mirror of
https://github.com/knutwurst/patchdl.git
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Initial PatchDL web UI
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5 files changed
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@@ -0,0 +1,483 @@
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const API = {
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status: "/api/status",
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titles: "/api/titles",
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config: "/api/config",
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downloads: "/api/downloads",
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action: (titleId, action) => `/api/titles/${encodeURIComponent(titleId)}/${action}`,
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};
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const fallback = {
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status: {
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firmware: "11.60",
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firmware_build: "0x11600000",
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dns_guard: "Aktiv",
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resolver: "Internal allowlist",
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free_space_mb: 64218,
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download_dir: "/mnt/usb0/patches",
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},
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config: {
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default_policy: "deny",
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download_dir: "/mnt/usb0/patches",
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install_after_download: false,
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delete_pkg_after_install: false,
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cdn_allowlist: [
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"sgst.prod.dl.playstation.net",
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"gst.prod.dl.playstation.net",
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"gs2.ww.prod.dl.playstation.net",
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],
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},
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titles: [
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{
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title_id: "PPSA01628_00",
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name: "Call of Duty Black Ops Cold War",
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content_id: "UP0002-PPSA01628_00-CODCWTHEGAME0001",
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installed_version: "01.032.000",
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compatible_version: "01.041.000",
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latest_version: "01.041.000",
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latest_required_fw: "11.60",
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enabled: true,
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mode: "latest_compatible",
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queued: false,
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status: "available",
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},
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{
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title_id: "PPSA01284_00",
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name: "Demon's Souls",
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content_id: "UP9000-PPSA01284_00-DEMONSSOULS00001",
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installed_version: "01.002.000",
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compatible_version: "01.004.000",
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latest_version: "01.004.000",
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latest_required_fw: "10.01",
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enabled: true,
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mode: "pin",
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max_content_ver: "01.004.000",
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queued: true,
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status: "queued",
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},
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{
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title_id: "PPSA08329_00",
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name: "Example Future Game",
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content_id: "EP0000-PPSA08329_00-FUTUREPATCH00001",
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installed_version: "01.000.000",
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compatible_version: null,
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latest_version: "01.012.000",
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latest_required_fw: "12.50",
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enabled: false,
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mode: "disabled",
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queued: false,
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status: "blocked",
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},
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],
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downloads: [
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{
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title_id: "PPSA01284_00",
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name: "Demon's Souls",
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version: "01.004.000",
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progress: 64,
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detail: "4.8 GB von 7.5 GB",
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},
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],
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logs: [
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"[12:41:02] nanoDNS guard detected: Sony domains blocked",
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"[12:41:04] Internal resolver ready for 3 CDN hosts",
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"[12:41:07] PPSA01284_00 selected: pin 01.004.000",
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"[12:41:09] Download started: PPSA01284_00 01.004.000",
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],
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};
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let state = {
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status: fallback.status,
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config: fallback.config,
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titles: fallback.titles,
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downloads: fallback.downloads,
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logs: fallback.logs,
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filter: "all",
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query: "",
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usingFallback: false,
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};
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const els = {};
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document.addEventListener("DOMContentLoaded", () => {
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bindElements();
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bindEvents();
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loadInitialData();
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});
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function bindElements() {
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Object.assign(els, {
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firmwareValue: document.getElementById("firmwareValue"),
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firmwareBuild: document.getElementById("firmwareBuild"),
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dnsValue: document.getElementById("dnsValue"),
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resolverValue: document.getElementById("resolverValue"),
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spaceValue: document.getElementById("spaceValue"),
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downloadDirValue: document.getElementById("downloadDirValue"),
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gameGrid: document.getElementById("gameGrid"),
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queueList: document.getElementById("queueList"),
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logOutput: document.getElementById("logOutput"),
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allowlistHosts: document.getElementById("allowlistHosts"),
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searchInput: document.getElementById("searchInput"),
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defaultPolicy: document.getElementById("defaultPolicy"),
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downloadDir: document.getElementById("downloadDir"),
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installAfterDownload: document.getElementById("installAfterDownload"),
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deleteAfterInstall: document.getElementById("deleteAfterInstall"),
