README now covers install, launch, controls, troubleshooting, privacy and update/uninstall for users. Validation status, version format, CLI and full control semantics move to docs/development.md. TODO records the v0.1.202609251524 release and the owner's fresh curl | sh install. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Development notes
Technical details moved out of the user-facing README. See also build, overlay, worker, packaging, install design, design and third-party notes.
Requirements (detail)
- Steam Frame with usable SteamVR/OpenVR and Gamescope for the native overlay and text delivery; Linux ARM64/glibc for the current installer payload format.
- For voice recognition, a CPU Python runtime (moondream 2.4.0 / Kestrel 0.8.0, CPU Torch 2.8.0) and the pinned local Parakeet Redux model. Neither is bundled; each has its own explicit install step:
sh install.sh --install-model --backend redux --yesandsh install.sh --install-runtime --yes(needs Python 3.10–3.13 with venv; about 200 MB download). Use--print-planfirst to see exactly what each fetches. There is no fallback ASR service. - A local source build needs CMake 3.20+, C++20 and explicit native libraries/SDK; the default hardware-free build needs only CMake and C++20. See build requirements.
Controls (full semantics)
| Button / control | Action |
|---|---|
| Right X, hold / release | Record while held; release to transcribe. |
| Right B | Cancel/discard, or close the Quick phrases picker. |
| Right A | Type: queue reviewed text, normally with a trailing space. With nothing to review, a press queues Enter alone (so a quick double press types then submits). |
| Right Y | Open Quick phrases; press again to cycle the selection. |
| Left grip, double-tap | Type + Enter: queue the selected phrase verbatim + Enter, pending review (normally + space) then Enter, or Enter alone if neither exists. |
| Overlay Record / Stop | Click-to-start/stop alternative to the PTT binding. |
| Overlay Type / Type + Enter | The same deliberate text / Enter actions. |
| Overlay Hold Quit | Hold for 0.9 seconds, then release to quit (prevents accidental exit). |
Controls are remappable in SteamVR. Grip gestures may be unavailable with the dashboard open; pointer controls are an alternative. At the 4096-byte transcript limit, Type preserves the full text without appending a space if none fits. No speech commands, automatic Enter or automatic submit. Review is the default; Settings → Auto insert is opt-in, normally text + space only under continuously observed Xwayland focus. Type and Type + Enter now require a verified Xwayland target and use paced direct typing; Cancel stops remaining batches, never undoing prior input. The clipboard stays untouched. Check the destination before typing. Edit literal Quick phrases (quick_inputs) in $XDG_CONFIG_HOME/frameyap/config.json, then restart. See overlay and settings.
Validation status
Native ARM64 build, CPU inference, overlay visibility, Gamescope API discovery and native-only installation have been exercised on Frame. The owner uses live microphone → reviewed transcript → paced delivery into real apps day to day, and the earlier front-prefix loss on repeated submissions (P1) is no longer observed. General app compatibility (for example browser fields), Auto insert with speech, physical resize, and battery/thermal cost are not yet validated. On 2026-09-25 the owner removed the previous install, ran the published v0.1.202609251524 curl | sh installer on the Frame (FrameYap, model and pip runtime) and voice-typed successfully; the ARM64 runtime install is therefore exercised, but the missing-runtime panel message and battery readouts on Frame were not separately checked. Local code/build status does not mean the device was updated. A completed Gamescope IME call means input queued, not that an app consumed or submitted it.
The native app normally keeps the mic device open while Ready and discards idle audio; it never mutes other applications' microphones. Settings → Close mic when idle (default OFF) closes it between clips, but reopening on PTT can cause an audio spike, delay or first-syllable clipping. Lasers anytime (default OFF) requests system-wide lasers while the panel is visible, potentially affecting games; it is not SteamVR's experimental input override. Review, settings, placement and diagnostic details: overlay, worker, design.
Version output is numeric frameyap MAJOR.MINOR.YYYYMMDDHHMM (currently 0.1); a development build may print git HASH and optionally (uncommitted changes) on a separate line. The UTC timestamp is set at configuration time (SOURCE_DATE_EPOCH can supply it); release archives must be built from a clean v0.1.<timestamp> tag. Offline model inventory and pinned SHA-256 checks in a source-tree build: ./build/frameyap --list-models, ./build/frameyap --check-model redux --model-dir /absolute/model, or python3 scripts/model-status.py with the same options. Packaging retains the verifier script for installed CLI use, which still needs a clean-account artifact check. Native --run accepts --backend ID, --model-store /absolute/dir, --manifest-dir /absolute/dir overrides; the installed launcher passes explicit flags through to the binary. These locally wired paths do not imply an installed release was tested or a model/runtime was supplied. No model or runtime is downloaded by status checks or on normal launch. Dependency licenses and outstanding release audit; TODO.
No recordings, transcripts, private logs, weights or CPU runtime binaries are committed. No default build/test downloads or initializes SteamVR, microphone or input injection.
Release builds
Release archives are built on Linux ARM64 from a clean v0.1.<timestamp> tag
with sh scripts/build-release.sh WORKDIR VERSION, which fetches SHA-256-pinned
SDL3 and OpenVR SDK sources, builds, tests, stages and packages. The release
commit sets RELEASE_VERSION in scripts/install_payload.py (then
python3 scripts/sync-installer.py); upload the archive, its .sha256 and
install.sh to the GitHub release.