "blocked",
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},
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{
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title_id: "PPSA90001_00",
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name: "Shadowmounted Test Title",
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content_id: "UP0000-PPSA90001_00-SHADOWMOUNT0001",
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installed_version: "01.000.000",
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compatible_version: "01.006.000",
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latest_version: "01.009.000",
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latest_required_fw: "12.00",
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source_type: "shadowmount",
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source_path: "/system_ex/app/PPSA90001_00",
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mount_from: "/mnt/usb0/itemzflow/Shadowmounted Test Title",
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enabled: true,
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mode: "download_only",
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queued: false,
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status: "available",
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},
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],
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downloads: [
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{
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@@ -116,6 +174,7 @@ function bindElements() {
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queueList: document.getElementById("queueList"),
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logOutput: document.getElementById("logOutput"),
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allowlistHosts: document.getElementById("allowlistHosts"),
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sourcePolicyList: document.getElementById("sourcePolicyList"),
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searchInput: document.getElementById("searchInput"),
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defaultPolicy: document.getElementById("defaultPolicy"),
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downloadDir: document.getElementById("downloadDir"),
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@@ -207,6 +266,7 @@ function renderSettings() {
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chip.textContent = host;
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return chip;
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}));
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renderSourcePolicies();
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}
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function renderGames() {
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@@ -227,6 +287,7 @@ function renderGames() {
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function matchesFilter(game) {
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if (state.filter === "enabled") return game.enabled;
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if (state.filter === "available") return game.status === "available";
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if (state.filter === "shadowmount") return sourceType(game) === "shadowmount";
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if (state.filter === "blocked") return game.status === "blocked";
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if (state.filter === "queued") return game.queued || game.status === "queued";
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return true;
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@@ -235,6 +296,7 @@ function matchesFilter(game) {
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function matchesQuery(game) {
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if (!state.query) return true;
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return [game.name, game.title_id, game.content_id]
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.concat([game.source_type, game.source_path, game.mount_from])
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.filter(Boolean)
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.some((value) => value.toLowerCase().includes(state.query));
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}
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@@ -245,6 +307,7 @@ function createGameCard(game) {
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const title = document.createElement("div");
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title.className = "game-title";
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const installBlocked = isInstallBlocked(game);
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title.innerHTML = `
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<div class="cover">${initials(game.name)}</div>
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<div>
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@@ -255,8 +318,11 @@ function createGameCard(game) {
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</div>
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<div class="subline" style="margin-top:8px">
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${statusPill(game)}
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${sourcePill(game)}
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${installBlocked ? `<span class="pill blocked">Install gesperrt</span>` : `<span class="pill ok">Install erlaubt</span>`}
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<span class="pill">${game.enabled ? "Aktiv" : "Aus"}</span>
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</div>
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<div class="source-path">${escapeHtml(sourceDetail(game))}</div>
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</div>
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`;
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@@ -306,7 +372,7 @@ function createGameCard(game) {
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<svg><use href="#icon-refresh"></use></svg>
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Pruefen
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</button>
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<button class="row-button is-primary" data-action="download" ${!game.compatible_version ? "disabled" : ""}>
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<button class="row-button is-primary" data-action="download" ${!isDownloadAllowed(game) ? "disabled" : ""} title="${escapeHtml(downloadTitle(game))}">
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<svg><use href="#icon-download"></use></svg>
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Laden
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</button>
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@@ -331,12 +397,39 @@ function versionBox(label, value) {
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}
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function statusPill(game) {
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if (game.status === "blocked") return `<span class="pill blocked">FW blockiert</span>`;
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if (game.status === "blocked") return `<span class="pill blocked">${escapeHtml(blockedLabel(game))}</span>`;
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if (game.status === "queued") return `<span class="pill warn">In Queue</span>`;
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if (game.status === "available") return `<span class="pill ok">Update verfuegbar</span>`;
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return `<span class="pill">Aktuell</span>`;
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}
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function sourcePill(game) {
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const info = sourceInfo(game);
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return `<span class="pill ${info.className}">${escapeHtml(info.label)}</span>`;
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}
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function sourceInfo(game) {
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return SOURCE_TYPES[sourceType(game)] || SOURCE_TYPES.unknown;
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}
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function sourceType(game) {
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return game.source_type || "unknown";
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}
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function sourceDetail(game) {
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const src = sourceType(game);
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if (src === "shadowmount") return `Mount: ${game.mount_from || "unbekannte Quelle"}`;
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if (src === "external") return `External: ${game.source_path || "externe App-Metadaten"}`;
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if (src === "official") return game.source_path || "Offizielle Installation";
