mirror of
https://github.com/baketnk/frame-yap.git
synced 2026-10-06 02:00:06 +02:00
640 lines
37 KiB
C++
640 lines
37 KiB
C++
#include "overlay.hpp"
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#include "overlay_texture.hpp"
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#include "gestures.hpp"
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#include "laser_setting.hpp"
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#include "panel_surface.hpp"
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#include <openvr.h>
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#include <algorithm>
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#include <array>
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#include <chrono>
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#include <cstdlib>
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#include <filesystem>
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#include <iostream>
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#include <sstream>
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#include <stdexcept>
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#include <string>
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#include <string_view>
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#include <vector>
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#include <unistd.h>
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namespace frameyap {
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namespace {
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// The ARM64 SDK defaults to /data/work on Frame. Respect explicit overrides,
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// otherwise use the user's standard OpenVR registry when it exists.
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void configure_registry() {
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if (std::getenv("VR_PATHREG_OVERRIDE")) return;
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const char* config = std::getenv("XDG_CONFIG_HOME");
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const char* home = std::getenv("HOME");
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if ((!config || !*config) && !home) return;
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auto root = std::filesystem::path(config && *config ? config : std::string(home) + "/.config");
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auto registry = root / "openvr/openvrpaths.vrpath";
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if (root.is_absolute() && std::filesystem::is_regular_file(registry))
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::setenv("VR_PATHREG_OVERRIDE", registry.c_str(), 0);
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}
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constexpr int W = PanelSurface::width, H = PanelSurface::height;
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constexpr int CW = PanelSurface::body.w, CH = PanelSurface::body.h;
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Matrix34 matrix(const vr::HmdMatrix34_t& value) {
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Matrix34 result{};
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for (int r = 0; r < 3; ++r) for (int c = 0; c < 4; ++c) result[r][c] = value.m[r][c];
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return result;
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}
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Matrix34 relative_to(const Matrix34& pose, const Matrix34& parent) {
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Matrix34 result{}; // inverse rigid parent * pose
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for (int r = 0; r < 3; ++r) for (int c = 0; c < 4; ++c)
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for (int k = 0; k < 3; ++k)
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result[r][c] += parent[k][r] * (pose[k][c] - (c == 3 ? parent[k][3] : 0.f));
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return result;
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}
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constexpr std::array<const char*, 6> action_names{{"left_grip", "right_grip", "ptt", "cancel", "insert", "enter"}};
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void overlay_check(vr::EVROverlayError err, vr::IVROverlay* api, const char* op) {
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if (err != vr::VROverlayError_None)
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throw std::runtime_error(std::string(op) + ": " + api->GetOverlayErrorNameFromEnum(err));
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}
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std::filesystem::path absolute_file(const std::filesystem::path& p) {
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auto result = std::filesystem::absolute(p);
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if (!std::filesystem::is_regular_file(result)) throw std::runtime_error("Missing file: " + result.string());
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return result;
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}
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template<class Query> std::vector<std::string> vulkan_extensions(Query query) {
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const auto size = query(nullptr, 0);
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if (!size) return {};
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if (size > 65536) throw std::runtime_error("OpenVR Vulkan extension list is too large");
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std::vector<char> buffer(size, '\0');
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const auto written = query(buffer.data(), size);
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if (!written || written > size || buffer[written - 1] != '\0')
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throw std::runtime_error("OpenVR Vulkan extension list changed or is invalid");
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std::istringstream words(std::string(buffer.data(), written - 1));
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std::vector<std::string> result;
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for (std::string name; words >> name;) result.push_back(std::move(name));
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return result;
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}
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} // namespace
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struct Overlay::Impl {
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vr::IVRSystem* system = nullptr;
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vr::IVROverlay* overlay = nullptr;
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vr::IVRInput* input = nullptr;
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vr::VROverlayHandle_t handle = vr::k_ulOverlayHandleInvalid;
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std::unique_ptr<OverlayTexture> gpu_texture;
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vr::VRActionSetHandle_t action_set = vr::k_ulInvalidActionSetHandle;
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std::array<vr::VRActionHandle_t, 6> actions{};
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std::filesystem::path settings_path;
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std::filesystem::path laser_settings_path;
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Mount mount;
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bool lasers_anytime = false, laser_change_failed = false;
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Config config;
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PanelSurface surface;
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Panel panel;
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bool save_failed = false, debug_save_failed = false, auto_save_failed = false;
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bool world_ready = false, placed = false, has_texture = false, shown = false;
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float size_scale = 1.f;
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bool size_changed = false;
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float move_x = 0.f, move_y = 0.f;