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refreshBtn: document.getElementById("refreshBtn"),
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saveBtn: document.getElementById("saveBtn"),
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pauseAllBtn: document.getElementById("pauseAllBtn"),
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toast: document.getElementById("toast"),
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});
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}
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function bindEvents() {
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els.searchInput.addEventListener("input", (event) => {
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state.query = event.target.value.trim().toLowerCase();
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renderGames();
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});
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document.querySelectorAll(".segmented button").forEach((button) => {
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button.addEventListener("click", () => {
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document.querySelectorAll(".segmented button").forEach((item) => item.classList.remove("is-selected"));
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button.classList.add("is-selected");
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state.filter = button.dataset.filter;
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renderGames();
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});
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});
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els.refreshBtn.addEventListener("click", loadInitialData);
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els.saveBtn.addEventListener("click", saveConfig);
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els.pauseAllBtn.addEventListener("click", () => showToast("Queue wurde pausiert."));
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}
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async function loadInitialData() {
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const [status, config, titles, downloads] = await Promise.all([
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getJson(API.status, fallback.status),
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getJson(API.config, fallback.config),
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getJson(API.titles, fallback.titles),
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getJson(API.downloads, fallback.downloads),
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]);
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state = {
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...state,
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status,
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config,
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titles,
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downloads,
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};
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render();
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showToast(state.usingFallback ? "Demo-Daten geladen. API noch nicht erreichbar." : "Daten aktualisiert.");
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}
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async function getJson(url, fallbackValue) {
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try {
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const response = await fetch(url, { cache: "no-store" });
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if (!response.ok) throw new Error(`HTTP ${response.status}`);
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return await response.json();
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} catch (error) {
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state.usingFallback = true;
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return clone(fallbackValue);
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}
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}
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function render() {
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renderStatus();
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renderSettings();
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renderGames();
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renderQueue();
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renderLogs();
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}
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function renderStatus() {
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els.firmwareValue.textContent = state.status.firmware || "--";
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els.firmwareBuild.textContent = state.status.firmware_build || "Systemversion";
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els.dnsValue.textContent = state.status.dns_guard || "--";
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els.resolverValue.textContent = state.status.resolver || "--";
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els.spaceValue.textContent = formatMb(state.status.free_space_mb);
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els.downloadDirValue.textContent = state.status.download_dir || state.config.download_dir || "Download Ziel";
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}
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function renderSettings() {
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els.defaultPolicy.value = state.config.default_policy || "deny";
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els.downloadDir.value = state.config.download_dir || "";
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els.installAfterDownload.checked = Boolean(state.config.install_after_download);
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els.deleteAfterInstall.checked = Boolean(state.config.delete_pkg_after_install);
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els.allowlistHosts.replaceChildren(...(state.config.cdn_allowlist || []).map((host) => {
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const chip = document.createElement("span");
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chip.className = "host-chip";
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chip.textContent = host;
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return chip;
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}));
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}
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function renderGames() {
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const visible = state.titles.filter(matchesFilter).filter(matchesQuery);
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els.gameGrid.replaceChildren();
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if (!visible.length) {
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const empty = document.createElement("div");
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empty.className = "empty-state";
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empty.textContent = "Keine Titel fuer diesen Filter.";
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els.gameGrid.appendChild(empty);
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return;
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}
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visible.forEach((game) => els.gameGrid.appendChild(createGameCard(game)));
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}
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function matchesFilter(game) {
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if (state.filter === "enabled") return game.enabled;
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if (state.filter === "available") return game.status === "available";
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if (state.filter === "blocked") return game.status === "blocked";
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if (state.filter === "queued") return game.queued || game.status === "queued";
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return true;
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}
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function matchesQuery(game) {
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if (!state.query) return true;
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return [game.name, game.title_id, game.content_id]
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.filter(Boolean)
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.some((value) => value.toLowerCase().includes(state.query));
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}
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function createGameCard(game) {
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const card = document.createElement("article");
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card.className = "game-card";
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const title = document.createElement("div");
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title.className = "game-title";
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title.innerHTML = `
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<div class="cover">${initials(game.name)}</div>
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<div>
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<h3>${escapeHtml(game.name)}</h3>
