Files
baketnk--frame-yap/src/overlay.cpp
T
baketnkandClaude Opus 5.5 0f36a45358 Add Settings -> About screen with version, license and credits
Static page: build version (with git commit when untagged/dirty), source URL,
MIT license, selected model's manifest license, font license and a pointer to
docs/third-party.md. Recording controls stay live; Settings returns.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 23:02:22 -04:00

747 lines
45 KiB
C++

#include "overlay.hpp"
#include "overlay_texture.hpp"
#include "angle_fade.hpp"
#include "gestures.hpp"
#include "laser_setting.hpp"
#include "panel_surface.hpp"
#include <openvr.h>
#include <algorithm>
#include <array>
#include <chrono>
#include <ctime>
#include <cmath>
#include <cstdlib>
#include <filesystem>
#include <iostream>
#include <sstream>
#include <stdexcept>
#include <string>
#include <string_view>
#include <vector>
#include <unistd.h>
namespace frameyap {
namespace {
// The ARM64 SDK defaults to /data/work on Frame. Respect explicit overrides,
// otherwise use the user's standard OpenVR registry when it exists.
void configure_registry() {
if (std::getenv("VR_PATHREG_OVERRIDE")) return;
const char* config = std::getenv("XDG_CONFIG_HOME");
const char* home = std::getenv("HOME");
if ((!config || !*config) && !home) return;
auto root = std::filesystem::path(config && *config ? config : std::string(home) + "/.config");
auto registry = root / "openvr/openvrpaths.vrpath";
if (root.is_absolute() && std::filesystem::is_regular_file(registry))
::setenv("VR_PATHREG_OVERRIDE", registry.c_str(), 0);
}
constexpr int W = PanelSurface::width, H = PanelSurface::height;
constexpr int CW = PanelSurface::body.w, CH = PanelSurface::body.h;
Matrix34 matrix(const vr::HmdMatrix34_t& value) {
Matrix34 result{};
for (int r = 0; r < 3; ++r) for (int c = 0; c < 4; ++c) result[r][c] = value.m[r][c];
return result;
}
constexpr std::array<const char*, 7> action_names{{"left_grip", "right_grip", "ptt", "cancel", "insert", "enter", "quick_chat"}};
void overlay_check(vr::EVROverlayError err, vr::IVROverlay* api, const char* op) {
if (err != vr::VROverlayError_None)
throw std::runtime_error(std::string(op) + ": " + api->GetOverlayErrorNameFromEnum(err));
}
std::filesystem::path absolute_file(const std::filesystem::path& p) {
auto result = std::filesystem::absolute(p);
if (!std::filesystem::is_regular_file(result)) throw std::runtime_error("Missing file: " + result.string());
return result;
}
template<class Query> std::vector<std::string> vulkan_extensions(Query query) {
const auto size = query(nullptr, 0);
if (!size) return {};
if (size > 65536) throw std::runtime_error("OpenVR Vulkan extension list is too large");
std::vector<char> buffer(size, '\0');
const auto written = query(buffer.data(), size);
if (!written || written > size || buffer[written - 1] != '\0')
throw std::runtime_error("OpenVR Vulkan extension list changed or is invalid");
std::istringstream words(std::string(buffer.data(), written - 1));
std::vector<std::string> result;
for (std::string name; words >> name;) result.push_back(std::move(name));
return result;
}
std::string battery_text(const std::optional<BatteryLevel>& level) {
if (!level) return "n/a";
return std::to_string(level->percent) + "%" + (level->charging ? " charging" : "");
}
} // namespace
struct Overlay::Impl {
vr::IVRSystem* system = nullptr;
vr::IVROverlay* overlay = nullptr;
vr::IVRInput* input = nullptr;
vr::VROverlayHandle_t handle = vr::k_ulOverlayHandleInvalid;
std::unique_ptr<OverlayTexture> gpu_texture;
vr::VRActionSetHandle_t action_set = vr::k_ulInvalidActionSetHandle;
std::array<vr::VRActionHandle_t, 7> actions{};
struct Persistence {
std::filesystem::path settings_path, laser_settings_path;
bool save_failed = false, debug_save_failed = false, auto_save_failed = false;
bool layout_save_failed = false, mic_save_failed = false, laser_change_failed = false;
bool persist_mount = true;
} persistence;
Mount mount;
bool lasers_anytime = false;
Config config;
PanelSurface surface;
Panel panel;
std::vector<ModelAction> model_actions;
StatusIndicators indicators;
std::chrono::steady_clock::time_point batteries_read{};
bool world_ready = false, placed = false, has_texture = false, shown = false;
float published_alpha = -1.f;
float size_scale = 1.f;
bool placement_dirty = false;
Matrix34 canvas_pose{};
struct DragState {
Matrix34 canvas{};
PanelDrag panel;