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Matrix34 canvas_pose{};
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PanelDrag drag;
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PanelDragKind drag_kind = PanelDragKind::Grab;
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unsigned drag_cursor = 0;
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vr::TrackedDeviceIndex_t drag_device = vr::k_unTrackedDeviceIndexInvalid;
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bool drag_trigger_observed = false;
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float drag_scale = 1.f, drag_x = 0.f, drag_y = 0.f;
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std::chrono::steady_clock::time_point drag_started{};
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vr::HmdMatrix34_t world_transform{};
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std::optional<Mount> applied_mount;
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vr::TrackedDeviceIndex_t anchor = vr::k_unTrackedDeviceIndexInvalid;
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DoubleTap left;
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GripRecord right;
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std::array<NeutralEdge, 4> edges{};
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std::array<vr::TrackedDevicePose_t, vr::k_unMaxTrackedDeviceCount> poses{};
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bool grip_capture = false, ptt_capture = false;
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bool focus = true;
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bool persist_mount = true;
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vr::EVRInputError action_update_error = vr::VRInputError_None;
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unsigned pointer_downs = 0, pointer_ups = 0, pointer_actions = 0, pointer_resets = 0;
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unsigned texture_uploads = 0, show_calls = 0, hide_calls = 0;
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unsigned overlay_shown_events = 0, overlay_hidden_events = 0, image_loaded_events = 0, image_failed_events = 0;
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unsigned overlay_focus_events = 0, global_focus_events = 0, input_focus_captured_events = 0;
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std::string last_pointer_event = "none";
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Impl(const std::string& assets, const std::string& font, std::optional<Mount> requested, bool persist)
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: settings_path(default_mount_settings_path()),
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laser_settings_path(default_laser_settings_path()),
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mount(requested ? *requested : load_mount(settings_path)),
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lasers_anytime(load_lasers_anytime(laser_settings_path)),
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config(load_config(default_config_path())),
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surface(resolve_font(assets, font.empty() ? config.font : font), mount, config.theme),
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persist_mount(persist) {
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const auto action_path = absolute_file(action_manifest(assets, config));
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absolute_file(std::filesystem::path(assets) / "bindings_knuckles.json");
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try {
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configure_registry();
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vr::EVRInitError err = vr::VRInitError_None;
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system = vr::VR_Init(&err, vr::VRApplication_Overlay);
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if (err != vr::VRInitError_None || !system)
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throw std::runtime_error(std::string("OpenVR overlay init: ") + vr::VR_GetVRInitErrorAsEnglishDescription(err));
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overlay = vr::VROverlay();
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input = vr::VRInput();
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if (!overlay || !input) throw std::runtime_error("OpenVR overlay/input interface unavailable");
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auto* compositor = vr::VRCompositor();
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if (!compositor) throw std::runtime_error("OpenVR Vulkan compositor interface unavailable");
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const auto extensions = vulkan_extensions([&](char* out, uint32_t size) {
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return compositor->GetVulkanInstanceExtensionsRequired(out, size);
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});
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gpu_texture = std::make_unique<OverlayTexture>(W, H, extensions,
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[&](VkInstance instance) {
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uint64_t physical = 0;
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system->GetOutputDevice(&physical, vr::TextureType_Vulkan, instance);
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return reinterpret_cast<VkPhysicalDevice>(physical);
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}, [&](VkPhysicalDevice physical) {
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return vulkan_extensions([&](char* out, uint32_t size) {
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return compositor->GetVulkanDeviceExtensionsRequired(physical, out, size);
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});
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});
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// The manifest launches a shell launcher, then execs this binary.
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// Associate manually launched instances with our registered app key too.
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auto* applications = vr::VRApplications();
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if (applications && applications->IsApplicationInstalled("local.frameyap.overlay") &&
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applications->IdentifyApplication(static_cast<uint32_t>(::getpid()), "local.frameyap.overlay") != vr::VRApplicationError_None)
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throw std::runtime_error("Could not identify the registered FrameYap application");
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if (input->SetActionManifestPath(action_path.c_str()) != vr::VRInputError_None)
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throw std::runtime_error("Could not set OpenVR action manifest path");
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if (input->GetActionSetHandle("/actions/frameyap", &action_set) != vr::VRInputError_None)
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throw std::runtime_error("Could not find FrameYap action set");
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for (size_t i = 0; i < action_names.size(); ++i)
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if (input->GetActionHandle((std::string("/actions/frameyap/in/") + action_names[i]).c_str(), &actions[i]) != vr::VRInputError_None)
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throw std::runtime_error(std::string("Could not find action ") + action_names[i]);
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overlay_check(overlay->CreateOverlay("local.frameyap.overlay.panel", "FrameYap", &handle), overlay, "CreateOverlay");
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overlay_check(overlay->SetOverlayWidthInMeters(handle, 0.85f), overlay, "SetOverlayWidthInMeters");
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overlay_check(overlay->SetOverlayInputMethod(handle, vr::VROverlayInputMethod_Mouse), overlay, "SetOverlayInputMethod");
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// This separate preference requests system-wide laser mouse mode only while the
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// panel is visible; it may affect interaction with a running game.
