mirror of
https://github.com/baketnk/frame-yap.git
synced 2026-10-06 02:00:06 +02:00
423 lines
24 KiB
C++
423 lines
24 KiB
C++
#include "overlay.hpp"
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#include "gestures.hpp"
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#include "panel_surface.hpp"
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#include <openvr.h>
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#include <algorithm>
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#include <array>
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#include <chrono>
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#include <cstdlib>
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#include <filesystem>
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#include <iostream>
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#include <stdexcept>
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#include <string>
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#include <string_view>
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#include <vector>
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#include <unistd.h>
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namespace frameyap {
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namespace {
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// The ARM64 SDK defaults to /data/work on Frame. Respect explicit overrides,
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// otherwise use the user's standard OpenVR registry when it exists.
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void configure_registry() {
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if (std::getenv("VR_PATHREG_OVERRIDE")) return;
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const char* config = std::getenv("XDG_CONFIG_HOME");
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const char* home = std::getenv("HOME");
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if ((!config || !*config) && !home) return;
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auto root = std::filesystem::path(config && *config ? config : std::string(home) + "/.config");
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auto registry = root / "openvr/openvrpaths.vrpath";
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if (root.is_absolute() && std::filesystem::is_regular_file(registry))
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::setenv("VR_PATHREG_OVERRIDE", registry.c_str(), 0);
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}
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constexpr int W = PanelSurface::width, H = PanelSurface::height;
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void overlay_check(vr::EVROverlayError err, vr::IVROverlay* api, const char* op) {
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if (err != vr::VROverlayError_None)
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throw std::runtime_error(std::string(op) + ": " + api->GetOverlayErrorNameFromEnum(err));
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}
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std::filesystem::path absolute_file(const std::filesystem::path& p) {
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auto result = std::filesystem::absolute(p);
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if (!std::filesystem::is_regular_file(result)) throw std::runtime_error("Missing file: " + result.string());
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return result;
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}
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} // namespace
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struct Overlay::Impl {
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vr::IVRSystem* system = nullptr;
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vr::IVROverlay* overlay = nullptr;
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vr::IVRInput* input = nullptr;
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vr::VROverlayHandle_t handle = vr::k_ulOverlayHandleInvalid;
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vr::VRActionSetHandle_t action_set = vr::k_ulInvalidActionSetHandle;
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std::array<vr::VRActionHandle_t, 6> actions{};
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std::filesystem::path settings_path;
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Mount mount;
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Config config;
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PanelSurface surface;
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Panel panel;
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bool save_failed = false;
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bool world_ready = false, placed = false, has_texture = false, shown = false;
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vr::HmdMatrix34_t world_transform{};
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std::optional<Mount> applied_mount;
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vr::TrackedDeviceIndex_t anchor = vr::k_unTrackedDeviceIndexInvalid;
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DoubleTap left;
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GripRecord right;
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std::array<NeutralEdge, 4> edges{};
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std::array<vr::TrackedDevicePose_t, vr::k_unMaxTrackedDeviceCount> poses{};
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bool grip_capture = false, ptt_capture = false;
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bool focus = true;
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bool persist_mount = true;
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vr::EVRInputError action_update_error = vr::VRInputError_None;
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unsigned pointer_downs = 0, pointer_ups = 0, pointer_actions = 0, pointer_resets = 0;
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unsigned raw_uploads = 0, show_calls = 0, hide_calls = 0;
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unsigned overlay_shown_events = 0, overlay_hidden_events = 0, image_loaded_events = 0, image_failed_events = 0;
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unsigned overlay_focus_events = 0, global_focus_events = 0, input_focus_captured_events = 0;
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std::string last_pointer_event = "none";
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Impl(const std::string& assets, const std::string& font, std::optional<Mount> requested, bool persist)
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: settings_path(default_mount_settings_path()),
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mount(requested ? *requested : load_mount(settings_path)),
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config(load_config(default_config_path())),
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surface(resolve_font(assets, font.empty() ? config.font : font), mount, config.theme),
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persist_mount(persist) {
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const auto action_path = absolute_file(action_manifest(assets, config));
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absolute_file(std::filesystem::path(assets) / "bindings_knuckles.json");
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try {
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configure_registry();
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vr::EVRInitError err = vr::VRInitError_None;
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system = vr::VR_Init(&err, vr::VRApplication_Overlay);
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if (err != vr::VRInitError_None || !system)
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throw std::runtime_error(std::string("OpenVR overlay init: ") + vr::VR_GetVRInitErrorAsEnglishDescription(err));
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overlay = vr::VROverlay();
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input = vr::VRInput();
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if (!overlay || !input) throw std::runtime_error("OpenVR overlay/input interface unavailable");
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// The manifest launches a shell launcher, then execs this binary.