PanelDragKind kind = PanelDragKind::Grab;
unsigned cursor = 0;
vr::TrackedDeviceIndex_t device = vr::k_unTrackedDeviceIndexInvalid;
bool trigger_observed = false;
float scale = 1.f;
std::chrono::steady_clock::time_point started{};
} dragging;
vr::HmdMatrix34_t world_transform{};
std::optional<Mount> applied_mount;
vr::TrackedDeviceIndex_t anchor = vr::k_unTrackedDeviceIndexInvalid;
DoubleTap left;
GripRecord right;
std::array<NeutralEdge, 5> edges{};
std::array<vr::TrackedDevicePose_t, vr::k_unMaxTrackedDeviceCount> poses{};
bool grip_capture = false, ptt_capture = false;
bool focus = true;
struct Diagnostics {
vr::EVRInputError action_update_error = vr::VRInputError_None;
unsigned pointer_downs = 0, pointer_ups = 0, pointer_actions = 0, pointer_resets = 0;
unsigned texture_uploads = 0, show_calls = 0, hide_calls = 0;
unsigned overlay_shown_events = 0, overlay_hidden_events = 0, image_loaded_events = 0, image_failed_events = 0;
unsigned overlay_focus_events = 0, global_focus_events = 0, input_focus_captured_events = 0;
std::string last_pointer_event = "none";
} diagnostics;
Impl(const std::string& assets, const std::string& font, std::optional<Mount> requested, bool persist)
: persistence{default_mount_settings_path(), default_laser_settings_path()},
mount(requested ? *requested : load_mount(persistence.settings_path)),
lasers_anytime(load_lasers_anytime(persistence.laser_settings_path)),
config(load_config(default_config_path())),
surface(resolve_font(assets, font.empty() ? config.font : font), mount, config.theme, config.gradient) {
persistence.persist_mount = persist;
const auto action_path = absolute_file(action_manifest(assets, config));
absolute_file(std::filesystem::path(assets) / "bindings_knuckles.json");
try {
configure_registry();
vr::EVRInitError err = vr::VRInitError_None;
system = vr::VR_Init(&err, vr::VRApplication_Overlay);
if (err != vr::VRInitError_None || !system)
throw std::runtime_error(std::string("OpenVR overlay init: ") + vr::VR_GetVRInitErrorAsEnglishDescription(err));
overlay = vr::VROverlay();
input = vr::VRInput();
if (!overlay || !input) throw std::runtime_error("OpenVR overlay/input interface unavailable");
auto* compositor = vr::VRCompositor();
if (!compositor) throw std::runtime_error("OpenVR Vulkan compositor interface unavailable");
const auto extensions = vulkan_extensions([&](char* out, uint32_t size) {
return compositor->GetVulkanInstanceExtensionsRequired(out, size);
});
gpu_texture = std::make_unique<OverlayTexture>(W, H, extensions,
[&](VkInstance instance) {
uint64_t physical = 0;
system->GetOutputDevice(&physical, vr::TextureType_Vulkan, instance);
return reinterpret_cast<VkPhysicalDevice>(physical);
}, [&](VkPhysicalDevice physical) {
return vulkan_extensions([&](char* out, uint32_t size) {
return compositor->GetVulkanDeviceExtensionsRequired(physical, out, size);
});
});
// The manifest launches a shell launcher, then execs this binary.
// Associate manually launched instances with our registered app key too.
auto* applications = vr::VRApplications();
if (applications && applications->IsApplicationInstalled("local.frameyap.overlay") &&
applications->IdentifyApplication(static_cast<uint32_t>(::getpid()), "local.frameyap.overlay") != vr::VRApplicationError_None)
throw std::runtime_error("Could not identify the registered FrameYap application");
if (input->SetActionManifestPath(action_path.c_str()) != vr::VRInputError_None)
throw std::runtime_error("Could not set OpenVR action manifest path");
if (input->GetActionSetHandle("/actions/frameyap", &action_set) != vr::VRInputError_None)
throw std::runtime_error("Could not find FrameYap action set");
for (size_t i = 0; i < action_names.size(); ++i)
if (input->GetActionHandle((std::string("/actions/frameyap/in/") + action_names[i]).c_str(), &actions[i]) != vr::VRInputError_None)
throw std::runtime_error(std::string("Could not find action ") + action_names[i]);
overlay_check(overlay->CreateOverlay("local.frameyap.overlay.panel", "FrameYap", &handle), overlay, "CreateOverlay");
overlay_check(overlay->SetOverlayWidthInMeters(handle, 0.85f), overlay, "SetOverlayWidthInMeters");
overlay_check(overlay->SetOverlayInputMethod(handle, vr::VROverlayInputMethod_Mouse), overlay, "SetOverlayInputMethod");
// This separate preference requests system-wide laser mouse mode only while the
// panel is visible; it may affect interaction with a running game.
