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https://github.com/daniel-lynch/ovrplugin-openxr-shim.git
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An independent reimplementation of Meta's libOVRPlugin ABI on top of OpenXR, so VrApi-era Meta Quest VR titles can run on non-Meta OpenXR runtimes (Monado, Steam Frame) instead of being locked to Meta hardware. Original code only — no Meta/Epic/Capcom binaries, headers, or assets. Includes a desktop harness that drives the shim against Monado headless. Scope/legal: interoperability; entitlement handling is out of scope. See README for the legal/scope section and docs/ for the research trail and design notes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01D6sFYGXZPsq3v7xtcDES6g
107 lines
5.9 KiB
Bash
Executable File
107 lines
5.9 KiB
Bash
Executable File
#!/usr/bin/env bash
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# steamframe_patches.sh — off-Quest APK patches for porting RE4 VR (UE4) to a NON-Meta
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# Android VR device (Pico / Steam Frame / Monado-on-Android). These are NOT needed on a
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# real Quest 2 (the shim alone suffices there); they only matter once Build.MANUFACTURER
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# isn't "Oculus" and Meta-only manifest libs aren't present on the target.
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#
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# Our own implementation of the transforms; the set is informed by Overport's open-source
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# patcher (docs/research/related-work.md). It does NOT use any of their binaries — we ship
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# our own libOVRPlugin shim via repack.sh; this only fixes the APK's Java/manifest so UE
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# takes the Oculus HMD path and the package installs off-Quest.
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#
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# Pipeline: apktool decode -> manifest + smali patches -> apktool build -> zipalign -> sign.
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# Run repack.sh FIRST (it swaps in our shim libs); feed its output here.
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#
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# ./steamframe_patches.sh [in.apk] [out.apk]
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# in.apk : shim-repacked APK (default: out/re4vr-shim.apk)
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# out.apk : patched output (default: out/re4vr-steamframe.apk)
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#
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# Prereqs: apktool (https://apktool.org), plus the Android build-tools used by repack.sh.
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# NOTE: prepared for the non-Quest bring-up; not yet validated on Steam Frame hardware.
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set -euo pipefail
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source "$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)/_env.sh"
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[ -n "${BT:-}" ] && [ -d "$BT" ] || { echo "Android build-tools not found. Run scripts/fetch_deps.sh"; exit 1; }
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command -v apktool >/dev/null || { echo "apktool not found — install it (https://apktool.org) to run the smali/manifest patches"; exit 1; }
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IN="${1:-$PKG/out/re4vr-shim.apk}"
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OUT="${2:-$PKG/out/re4vr-steamframe.apk}"
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[ -f "$IN" ] || { echo "input APK not found: $IN (run repack.sh first)"; exit 1; }
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# --- DO NOT INSTALL ON QUEST guard ----------------------------------------------------
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# This output is for NON-Quest devices. On a Quest the uses-(native-)library strip removes
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# Meta libs the runtime relies on -> can break launch/features. The Quest build is the plain
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# repack.sh output (out/re4vr-shim.apk). Require explicit acknowledgement so this can't be
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# produced/installed against a Quest by accident. Bypass in automation with NOT_QUEST=1.
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cat <<'WARN'
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========================================================================
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WARNING: NON-QUEST build. DO NOT install the output on a Meta Quest.
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It strips Meta-only manifest libs the Quest needs (can break launch).
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For Quest, install the plain repack.sh output: out/re4vr-shim.apk
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========================================================================
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WARN
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if [ "${NOT_QUEST:-0}" != 1 ]; then
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if [ -t 0 ]; then
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read -r -p "Target is NOT a Quest and I understand this build will break on Quest [y/N] " ack
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case "$ack" in y|Y|yes|YES) ;; *) echo "aborted (not confirmed)"; exit 1 ;; esac
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else
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echo "Refusing to run non-interactively. Re-run with NOT_QUEST=1 to confirm the target is not a Quest."