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if (lasers_anytime && overlay->SetOverlayFlag(handle, vr::VROverlayFlags_MakeOverlaysInteractiveIfVisible, true) != vr::VROverlayError_None) {
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lasers_anytime = false;
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laser_change_failed = true;
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}
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surface.set_lasers_anytime(lasers_anytime);
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surface.set_advanced_debug(config.advanced_debug);
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surface.set_auto_insert(config.auto_insert);
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overlay_check(overlay->SetOverlayFlag(handle, vr::VROverlayFlags_VisibleInDashboard, true), overlay, "VisibleInDashboard");
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vr::HmdVector2_t mouse_scale{{float(W), float(H)}};
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overlay_check(overlay->SetOverlayMouseScale(handle, &mouse_scale), overlay, "SetOverlayMouseScale");
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// Alpha is visual, not an input mask. Exclude the empty margins from
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// laser intersection rather than blocking neighboring windows there.
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std::array<vr::VROverlayIntersectionMaskPrimitive_t, 3> mask{};
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const std::array<PanelSurface::Bounds, 3> regions{{{10, 10, CW - 20, CH - 20}, PanelSurface::grab, PanelSurface::scale}};
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for (size_t i = 0; i < mask.size(); ++i) {
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const auto b = regions[i];
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mask[i].m_nPrimitiveType = vr::OverlayIntersectionPrimitiveType_Rectangle;
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mask[i].m_Primitive.m_Rectangle = {float(b.x), float(H - b.y - b.h), float(b.w), float(b.h)};
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}
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overlay_check(overlay->SetOverlayIntersectionMask(handle, mask.data(), uint32_t(mask.size())), overlay, "SetOverlayIntersectionMask");
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system->GetDeviceToAbsoluteTrackingPose(vr::TrackingUniverseStanding, 0, poses.data(), uint32_t(poses.size()));
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place();
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draw(Panel{"Disabled", "", "Record to start local worker", false, false});
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std::cout << input_mode_status() << std::endl;
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} catch (...) { cleanup(); throw; }
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}
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~Impl() { cleanup(); }
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void cleanup() {
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if (overlay && handle != vr::k_ulOverlayHandleInvalid) {
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overlay->HideOverlay(handle);
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overlay->DestroyOverlay(handle);
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handle = vr::k_ulOverlayHandleInvalid;
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}
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if (system) { vr::VR_Shutdown(); system = nullptr; overlay = nullptr; input = nullptr; }
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// OpenVR retains client-side resources for submitted Vulkan images.
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// Its shutdown must finish before their device/instance are destroyed.
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gpu_texture.reset();
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}
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void visibility() {
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const bool wanted = placed && has_texture;
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if (wanted == shown) return;
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overlay_check(wanted ? overlay->ShowOverlay(handle) : overlay->HideOverlay(handle), overlay, "Overlay visibility");
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if (wanted) ++show_calls; else ++hide_calls;
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shown = wanted;
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}
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void place() {
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Mount effective = mount;
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vr::TrackedDeviceIndex_t target = vr::k_unTrackedDeviceIndex_Hmd;
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if (mount == Mount::LeftWrist || mount == Mount::RightWrist) {
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target = system->GetTrackedDeviceIndexForControllerRole(mount == Mount::LeftWrist
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? vr::TrackedControllerRole_LeftHand : vr::TrackedControllerRole_RightHand);
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if (target >= poses.size() || !poses[target].bPoseIsValid || !system->IsTrackedDeviceConnected(target))
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effective = Mount::World;
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}
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if (effective == Mount::World && applied_mount && *applied_mount != Mount::World)
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world_ready = false; // a fresh world fallback near the wearer, not an old room location
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std::string note = auto_save_failed ? "Auto insert preference not saved; using it only for this session." :
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debug_save_failed ? "Debug preference not saved; using it only for this session." :
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laser_change_failed ? "SteamVR declined the laser mode change." :
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save_failed ? "Preference could not be saved; using it for this session." : "";
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if (effective != mount) note = save_failed ? "Wrist untracked; world fallback. Preference not saved." :
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"Wrist not tracked - using world space until it returns.";
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if (effective == Mount::World && !world_ready) {
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const auto& hmd = poses[vr::k_unTrackedDeviceIndex_Hmd];
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Matrix34 pose{};
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for (int r = 0; r < 3; ++r) for (int c = 0; c < 4; ++c) pose[r][c] = hmd.mDeviceToAbsoluteTracking.m[r][c];
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const auto world = hmd.bPoseIsValid && hmd.bDeviceIsConnected ? world_mount_pose(pose) : std::nullopt;
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if (!world) {
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placed = false;
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surface.set_placement_note("Waiting for headset tracking to place the menu.");
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visibility();
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return;
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}
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for (int r = 0; r < 3; ++r) for (int c = 0; c < 4; ++c) world_transform.m[r][c] = (*world)[r][c];
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world_ready = true;
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applied_mount.reset();
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}
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surface.set_placement_note(note);
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if (applied_mount != effective || (effective != Mount::World && anchor != target) || size_changed) {
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if (applied_mount != effective || anchor != target) {
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surface.reset_pointers(); drag.reset();
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move_x = move_y = 0.f;
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}
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const float base_width = mount_width(effective, config.wrist);
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auto pose = effective == Mount::World ? matrix(world_transform) : relative_mount_pose(effective, config.wrist);
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pose = resized_mount_pose(pose, base_width, size_scale, float(CH) / CW);
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// Keep the original content width/center; transparent right/bottom
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// margins extend the canvas, not the main panel's physical size.