if (lasers_anytime && overlay->SetOverlayFlag(handle, vr::VROverlayFlags_MakeOverlaysInteractiveIfVisible, true) != vr::VROverlayError_None) {
lasers_anytime = false;
persistence.laser_change_failed = true;
}
surface.set_lasers_anytime(lasers_anytime);
surface.set_advanced_debug(config.advanced_debug);
surface.set_auto_insert(config.auto_insert);
surface.set_close_mic_when_idle(config.close_mic_when_idle);
surface.set_layout_locked(config.lock_layout);
surface.set_clock_24h(config.clock_24h);
surface.set_date_format(config.date_format);
surface.set_version(std::string(FRAMEYAP_VERSION) +
(std::string(FRAMEYAP_GIT_INFO).empty() ? "" : " " FRAMEYAP_GIT_INFO));
overlay_check(overlay->SetOverlayFlag(handle, vr::VROverlayFlags_VisibleInDashboard, true), overlay, "VisibleInDashboard");
vr::HmdVector2_t mouse_scale{{float(W), float(H)}};
overlay_check(overlay->SetOverlayMouseScale(handle, &mouse_scale), overlay, "SetOverlayMouseScale");
update_intersection_mask();
system->GetDeviceToAbsoluteTrackingPose(vr::TrackingUniverseStanding, 0, poses.data(), uint32_t(poses.size()));
place();
draw(Panel{"Disabled", "", "Record to start local worker", false, false});
std::cout << input_mode_status() << std::endl;
} catch (...) { cleanup(); throw; }
}
~Impl() { cleanup(); }
void update_intersection_mask() {
const auto regions = surface.input_regions();
std::vector<vr::VROverlayIntersectionMaskPrimitive_t> mask(regions.size());
for (size_t i = 0; i < mask.size(); ++i) {
const auto b = regions[i];
mask[i].m_nPrimitiveType = vr::OverlayIntersectionPrimitiveType_Rectangle;
// Mask rectangles are TOP-left pixel coordinates. Mouse events are
// bottom-left GL coordinates; flipping this mask makes the outside
// scale corner unclickable while the body happens to cover Grab.
mask[i].m_Primitive.m_Rectangle = {float(b.x), float(b.y), float(b.w), float(b.h)};
}
overlay_check(overlay->SetOverlayIntersectionMask(handle, mask.data(), uint32_t(mask.size())), overlay, "SetOverlayIntersectionMask");
}
void cleanup() {
if (overlay && handle != vr::k_ulOverlayHandleInvalid) {
overlay->HideOverlay(handle);
overlay->DestroyOverlay(handle);
handle = vr::k_ulOverlayHandleInvalid;
}
if (system) { vr::VR_Shutdown(); system = nullptr; overlay = nullptr; input = nullptr; }
// OpenVR retains client-side resources for submitted Vulkan images.
// Its shutdown must finish before their device/instance are destroyed.
gpu_texture.reset();
}
void visibility() {
float alpha = 1.f;
if (placed && applied_mount && (*applied_mount == Mount::LeftWrist || *applied_mount == Mount::RightWrist)) {
alpha = tracked(anchor) && tracked(vr::k_unTrackedDeviceIndex_Hmd)
? wrist_view_opacity_relative(canvas_pose, matrix(poses[anchor].mDeviceToAbsoluteTracking),
matrix(poses[vr::k_unTrackedDeviceIndex_Hmd].mDeviceToAbsoluteTracking))
: 0.f;
}
// Keep geometry/texture stationary; opacity is a compositor property,
// not an upload. At zero, hide the interactive overlay as well.
alpha = std::round(alpha * 255.f) / 255.f;
if (alpha != published_alpha) {
overlay_check(overlay->SetOverlayAlpha(handle, alpha), overlay, "SetOverlayAlpha");
published_alpha = alpha;
}
const bool wanted = placed && has_texture && alpha > 0.f;
if (wanted == shown) return;
overlay_check(wanted ? overlay->ShowOverlay(handle) : overlay->HideOverlay(handle), overlay, "Overlay visibility");
if (wanted) ++diagnostics.show_calls; else ++diagnostics.hide_calls;
shown = wanted;
}
void place() {
Mount effective = mount;
vr::TrackedDeviceIndex_t target = vr::k_unTrackedDeviceIndex_Hmd;
if (mount == Mount::LeftWrist || mount == Mount::RightWrist) {
target = system->GetTrackedDeviceIndexForControllerRole(mount == Mount::LeftWrist
? vr::TrackedControllerRole_LeftHand : vr::TrackedControllerRole_RightHand);
if (target >= poses.size() || !poses[target].bPoseIsValid || !system->IsTrackedDeviceConnected(target))
effective = Mount::World;
}
if (effective == Mount::World && applied_mount && *applied_mount != Mount::World)
world_ready = false; // a fresh world fallback near the wearer, not an old room location
std::string note = persistence.mic_save_failed ? "Mic preference not saved; using it only for this session." :
persistence.layout_save_failed ? "Layout lock not saved; using it only for this session." :
persistence.auto_save_failed ? "Auto insert preference not saved; using it only for this session." :
persistence.debug_save_failed ? "Debug preference not saved; using it only for this session." :
persistence.laser_change_failed ? "SteamVR declined the laser mode change." :
persistence.save_failed ? "Preference could not be saved; using it for this session." : "";
if (effective != mount) note = persistence.save_failed ? "Wrist untracked; world fallback. Preference not saved." :
"Wrist not tracked - using world space until it returns.";
if (effective == Mount::World && !world_ready) {
const auto& hmd = poses[vr::k_unTrackedDeviceIndex_Hmd];
Matrix34 pose{};
for (int r = 0; r < 3; ++r) for (int c = 0; c < 4; ++c) pose[r][c] = hmd.mDeviceToAbsoluteTracking.m[r][c];
const auto world = hmd.bPoseIsValid && hmd.bDeviceIsConnected ? world_mount_pose(pose) : std::nullopt;
if (!world) {
placed = false;
surface.set_placement_note("Waiting for headset tracking to place the menu.");
visibility();
return;
}
for (int r = 0; r < 3; ++r) for (int c = 0; c < 4; ++c) world_transform.m[r][c] = (*world)[r][c];
world_ready = true;
applied_mount.reset();
}
surface.set_placement_note(note);
const bool relocated = applied_mount != effective || anchor != target;
if (relocated || placement_dirty) {
const float base_width = mount_width(effective, config.wrist);
if (relocated) {
surface.reset_pointers(); dragging.panel.reset();
auto pose = effective == Mount::World ? matrix(world_transform) : relative_mount_pose(effective, config.wrist);
pose = resized_mount_pose(pose, base_width, size_scale, float(CH) / CW);
// Preserve main-panel dimensions when adding transparent margins.
