The deployable arm64 artifact was built with no -O flag (-O0) while the host build
used -O2. For a latency/throughput-focused shim that's a real miss — bring the
Android build to -O2 to match.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D6sFYGXZPsq3v7xtcDES6g
An independent reimplementation of Meta's libOVRPlugin ABI on top of OpenXR, so
VrApi-era Meta Quest VR titles can run on non-Meta OpenXR runtimes (Monado,
Steam Frame) instead of being locked to Meta hardware. Original code only — no
Meta/Epic/Capcom binaries, headers, or assets. Includes a desktop harness that
drives the shim against Monado headless.
Scope/legal: interoperability; entitlement handling is out of scope. See README
for the legal/scope section and docs/ for the research trail and design notes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D6sFYGXZPsq3v7xtcDES6g