# FrameYap TODO Compiled from the 2026-09-24 holistic review, with owner decisions applied (see "Decisions" at the end). Items are sized to hand off individually. Size: S ≈ hours, M ≈ a day, L ≈ multi-day. Guardrails from `AGENTS.md` apply to every item: offline default build, no implicit downloads, no automatic Enter, small verified commits, docs must state implemented vs proposed behavior honestly. ## A. First release (v0.1) blockers - [x] **A1. Remove the runtime-license blocker notes.** Upstream's Kestrel README states local inference is free; blocker text removed from README/docs/scripts and replaced with a neutral dependency note in `docs/third-party.md`. - [x] **A2. Remove references to the unrelated app (kouseki).** (S) Docs and one `src/panel_surface.cpp` comment were cleaned; remaining check is a final grep. Keep the Inconsolata/OFL attribution and cite the upstream font source (googlefonts/Inconsolata) instead. *Done when:* `grep -ri kouseki` is empty and the font SHA/attribution remains. - [ ] **A3. Commit the pending `AGENTS.md` rename** ("Frame Dictation" → "FrameYap"). (S) - [ ] **A4. Inventory the remaining runtime dependencies' licenses.** (M) Torch CPU, numpy, tokenizers, SDL3, wayland, libxcb, FreeType (pick FTL or GPL option), compiler runtime / libc floor. Prerequisite for shipping a prebuilt archive that includes any of them. - [ ] **A5. Drop "POC" from the shipped surface.** (S) `--help` text, README, `scripts/stage-native-poc.py`, `CMakeLists.txt` messages, installer strings. v0.1 is a first small release. - [ ] **A6. Rewrite the README front.** (M) 3-line pitch, requirements, install, controls **table** (button → action), then a "Status / not yet validated" section. Today it reads as a lab notebook and Controls is a wall of text. - [x] **A7. Archive docs.** Dated evidence (`docs/evidence/`) and `provenance.md` moved to the untracked, gitignored `docs/archive/`; `poc.md` renamed `docs/build.md`. Remaining: skim `design.md`/`overlay.md`/`packaging.md` for stale "proposal" and hedging language before v0.1. ## B. Correctness / robustness - [ ] **B1. A malformed transcript must not kill the worker.** (S) `src/runtime.cpp:141` → `session.reply()` → `literal_text()` throws on control characters or bad UTF-8; the catch at ~line 167 calls `worker.stop()` and `session.fail()`, unloading the model (reload can take up to 120 s). Treat it as a request-level error (like the `E` path: keep the worker, show "transcription failed", allow retry). Add a test with a control-character reply asserting the worker stays ready. - [ ] **B2. Make the C++ side engine-agnostic.** (S) `src/worker.cpp` hardcodes "moondream/torch" in the user-facing `F`/`I` errors. Use neutral wording or a worker-supplied message code. Prerequisite for C1. - [ ] **B3. "Close mic when idle" setting, default OFF.** (M) Default keeps the mic open while Ready (opening/closing per PTT causes an audio spike on the physical hardware, and it avoids first-syllable clipping). The setting closes it between clips for people who don't want a live device. Document the tradeoff (spike/latency) next to the toggle, in Settings and in the docs. Persist in `config.json`; add to the panel Settings tab. - [ ] **B4. Extract the interaction logic from `run()` and test it.** (L) `run()` in `src/runtime.cpp` is one ~220-line function of captured lambdas with no tests. Pull out a `Controller` (events + worker/audio/input interfaces → `Panel`) so PTT, cancel, quick phrases, auto-insert and error transitions are testable without hardware. B1 is the first regression test. ## C. Backends and model management - [ ] **C1. Multiple ASR backends behind the worker protocol.** (L) Keep Redux as the default, allow additional backends (whisper.cpp, faster-whisper, sherpa-onnx Parakeet, …) as separate worker executables speaking the existing `Y`/`T`/`R`/`E` framing. Define a small backend manifest (id, display name, launcher, pinned model files + hashes + attribution, license text, CPU/GPU requirements) so nothing is hardcoded in C++ or `model_files.py`. *Done when:* Redux is expressed as a manifest, and a second backend can be added without touching `worker.cpp`/`runtime.cpp`. - [ ] **C2. Model/backend state and a chooser in the UI.** (L) Depends on C1 + B4. Settings page listing backends/models with state (not installed / installed and verified / loading / ready / failed), the active one marked, and selection that restarts the worker. Target user is non-technical: an **Install** button on the panel runs the installer's machine-readable mode (D2) as a child process and shows progress/errors in the panel, so nobody needs a terminal. The click is the consent; there are still no implicit or background downloads, and the panel states what will be downloaded and how large it is before it starts. Persist the choice in `config.json`. - [ ] **C3. Model status CLI.** (S) `frameyap --list-models` / `--check-model ID` (offline, hash-verifies installed files) so the UI and installer share one implementation. ## D. Installer - [ ] **D1. Installer with a binary-or-source choice.