const float meters_per_pixel = base_width * size_scale / CW;
const float dx = (W - CW) * .5f * meters_per_pixel;
const float dy = -(H - CH) * .5f * meters_per_pixel;
for (int r = 0; r < 3; ++r) pose[r][3] += pose[r][0] * dx + pose[r][1] * dy;
canvas_pose = pose;
}
// After a grab, keep the full released pose. Never rebuild it from
// a planar offset or configured orientation on the next poll.
vr::HmdMatrix34_t transform{};
for (int r = 0; r < 3; ++r) for (int c = 0; c < 4; ++c) transform.m[r][c] = canvas_pose[r][c];
if (effective == Mount::World)
overlay_check(overlay->SetOverlayTransformAbsolute(handle, vr::TrackingUniverseStanding, &transform), overlay,
"SetOverlayTransformAbsolute");
else
overlay_check(overlay->SetOverlayTransformTrackedDeviceRelative(handle, target, &transform), overlay,
"SetOverlayTransformTrackedDeviceRelative");
overlay_check(overlay->SetOverlayWidthInMeters(handle, base_width * size_scale * W / CW), overlay, "SetOverlayWidthInMeters");
applied_mount = effective;
anchor = target;
placement_dirty = false;
}
placed = true;
visibility();
}
bool tracked(vr::TrackedDeviceIndex_t device) const {
return device < poses.size() && poses[device].bPoseIsValid && poses[device].bDeviceIsConnected;
}
std::optional<Matrix34> drag_source() const {
if (!tracked(dragging.device) || !applied_mount) return {};
auto pose = matrix(poses[dragging.device].mDeviceToAbsoluteTracking);
if (*applied_mount != Mount::World) {
if (!tracked(anchor)) return {};
pose = relative_pose(matrix(poses[anchor].mDeviceToAbsoluteTracking), pose);
}
return pose;
}
void begin_drag(PanelDragKind kind, const vr::VREvent_t& event) {
if (config.lock_layout) { surface.reset_pointers(); dragging.panel.reset(); return; }
dragging.device = event.trackedDeviceIndex;
dragging.cursor = event.data.mouse.cursorIndex;
// Single-cursor overlay: some runtime mouse events omit the source.
// The dashboard's primary device is the only supported fallback, never
// a guessed left/right hand or a source chosen by proximity.
if (dragging.cursor == 0 && (dragging.device == vr::k_unTrackedDeviceIndexInvalid ||
dragging.device == vr::k_unTrackedDeviceIndex_Hmd))
dragging.device = overlay->GetPrimaryDashboardDevice();
dragging.kind = kind;
const auto source = drag_source();
const float w = applied_mount ? mount_width(*applied_mount, config.wrist) * size_scale * W / CW : 0.f;
if (!source || system->GetTrackedDeviceClass(dragging.device) != vr::TrackedDeviceClass_Controller ||
!dragging.panel.begin(kind, canvas_pose, w, w * H / W, event.data.mouse.x / W,
1.f - event.data.mouse.y / H, *source)) {
surface.reset_pointers(); dragging.panel.reset();
diagnostics.last_pointer_event = "drag source unavailable";
return;
}
dragging.scale = size_scale; dragging.canvas = canvas_pose;
dragging.started = std::chrono::steady_clock::now();
vr::VRControllerState_t state{};
dragging.trigger_observed = system->GetControllerState(dragging.device, &state, sizeof(state)) &&
(state.ulButtonPressed & vr::ButtonMaskFromId(vr::k_EButton_SteamVR_Trigger));
diagnostics.last_pointer_event = std::string(kind == PanelDragKind::Grab ? "grab" : "scale") +
" device=" + std::to_string(dragging.device) + " trigger-watch=" + (dragging.trigger_observed ? "Y" : "N");
}
void update_drag() {
if (!dragging.panel.active()) return;
const auto source = drag_source();
vr::VRControllerState_t state{};
const bool trigger_released = dragging.trigger_observed &&
(!system->GetControllerState(dragging.device, &state, sizeof(state)) ||
!(state.ulButtonPressed & vr::ButtonMaskFromId(vr::k_EButton_SteamVR_Trigger)));
// Without a readable release watchdog, never keep manipulating after
// the pointer leaves our hit region: an outside MouseUp is not assured.