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<div class="subline">
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<span>${escapeHtml(game.title_id)}</span>
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<span>${escapeHtml(game.content_id || "")}</span>
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</div>
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<div class="subline" style="margin-top:8px">
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${statusPill(game)}
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<span class="pill">${game.enabled ? "Aktiv" : "Aus"}</span>
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</div>
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</div>
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`;
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const versions = document.createElement("div");
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versions.className = "version-grid";
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versions.innerHTML = `
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${versionBox("Installiert", game.installed_version || "--")}
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${versionBox("Kompatibel", game.compatible_version || "Keine")}
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${versionBox("Neueste", `${game.latest_version || "--"} / FW ${game.latest_required_fw || "--"}`)}
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`;
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const controls = document.createElement("div");
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controls.className = "controls";
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const controlRow = document.createElement("div");
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controlRow.className = "control-row";
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const mode = document.createElement("select");
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mode.title = "Update-Modus";
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[
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["disabled", "Disabled"],
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["download_only", "Download only"],
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["latest_compatible", "Latest compatible"],
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["pin", "Pin version"],
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["check_only", "Check only"],
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].forEach(([value, label]) => {
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const option = document.createElement("option");
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option.value = value;
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option.textContent = label;
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option.selected = (game.mode || "disabled") === value;
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mode.appendChild(option);
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});
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mode.addEventListener("change", () => updateGame(game.title_id, { mode: mode.value, enabled: mode.value !== "disabled" }));
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const pin = document.createElement("input");
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pin.title = "Maximale Content-Version";
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pin.placeholder = "max ver";
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pin.value = game.max_content_ver || "";
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pin.addEventListener("change", () => updateGame(game.title_id, { max_content_ver: pin.value.trim() }));
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controlRow.append(mode, pin);
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const actions = document.createElement("div");
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actions.className = "actions-row";
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actions.innerHTML = `
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<button class="row-button" data-action="check">
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<svg><use href="#icon-refresh"></use></svg>
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Pruefen
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</button>
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<button class="row-button is-primary" data-action="download" ${!game.compatible_version ? "disabled" : ""}>
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<svg><use href="#icon-download"></use></svg>
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Laden
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</button>
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`;
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actions.querySelectorAll("button").forEach((button) => {
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button.addEventListener("click", () => runTitleAction(game.title_id, button.dataset.action));
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});
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controls.append(controlRow, actions);
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card.append(title, versions, controls);
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return card;
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}
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function versionBox(label, value) {
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return `
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<div class="version-box">
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<span>${escapeHtml(label)}</span>
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<strong>${escapeHtml(value)}</strong>
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</div>
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`;
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}
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function statusPill(game) {
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if (game.status === "blocked") return `<span class="pill blocked">FW blockiert</span>`;
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if (game.status === "queued") return `<span class="pill warn">In Queue</span>`;
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if (game.status === "available") return `<span class="pill ok">Update verfuegbar</span>`;
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return `<span class="pill">Aktuell</span>`;
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}
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function renderQueue() {
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els.queueList.replaceChildren();
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if (!state.downloads.length) {
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const empty = document.createElement("div");
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||||
empty.className = "empty-state";
|
||||
empty.textContent = "Keine aktiven Downloads.";
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||||
els.queueList.appendChild(empty);
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||||
return;
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||||
}
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||||
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||||
state.downloads.forEach((item) => {
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||||
const row = document.createElement("div");
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||||
row.className = "queue-item";
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||||
row.innerHTML = `
|
||||
<div>
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||||
<strong>${escapeHtml(item.name)}</strong>
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||||
<span>${escapeHtml(item.title_id)} - ${escapeHtml(item.version)} - ${escapeHtml(item.detail || "")}</span>
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||||
<div class="progress"><i style="width:${Math.max(0, Math.min(100, item.progress || 0))}%"></i></div>
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||||
</div>
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||||
<span>${item.progress || 0}%</span>
|
||||
`;
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||||
els.queueList.appendChild(row);
|
||||
});
|
||||
}
|
||||
|
||||
function renderLogs() {
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||||
els.logOutput.textContent = state.logs.join("\n");
|
||||
}
|
||||
|
||||
async function saveConfig() {
|
||||
const config = {
|
||||
...state.config,
|
||||
default_policy: els.defaultPolicy.value,
|
||||
download_dir: els.downloadDir.value.trim(),
|
||||
install_after_download: els.installAfterDownload.checked,
|
||||
delete_pkg_after_install: els.deleteAfterInstall.checked,
|
||||
};
|
||||
|
||||
try {
|
||||
await postJson(API.config, config);
|
||||
state.config = config;
|
||||
showToast("Konfiguration gespeichert.");
|
||||
} catch (error) {
|
||||
state.config = config;
|
||||
showToast("Konfiguration lokal aktualisiert. API noch nicht erreichbar.");
|
||||
}
|
||||
|
||||
renderSettings();
|
||||
}
|
||||
|
||||
async function runTitleAction(titleId, action) {
|
||||
const game = state.titles.find((item) => item.title_id === titleId);
|
||||
if (!game) return;
|
||||
|
||||
try {
|
||||
await postJson(API.action(titleId, action), {});
|
||||
} catch (error) {
|
||||
// Demo mode keeps the UI interactive before the ELF API exists.
