#!/bin/sh # Build a FrameYap native-only release archive on Linux ARM64. # # sh scripts/build-release.sh WORKDIR VERSION # # Downloads the pinned SDL3 and OpenVR SDK sources into WORKDIR (SHA-256 # checked), builds audio-only SDL3 and FrameYap, runs the tests, then stages # and packages WORKDIR/out/frameyap-VERSION-linux-aarch64.tar.gz(.sha256). # No ASR runtime, model, Kestrel or Torch is downloaded or bundled. set -eu SDL_VERSION=3.2.16 SDL_URL="https://github.com/libsdl-org/SDL/releases/download/release-$SDL_VERSION/SDL3-$SDL_VERSION.tar.gz" SDL_SHA256=6340e58879b2d15830c8460d2f589a385c444d1faa2a4828a9626c7322562be8 OPENVR_VERSION=2.15.6 OPENVR_URL="https://github.com/ValveSoftware/openvr/archive/refs/tags/v$OPENVR_VERSION.tar.gz" OPENVR_SHA256=e184cb625010fab7043a9d5e1e000fdeb3067a152bb3169ef53f64dfac37164c if [ "$#" -ne 2 ]; then echo "usage: sh scripts/build-release.sh WORKDIR VERSION" >&2 exit 2 fi case "$1" in /*) work=$1 ;; *) work=$(pwd)/$1 ;; esac version=$2 source=$(cd "$(dirname "$0")/.." && pwd) [ "$(uname -s)-$(uname -m)" = Linux-aarch64 ] || { echo "release archives are built on Linux aarch64" >&2; exit 1; } if [ -e "$work/out/frameyap-$version-linux-aarch64.tar.gz" ]; then echo "release already exists in $work/out" >&2 exit 1 fi mkdir -p "$work/downloads" fetch() { # url sha256 destination if [ ! -f "$3" ]; then curl --fail --silent --show-error --location --proto =https --output "$3.part" "$1" mv "$3.part" "$3" fi echo "$2 $3" | sha256sum -c - >/dev/null || { echo "SHA-256 mismatch: $3" >&2; exit 1; } } fetch "$SDL_URL" "$SDL_SHA256" "$work/downloads/SDL3-$SDL_VERSION.tar.gz" fetch "$OPENVR_URL" "$OPENVR_SHA256" "$work/downloads/openvr-$OPENVR_VERSION.tar.gz" rm -rf "$work/src" "$work/sdl-build" "$work/sdl" "$work/build" "$work/stage" mkdir -p "$work/src" "$work/out" tar -xzf "$work/downloads/SDL3-$SDL_VERSION.tar.gz" -C "$work/src" tar -xzf "$work/downloads/openvr-$OPENVR_VERSION.tar.gz" -C "$work/src" openvr=$work/src/openvr-$OPENVR_VERSION # Audio only; PipeWire/Pulse/ALSA backends are loaded at runtime when present. cmake -S "$work/src/SDL3-$SDL_VERSION" -B "$work/sdl-build" -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_INSTALL_PREFIX="$work/sdl" -DCMAKE_INSTALL_LIBDIR=lib \ -DSDL_SHARED=ON -DSDL_STATIC=OFF -DSDL_TESTS=OFF -DSDL_EXAMPLES=OFF -DSDL_VIDEO=OFF \ -DSDL_UNIX_CONSOLE_BUILD=ON -DSDL_JOYSTICK=OFF -DSDL_HAPTIC=OFF -DSDL_CAMERA=OFF \ -DSDL_AUDIO=ON -DSDL_PIPEWIRE=ON -DSDL_PULSEAUDIO=ON -DSDL_ALSA=ON cmake --build "$work/sdl-build" --parallel cmake --install "$work/sdl-build" PKG_CONFIG_PATH="$work/sdl/lib/pkgconfig${PKG_CONFIG_PATH:+:$PKG_CONFIG_PATH}" \ cmake -S "$source" -B "$work/build" -DCMAKE_BUILD_TYPE=Release -DFRAMEYAP_VERSION="$version" \ -DFRAMEYAP_NATIVE=ON -DFRAMEYAP_UI_TESTS=ON -DOPENVR_ROOT="$openvr" \ -DOPENVR_LIBRARY="$openvr/lib/linuxarm64/libopenvr_api.so" cmake --build "$work/build" --parallel ctest --test-dir "$work/build" --output-on-failure python3 "$source/scripts/stage-native.py" --build "$work/build" --destination "$work/stage" \ --openvr-library "$openvr/lib/linuxarm64/libopenvr_api.so" --openvr-license "$openvr/LICENSE" \ --sdl-library "$work/sdl/lib/libSDL3.so.0" --sdl-license "$work/src/SDL3-$SDL_VERSION/LICENSE.txt" revision=$(python3 -c 'import json,sys; print(json.load(open(sys.argv[1]))["model"]["revision"])' \ "$source/assets/backends/redux.json") python3 "$source/scripts/package-release.py" --stage "$work/stage" --output "$work/out" \ --version "$version" --arch linux-aarch64 --model-revision "$revision" --external-runtime