# Packaging — repack the RE4 VR APK with the shim Produces an installable, re-signed APK with our OpenXR `libOVRPlugin.so` swapped in. The original `libovrplatformloader.so` is kept untouched, so the platform's real entitlement check runs unchanged — on Quest you own the title. Dump-your-own only; nothing here is redistributed. Entitlement handling on hardware with no Meta backend is **out of scope** for this project and is the user's responsibility. See ../TESTING.md for the on-device plan. ## One-time setup ``` ./build_openxr_loader.sh # builds libopenxr_loader.so (arm64) -> libs/arm64/ ./make_debug_keystore.sh # debug.keystore for re-signing (repack.sh auto-runs it) ``` Also build the shim libs first: `../shim/build_android.sh`. ## Repack ``` ./repack.sh [input.apk] # example: ./repack.sh # ../dump/base.apk ``` Swaps only `libOVRPlugin.so` + bundles `libopenxr_loader.so`, and keeps the original `libovrplatformloader.so` so the platform's real entitlement check runs unchanged. Output: `out/re4vr-shim.apk` (zipaligned, v1+v2+v3 signed with the debug key). ## Off-Quest port (Pico / Steam Frame / Monado-on-Android) ``` ./steamframe_patches.sh [in.apk] [out.apk] # default: out/re4vr-shim.apk -> out/re4vr-steamframe.apk ``` Run AFTER `repack.sh` (which swaps in our shim). Needs `apktool`. Applies the Java/manifest fixes a non-Quest target needs but a real Quest doesn't: spoofs `Build.MANUFACTURER`/`MODEL` so UE takes the Oculus HMD path (else our shim is never called), neuters `AndroidThunkJava_ForceQuit`, and strips Meta-only `` manifest entries (keeps `libopenxr.google.so`). Rationale + the patches we deliberately skip: `../docs/research/related-work.md`. Prepared for the bring-up; not yet hardware-validated. ⚠️ **Do NOT install the output on a Quest** — the manifest strip removes Meta libs the Quest needs. The script warns + prompts for confirmation; pass `NOT_QUEST=1` to bypass the prompt in automation. On a Quest, install the plain `repack.sh` output (`out/re4vr-shim.apk`). ## Install + run (Quest, dev mode) ``` adb install -r out/re4vr-shim.apk # push the OBB you dumped (same versionCode 203): adb push ../dump/obb/main.203.com.Armature.VR4.obb /sdcard/Android/obb/com.Armature.VR4/ adb push ../dump/obb/patch.203.com.Armature.VR4.obb /sdcard/Android/obb/com.Armature.VR4/ adb logcat | grep -iE 'xrr|openxr|OVRPlugin|Armature' # watch [xrr] logs ``` ## Manifest ``` ./inspect_manifest.sh [input.apk] # confirms VR/OpenXR declarations are present ``` RE4 VR is already a shipping Quest VR app, so its manifest almost certainly already has the headtracking feature + VR intent category; switching vrapi->OpenXR usually needs no manifest change. inspect_manifest.sh reports any gaps; edit the decoded manifest + rebuild with apktool only if something's missing. ## Notes - Re-signing with our own key is unavoidable (we modify a lib). That's what risks the legit entitlement on Quest — see ../TESTING.md. - Libs are added stored (-0) and the APK is `zipalign -p 4`'d so native libs stay page-aligned (extractNativeLibs=false convention). - Tools used: tools/android-14 (build-tools 34: zipalign/apksigner), tools/apktool.jar, tools/jdk-21 (keytool), tools/android-ndk-r27c (loader build).