# FrameYap Standalone, on-device voice typing POC for Steam Frame. **MIT licensed.** Implemented: native OpenVR overlay, remappable controller actions, bounded SDL3 capture, persistent local Parakeet Redux worker, preview/explicit insertion through Gamescope, and an idempotent user-local installer. No Steam store AppID, sudo, desktop ASR server, cloud fallback or unrelated application dependency. **Status:** native ARM64 build, CPU inference on a public clip, overlay visibility, Gamescope discovery and native-only installation have been exercised on Frame. Live microphone → reviewed text → real target delivery is **not yet accepted**. **Runtime licensing remains unresolved.** Redux weights are CC-BY-4.0, but the observed Kestrel kernel runtime requires separate permission. We are checking with the vendor. Current native-only packages do **not** bundle or download that runtime; an independently authorized Python environment must be supplied. See [third-party notes](docs/third-party.md). No GitHub release is published yet. ## Controls - **Right X (default Frame binding):** hold to record; release to transcribe. Repeated presses reached the controls-only diagnostic on Frame; live mic capture through this shortcut still needs guided acceptance. This PTT action is remappable through SteamVR bindings. - **Right B:** cancel/discard. **Right A:** insert reviewed text with a trailing space. **Right Y:** insert pending text, then send Enter; with no pending text, Enter only. **Left grip (when active):** double-tap for the same explicit Enter action. Nothing submits automatically. Auto Insert is opt-in and off by default. - **Overlay:** Record/Stop, Cancel, paginated preview, Insert, Enter and Quit. Review and settings share one Inconsolata/neon-framed surface. Drag the thin bar below the panel to move it in its plane; drag the external lower-right corner bracket to scale it (world, head or wrist). Both sit in transparent margins, like Steam's window handles. Scaling keeps the upper-left corner anchored. Position/size changes last for this run only. Wrist mounting fades the panel as its full orientation turns away from an upright viewer-facing pose (60°–75°), hiding interaction past that angle; world and head mounting do not fade. **Bindings** requests SteamVR's binding editor directly. Existing SteamVR overrides may supersede defaults. World-space by default; settings offer left wrist, right wrist and head mounting, plus recenter. Dashboard lasers provide clickable controls. Settings → Lasers anytime is an opt-in, default-off system-wide laser mode while the panel is visible; it may affect games and is separate from experimental input overrides. - **Theme and controls:** optional `$XDG_CONFIG_HOME/frameyap/config.json` selects panel colors, a font path and Frame controller button mappings; missing fonts fall back to bundled Inconsolata. The installer creates/checks this file and backs it up before repairs. See [overlay configuration](docs/overlay.md#user-theme-and-controller-configuration). - **Advanced debugging:** Settings toggle / `"advanced_debug": true` in config. Off by default. Restarts the worker and discards current work; full exceptions, worker output and transcripts go to private, bounded local logs. No raw audio archive. See [diagnostics](docs/worker.md#advanced-debugging). - **Experimental input priority:** set `"input_priority": "experimental"` in that config and enable SteamVR's Developer option **Enable global input from overlays**. FrameYap then requests priority for its bound controller sources. This may consume controls used by games or the dashboard; coexistence on Frame is under test. The default is `"normal"`; restart FrameYap after changing it. - **Review by default:** focus your destination, then press Insert (text + space) or explicitly Enter (text + space, then Enter). Settings → Auto insert is off by default: when enabled, it queues text + space only if Xwayland keyboard focus, active window and Gamescope focus match continuously from recording through delivery. Any uncertainty leaves a preview for manual Insert; it never sends Enter. This is not yet validated for live transcription on Frame. Maximum clip 20 seconds; accidental taps under 200 ms are discarded. - While the native app is Ready, it keeps the mic device open and discards idle audio instead of opening/closing on every PTT. Quit releases the device. Other apps may still hear/transmit your voice; FrameYap does not mute them. Physical gesture timing, global bindings during games, mic capture, target-app compatibility and headset comfort still need coordinated validation. Successful API initialization is not delivered input or human acceptance. ## Build and test offline CMake 3.20+, C++20 compiler. Python 3.10+ runs the additional hardware-free tests. ```sh cmake -S . -B build cmake --build build ctest --test-dir build --output-on-failure ./build/frameyap --help ``` Default build has no hardware backends. It never downloads packages/models or initializes SteamVR, a microphone or input injection. Native dependencies and explicit launch/check commands are documented in [the POC guide](docs/poc.md). `--version` uses an ISO-like UTC build timestamp (with Git hash when available), not a numbered release; use that same tag when packaging the binary. ## Installation The real installer accepts a versioned, checksummed prebuilt ARM64 archive: ```sh sh install.sh --archive /path/to/frameyap-VERSION-linux-aarch64.tar.gz \ --sha256 ARCHIVE_SHA256 --version VERSION ``` This is the **local-artifact command shape**, not an available public download. Installation is user-local, retains rollback, refuses active-app upgrades and foreign files, and does not launch or register automatically. Registration uses OpenVR application key `local.frameyap.overlay`, not a Steam store AppID. Autolaunch is opt-in. An installed desktop entry can be selected manually as a non-Steam shortcut. A basic launch from Steam's Non-Steam section opened the panel on one Frame; registration alone did not show an entry in the first checked dashboard menu. See [packaging and lifecycle](docs/packaging.md). For a native-only install, menu-driven inference needs a separately authorized Python runtime and pinned model. Configure their absolute paths in `~/.config/frameyap/paths.conf` as described in the packaging guide; they are never fetched or bundled implicitly. A pinned GitHub one-command route is implemented in `install.sh --version TAG`, but **do not advertise or run it as a working public installation until a vetted release exists**. Native-only artifacts support the overlay/checks without an end-user compiler; full bundled-ASR distribution awaits runtime permission. ## Project map - [POC guide](docs/poc.md): implemented boundaries, build, controls, explicit tests. - [Design](docs/design.md): full target design; some features remain proposed. - [Installer design](docs/install-design.md) and [packaging](docs/packaging.md). - [Current POC observations](docs/evidence/poc-cpu-overlay-2026-09-24.md): measured CPU behavior and native installation checks, with acceptance limits. - [Resize / Auto Insert deployment](docs/evidence/auto-insert-deployment-2026-09-24.md): installed ARM64 version and narrow owned-target fixture; live speech-driven Auto Insert and physical resize acceptance remain open. - [Earlier API evidence](docs/evidence/frameyap-apis-2026-09-24.md) and [provenance](docs/provenance.md): historical investigation, not live authority. - [Overlay](docs/overlay.md), [worker protocol](docs/worker.md), [dependency/license inventory](docs/third-party.md). No recordings, transcripts, private logs, model weights or runtime binaries are committed. The worker boundary is intentionally small for forks experimenting with other models/APIs; the default remains local-only Redux.