** (L) `install.sh` offers *prebuilt archive* (checksummed) or *build from source* (checks toolchain/deps via `install-preflight.sh`, builds in a private dir), then continues automatically through install after the user's choices. Retain rollback, idempotency, no sudo, no Steam AppID, opt-in autolaunch. - [ ] **D2. Model-agnostic, attended-or-unattended operation.** (M) Every prompt has a flag (`--mode binary|source`, `--backend ID`, `--model-dir`, `--yes`, `--autolaunch`/`--no-autolaunch`, `--without-model`, `--print-plan`, `--json` output) so a model/agent can run it non-interactively; interactive prompts only run on a TTY and print the equivalent flags they chose. Exit codes and messages must be machine-readable. - [ ] **D3. Publish a first prebuilt ARM64 archive.** (M) Depends on A4. Follow the release checklist in `docs/packaging.md`; do not advertise the one-command route until the archive and its checksum are actually published and tested from a clean account. ## E. Naming and versioning - [x] **E1. Name: keep "FrameYap" for v0.1.** Frame (the hardware) + yap (speech) says what it is; no rename churn before the first tag. If a hardware-neutral project name is wanted later (e.g. plain "Yap", with FrameYap as the Steam Frame front end), decide it before the cross-window work in G, not now. - [ ] **E2. Rename/explain UI terms.** (S) Delivery actions become **Type** (text + space) and **Type + Enter**; align overlay buttons, `--check-controls` output, README, help text and `docs/overlay.md`, and keep `UiAction::Enter` internal only if labels are consistent. "Quick chat" → "Quick phrases". Add one-line Settings explanations for "Hold Quit" and "Lasers anytime". Explain the "Parakeet Redux" vs `moondream` naming once in `docs/worker.md`. - [ ] **E3. Version scheme `MAJOR.MINOR.YYYYMMDDHHMM`.** (S) e.g. `0.1.202609241530`: valid semver (numeric patch, no leading zeros), sorts correctly, keeps the build date visible, URL/filename-safe. The version field is just that string. The old `-gHASH` (which commit) and `-dirty` (uncommitted changes) suffixes were only for telling developer builds apart, so they move out of the version: `--version` prints `frameyap 0.1.202609241530`, and for a dev build adds a second line like `git abc12345 (uncommitted changes)`. Release archives are built from a clean tag, so users never see it. Update the CMake version regex/`FRAMEYAP_VERSION`, `tests/cli.cmake`, `package-release.py`, installer version checks and docs. `SOURCE_DATE_EPOCH` still drives the timestamp. Tag releases `v0.1.`. ## F. Code structure (non-urgent) - [ ] **F1. Move `--check-*` diagnostics out of `main.cpp`** (S) — ~70 lines of inline UI plus hand-rolled per-mode argument checks; use a `check.cpp` and a table-driven option parser. - [ ] **F2. Split `overlay.cpp`'s `Impl`** (M) — ~40 loosely related members (drag state, save-failure flags, counters, pose caches): separate drag, persistence and diagnostics. ## G. Other windows (post-release) Text delivery already works into a WezTerm window on Frame (owner-tested; this is not the recorded live acceptance in H). Deeper integration of other windows with this app is future design and out of scope for v0.1. - [ ] **G1. Validate browser text fields via the Gamescope input path.** (M) Highest-priority target. Record which fields accept Type / Type + Enter (plain inputs, textareas, rich editors, password fields should be expected to differ) and document the results honestly. - [ ] **G2. Later, if needed:** a KDE desktop-mode backend behind `DeliveryLease`, and a uinput backend as a last resort. Not scheduled; uinput needs `/dev/uinput` access and types with no focus check, which conflicts with the project's no-sudo/udev rule and per-window authorization. ## H. Carried over from the earlier TODO (hardware validation) - [x] Basic menu launch on Frame: the user found FrameYap in Steam's **Non-Steam** section; the panel showed and Quit worked. This does not validate transcription, recording, text delivery, cold startup, or which shortcut discovery mechanism Steam used. - [ ] Verify the exact missing-runtime panel message and Steam's shortcut persistence across a normal restart (without restarting sessions just for the test). Confirm no runtime/model environment override before future live checks. - [ ] Live acceptance on Frame: microphone → reviewed text → real target delivery, Auto Insert with speech, physical resize. --- ## Decisions - Redux runtime: treated as usable for local inference per upstream's Kestrel README; not bundled in our archives (A1 done). - Multiple backends + a model chooser UI: wanted (C1–C3). The panel can trigger the install on an explicit click, for non-technical users. - Name: keep FrameYap. v0.1 is a first small release, not a POC. - Close-mic-when-idle: setting, default off (B3). - Labels: Type / Type + Enter (E2). - Installer: binary or source, continues automatically after choices, fully flag- driven for agent use (D1–D2). - Version: `MAJOR.MINOR.YYYYMMDDHHMM`, git hash only in dev-build `--version` output (E3). - Other windows: browser text fields first (G1); deeper integration is future design. ## Open questions None currently blocking.