# Raw-overlay probe → compositor/session crash — 2026-09-24 Incident analysis from read-only boot, journal, coredump metadata and SteamVR log inspection after the user reported a headset reboot and loss of their terminal. No repeat crash experiment was performed during analysis. This record does not authorize a probe, restart or deployment; live reproduction can destroy the desktop session even when the test overlay is hidden. ## Established timeline (UTC) - Linux stayed on the same boot throughout; uptime was about seven hours when checked at 20:55. This was **not an OS reboot**. - 20:50:24.955: the normal FrameYap process called `VR_Shutdown`, then disconnected. Its later absence explains the read-only probe's `FindOverlay` failure; that failure is not evidence that SteamVR had already crashed. - 20:51:42.264: the final `mask-probe` process started as `VRApplication_Overlay`. - 20:51:42.279: it connected to the existing compositor (PID 2316). - 20:51:42.284: it called `VR_Shutdown`; compositor logs record its pipe disconnect. - 20:51:42.357: SteamVR's crash reporter was already processing a compositor dump. Coredump metadata timestamps the crash at 20:51:42, signal **SIGBUS (7)**. - 20:51:42.563: systemd-coredump began processing it; completion was logged at 20:51:44.195. The completion time is not the initial fault time. - 20:51:47: `steamvr.service` failed and scheduled a restart. - 20:51:57: Gamescope failed to stop within ten seconds; systemd killed its process group, including Xwayland, and restarted the graphical session. This accounts for the headset appearing to reboot and terminal-session loss. Read-only `systemctl --user show` established the coupling: `steamvr.service` has `Restart=always` and requires `gamescope-session.service`; `gamescope-session.service` has `PartOf=steamvr.service graphical-session.target` and a ten-second stop timeout. The agent did not issue a system reboot or kill SSH/terminal processes; the service recovery cascade performed the session kills. ## Trigger sequence and result The temporary native ARM64 probe used OpenVR SDK 2.15.6; client startup reported runtime 2.17.10. It created its own hidden overlay, set an absolute pose, 1 m width, mouse input and 1080×780 mouse scale, then: 1. Allocated a zero-filled 1080×780×4-byte RGBA buffer (3,369,600 bytes). 2. Called `SetOverlayRaw`; returned `VROverlayError_None`. 3. Applied one rectangular intersection mask, first at (996,32,68,68), then at (996,680,68,68). Both calls returned success. 4. Called `ComputeOverlayIntersection` for three synthetic rays per mask. All six returned false, including the intended positive cases. Therefore this probe **did not validate either mask coordinate convention**. 5. Immediately called `DestroyOverlay` and `VR_Shutdown`, without waiting for an image-loaded event or compositor upload completion. It never showed the overlay. The normal FrameYap renderer uses a persistent Vulkan texture, not this raw-upload path. Free-grab/lock changes were still local and were not running on the device. The final probe source was retained at `/tmp/frameyap-mask-probe.cpp` locally and `~/frameyap-poc/mask-probe.cpp` on Frame at analysis time; do not rerun casually. ## Crash evidence and interpretation The faulting compositor thread's available stack began: ```text __memcpy_sve libc.so.6 + 0xa0008 vrcompositor + 0x298cb8 vrcompositor + 0x6eaf4 vrcompositor + 0x11bcf0 vrcompositor + 0x11c0c4 vrcompositor + 0x14b9b4 vrcompositor + 0x14f9e0 vrcompositor + 0x183bf0 start_thread ``` The compositor core exists but was inaccessible to the unprivileged account; no privilege escalation or core extraction was attempted. No GPU reset, kernel panic or OOM event appeared in the inspected kernel interval 20:50–20:52. SteamVR's own crash reporter automatically uploaded its minidump, reporting CrashID `bp-f1d750cf-8943-4834-8873-9eec02260924`; the agent did not initiate that upload or send a dump separately. **Strongly supported trigger:** the hidden raw-overlay probe and its immediate teardown. The compositor fault followed its disconnect within the same second. **Leading unproven mechanism:** an asynchronous raw-image copy outliving its shared-memory backing during overlay destruction/client shutdown. SIGBUS in `memcpy` is consistent with an invalid/truncated mapped backing object. It does not prove that mechanism: raw-upload buffer sizing/limits or another compositor memory-handling fault remain alternatives. Symbols, fault-address/mapping data, or a controlled comparison are needed to distinguish them. ## Consequences for further work - Hidden overlays are not isolated from compositor upload/lifetime machinery. - API success and a clean probe exit do not establish compositor completion. - Keep normal rendering on the existing Vulkan path; do not reintroduce `SetOverlayRaw` as a convenient live diagnostic shortcut. - A future explicitly authorized experiment should separate raw upload from immediate teardown, vary only one factor at a time, and capture process/journal evidence from a session outside the headset graphical service. A longer-lived probe is an experiment, not a proven workaround; adding a sleep is not a fix. - Tmux protects a remote coding process from a terminal/SSH disconnect. It does not itself isolate the headset compositor, and a tmux server inside a killed service group could still die. Confirm where the server lives before replaying.