Files
hakumaguro--vrcft-steam-frame/module/SteamFrameVRCFTModule.csproj
T
HakumaguroandClaude Opus 5.5 f5ec1458fe Review fixes: safer calibration and config, neutral eyes without data, pinned frameeyeosc (0.2.2)
- tune.py: reject reversed/flat per-eye ranges and keep the previous config; recommend wink assist;
  readiness check before recording; skip malformed trace lines
- module: invalid steamframe-config.json is not applied (last good config kept, configError reported);
  neutral eyes when no source is fresh; trace written with invariant culture
- setup: sandbox mode leaves real SteamVR settings and firewall alone; block rules handled separately;
  headset target only counts connected adapters
- headset-setup.sh: build a pinned, reviewed frameeyeosc revision and move existing checkouts to it

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 21:37:01 +09:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AssemblyName>SteamFrameVRCFTModule</AssemblyName>
<Version>0.2.2</Version>
<VrcftDir Condition="'$(VrcftDir)' == ''">C:\Program Files (x86)\Steam\steamapps\common\VRCFaceTracking</VrcftDir>
</PropertyGroup>
<ItemGroup>
<Reference Include="VRCFaceTracking.Core"><HintPath>$(VrcftDir)\VRCFaceTracking.Core.dll</HintPath><Private>false</Private></Reference>
<Reference Include="VRCFaceTracking.SDK"><HintPath>$(VrcftDir)\VRCFaceTracking.SDK.dll</HintPath><Private>false</Private></Reference>
<Reference Include="Microsoft.Extensions.Logging.Abstractions"><HintPath>$(VrcftDir)\Microsoft.Extensions.Logging.Abstractions.dll</HintPath><Private>false</Private></Reference>
</ItemGroup>
</Project>