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baketnk--frame-yap/CMakeLists.txt
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CMake

cmake_minimum_required(VERSION 3.20)
project(frameyap VERSION 0.1.0 LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
option(FRAMEYAP_NATIVE "Build opt-in OpenVR/SDL3/Gamescope runtime (no automatic downloads)" OFF)
add_library(frameyap_core src/core.cpp)
target_include_directories(frameyap_core PUBLIC src)
add_executable(frameyap src/main.cpp)
target_link_libraries(frameyap PRIVATE frameyap_core)
target_compile_definitions(frameyap PRIVATE FRAMEYAP_VERSION="${PROJECT_VERSION}")
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
add_library(frameyap_worker src/worker.cpp)
target_include_directories(frameyap_worker PUBLIC src)
endif()
if(FRAMEYAP_NATIVE)
if(NOT CMAKE_SYSTEM_NAME STREQUAL "Linux")
message(FATAL_ERROR "Native POC supports Linux only")
endif()
find_package(PkgConfig REQUIRED)
pkg_check_modules(SDL3 REQUIRED IMPORTED_TARGET sdl3>=3.2)
# SDL's .pc can inject its producer-prefix RPATH. Let CMake manage build
# RPATH and install only our relative path, never a developer environment.
get_target_property(SDL3_LINK_OPTIONS PkgConfig::SDL3 INTERFACE_LINK_OPTIONS)
if(SDL3_LINK_OPTIONS)
list(FILTER SDL3_LINK_OPTIONS EXCLUDE REGEX "^-Wl,-rpath,")
set_property(TARGET PkgConfig::SDL3 PROPERTY INTERFACE_LINK_OPTIONS "${SDL3_LINK_OPTIONS}")
endif()
pkg_check_modules(WAYLAND REQUIRED IMPORTED_TARGET wayland-client)
pkg_check_modules(FREETYPE REQUIRED IMPORTED_TARGET freetype2)
find_program(WAYLAND_SCANNER wayland-scanner REQUIRED)
set(OPENVR_ROOT "" CACHE PATH "Explicit standalone OpenVR v2.15.6 SDK root")
find_path(OPENVR_INCLUDE_DIR openvr.h HINTS "${OPENVR_ROOT}/headers" REQUIRED)
if(CMAKE_SYSTEM_PROCESSOR MATCHES "^(aarch64|arm64)$")
set(OPENVR_PLATFORM linuxarm64)
elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "^(x86_64|AMD64|amd64)$")
set(OPENVR_PLATFORM linux64)
else()
message(FATAL_ERROR "Native POC requires Linux ARM64 or x86-64")
endif()
find_library(OPENVR_LIBRARY openvr_api HINTS "${OPENVR_ROOT}/lib/${OPENVR_PLATFORM}" "${OPENVR_ROOT}/bin/${OPENVR_PLATFORM}" REQUIRED)
set(PROTOCOL "${CMAKE_CURRENT_SOURCE_DIR}/protocol/gamescope-input-method.xml")
add_custom_command(OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/gamescope-input-method-client.h"
COMMAND "${WAYLAND_SCANNER}" client-header "${PROTOCOL}" "${CMAKE_CURRENT_BINARY_DIR}/gamescope-input-method-client.h"
DEPENDS "${PROTOCOL}" VERBATIM)
add_custom_command(OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/gamescope-input-method.c"
COMMAND "${WAYLAND_SCANNER}" private-code "${PROTOCOL}" "${CMAKE_CURRENT_BINARY_DIR}/gamescope-input-method.c"
DEPENDS "${PROTOCOL}" VERBATIM)
target_sources(frameyap PRIVATE src/runtime.cpp src/overlay.cpp src/audio.cpp src/text_input.cpp
"${CMAKE_CURRENT_BINARY_DIR}/gamescope-input-method.c" "${CMAKE_CURRENT_BINARY_DIR}/gamescope-input-method-client.h")
target_include_directories(frameyap PRIVATE "${OPENVR_INCLUDE_DIR}" "${CMAKE_CURRENT_BINARY_DIR}")
target_link_libraries(frameyap PRIVATE frameyap_worker PkgConfig::SDL3 PkgConfig::WAYLAND PkgConfig::FREETYPE "${OPENVR_LIBRARY}")
target_compile_definitions(frameyap PRIVATE FRAMEYAP_NATIVE=1)