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const float meters_per_pixel = base_width * size_scale / CW;
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const float dx = move_x + (W - CW) * .5f * meters_per_pixel;
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const float dy = move_y - (H - CH) * .5f * meters_per_pixel;
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for (int r = 0; r < 3; ++r) pose[r][3] += pose[r][0] * dx + pose[r][1] * dy;
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canvas_pose = pose;
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vr::HmdMatrix34_t transform{};
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for (int r = 0; r < 3; ++r) for (int c = 0; c < 4; ++c) transform.m[r][c] = pose[r][c];
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if (effective == Mount::World)
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overlay_check(overlay->SetOverlayTransformAbsolute(handle, vr::TrackingUniverseStanding, &transform), overlay,
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"SetOverlayTransformAbsolute");
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else
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overlay_check(overlay->SetOverlayTransformTrackedDeviceRelative(handle, target, &transform), overlay,
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"SetOverlayTransformTrackedDeviceRelative");
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overlay_check(overlay->SetOverlayWidthInMeters(handle, base_width * size_scale * W / CW), overlay, "SetOverlayWidthInMeters");
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applied_mount = effective;
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anchor = target;
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size_changed = false;
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}
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placed = true;
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visibility();
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}
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bool tracked(vr::TrackedDeviceIndex_t device) const {
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return device < poses.size() && poses[device].bPoseIsValid && poses[device].bDeviceIsConnected;
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}
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std::optional<Matrix34> drag_source() const {
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if (!tracked(drag_device) || !applied_mount) return {};
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auto pose = matrix(poses[drag_device].mDeviceToAbsoluteTracking);
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if (*applied_mount != Mount::World) {
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if (!tracked(anchor)) return {};
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pose = relative_to(pose, matrix(poses[anchor].mDeviceToAbsoluteTracking));
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}
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return pose;
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}
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void begin_drag(PanelDragKind kind, const vr::VREvent_t& event) {
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drag_device = event.trackedDeviceIndex;
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drag_cursor = event.data.mouse.cursorIndex;
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// Single-cursor overlay: some runtime mouse events omit the source.
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// The dashboard's primary device is the only supported fallback, never
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// a guessed left/right hand or a source chosen by proximity.
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if (drag_cursor == 0 && (drag_device == vr::k_unTrackedDeviceIndexInvalid ||
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drag_device == vr::k_unTrackedDeviceIndex_Hmd))
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drag_device = overlay->GetPrimaryDashboardDevice();
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drag_kind = kind;
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const auto source = drag_source();
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const float w = applied_mount ? mount_width(*applied_mount, config.wrist) * size_scale * W / CW : 0.f;
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if (!source || system->GetTrackedDeviceClass(drag_device) != vr::TrackedDeviceClass_Controller ||
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!drag.begin(kind, canvas_pose, w, w * H / W, event.data.mouse.x / W,
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1.f - event.data.mouse.y / H, *source)) {
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surface.reset_pointers(); drag.reset();
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last_pointer_event = "drag source unavailable";
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return;
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}
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drag_scale = size_scale; drag_x = move_x; drag_y = move_y;
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drag_started = std::chrono::steady_clock::now();
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vr::VRControllerState_t state{};
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drag_trigger_observed = system->GetControllerState(drag_device, &state, sizeof(state)) &&
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(state.ulButtonPressed & vr::ButtonMaskFromId(vr::k_EButton_SteamVR_Trigger));
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last_pointer_event = std::string(kind == PanelDragKind::Grab ? "grab" : "scale") +
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" device=" + std::to_string(drag_device) + " trigger-watch=" + (drag_trigger_observed ? "Y" : "N");
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}
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void update_drag() {
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if (!drag.active()) return;
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const auto source = drag_source();
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vr::VRControllerState_t state{};
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const bool trigger_released = drag_trigger_observed &&
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(!system->GetControllerState(drag_device, &state, sizeof(state)) ||
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!(state.ulButtonPressed & vr::ButtonMaskFromId(vr::k_EButton_SteamVR_Trigger)));
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// Without a readable release watchdog, never keep manipulating after
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// the pointer leaves our hit region: an outside MouseUp is not assured.