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exit 1
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fi
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fi
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WORK="$PKG/work/steamframe"
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rm -rf "$WORK"; mkdir -p "$WORK"
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DEC="$WORK/dec"
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echo "== apktool decode =="
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apktool d -f -o "$DEC" "$IN" >/dev/null
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# Locate UE's GameActivity smali (ue4 or unreal namespace, across smali_classesN dirs).
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mapfile -t GA < <(find "$DEC" -path '*/com/epicgames/ue4/GameActivity.smali' \
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-o -path '*/com/epicgames/unreal/GameActivity.smali' 2>/dev/null)
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[ "${#GA[@]}" -gt 0 ] || echo "WARN: no com/epicgames/{ue4,unreal}/GameActivity.smali found (UE patches skipped)"
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# --- 1) Oculus device spoof: UE gates the Oculus HMD path on Build.MANUFACTURER/MODEL.
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# Off-Quest these are wrong, so OculusHMD never inits and our shim is never called.
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# Replace the field reads with constant "Oculus" / "Quest 2" in the same register. ---
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spoofed=0
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for f in "${GA[@]}"; do
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perl -0777 -pe 's/sget-object (v\d+|p\d+), Landroid\/os\/Build;->MANUFACTURER:Ljava\/lang\/String;/const-string $1, "Oculus"/g' -i "$f"
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perl -0777 -pe 's/sget-object (v\d+|p\d+), Landroid\/os\/Build;->MODEL:Ljava\/lang\/String;/const-string $1, "Quest 2"/g' -i "$f"
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spoofed=1
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done
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[ "$spoofed" = 1 ] && echo "patched: Build.MANUFACTURER->\"Oculus\", MODEL->\"Quest 2\" (device spoof)"
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# --- 2) Neuter AndroidThunkJava_ForceQuit: drop the System.exit(I) call so a failed
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# off-Quest check can't hard-kill the app before we recover. ---
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for f in "${GA[@]}"; do
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perl -0777 -pe 's/(\.method public AndroidThunkJava_ForceQuit\(\)V.*?)(invoke-static \{[vp]\d+\}, Ljava\/lang\/System;->exit\(I\)V\n)(.*?\.end method)/$1$3/s' -i "$f" \
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&& grep -q 'AndroidThunkJava_ForceQuit' "$f" && echo "patched: removed System.exit in AndroidThunkJava_ForceQuit ($(basename "$(dirname "$f")"))"
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done
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# --- 3) Manifest: strip <uses-library>/<uses-native-library> that name Meta-only libs
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# (keep libopenxr.google.so) — they'd block install/launch off-Quest. ---
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MAN="$DEC/AndroidManifest.xml"
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if [ -f "$MAN" ]; then
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before=$(grep -cE 'uses-(native-)?library' "$MAN" || true)
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perl -0777 -pe 's/[ \t]*<uses-(native-)?library[^>]*android:name="(?!libopenxr\.google\.so)[^"]*"[^>]*\/>\n//g' -i "$MAN"
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after=$(grep -cE 'uses-(native-)?library' "$MAN" || true)
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echo "patched: manifest uses-(native-)library entries $before -> $after (kept libopenxr.google.so)"
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fi
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echo "== apktool build =="
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apktool b -o "$WORK/unsigned.apk" "$DEC" >/dev/null
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echo "== align + sign =="
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"$BT/zipalign" -f -p 4 "$WORK/unsigned.apk" "$WORK/aligned.apk"
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[ -f "$PKG/debug.keystore" ] || "$PKG/make_debug_keystore.sh"
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"$BT/apksigner" sign --ks "$PKG/debug.keystore" --ks-pass pass:android --out "$OUT" "$WORK/aligned.apk"
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"$BT/apksigner" verify "$OUT" && echo "signature OK"
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echo
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echo "built: $OUT"
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echo "NOTE: NON-QUEST build — do NOT install on a Quest (use repack.sh's re4vr-shim.apk there)."
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echo " prepared for the non-Quest bring-up; validate on the target headset."
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echo "Still a shim TODO (runtime, not packaging): controller-pose offset for non-Touch"
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echo "controllers (Overport's DisableControllerOffset) — handle in shim/src/xr_input.c."
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