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return "Quelle nicht eindeutig erkannt";
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}
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function blockedLabel(game) {
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if (sourceType(game) === "unknown") return "Quelle unbekannt";
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if (!game.compatible_version) return "FW blockiert";
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return "Blockiert";
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}
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function renderQueue() {
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els.queueList.replaceChildren();
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if (!state.downloads.length) {
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@@ -362,6 +455,22 @@ function renderQueue() {
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});
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}
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function renderSourcePolicies() {
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const rows = Object.keys(SOURCE_TYPES).map((type) => {
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const info = SOURCE_TYPES[type];
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const policy = sourcePolicyForType(type);
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const row = document.createElement("div");
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row.className = "policy-row";
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row.innerHTML = `
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<span class="pill ${info.className}">${escapeHtml(info.label)}</span>
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<strong>${policy.allow_install ? "Install erlaubt" : "Install gesperrt"}</strong>
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<em>${policy.allow_download ? "Download erlaubt" : "Download gesperrt"} - ${escapeHtml(info.description)}</em>
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`;
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return row;
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});
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els.sourcePolicyList.replaceChildren(...rows);
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}
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function renderLogs() {
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els.logOutput.textContent = state.logs.join("\n");
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}
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@@ -391,6 +500,11 @@ async function runTitleAction(titleId, action) {
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const game = state.titles.find((item) => item.title_id === titleId);
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if (!game) return;
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if (action === "download" && !isDownloadAllowed(game)) {
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showToast(downloadTitle(game));
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return;
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}
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try {
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await postJson(API.action(titleId, action), {});
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} catch (error) {
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@@ -398,6 +512,9 @@ async function runTitleAction(titleId, action) {
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}
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if (action === "download" && game.compatible_version) {
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const detail = isInstallBlocked(game)
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? "Download only - Install durch Source-Policy gesperrt"
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: "Wartet auf Start";
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game.queued = true;
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game.status = "queued";
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if (!state.downloads.some((item) => item.title_id === titleId)) {
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@@ -406,10 +523,10 @@ async function runTitleAction(titleId, action) {
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name: game.name,
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version: game.compatible_version,
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progress: 0,
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detail: "Wartet auf Start",
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detail,
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});
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}
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state.logs.push(`[${timeNow()}] Queued ${game.title_id} ${game.compatible_version}`);
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state.logs.push(`[${timeNow()}] Queued ${game.title_id} ${game.compatible_version} (${sourceType(game)}, install=${isInstallBlocked(game) ? "blocked" : "allowed"})`);
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showToast(`${game.title_id} wurde zur Queue hinzugefuegt.`);
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} else {
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state.logs.push(`[${timeNow()}] Check requested for ${game.title_id}`);
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@@ -424,6 +541,11 @@ async function runTitleAction(titleId, action) {
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function updateGame(titleId, patch) {
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const game = state.titles.find((item) => item.title_id === titleId);
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if (!game) return;
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if (sourceType(game) === "unknown" && patch.mode && !["disabled", "check_only"].includes(patch.mode)) {
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patch.mode = "check_only";
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patch.enabled = true;
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showToast(`${titleId}: Quelle unbekannt, nur Check only erlaubt.`);
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}
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Object.assign(game, patch);
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if (patch.mode === "disabled") game.enabled = false;
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state.logs.push(`[${timeNow()}] Policy updated for ${titleId}`);
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@@ -431,6 +553,33 @@ function updateGame(titleId, patch) {
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renderLogs();
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}
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function isDownloadAllowed(game) {
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const policy = sourcePolicy(game);
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return Boolean(game.enabled && game.compatible_version && policy.allow_download);
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}
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function isInstallBlocked(game) {
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return !sourcePolicy(game).allow_install;
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}
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function sourcePolicy(game) {
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return sourcePolicyForType(sourceType(game));
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}
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function sourcePolicyForType(type) {
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const fallbackPolicy = fallback.config.source_policy[type] || fallback.config.source_policy.unknown;
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const configuredPolicy = (state.config.source_policy || {})[type] || {};
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return { ...fallbackPolicy, ...configuredPolicy };
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}
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function downloadTitle(game) {
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if (!game.enabled) return "Titel ist deaktiviert.";
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if (!game.compatible_version) return "Keine kompatible Update-Version verfuegbar.";
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if (!sourcePolicy(game).allow_download) return "Download ist fuer diese Quelle gesperrt.";
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if (isInstallBlocked(game)) return "Download erlaubt, Installation bleibt fuer diese Quelle gesperrt.";
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return "Kompatibles Update laden.";
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}
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async function postJson(url, body) {
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const response = await fetch(url, {
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method: "POST",
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