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// Associate manually launched instances with our registered app key too.
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auto* applications = vr::VRApplications();
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if (applications && applications->IsApplicationInstalled("local.frameyap.overlay") &&
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applications->IdentifyApplication(static_cast<uint32_t>(::getpid()), "local.frameyap.overlay") != vr::VRApplicationError_None)
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throw std::runtime_error("Could not identify the registered FrameYap application");
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if (input->SetActionManifestPath(action_path.c_str()) != vr::VRInputError_None)
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throw std::runtime_error("Could not set OpenVR action manifest path");
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if (input->GetActionSetHandle("/actions/frameyap", &action_set) != vr::VRInputError_None)
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throw std::runtime_error("Could not find FrameYap action set");
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constexpr std::array<const char*, 6> names{{"left_grip", "right_grip", "ptt", "cancel", "insert", "enter"}};
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for (size_t i = 0; i < names.size(); ++i)
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if (input->GetActionHandle((std::string("/actions/frameyap/in/") + names[i]).c_str(), &actions[i]) != vr::VRInputError_None)
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throw std::runtime_error(std::string("Could not find action ") + names[i]);
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overlay_check(overlay->CreateOverlay("local.frameyap.overlay.panel", "FrameYap", &handle), overlay, "CreateOverlay");
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overlay_check(overlay->SetOverlayWidthInMeters(handle, 0.85f), overlay, "SetOverlayWidthInMeters");
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overlay_check(overlay->SetOverlayInputMethod(handle, vr::VROverlayInputMethod_Mouse), overlay, "SetOverlayInputMethod");
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// Let dashboard lasers reach our controls without forcing global
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// laser-mouse mode over a running scene.
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overlay_check(overlay->SetOverlayFlag(handle, vr::VROverlayFlags_VisibleInDashboard, true), overlay, "VisibleInDashboard");
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vr::HmdVector2_t mouse_scale{{float(W), float(H)}};
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overlay_check(overlay->SetOverlayMouseScale(handle, &mouse_scale), overlay, "SetOverlayMouseScale");
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system->GetDeviceToAbsoluteTrackingPose(vr::TrackingUniverseStanding, 0, poses.data(), uint32_t(poses.size()));
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place();
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draw(Panel{"Disabled", "", "Record to start local worker", false, false});
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} catch (...) { cleanup(); throw; }
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}
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~Impl() { cleanup(); }
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void cleanup() {
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if (overlay && handle != vr::k_ulOverlayHandleInvalid) {
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overlay->HideOverlay(handle);
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overlay->DestroyOverlay(handle);
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handle = vr::k_ulOverlayHandleInvalid;
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}
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if (system) { vr::VR_Shutdown(); system = nullptr; overlay = nullptr; input = nullptr; }
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}
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void visibility() {
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const bool wanted = placed && has_texture;
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if (wanted == shown) return;
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overlay_check(wanted ? overlay->ShowOverlay(handle) : overlay->HideOverlay(handle), overlay, "Overlay visibility");
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if (wanted) ++show_calls; else ++hide_calls;
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shown = wanted;
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}
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void place() {
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Mount effective = mount;
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vr::TrackedDeviceIndex_t target = vr::k_unTrackedDeviceIndex_Hmd;
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if (mount == Mount::LeftWrist || mount == Mount::RightWrist) {
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target = system->GetTrackedDeviceIndexForControllerRole(mount == Mount::LeftWrist
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? vr::TrackedControllerRole_LeftHand : vr::TrackedControllerRole_RightHand);
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if (target >= poses.size() || !poses[target].bPoseIsValid || !system->IsTrackedDeviceConnected(target))
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effective = Mount::World;
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}
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if (effective == Mount::World && applied_mount && *applied_mount != Mount::World)
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world_ready = false; // a fresh world fallback near the wearer, not an old room location