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const bool lost_unwatched_pointer = !drag_trigger_observed && !overlay->IsHoverTargetOverlay(handle);
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if (!surface.dragging(drag_cursor) || !shown || !focus || !source || trigger_released || lost_unwatched_pointer ||
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std::chrono::steady_clock::now() - drag_started > std::chrono::seconds(15)) {
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surface.reset_pointers(); drag.reset(); return;
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}
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const auto change = drag.update(*source);
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if (!change) { surface.reset_pointers(); drag.reset(); return; }
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const float scale = drag_kind == PanelDragKind::Scale ? std::clamp(drag_scale * change->factor, .5f, 2.f) : size_scale;
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const float x = drag_kind == PanelDragKind::Grab ? std::clamp(drag_x + change->dx, -2.f, 2.f) : move_x;
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const float y = drag_kind == PanelDragKind::Grab ? std::clamp(drag_y + change->dy, -2.f, 2.f) : move_y;
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if (scale != size_scale || x != move_x || y != move_y) {
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size_scale = scale; move_x = x; move_y = y; size_changed = true;
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}
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}
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bool available(UiAction action) const { return surface.available(action); }
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void draw(const Panel& p) {
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panel = p;
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if (surface.render(p)) {
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gpu_texture->upload(surface.pixels());
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auto texture = gpu_texture->texture();
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overlay_check(overlay->SetOverlayTexture(handle, &texture), overlay, "SetOverlayTexture (Vulkan)");
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++texture_uploads;
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has_texture = true;
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}
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visibility();
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}
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void reset_input(std::vector<UiAction>& result) {
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left.reset();
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const bool lost_grip = right.reset() == GripRecord::Change::Cancel || grip_capture;
|
|
grip_capture = false;
|
|
const bool lost_ptt = edges[0].reset() || ptt_capture;
|
|
ptt_capture = false;
|
|
if (lost_grip || lost_ptt) result.push_back(UiAction::Cancel);
|
|
for (size_t i = 1; i < edges.size(); ++i) edges[i].reset();
|
|
surface.reset_pointers();
|
|
}
|
|
int32_t action_priority() const {
|
|
return config.experimental_input_priority ? vr::k_nActionSetOverlayGlobalPriorityMin : 0;
|
|
}
|
|
std::string input_mode_status() const {
|
|
// Read the runtime permission separately: requesting a priority does not
|
|
// enable SteamVR's global setting or prove delivery of controller input.
|
|
vr::EVRSettingsError settings_error = vr::VRSettingsError_None;
|
|
auto* settings = vr::VRSettings();
|
|
const bool allowed = settings && settings->GetBool(vr::k_pch_SteamVR_Section,
|
|
vr::k_pch_SteamVR_AllowGlobalActionSetPriority, &settings_error);
|
|
const char* permission = !settings || settings_error != vr::VRSettingsError_None ? "unavailable" :
|
|
allowed ? "enabled" : "disabled";
|
|
bool laser_flag = false;
|
|
const auto laser_error = overlay->GetOverlayFlag(handle,
|
|
vr::VROverlayFlags_MakeOverlaysInteractiveIfVisible, &laser_flag);
|
|
return std::string("Input priority-request=") + (config.experimental_input_priority ? "experimental" : "normal") +
|
|
" (" + std::to_string(action_priority()) + ") SteamVR-global-input=" + permission +
|
|
"\nMode dashboard=" + (overlay->IsDashboardVisible() ? "Y" : "N") +
|
|
" lasers-anytime=" + (laser_error == vr::VROverlayError_None ? (laser_flag ? "Y" : "N") : "n/a") +
|
|
" system-input-available=" + (system->IsInputAvailable() ? "Y" : "N") +
|
|
" panel-shown=" + (shown ? "Y" : "N") + " focus-gate=" + (focus ? "Y" : "N");
|
|
}
|
|
// Bound actions are accepted only with a connected tracked source. A held input
|
|
// following loss of activity must return to neutral before generating an edge.