const bool lost_unwatched_pointer = !dragging.trigger_observed && !overlay->IsHoverTargetOverlay(handle);
if (!surface.dragging(dragging.cursor) || !shown || !focus || !source || trigger_released || lost_unwatched_pointer ||
std::chrono::steady_clock::now() - dragging.started > std::chrono::seconds(15)) {
surface.reset_pointers(); dragging.panel.reset(); return;
}
const auto change = dragging.panel.update(*source);
if (!change) { surface.reset_pointers(); dragging.panel.reset(); return; }
const float scale = dragging.kind == PanelDragKind::Scale ? std::clamp(dragging.scale * change->factor, .5f, 2.f) : size_scale;
const auto pose = dragging.kind == PanelDragKind::Grab ? change->pose :
resized_mount_pose(dragging.canvas, mount_width(*applied_mount, config.wrist) * dragging.scale * W / CW,
scale / dragging.scale, float(H) / W);
if (scale != size_scale || pose != canvas_pose) {
size_scale = scale; canvas_pose = pose; placement_dirty = true;
}
}
bool available(UiAction action) const { return surface.available(action); }
std::optional<BatteryLevel> device_battery(vr::TrackedDeviceIndex_t index) const {
if (index == vr::k_unTrackedDeviceIndexInvalid || !system->IsTrackedDeviceConnected(index)) return {};
vr::ETrackedPropertyError error = vr::TrackedProp_Success;
if (!system->GetBoolTrackedDeviceProperty(index, vr::Prop_DeviceProvidesBatteryStatus_Bool, &error) ||
error != vr::TrackedProp_Success) return {};
const float level = system->GetFloatTrackedDeviceProperty(index, vr::Prop_DeviceBatteryPercentage_Float, &error);
if (error != vr::TrackedProp_Success || !std::isfinite(level) || level < 0.f || level > 1.f) return {};
const bool charging = system->GetBoolTrackedDeviceProperty(index, vr::Prop_DeviceIsCharging_Bool, &error);
return BatteryLevel{int(std::lround(level * 100.f)), error == vr::TrackedProp_Success && charging};
}
void update_indicators() {
indicators.dashboard_open = overlay->IsDashboardVisible();
const auto now = std::chrono::steady_clock::now();
if (now - batteries_read >= std::chrono::seconds(5) || batteries_read == decltype(now){}) {
batteries_read = now;
indicators.left = device_battery(system->GetTrackedDeviceIndexForControllerRole(vr::TrackedControllerRole_LeftHand));
indicators.right = device_battery(system->GetTrackedDeviceIndexForControllerRole(vr::TrackedControllerRole_RightHand));
// A standalone headset may report its battery only through Linux.
indicators.head = device_battery(vr::k_unTrackedDeviceIndex_Hmd);
if (!indicators.head) indicators.head = system_battery();
}
surface.set_indicators(indicators);
}
void draw(const Panel& p) {
panel = p;
surface.set_clock_time(std::time(nullptr));
update_indicators();
if (surface.render(p, PanelSurface::Clock::now(), shown)) {
gpu_texture->upload(surface.pixels());
auto texture = gpu_texture->texture();
overlay_check(overlay->SetOverlayTexture(handle, &texture), overlay, "SetOverlayTexture (Vulkan)");
++diagnostics.texture_uploads;
has_texture = true;
}
visibility();
}
void reset_input(std::vector<UiAction>& result) {
left.reset();
const bool lost_grip = right.reset() == GripRecord::Change::Cancel || grip_capture;
grip_capture = false;
const bool lost_ptt = edges[0].reset() || ptt_capture;
ptt_capture = false;
if (lost_grip || lost_ptt) result.push_back(UiAction::Cancel);
for (size_t i = 1; i < edges.size(); ++i) edges[i].reset();
surface.reset_pointers();
}
int32_t action_priority() const {
return config.experimental_input_priority ? vr::k_nActionSetOverlayGlobalPriorityMin : 0;
}
std::string input_mode_status() const {
// Read the runtime permission separately: requesting a priority does not
// enable SteamVR's global setting or prove delivery of controller input.
vr::EVRSettingsError settings_error = vr::VRSettingsError_None;
auto* settings = vr::VRSettings();
const bool allowed = settings && settings->GetBool(vr::k_pch_SteamVR_Section,
vr::k_pch_SteamVR_AllowGlobalActionSetPriority, &settings_error);
const char* permission = !settings || settings_error != vr::VRSettingsError_None ? "unavailable" :
allowed ? "enabled" : "disabled";
bool laser_flag = false;
const auto laser_error = overlay->GetOverlayFlag(handle,
vr::VROverlayFlags_MakeOverlaysInteractiveIfVisible, &laser_flag);
return std::string("Input priority-request=") + (config.experimental_input_priority ? "experimental" : "normal") +
" (" + std::to_string(action_priority()) + ") SteamVR-global-input=" + permission +
"\nMode dashboard=" + (overlay->IsDashboardVisible() ? "Y" : "N") +
" lasers-anytime=" + (laser_error == vr::VROverlayError_None ? (laser_flag ? "Y" : "N") : "n/a") +
" system-input-available=" + (system->IsInputAvailable() ? "Y" : "N") +
" panel-shown=" + (shown ? "Y" : "N") + " focus-gate=" + (focus ? "Y" : "N") +
"\nBattery L=" + battery_text(indicators.left) + " HMD=" + battery_text(indicators.head) +
" R=" + battery_text(indicators.right);
}
// Bound actions are accepted only with a connected tracked source. A held input
// following loss of activity must return to neutral before generating an edge.