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std::string note = save_failed ? "Preference could not be saved; using it for this session." : "";
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if (effective != mount) note = save_failed ? "Wrist untracked; world fallback. Preference not saved." :
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"Wrist not tracked - using world space until it returns.";
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if (effective == Mount::World && !world_ready) {
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const auto& hmd = poses[vr::k_unTrackedDeviceIndex_Hmd];
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Matrix34 pose{};
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for (int r = 0; r < 3; ++r) for (int c = 0; c < 4; ++c) pose[r][c] = hmd.mDeviceToAbsoluteTracking.m[r][c];
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const auto world = hmd.bPoseIsValid && hmd.bDeviceIsConnected ? world_mount_pose(pose) : std::nullopt;
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if (!world) {
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placed = false;
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surface.set_placement_note("Waiting for headset tracking to place the menu.");
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visibility();
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return;
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}
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for (int r = 0; r < 3; ++r) for (int c = 0; c < 4; ++c) world_transform.m[r][c] = (*world)[r][c];
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world_ready = true;
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applied_mount.reset();
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}
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surface.set_placement_note(note);
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if (applied_mount != effective || (effective != Mount::World && anchor != target)) {
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surface.reset_pointers(); // a release on a relocated surface cannot activate an old press
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if (effective == Mount::World) {
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overlay_check(overlay->SetOverlayTransformAbsolute(handle, vr::TrackingUniverseStanding, &world_transform), overlay,
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"SetOverlayTransformAbsolute");
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} else {
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const auto pose = relative_mount_pose(effective);
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vr::HmdMatrix34_t transform{};
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for (int r = 0; r < 3; ++r) for (int c = 0; c < 4; ++c) transform.m[r][c] = pose[r][c];
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overlay_check(overlay->SetOverlayTransformTrackedDeviceRelative(handle, target, &transform), overlay,
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"SetOverlayTransformTrackedDeviceRelative");
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}
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overlay_check(overlay->SetOverlayWidthInMeters(handle, mount_width(effective)), overlay, "SetOverlayWidthInMeters");
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applied_mount = effective;
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anchor = target;
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}
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placed = true;
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visibility();
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}
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bool available(UiAction action) const { return surface.available(action); }
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void draw(const Panel& p) {
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panel = p;
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if (surface.render(p)) {
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// OpenVR's API takes void*, but does not modify the submitted RGBA bytes.
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overlay_check(overlay->SetOverlayRaw(handle, const_cast<unsigned char*>(surface.pixels().data()), W, H, 4), overlay, "SetOverlayRaw");
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++raw_uploads;
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has_texture = true;
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}
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visibility();
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}
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void reset_input(std::vector<UiAction>& result) {
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left.reset();
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const bool lost_grip = right.reset() == GripRecord::Change::Cancel || grip_capture;
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grip_capture = false;
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const bool lost_ptt = edges[0].reset() || ptt_capture;
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ptt_capture = false;
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if (lost_grip || lost_ptt) result.push_back(UiAction::Cancel);
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for (size_t i = 1; i < edges.size(); ++i) edges[i].reset();
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surface.reset_pointers();
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}
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// Bound actions are accepted only with a connected tracked source. A held input
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// following loss of activity must return to neutral before generating an edge.