|
||||
}
|
||||
|
||||
if (action === "download" && game.compatible_version) {
|
||||
game.queued = true;
|
||||
game.status = "queued";
|
||||
if (!state.downloads.some((item) => item.title_id === titleId)) {
|
||||
state.downloads.push({
|
||||
title_id: game.title_id,
|
||||
name: game.name,
|
||||
version: game.compatible_version,
|
||||
progress: 0,
|
||||
detail: "Wartet auf Start",
|
||||
});
|
||||
}
|
||||
state.logs.push(`[${timeNow()}] Queued ${game.title_id} ${game.compatible_version}`);
|
||||
showToast(`${game.title_id} wurde zur Queue hinzugefuegt.`);
|
||||
} else {
|
||||
state.logs.push(`[${timeNow()}] Check requested for ${game.title_id}`);
|
||||
showToast(`${game.title_id} wird geprueft.`);
|
||||
}
|
||||
|
||||
renderGames();
|
||||
renderQueue();
|
||||
renderLogs();
|
||||
}
|
||||
|
||||
function updateGame(titleId, patch) {
|
||||
const game = state.titles.find((item) => item.title_id === titleId);
|
||||
if (!game) return;
|
||||
Object.assign(game, patch);
|
||||
if (patch.mode === "disabled") game.enabled = false;
|
||||
state.logs.push(`[${timeNow()}] Policy updated for ${titleId}`);
|
||||
renderGames();
|
||||
renderLogs();
|
||||
}
|
||||
|
||||
async function postJson(url, body) {
|
||||
const response = await fetch(url, {
|
||||
method: "POST",
|
||||
headers: { "content-type": "application/json" },
|
||||
body: JSON.stringify(body),
|
||||
});
|
||||
if (!response.ok) throw new Error(`HTTP ${response.status}`);
|
||||
return response.json().catch(() => ({}));
|
||||
}
|
||||
|
||||
function initials(name) {
|
||||
return (name || "PD")
|
||||
.split(/\s+/)
|
||||
.filter(Boolean)
|
||||
.slice(0, 2)
|
||||
.map((part) => part[0])
|
||||
.join("")
|
||||
.toUpperCase();
|
||||
}
|
||||
|
||||
function formatMb(value) {
|
||||
if (!Number.isFinite(Number(value))) return "--";
|
||||
if (value > 1024) return `${(value / 1024).toFixed(1)} GB`;
|
||||
return `${value} MB`;
|
||||
}
|
||||
|
||||
function escapeHtml(value) {
|
||||
return String(value ?? "")
|
||||
.replace(/&/g, "&")
|
||||
.replace(/</g, "<")
|
||||
.replace(/>/g, ">")
|
||||
.replace(/"/g, """)
|
||||
.replace(/'/g, "'");
|
||||
}
|
||||
|
||||
function clone(value) {
|
||||
return JSON.parse(JSON.stringify(value));
|
||||
}
|
||||
|
||||
function timeNow() {
|
||||
return new Date().toLocaleTimeString("de-DE", { hour12: false });
|
||||
}
|
||||
|
||||
let toastTimer;
|
||||
function showToast(message) {
|
||||
els.toast.textContent = message;
|
||||
els.toast.classList.add("is-visible");
|
||||
clearTimeout(toastTimer);
|
||||
toastTimer = setTimeout(() => els.toast.classList.remove("is-visible"), 2600);
|
||||
}
|
||||
Reference in new issue
Block a user