set_target_properties(frameyap PROPERTIES INSTALL_RPATH "$ORIGIN/../lib")
endif()
install(TARGETS frameyap RUNTIME DESTINATION bin)
install(DIRECTORY assets/ DESTINATION assets)
install(DIRECTORY python/frameyap DESTINATION python FILES_MATCHING PATTERN "*.py" PATTERN "__pycache__" EXCLUDE)
include(CTest)
if(BUILD_TESTING AND NOT CMAKE_CROSSCOMPILING)
add_test(NAME frameyap.cli COMMAND "${CMAKE_COMMAND}" "-DAPP=$<TARGET_FILE:frameyap>"
"-DEXPECTED_VERSION=${PROJECT_VERSION}" -P "${CMAKE_CURRENT_SOURCE_DIR}/tests/cli.cmake")
add_test(NAME frameyap.install_preflight COMMAND sh "${CMAKE_CURRENT_SOURCE_DIR}/tests/install-preflight.sh"
"${CMAKE_CURRENT_SOURCE_DIR}/scripts/install-preflight.sh")
add_executable(frameyap_core_test tests/core_test.cpp)
target_link_libraries(frameyap_core_test PRIVATE frameyap_core)
add_test(NAME frameyap.core COMMAND frameyap_core_test)
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
add_executable(frameyap_lock_test tests/lock_test.cpp)
target_include_directories(frameyap_lock_test PRIVATE src)
add_test(NAME frameyap.instance_lock COMMAND frameyap_lock_test)
endif()
add_executable(frameyap_gestures_test tests/gestures_test.cpp)
target_include_directories(frameyap_gestures_test PRIVATE src)
target_compile_options(frameyap_gestures_test PRIVATE -UNDEBUG)
add_test(NAME frameyap.gestures COMMAND frameyap_gestures_test)
find_package(Python3 3.10 COMPONENTS Interpreter)
if(FRAMEYAP_NATIVE)
pkg_check_modules(WAYLAND_SERVER IMPORTED_TARGET wayland-server)
if(WAYLAND_SERVER_FOUND)
find_package(Threads REQUIRED)
add_custom_command(OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/gamescope-input-method-server.h"
COMMAND "${WAYLAND_SCANNER}" server-header "${PROTOCOL}" "${CMAKE_CURRENT_BINARY_DIR}/gamescope-input-method-server.h"
DEPENDS "${PROTOCOL}" VERBATIM)
add_executable(frameyap_text_input_test tests/text_input_test.cpp src/text_input.cpp
"${CMAKE_CURRENT_BINARY_DIR}/gamescope-input-method.c"
"${CMAKE_CURRENT_BINARY_DIR}/gamescope-input-method-client.h"
"${CMAKE_CURRENT_BINARY_DIR}/gamescope-input-method-server.h")
target_include_directories(frameyap_text_input_test PRIVATE "${CMAKE_CURRENT_BINARY_DIR}")
target_link_libraries(frameyap_text_input_test PRIVATE frameyap_core PkgConfig::WAYLAND PkgConfig::WAYLAND_SERVER Threads::Threads)
add_test(NAME frameyap.text_input_protocol COMMAND frameyap_text_input_test)
set_tests_properties(frameyap.text_input_protocol PROPERTIES TIMEOUT 15)
endif()
endif()
if(Python3_FOUND)
add_test(NAME frameyap.python_worker COMMAND "${Python3_EXECUTABLE}" -m unittest discover -s tests -p test_worker.py)
add_test(NAME frameyap.installer COMMAND "${Python3_EXECUTABLE}" -m unittest discover -s tests -p test_installer.py)
set_tests_properties(frameyap.python_worker frameyap.installer PROPERTIES WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" TIMEOUT 60)
if(TARGET frameyap_worker)
add_executable(frameyap_worker_test tests/worker_test.cpp)
target_link_libraries(frameyap_worker_test PRIVATE frameyap_worker)
target_compile_options(frameyap_worker_test PRIVATE -UNDEBUG)
add_test(NAME frameyap.worker_ipc COMMAND frameyap_worker_test "${Python3_EXECUTABLE}" "${CMAKE_CURRENT_SOURCE_DIR}/tests/test_worker.py")
set_tests_properties(frameyap.worker_ipc PROPERTIES TIMEOUT 30)
endif()
endif()
endif()