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std::pair<bool, bool> digital(size_t index) {
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vr::InputDigitalActionData_t data{};
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if (input->GetDigitalActionData(actions[index], &data, sizeof(data), vr::k_ulInvalidInputValueHandle) != vr::VRInputError_None ||
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!data.bActive || data.activeOrigin == vr::k_ulInvalidInputValueHandle) return {false, false};
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vr::InputOriginInfo_t origin{};
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if (input->GetOriginTrackedDeviceInfo(data.activeOrigin, &origin, sizeof(origin)) != vr::VRInputError_None ||
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origin.trackedDeviceIndex == vr::k_unTrackedDeviceIndexInvalid ||
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origin.trackedDeviceIndex >= poses.size() ||
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!system->IsTrackedDeviceConnected(origin.trackedDeviceIndex) ||
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!poses[origin.trackedDeviceIndex].bPoseIsValid) return {false, false};
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if (index < 2) {
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const auto role = index == 0 ? vr::TrackedControllerRole_LeftHand : vr::TrackedControllerRole_RightHand;
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if (system->GetTrackedDeviceIndexForControllerRole(role) != origin.trackedDeviceIndex) return {false, false};
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}
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return {true, data.bState};
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}
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std::vector<UiAction> poll() {
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std::vector<UiAction> result;
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system->GetDeviceToAbsoluteTrackingPose(vr::TrackingUniverseStanding, 0, poses.data(), uint32_t(poses.size()));
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place();
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vr::VREvent_t event{};
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while (system->PollNextEvent(&event, sizeof(event))) {
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if (event.eventType == vr::VREvent_Quit) result.push_back(UiAction::Quit);
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if (event.eventType == vr::VREvent_OverlayFocusChanged) ++global_focus_events;
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if (event.eventType == vr::VREvent_InputFocusCaptured) ++input_focus_captured_events;
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if (event.eventType == vr::VREvent_SeatedZeroPoseReset || event.eventType == vr::VREvent_ChaperoneUniverseHasChanged) {
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world_ready = false; applied_mount.reset(); surface.reset_pointers();
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}
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if (event.eventType == vr::VREvent_TrackedDeviceDeactivated ||
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event.eventType == vr::VREvent_InputFocusCaptured) reset_input(result);
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}
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while (overlay->PollNextOverlayEvent(handle, &event, sizeof(event))) {
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switch (event.eventType) {
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case vr::VREvent_Quit: case vr::VREvent_OverlayClosed:
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result.push_back(UiAction::Quit); break;
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case vr::VREvent_OverlayHidden:
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++overlay_hidden_events;
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focus = false; reset_input(result);
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if (panel.recording) result.push_back(UiAction::Cancel);
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break;
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case vr::VREvent_OverlayShown:
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++overlay_shown_events;
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focus = true; reset_input(result); break;
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case vr::VREvent_ImageLoaded: ++image_loaded_events; break;
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case vr::VREvent_ImageFailed: ++image_failed_events; break;
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case vr::VREvent_OverlayGamepadFocusLost:
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surface.reset_pointers(); ++pointer_resets;
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last_pointer_event = "gamepad focus lost"; break;
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case vr::VREvent_OverlayFocusChanged:
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++overlay_focus_events;
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// This global focus notification also fires when the dashboard
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// laser enters our overlay. Do not erase a press between down/up;
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// a release must still hit the same enabled control.
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last_pointer_event = "overlay focus changed"; break;
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case vr::VREvent_MouseMove:
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surface.pointer_move(event.data.mouse.cursorIndex, event.data.mouse.x, H - event.data.mouse.y);
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break;
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case vr::VREvent_MouseButtonDown:
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++pointer_downs;
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last_pointer_event = "down button=" + std::to_string(event.data.mouse.button);
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if (event.data.mouse.button == vr::VRMouseButton_Left)
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surface.pointer_down(event.data.mouse.cursorIndex, event.data.mouse.x, H - event.data.mouse.y);
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break;
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case vr::VREvent_MouseButtonUp:
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++pointer_ups;
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last_pointer_event = "up button=" + std::to_string(event.data.mouse.button);
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if (event.data.mouse.button == vr::VRMouseButton_Left) {
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auto event_result = surface.pointer_up(event.data.mouse.cursorIndex, event.data.mouse.x, H - event.data.mouse.y);
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if (event_result.action || event_result.mount || event_result.recenter) ++pointer_actions;
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if (event_result.action) result.push_back(*event_result.action);
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if (event_result.mount) {
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mount = *event_result.mount;
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save_failed = persist_mount && !save_mount(settings_path, mount);
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world_ready = false;
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applied_mount.reset();