std::pair<bool, bool> digital(size_t index) {
vr::InputDigitalActionData_t data{};
if (input->GetDigitalActionData(actions[index], &data, sizeof(data), vr::k_ulInvalidInputValueHandle) != vr::VRInputError_None ||
!data.bActive || data.activeOrigin == vr::k_ulInvalidInputValueHandle) return {false, false};
vr::InputOriginInfo_t origin{};
if (input->GetOriginTrackedDeviceInfo(data.activeOrigin, &origin, sizeof(origin)) != vr::VRInputError_None ||
origin.trackedDeviceIndex == vr::k_unTrackedDeviceIndexInvalid ||
origin.trackedDeviceIndex >= poses.size() ||
!system->IsTrackedDeviceConnected(origin.trackedDeviceIndex) ||
!poses[origin.trackedDeviceIndex].bPoseIsValid) return {false, false};
if (index < 2) {
const auto role = index == 0 ? vr::TrackedControllerRole_LeftHand : vr::TrackedControllerRole_RightHand;
if (system->GetTrackedDeviceIndexForControllerRole(role) != origin.trackedDeviceIndex) return {false, false};
}
return {true, data.bState};
}
std::vector<UiAction> poll() {
std::vector<UiAction> result;
system->GetDeviceToAbsoluteTrackingPose(vr::TrackingUniverseStanding, 0, poses.data(), uint32_t(poses.size()));
place();
vr::VREvent_t event{};
while (system->PollNextEvent(&event, sizeof(event))) {
if (event.eventType == vr::VREvent_Quit) result.push_back(UiAction::Quit);
if (event.eventType == vr::VREvent_OverlayFocusChanged) ++diagnostics.global_focus_events;
if (event.eventType == vr::VREvent_InputFocusCaptured) ++diagnostics.input_focus_captured_events;
if (event.eventType == vr::VREvent_SeatedZeroPoseReset || event.eventType == vr::VREvent_ChaperoneUniverseHasChanged) {
world_ready = false; applied_mount.reset(); surface.reset_pointers();
}
if (event.eventType == vr::VREvent_TrackedDeviceDeactivated ||
event.eventType == vr::VREvent_InputFocusCaptured) reset_input(result);
}
while (overlay->PollNextOverlayEvent(handle, &event, sizeof(event))) {
switch (event.eventType) {
case vr::VREvent_Quit: case vr::VREvent_OverlayClosed:
result.push_back(UiAction::Quit); break;
case vr::VREvent_OverlayHidden:
++diagnostics.overlay_hidden_events;
focus = false; reset_input(result);
if (panel.recording) result.push_back(UiAction::Cancel);
break;
case vr::VREvent_OverlayShown:
++diagnostics.overlay_shown_events;
focus = true; reset_input(result); break;
case vr::VREvent_ImageLoaded: ++diagnostics.image_loaded_events; break;
case vr::VREvent_ImageFailed: ++diagnostics.image_failed_events; break;
case vr::VREvent_OverlayGamepadFocusLost:
surface.reset_pointers(); ++diagnostics.pointer_resets;
diagnostics.last_pointer_event = "gamepad focus lost"; break;
case vr::VREvent_OverlayFocusChanged:
++diagnostics.overlay_focus_events;
// This global focus notification also fires when the dashboard
// laser enters our overlay. Do not erase a press between down/up;
// a release must still hit the same enabled control.
diagnostics.last_pointer_event = "overlay focus changed"; break;
case vr::VREvent_MouseMove:
// Manipulation uses the captured controller ray, not coordinates
// fed back from a changing overlay or a batch of stale mouse hits.
break;
case vr::VREvent_MouseButtonDown:
++diagnostics.pointer_downs;
diagnostics.last_pointer_event = "down button=" + std::to_string(event.data.mouse.button);
if (event.data.mouse.button == vr::VRMouseButton_Left)
if (auto kind = surface.pointer_down(event.data.mouse.cursorIndex, event.data.mouse.x, H - event.data.mouse.y))
begin_drag(*kind, event);
break;
case vr::VREvent_MouseButtonUp:
++diagnostics.pointer_ups;
diagnostics.last_pointer_event = "up button=" + std::to_string(event.data.mouse.button);
if (event.data.mouse.button == vr::VRMouseButton_Left) {
auto event_result = surface.pointer_up(event.data.mouse.cursorIndex, event.data.mouse.x, H - event.data.mouse.y);
if (event_result.action || event_result.mount || event_result.recenter || event_result.lasers_anytime || event_result.open_bindings || event_result.advanced_debug || event_result.auto_insert || event_result.close_mic_when_idle || event_result.lock_layout || event_result.clock_24h || event_result.date_format || event_result.model_action) ++diagnostics.pointer_actions;
if (event_result.action) result.push_back(*event_result.action);
if (event_result.model_action) {
model_actions.push_back(*event_result.model_action);
reset_input(result); // revoke held PTT, delivery and stale pointer approval
return result;
}
if (event_result.clock_24h) {
config.clock_24h = *event_result.clock_24h;
persistence.save_failed = persistence.persist_mount && !save_clock_24h(default_config_path(), config.clock_24h);
surface.set_clock_24h(config.clock_24h);
reset_input(result);
return result;
}
if (event_result.date_format) {
config.date_format = *event_result.date_format;
persistence.save_failed = persistence.persist_mount && !save_date_format(default_config_path(), config.date_format);
surface.set_date_format(config.date_format);
reset_input(result);
return result;
}
if (event_result.lock_layout) {
config.lock_layout = *event_result.lock_layout;
surface.set_layout_locked(config.lock_layout);
update_intersection_mask();
persistence.layout_save_failed = persistence.persist_mount && !save_lock_layout(default_config_path(), config.lock_layout);
reset_input(result); dragging.panel.reset();
return result;
}
if (event_result.close_mic_when_idle) {
config.close_mic_when_idle = *event_result.close_mic_when_idle;
persistence.mic_save_failed = persistence.persist_mount &&
!save_close_mic_when_idle(default_config_path(), config.close_mic_when_idle);
surface.set_close_mic_when_idle(config.close_mic_when_idle);
reset_input(result); // a setting change invalidates held actions
return result;
}
if (event_result.auto_insert) {
config.auto_insert = *event_result.auto_insert;
persistence.auto_save_failed = persistence.persist_mount && !save_auto_insert(default_config_path(), config.auto_insert);
surface.set_auto_insert(config.auto_insert);
reset_input(result); // setting change invalidates held actions
return result;
}
if (event_result.advanced_debug) {
config.advanced_debug = *event_result.advanced_debug;
persistence.debug_save_failed = persistence.persist_mount && !save_advanced_debug(default_config_path(), config.advanced_debug);
surface.set_advanced_debug(config.advanced_debug);
reset_input(result);
// Runtime observes the change before handling this batch,
// restarts its worker and invalidates pending work/actions.
