# Guided Frame focus probe — 2026-09-24 Historical observation, not authorization for later live input or proof of target safety. The wearer consented to an opt-in, disposable-target focus trial. Two project-owned `xmessage` windows were created on Xwayland `:0` for 65 seconds, then closed by the owning finite command. No microphone, transcript, input injection or SteamVR session cleanup was used. Other SSH/user processes were left untouched. An earlier read-only snapshot showed `/tmp/.X11-unix/X0` and `X1`, Gamescope socket `gamescope-0`, and `_NET_ACTIVE_WINDOW` matching `GAMESCOPE_FOCUSED_WINDOW` on `:0`. Brief snapshots of an owned test window also showed disagreement between these root properties, so either property alone is insufficient to authorize automatic typing. The wearer selected A/B and reported doing several focus changes. Window A was `0x3e00022`, B was `0x4200022` in that run. A 120 ms sampled observer saw X keyboard focus, `_NET_ACTIVE_WINDOW` and `GAMESCOPE_FOCUSED_WINDOW` agree at A, change to B, then return to A several times. A transition to a third window `0x3c00003` was also observed. At other moments the X keyboard-focus/active window IDs changed while Gamescope's focused-window property still named A. The root property is a window ID encoded as CARDINAL, not a generation token. These samples establish *observable correlation for these two owned Xwayland windows*, not continuous seat identity across all targets, a focus-loss event stream, transcript quality, delivered input, native Wayland coverage or headset acceptance. The offline fail-closed observer subscribes to X property changes and focus-out on the exact armed window; its own live behavior and actual IME delivery still require a separate disposable-target validation. There is still a non-atomic gap between final focus check and compositor input processing.