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}
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if (event_result.recenter) { world_ready = false; applied_mount.reset(); }
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}
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break;
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default: break;
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}
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}
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place();
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vr::VRActiveActionSet_t set{};
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set.ulActionSet = action_set;
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set.ulRestrictedToDevice = vr::k_ulInvalidInputValueHandle;
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set.nPriority = 0; // normal priority; no experimental scene-input overrides
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action_update_error = input->UpdateActionState(&set, sizeof(set), 1);
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if (action_update_error != vr::VRInputError_None) {
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reset_input(result); return result;
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}
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auto [la, ld] = digital(0);
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auto [ra, rd] = digital(1);
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const auto now = DoubleTap::Clock::now();
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if (left.update(la && focus, ld, available(UiAction::Enter), now)) result.push_back(UiAction::Enter);
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switch (right.update(ra && focus, rd, now)) {
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case GripRecord::Change::Begin: grip_capture = true; result.push_back(UiAction::BeginRecord); break;
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case GripRecord::Change::End: grip_capture = false; result.push_back(UiAction::EndRecord); break;
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case GripRecord::Change::Cancel: grip_capture = false; result.push_back(UiAction::Cancel); break;
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case GripRecord::Change::None: break;
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}
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constexpr std::array<UiAction, 4> mapped{{UiAction::Record, UiAction::Cancel, UiAction::Insert, UiAction::Enter}};
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for (size_t i = 0; i < edges.size(); ++i) {
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auto [active, down] = digital(i + 2);
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if (i == 0 && (!active || !focus || !panel.enabled) && edges[i].reset()) {
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ptt_capture = false; result.push_back(UiAction::Cancel);
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}
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auto change = edges[i].update(active && focus && (panel.enabled || i == 1), down);
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if (i == 0) {
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if (change == NeutralEdge::Change::Down) {
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ptt_capture = true; result.push_back(UiAction::BeginRecord);
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} else if (change == NeutralEdge::Change::Up) {
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ptt_capture = false; result.push_back(UiAction::EndRecord);
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}
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} else if (change == NeutralEdge::Change::Down && available(mapped[i])) {
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result.push_back(mapped[i]);
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}
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}
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return result;
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}
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};
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Overlay::Overlay(const std::string& assets, const std::string& font, std::optional<Mount> mount, bool persist_mount)
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: impl_(std::make_unique<Impl>(assets, font, mount, persist_mount)) {}
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Overlay::~Overlay() = default;
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std::vector<UiAction> Overlay::poll() { return impl_->poll(); }
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void Overlay::draw(const Panel& panel) { impl_->draw(panel); }
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std::string Overlay::controls_status() {
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// Diagnostic only: distinguish SteamVR binding/activity from our stricter
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// pose/role gate. Raw legacy state is read-only and may be unavailable.
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std::string result = "SteamVR update=" + std::to_string(int(impl_->action_update_error));
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for (size_t i = 0; i < 2; ++i) {
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const auto role = i == 0 ? vr::TrackedControllerRole_LeftHand : vr::TrackedControllerRole_RightHand;
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const auto device = impl_->system->GetTrackedDeviceIndexForControllerRole(role);
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const bool tracked = device < impl_->poses.size() && impl_->poses[device].bPoseIsValid &&
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impl_->system->IsTrackedDeviceConnected(device);
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vr::InputDigitalActionData_t data{};
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const auto error = impl_->input->GetDigitalActionData(impl_->actions[i], &data, sizeof(data), vr::k_ulInvalidInputValueHandle);
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vr::InputOriginInfo_t origin{};
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const bool origin_ok = error == vr::VRInputError_None && data.activeOrigin != vr::k_ulInvalidInputValueHandle &&
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impl_->input->GetOriginTrackedDeviceInfo(data.activeOrigin, &origin, sizeof(origin)) == vr::VRInputError_None &&
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origin.trackedDeviceIndex == device;
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vr::VRControllerState_t raw{};
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const bool raw_ok = device < impl_->poses.size() && impl_->system->GetControllerState(device, &raw, sizeof(raw));
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result += std::string(i == 0 ? "\nLeft:" : "\nRight:") +
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" err=" + std::to_string(int(error)) + " active=" + (data.bActive ? "Y" : "N") +
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" down=" + (data.bState ? "Y" : "N") + " pose=" + (tracked ? "Y" : "N") +
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" origin=" + (origin_ok ? "Y" : "N") +
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" raw=" + (raw_ok ? ((raw.ulButtonPressed & vr::ButtonMaskFromId(vr::k_EButton_Grip)) ? "down" : "up") : "n/a");
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}
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// The default Frame binding maps right X to the named hold-to-talk action.