return result;
}
if (event_result.open_bindings) {
// The editor changes input ownership. Invalidate held gestures
// and pointer presses; never turn the returning release into input.
reset_input(result);
const auto error = input->OpenBindingUI(nullptr, action_set, vr::k_ulInvalidInputValueHandle, false);
surface.set_binding_note(error == vr::VRInputError_None
? "SteamVR binding editor requested."
: "SteamVR could not open bindings. Try its controller settings.");
}
if (event_result.lasers_anytime) {
const bool enabled = *event_result.lasers_anytime;
if (overlay->SetOverlayFlag(handle, vr::VROverlayFlags_MakeOverlaysInteractiveIfVisible,
enabled) == vr::VROverlayError_None) {
lasers_anytime = enabled;
persistence.laser_change_failed = false;
surface.set_lasers_anytime(enabled);
persistence.save_failed = persistence.persist_mount && !save_lasers_anytime(persistence.laser_settings_path, enabled);
} else {
persistence.laser_change_failed = true;
}
}
if (event_result.mount) {
mount = *event_result.mount;
persistence.save_failed = persistence.persist_mount && !save_mount(persistence.settings_path, mount);
world_ready = false;
applied_mount.reset();
}
if (event_result.recenter) { world_ready = false; applied_mount.reset(); }
}
break;
default: break;
}
}
update_drag();
place();
if (dragging.panel.active()) {
// A controller used to manipulate the panel must not also authorize
// Record/Insert/Enter. Require neutral rearm after the drag ends.
left.reset(); right.reset();
if (grip_capture || ptt_capture) result.push_back(UiAction::Cancel);
grip_capture = ptt_capture = false;
for (auto& edge : edges) edge.reset();
return result;
}
vr::VRActiveActionSet_t set{};
set.ulActionSet = action_set;
set.ulRestrictedToDevice = vr::k_ulInvalidInputValueHandle;
// Explicit opt-in affects only sources bound to our existing action set.
// Keep requesting it across dashboard/laser states: those are what the
// experiment compares. SteamVR's separate permission gate is never changed here.
set.nPriority = action_priority();
diagnostics.action_update_error = input->UpdateActionState(&set, sizeof(set), 1);
if (diagnostics.action_update_error != vr::VRInputError_None) {
reset_input(result); return result;
}
auto [la, ld] = digital(0);
auto [ra, rd] = digital(1);
const auto now = DoubleTap::Clock::now();
if (left.update(la && focus, ld, available(UiAction::Enter), now)) result.push_back(UiAction::Enter);
switch (right.update(ra && focus && !panel.quick_open, rd, now)) {
case GripRecord::Change::Begin: grip_capture = true; result.push_back(UiAction::BeginRecord); break;
case GripRecord::Change::End: grip_capture = false; result.push_back(UiAction::EndRecord); break;
case GripRecord::Change::Cancel: grip_capture = false; result.push_back(UiAction::Cancel); break;
case GripRecord::Change::None: break;
}
constexpr std::array<UiAction, 5> mapped{{UiAction::Record, UiAction::Cancel, UiAction::Insert, UiAction::Enter, UiAction::QuickChat}};
for (size_t i = 0; i < edges.size(); ++i) {
auto [active, down] = digital(i + 2);
if (i == 0 && (!active || !focus || !panel.enabled || panel.quick_open) && edges[i].reset()) {
ptt_capture = false; result.push_back(UiAction::Cancel);
}
auto change = edges[i].update(active && focus && ((panel.enabled && (i != 0 || !panel.quick_open)) || i == 1), down);
if (i == 0) {
if (change == NeutralEdge::Change::Down) {
ptt_capture = true; result.push_back(UiAction::BeginRecord);
} else if (change == NeutralEdge::Change::Up) {
ptt_capture = false; result.push_back(UiAction::EndRecord);
}
} else if (change == NeutralEdge::Change::Down && available(mapped[i])) {
result.push_back(mapped[i]);
}
}
return result;
}
};
Overlay::Overlay(const std::string& assets, const std::string& font, std::optional<Mount> mount, bool persist_mount)
: impl_(std::make_unique<Impl>(assets, font, mount, persist_mount)) {}
Overlay::~Overlay() = default;
std::vector<UiAction> Overlay::poll() { return impl_->poll(); }
std::vector<ModelAction> Overlay::take_model_actions() {
auto result = std::move(impl_->model_actions);
impl_->model_actions.clear();
return result;
}
void Overlay::draw(const Panel& panel) { impl_->draw(panel); }
bool Overlay::advanced_debug() const { return impl_->config.advanced_debug; }
bool Overlay::auto_insert() const { return impl_->config.auto_insert; }
bool Overlay::close_mic_when_idle() const { return impl_->config.close_mic_when_idle; }
const std::vector<std::string>& Overlay::quick_inputs() const { return impl_->config.quick_inputs; }
std::string Overlay::controls_status() {
// Compare the same actions across modes, before and after our pose/role gate.
