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Handle target-aware patch installs
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@@ -13,13 +13,21 @@
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* (official) titles and obtain explicit user intent before calling.
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*/
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/* `expected_title_id` is the title id of the installed game the patch is for.
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The PKG's own title id is read and must match, else the install is refused
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(prevents a cross-region/cross-title package being installed as a new
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phantom title). */
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`storage_title_id` is the title id embedded in the delta_url storage path.
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`target_content_id` is the installed game's content id from app.db; when
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present it is passed to InstallByPackage so Sony's installer has the target
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metadata even for region-shared/master-storage patch bytes. */
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int patchdl_install_local_pkg(const char *local_path,
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const char *expected_title_id,
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const char *storage_title_id,
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const char *target_content_id,
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char *msg, size_t msg_sz);
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/* Verify the AppInstUtil backend can be loaded + resolved + initialized,
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WITHOUT performing any install. Returns 0 if ready. Safe to call. */
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int patchdl_install_backend_check(char *msg, size_t msg_sz);
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/* Read-only feasibility probe: resolve (dlsym, never call) a list of candidate
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AppInstUtil/Bgft patch-install symbols and report which exist on this
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firmware. Writes a JSON object into `out`. No install, no side effects. */
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int patchdl_install_api_probe(char *out, size_t out_sz);
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