|
|
std::pair<bool, bool> digital(size_t index) {
|
|
vr::InputDigitalActionData_t data{};
|
|
if (input->GetDigitalActionData(actions[index], &data, sizeof(data), vr::k_ulInvalidInputValueHandle) != vr::VRInputError_None ||
|
|
!data.bActive || data.activeOrigin == vr::k_ulInvalidInputValueHandle) return {false, false};
|
|
vr::InputOriginInfo_t origin{};
|
|
if (input->GetOriginTrackedDeviceInfo(data.activeOrigin, &origin, sizeof(origin)) != vr::VRInputError_None ||
|
|
origin.trackedDeviceIndex == vr::k_unTrackedDeviceIndexInvalid ||
|
|
origin.trackedDeviceIndex >= poses.size() ||
|
|
!system->IsTrackedDeviceConnected(origin.trackedDeviceIndex) ||
|
|
!poses[origin.trackedDeviceIndex].bPoseIsValid) return {false, false};
|
|
if (index < 2) {
|
|
const auto role = index == 0 ? vr::TrackedControllerRole_LeftHand : vr::TrackedControllerRole_RightHand;
|
|
if (system->GetTrackedDeviceIndexForControllerRole(role) != origin.trackedDeviceIndex) return {false, false};
|
|
}
|
|
return {true, data.bState};
|
|
}
|
|
std::vector<UiAction> poll() {
|
|
std::vector<UiAction> result;
|
|
system->GetDeviceToAbsoluteTrackingPose(vr::TrackingUniverseStanding, 0, poses.data(), uint32_t(poses.size()));
|
|
place();
|
|
vr::VREvent_t event{};
|
|
while (system->PollNextEvent(&event, sizeof(event))) {
|
|
if (event.eventType == vr::VREvent_Quit) result.push_back(UiAction::Quit);
|
|
if (event.eventType == vr::VREvent_OverlayFocusChanged) ++global_focus_events;
|
|
if (event.eventType == vr::VREvent_InputFocusCaptured) ++input_focus_captured_events;
|
|
if (event.eventType == vr::VREvent_SeatedZeroPoseReset || event.eventType == vr::VREvent_ChaperoneUniverseHasChanged) {
|
|
world_ready = false; applied_mount.reset(); surface.reset_pointers();
|
|
}
|
|
if (event.eventType == vr::VREvent_TrackedDeviceDeactivated ||
|
|
event.eventType == vr::VREvent_InputFocusCaptured) reset_input(result);
|
|
}
|
|
while (overlay->PollNextOverlayEvent(handle, &event, sizeof(event))) {
|
|
switch (event.eventType) {
|
|
case vr::VREvent_Quit: case vr::VREvent_OverlayClosed:
|
|
result.push_back(UiAction::Quit); break;
|
|
case vr::VREvent_OverlayHidden:
|
|
++overlay_hidden_events;
|
|
focus = false; reset_input(result);
|
|
if (panel.recording) result.push_back(UiAction::Cancel);
|
|
break;
|
|
case vr::VREvent_OverlayShown:
|
|
++overlay_shown_events;
|
|
focus = true; reset_input(result); break;
|
|
case vr::VREvent_ImageLoaded: ++image_loaded_events; break;
|
|
case vr::VREvent_ImageFailed: ++image_failed_events; break;
|
|
case vr::VREvent_OverlayGamepadFocusLost:
|
|
surface.reset_pointers(); ++pointer_resets;
|
|
last_pointer_event = "gamepad focus lost"; break;
|
|
case vr::VREvent_OverlayFocusChanged:
|
|
++overlay_focus_events;
|
|
// This global focus notification also fires when the dashboard
|
|
// laser enters our overlay. Do not erase a press between down/up;
|
|
// a release must still hit the same enabled control.
|
|
last_pointer_event = "overlay focus changed"; break;
|
|
case vr::VREvent_MouseMove:
|
|
// Manipulation uses the captured controller ray, not coordinates
|
|
// fed back from a changing overlay or a batch of stale mouse hits.
|
|
break;
|
|
case vr::VREvent_MouseButtonDown:
|
|
++pointer_downs;
|
|
last_pointer_event = "down button=" + std::to_string(event.data.mouse.button);
|
|
if (event.data.mouse.button == vr::VRMouseButton_Left)
|
|
if (auto kind = surface.pointer_down(event.data.mouse.cursorIndex, event.data.mouse.x, H - event.data.mouse.y))
|
|
begin_drag(*kind, event);
|
|
break;
|
|
case vr::VREvent_MouseButtonUp:
|
|
++pointer_ups;
|
|
last_pointer_event = "up button=" + std::to_string(event.data.mouse.button);
|
|
if (event.data.mouse.button == vr::VRMouseButton_Left) {
|
|
auto event_result = surface.pointer_up(event.data.mouse.cursorIndex, event.data.mouse.x, H - event.data.mouse.y);
|
|
if (event_result.action || event_result.mount || event_result.recenter || event_result.lasers_anytime || event_result.open_bindings || event_result.advanced_debug || event_result.auto_insert) ++pointer_actions;
|
|
if (event_result.action) result.push_back(*event_result.action);
|
|
if (event_result.auto_insert) {
|
|
config.auto_insert = *event_result.auto_insert;
|
|
auto_save_failed = persist_mount && !save_auto_insert(default_config_path(), config.auto_insert);
|
|
surface.set_auto_insert(config.auto_insert);
|
|
reset_input(result); // setting change invalidates held actions
|
|
return result;
|
|
}
|
|
if (event_result.advanced_debug) {
|
|
config.advanced_debug = *event_result.advanced_debug;
|
|
debug_save_failed = persist_mount && !save_advanced_debug(default_config_path(), config.advanced_debug);
|
|
surface.set_advanced_debug(config.advanced_debug);
|
|
reset_input(result);
|
|
// Runtime observes the change before handling this batch,
|
|
// restarts its worker and invalidates pending work/actions.
|
|
return result;
|
|
}
|
|
if (event_result.open_bindings) {
|
|
// The editor changes input ownership. Invalidate held gestures
|
|
// and pointer presses; never turn the returning release into input.