// IsInputAvailable and a successful UpdateActionState are not delivery proof.
std::string result = impl_->input_mode_status() +
" update=" + std::to_string(int(impl_->diagnostics.action_update_error));
for (size_t i = 0; i < action_names.size(); ++i) {
vr::InputDigitalActionData_t data{};
const auto error = impl_->input->GetDigitalActionData(impl_->actions[i], &data, sizeof(data), vr::k_ulInvalidInputValueHandle);
const auto [accepted, down] = impl_->digital(i);
result += std::string("\nAction ") + action_names[i] +
" err=" + std::to_string(int(error)) + " active=" + (data.bActive ? "Y" : "N") +
" down=" + (data.bState ? "Y" : "N") +
" pose-role-accepted=" + (accepted ? "Y" : "N") + " gated-down=" + (down ? "Y" : "N");
}
return result;
}
std::string Overlay::pointer_status() const {
return "Pointer down=" + std::to_string(impl_->diagnostics.pointer_downs) + " up=" + std::to_string(impl_->diagnostics.pointer_ups) +
" hits=" + std::to_string(impl_->diagnostics.pointer_actions) + " resets=" + std::to_string(impl_->diagnostics.pointer_resets) +
" last=" + impl_->diagnostics.last_pointer_event +
"\nOverlay renderer=Vulkan textureUploads=" + std::to_string(impl_->diagnostics.texture_uploads) +
" showCalls=" + std::to_string(impl_->diagnostics.show_calls) + " hideCalls=" + std::to_string(impl_->diagnostics.hide_calls) +
" shownEvents=" + std::to_string(impl_->diagnostics.overlay_shown_events) +
" hiddenEvents=" + std::to_string(impl_->diagnostics.overlay_hidden_events) +
" imageLoaded=" + std::to_string(impl_->diagnostics.image_loaded_events) +
" imageFailed=" + std::to_string(impl_->diagnostics.image_failed_events) +
" overlayFocus=" + std::to_string(impl_->diagnostics.overlay_focus_events) +
" globalFocus=" + std::to_string(impl_->diagnostics.global_focus_events) +
" inputCaptured=" + std::to_string(impl_->diagnostics.input_focus_captured_events);
}
int registration(const std::string& manifest, bool remove, bool autostart) {
try {
const auto path = absolute_file(manifest);
// Utility initialization does not load hardware drivers. Call only for an
// explicitly requested registration, never at static initialization.
configure_registry();
if (!vr::VR_IsRuntimeInstalled()) throw std::runtime_error("OpenVR runtime not installed");
vr::EVRInitError err = vr::VRInitError_None;
auto* system = vr::VR_Init(&err, vr::VRApplication_Utility);
if (err != vr::VRInitError_None || !system)
throw std::runtime_error(std::string("OpenVR utility init: ") + vr::VR_GetVRInitErrorAsEnglishDescription(err));
struct Shutdown { ~Shutdown() { vr::VR_Shutdown(); } } shutdown;
auto* apps = vr::VRApplications();
if (!apps) throw std::runtime_error("OpenVR applications interface unavailable");
constexpr const char* key = "local.frameyap.overlay";
if (remove) {
// Only remove the supplied manifest; never touch other applications.
auto e = apps->RemoveApplicationManifest(path.c_str());
if (e != vr::VRApplicationError_None) throw std::runtime_error(apps->GetApplicationsErrorNameFromEnum(e));
} else {
auto e = apps->AddApplicationManifest(path.c_str(), false);
if (e != vr::VRApplicationError_None) throw std::runtime_error(apps->GetApplicationsErrorNameFromEnum(e));
if (autostart) {
e = apps->SetApplicationAutoLaunch(key, true);
if (e != vr::VRApplicationError_None) throw std::runtime_error(apps->GetApplicationsErrorNameFromEnum(e));
}
}
if (apps->IsApplicationInstalled(key) == remove)
throw std::runtime_error("OpenVR registration state did not match the requested operation");
std::cout << (remove ? "Unregistered " : "Registered ") << key;
if (!remove) std::cout << " (autolaunch=" << (apps->GetApplicationAutoLaunch(key) ? "on" : "off") << ")";
std::cout << '\n';
return 0;
} catch (const std::exception& e) {
std::cerr << "FrameYap registration: " << e.what() << '\n';
return 1;
}
}
} // namespace frameyap