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// Report the action's own activity separately from the stricter pose gate;
|
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// remapped bindings may intentionally have a different origin.
|
|
vr::InputDigitalActionData_t ptt{};
|
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const auto ptt_error = impl_->input->GetDigitalActionData(impl_->actions[2], &ptt, sizeof(ptt), vr::k_ulInvalidInputValueHandle);
|
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const auto [accepted, down] = impl_->digital(2);
|
|
result += "\nPTT (default right X): err=" + std::to_string(int(ptt_error)) +
|
|
" active=" + (ptt.bActive ? "Y" : "N") + " down=" + (ptt.bState ? "Y" : "N") +
|
|
" accepted=" + (accepted ? "Y" : "N") + " gated-down=" + (down ? "Y" : "N");
|
|
return result;
|
|
}
|
|
std::string Overlay::pointer_status() const {
|
|
return "Pointer down=" + std::to_string(impl_->pointer_downs) + " up=" + std::to_string(impl_->pointer_ups) +
|
|
" hits=" + std::to_string(impl_->pointer_actions) + " resets=" + std::to_string(impl_->pointer_resets) +
|
|
" last=" + impl_->last_pointer_event +
|
|
"\nOverlay raw=" + std::to_string(impl_->raw_uploads) +
|
|
" showCalls=" + std::to_string(impl_->show_calls) + " hideCalls=" + std::to_string(impl_->hide_calls) +
|
|
" shownEvents=" + std::to_string(impl_->overlay_shown_events) +
|
|
" hiddenEvents=" + std::to_string(impl_->overlay_hidden_events) +
|
|
" imageLoaded=" + std::to_string(impl_->image_loaded_events) +
|
|
" imageFailed=" + std::to_string(impl_->image_failed_events) +
|
|
" overlayFocus=" + std::to_string(impl_->overlay_focus_events) +
|
|
" globalFocus=" + std::to_string(impl_->global_focus_events) +
|
|
" inputCaptured=" + std::to_string(impl_->input_focus_captured_events);
|
|
}
|
|
|
|
int registration(const std::string& manifest, bool remove, bool autostart) {
|
|
try {
|
|
const auto path = absolute_file(manifest);
|
|
// Utility initialization does not load hardware drivers. Call only for an
|
|
// explicitly requested registration, never at static initialization.
|
|
configure_registry();
|
|
if (!vr::VR_IsRuntimeInstalled()) throw std::runtime_error("OpenVR runtime not installed");
|
|
vr::EVRInitError err = vr::VRInitError_None;
|
|
auto* system = vr::VR_Init(&err, vr::VRApplication_Utility);
|
|
if (err != vr::VRInitError_None || !system)
|
|
throw std::runtime_error(std::string("OpenVR utility init: ") + vr::VR_GetVRInitErrorAsEnglishDescription(err));
|
|
struct Shutdown { ~Shutdown() { vr::VR_Shutdown(); } } shutdown;
|
|
auto* apps = vr::VRApplications();
|
|
if (!apps) throw std::runtime_error("OpenVR applications interface unavailable");
|
|
constexpr const char* key = "local.frameyap.overlay";
|
|
if (remove) {
|
|
// Only remove the supplied manifest; never touch other applications.
|
|
auto e = apps->RemoveApplicationManifest(path.c_str());
|
|
if (e != vr::VRApplicationError_None) throw std::runtime_error(apps->GetApplicationsErrorNameFromEnum(e));
|
|
} else {
|
|
auto e = apps->AddApplicationManifest(path.c_str(), false);
|
|
if (e != vr::VRApplicationError_None) throw std::runtime_error(apps->GetApplicationsErrorNameFromEnum(e));
|
|
if (autostart) {
|
|
e = apps->SetApplicationAutoLaunch(key, true);
|
|
if (e != vr::VRApplicationError_None) throw std::runtime_error(apps->GetApplicationsErrorNameFromEnum(e));
|
|
}
|
|
}
|
|
if (apps->IsApplicationInstalled(key) == remove)
|
|
throw std::runtime_error("OpenVR registration state did not match the requested operation");
|
|
std::cout << (remove ? "Unregistered " : "Registered ") << key;
|
|
if (!remove) std::cout << " (autolaunch=" << (apps->GetApplicationAutoLaunch(key) ? "on" : "off") << ")";
|
|
std::cout << '\n';
|
|
return 0;
|
|
} catch (const std::exception& e) {
|
|
std::cerr << "FrameYap registration: " << e.what() << '\n';
|
|
return 1;
|
|
}
|
|
}
|
|
} // namespace frameyap
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