|
|
reset_input(result);
|
|
const auto error = input->OpenBindingUI(nullptr, action_set, vr::k_ulInvalidInputValueHandle, false);
|
|
surface.set_binding_note(error == vr::VRInputError_None
|
|
? "SteamVR binding editor requested."
|
|
: "SteamVR could not open bindings. Try its controller settings.");
|
|
}
|
|
if (event_result.lasers_anytime) {
|
|
const bool enabled = *event_result.lasers_anytime;
|
|
if (overlay->SetOverlayFlag(handle, vr::VROverlayFlags_MakeOverlaysInteractiveIfVisible,
|
|
enabled) == vr::VROverlayError_None) {
|
|
lasers_anytime = enabled;
|
|
laser_change_failed = false;
|
|
surface.set_lasers_anytime(enabled);
|
|
save_failed = persist_mount && !save_lasers_anytime(laser_settings_path, enabled);
|
|
} else {
|
|
laser_change_failed = true;
|
|
}
|
|
}
|
|
if (event_result.mount) {
|
|
mount = *event_result.mount;
|
|
save_failed = persist_mount && !save_mount(settings_path, mount);
|
|
world_ready = false;
|
|
applied_mount.reset();
|
|
}
|
|
if (event_result.recenter) { world_ready = false; applied_mount.reset(); }
|
|
}
|
|
break;
|
|
default: break;
|
|
}
|
|
}
|
|
update_drag();
|
|
place();
|
|
if (drag.active()) {
|
|
// A controller used to manipulate the panel must not also authorize
|
|
// Record/Insert/Enter. Require neutral rearm after the drag ends.
|
|
left.reset(); right.reset();
|
|
if (grip_capture || ptt_capture) result.push_back(UiAction::Cancel);
|
|
grip_capture = ptt_capture = false;
|
|
for (auto& edge : edges) edge.reset();
|
|
return result;
|
|
}
|
|
vr::VRActiveActionSet_t set{};
|
|
set.ulActionSet = action_set;
|
|
set.ulRestrictedToDevice = vr::k_ulInvalidInputValueHandle;
|
|
// Explicit opt-in affects only sources bound to our existing action set.
|
|
// Keep requesting it across dashboard/laser states: those are what the
|
|
// experiment compares. SteamVR's separate permission gate is never changed here.
|
|
set.nPriority = action_priority();
|
|
action_update_error = input->UpdateActionState(&set, sizeof(set), 1);
|
|
if (action_update_error != vr::VRInputError_None) {
|
|
reset_input(result); return result;
|
|
}
|
|
auto [la, ld] = digital(0);
|
|
auto [ra, rd] = digital(1);
|
|
const auto now = DoubleTap::Clock::now();
|
|
if (left.update(la && focus, ld, available(UiAction::Enter), now)) result.push_back(UiAction::Enter);
|
|
switch (right.update(ra && focus, rd, now)) {
|
|
case GripRecord::Change::Begin: grip_capture = true; result.push_back(UiAction::BeginRecord); break;
|
|
case GripRecord::Change::End: grip_capture = false; result.push_back(UiAction::EndRecord); break;
|
|
case GripRecord::Change::Cancel: grip_capture = false; result.push_back(UiAction::Cancel); break;
|
|
case GripRecord::Change::None: break;
|
|
}
|
|
constexpr std::array<UiAction, 4> mapped{{UiAction::Record, UiAction::Cancel, UiAction::Insert, UiAction::Enter}};
|
|
for (size_t i = 0; i < edges.size(); ++i) {
|
|
auto [active, down] = digital(i + 2);
|
|
if (i == 0 && (!active || !focus || !panel.enabled) && edges[i].reset()) {
|
|
ptt_capture = false; result.push_back(UiAction::Cancel);
|
|
}
|
|
auto change = edges[i].update(active && focus && (panel.enabled || i == 1), down);
|
|
if (i == 0) {
|
|
if (change == NeutralEdge::Change::Down) {
|
|
ptt_capture = true; result.push_back(UiAction::BeginRecord);
|
|
} else if (change == NeutralEdge::Change::Up) {
|
|
ptt_capture = false; result.push_back(UiAction::EndRecord);
|
|
}
|
|
} else if (change == NeutralEdge::Change::Down && available(mapped[i])) {
|
|
result.push_back(mapped[i]);
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
};
|
|
|
|
Overlay::Overlay(const std::string& assets, const std::string& font, std::optional<Mount> mount, bool persist_mount)
|
|
: impl_(std::make_unique<Impl>(assets, font, mount, persist_mount)) {}
|
|
Overlay::~Overlay() = default;
|
|
std::vector<UiAction> Overlay::poll() { return impl_->poll(); }
|
|
void Overlay::draw(const Panel& panel) { impl_->draw(panel); }
|
|
bool Overlay::advanced_debug() const { return impl_->config.advanced_debug; }
|
|
bool Overlay::auto_insert() const { return impl_->config.auto_insert; }
|
|
std::string Overlay::controls_status() {
|
|
// Compare the same actions across modes, before and after our pose/role gate.
|
|
// IsInputAvailable and a successful UpdateActionState are not delivery proof.
|
|
std::string result = impl_->input_mode_status() +
|
|
" update=" + std::to_string(int(impl_->action_update_error));
|
|
for (size_t i = 0; i < action_names.size(); ++i) {
|
|
vr::InputDigitalActionData_t data{};
|
|
const auto error = impl_->input->GetDigitalActionData(impl_->actions[i], &data, sizeof(data), vr::k_ulInvalidInputValueHandle);
|
|
const auto [accepted, down] = impl_->digital(i);
|
|
result += std::string("\nAction ") + action_names[i] +
|
|
" err=" + std::to_string(int(error)) + " active=" + (data.bActive ? "Y" : "N") +
|
|
" down=" + (data.bState ? "Y" : "N") +
|
|
" pose-role-accepted=" + (accepted ? "Y" : "N") + " gated-down=" + (down ? "Y" : "N");
|
|
}
|
|
return result;
|
|
}
|
|
std::string Overlay::pointer_status() const {
|
|
return "Pointer down=" + std::to_string(impl_->pointer_downs) + " up=" + std::to_string(impl_->pointer_ups) +
|
|
" hits=" + std::to_string(impl_->pointer_actions) + " resets=" + std::to_string(impl_->pointer_resets) +
|
|
" last=" + impl_->last_pointer_event +
|
|
"\nOverlay renderer=Vulkan textureUploads=" + std::to_string(impl_->texture_uploads) +
|
|
" showCalls=" + std::to_string(impl_->show_calls) + " hideCalls=" + std::to_string(impl_->hide_calls) +
|
|
" shownEvents=" + std::to_string(impl_->overlay_shown_events) +
|
|
" hiddenEvents=" + std::to_string(impl_->overlay_hidden_events) +
|
|
" imageLoaded=" + std::to_string(impl_->image_loaded_events) +
|
|
" imageFailed=" + std::to_string(impl_->image_failed_events) +
|
|
" overlayFocus=" + std::to_string(impl_->overlay_focus_events) +
|
|
" globalFocus=" + std::to_string(impl_->global_focus_events) +
|
|
" inputCaptured=" + std::to_string(impl_->input_focus_captured_events);
|
|
}
|
|
|
|
int registration(const std::string& manifest, bool remove, bool autostart) {
|
|
try {
|
|
const auto path = absolute_file(manifest);
|
|
// Utility initialization does not load hardware drivers. Call only for an
|
|
// explicitly requested registration, never at static initialization.
|
|
configure_registry();
|
|
if (!vr::VR_IsRuntimeInstalled()) throw std::runtime_error("OpenVR runtime not installed");
|
|
vr::EVRInitError err = vr::VRInitError_None;
|
|
auto* system = vr::VR_Init(&err, vr::VRApplication_Utility);
|
|
if (err != vr::VRInitError_None || !system)
|
|
throw std::runtime_error(std::string("OpenVR utility init: ") + vr::VR_GetVRInitErrorAsEnglishDescription(err));
|
|
struct Shutdown { ~Shutdown() { vr::VR_Shutdown(); } } shutdown;
|
|
auto* apps = vr::VRApplications();
|
|
if (!apps) throw std::runtime_error("OpenVR applications interface unavailable");
|
|
constexpr const char* key = "local.frameyap.overlay";
|
|
if (remove) {
|
|
// Only remove the supplied manifest; never touch other applications.
|
|
auto e = apps->RemoveApplicationManifest(path.c_str());
|
|
if (e != vr::VRApplicationError_None) throw std::runtime_error(apps->GetApplicationsErrorNameFromEnum(e));
|
|
} else {
|
|
auto e = apps->AddApplicationManifest(path.c_str(), false);
|
|
if (e != vr::VRApplicationError_None) throw std::runtime_error(apps->GetApplicationsErrorNameFromEnum(e));
|
|
if (autostart) {
|
|
e = apps->SetApplicationAutoLaunch(key, true);
|
|
if (e != vr::VRApplicationError_None) throw std::runtime_error(apps->GetApplicationsErrorNameFromEnum(e));
|
|
}
|
|
}
|
|
if (apps->IsApplicationInstalled(key) == remove)
|
|
throw std::runtime_error("OpenVR registration state did not match the requested operation");
|
|
std::cout << (remove ? "Unregistered " : "Registered ") << key;
|
|
if (!remove) std::cout << " (autolaunch=" << (apps->GetApplicationAutoLaunch(key) ? "on" : "off") << ")";
|
|
std::cout << '\n';
|
|
return 0;
|
|
} catch (const std::exception& e) {
|
|
std::cerr << "FrameYap registration: " << e.what() << '\n';
|
|
return 1;
|
|
}
|
|
}
|
|
} // namespace frameyap
|