#include "panel_drag.hpp" #include #include #include using namespace frameyap; namespace { constexpr Matrix34 identity{{{{1.f, 0.f, 0.f, 0.f}}, {{0.f, 1.f, 0.f, 0.f}}, {{0.f, 0.f, 1.f, 0.f}}}}; void near(float actual, float expected) { assert(std::abs(actual - expected) < 1e-4f); } void near_pose(const Matrix34& actual, const Matrix34& expected) { for (int row = 0; row < 3; ++row) for (int col = 0; col < 4; ++col) near(actual[row][col], expected[row][col]); } Matrix34 translated(Matrix34 pose, float x, float y, float z) { pose[0][3] += x; pose[1][3] += y; pose[2][3] += z; return pose; } Matrix34 controller_at(float x, float y, float z = 1.f) { return translated(identity, x, y, z); } // Right-handed +90 degree rotations around each world axis. Matrix34 pitch() { return Matrix34{{{{1.f, 0.f, 0.f, 0.f}}, {{0.f, 0.f, -1.f, 0.f}}, {{0.f, 1.f, 0.f, 0.f}}}}; } Matrix34 yaw() { return Matrix34{{{{0.f, 0.f, 1.f, 0.f}}, {{0.f, 1.f, 0.f, 0.f}}, {{-1.f, 0.f, 0.f, 0.f}}}}; } Matrix34 roll() { return Matrix34{{{{0.f, -1.f, 0.f, 0.f}}, {{1.f, 0.f, 0.f, 0.f}}, {{0.f, 0.f, 1.f, 0.f}}}}; } void scale_case(float x, float y, float factor) { // 1 m square, top-left (-.5,+.5); shift controller and hence its // intersection by (factor - 1) times the original anchor-to-hit vector. const auto down = controller_at(x - .5f, .5f - y); PanelDrag drag; assert(drag.begin(PanelDragKind::Scale, identity, 1.f, 1.f, x, y, down)); const auto same = drag.update(down); assert(same); near(same->factor, 1.f); near_pose(same->pose, identity); const auto changed = drag.update(translated(down, (factor - 1.f) * x, (1.f - factor) * y, 0)); assert(changed); near(changed->factor, factor); near_pose(changed->pose, identity); } void grab_rotation_case(const Matrix34& rotation, const Matrix34& expected) { PanelDrag drag; // Nonzero lever arm: rotation must turn the panel position as well as its axes. const auto down = controller_at(0, 0); const auto panel = translated(identity, .25f, .4f, -.3f); assert(drag.begin(PanelDragKind::Grab, panel, 1, 1, .7f, .3f, down)); auto turned = rotation; turned[2][3] = 1.f; const auto update = drag.update(turned); assert(update); near(update->factor, 1.f); near_pose(update->pose, expected); // No accumulation: moving back to down restores the exact initial pose. drag.reset(); assert(!drag.update(turned)); // Release while turned, then pick that rotated panel up again elsewhere. const auto second_down = translated(turned, .12f, -.08f, .2f); assert(drag.begin(PanelDragKind::Grab, update->pose, 1, 1, .4f, .6f, second_down)); const auto restored = drag.update(second_down); assert(restored); near_pose(restored->pose, update->pose); const auto shifted = drag.update(translated(second_down, 0.f, 0.f, -.4f)); assert(shifted); near_pose(shifted->pose, translated(update->pose, 0.f, 0.f, -.4f)); } } // namespace int main() { PanelDrag drag; assert(!drag.active()); assert(!drag.update(controller_at(0, 0))); const auto down = controller_at(0, 0); auto panel = translated(identity, .25f, .4f, -.3f); assert(drag.begin(PanelDragKind::Grab, panel, 1.f, 1.f, .5f, .5f, down)); assert(drag.active()); for (int i = 0; i < 10; ++i) { const auto still = drag.update(down); assert(still); near_pose(still->pose, panel); near(still->factor, 1.f); } auto moved = drag.update(controller_at(.23f, -.16f, 1.45f)); assert(moved); near_pose(moved->pose, translated(panel, .23f, -.16f, .45f)); const auto released_pose = moved->pose; drag.reset(); assert(!drag.active()); assert(!drag.update(down)); // A subsequent grab begins at the dropped position and orientation, not the // old calibration; releasing leaves the caller's last pose unchanged. const auto rotated_pose = compose_pose(translated(yaw(), 0.f, .1f, 0.f), released_pose); const auto second_down = controller_at(-.2f, .1f, .9f); assert(drag.begin(PanelDragKind::Grab, rotated_pose, 1, 1, .5f, .5f, second_down)); moved = drag.update(second_down); assert(moved); near_pose(moved->pose, rotated_pose); moved = drag.update(translated(second_down, -.1f, .2f, -.3f)); assert(moved); near_pose(moved->pose, translated(rotated_pose, -.1f, .2f, -.3f)); drag.reset(); assert(!drag.update(second_down)); // Stick depth is independent of controller translation, preserves pose // rotation, and follows the captured panel normal as the controller turns. assert(drag.begin(PanelDragKind::Grab, panel, 1, 1, .5f, .5f, down)); drag.step_depth(.1f, 1.); near(float(drag.depth()), 0); drag.step_depth(1.f, .05); near(float(drag.depth()), .03f); auto depth_pose = drag.update(down); assert(depth_pose); near_pose(depth_pose->pose, translated(panel, 0, 0, -.03f)); depth_pose = drag.update(translated(down, .1f, .2f, 0)); assert(depth_pose); near_pose(depth_pose->pose, translated(panel, .1f, .2f, -.03f)); drag.step_depth(0.f, .05); near(float(drag.depth()), .03f); drag.step_depth(-1.f, .05); near(float(drag.depth()), 0); drag.step_depth(1.f, 10.); near(float(drag.depth()), .03f); // bounded time step drag.step_depth(std::numeric_limits::quiet_NaN(), .05); drag.step_depth(1.f, std::numeric_limits::infinity()); near(float(drag.depth()), .03f); const auto turned_controller = compose_pose(down, yaw()); depth_pose = drag.update(turned_controller); assert(depth_pose); near_pose(depth_pose->pose, translated(compose_pose(turned_controller, relative_pose(down, panel)), -.03f, 0, 0)); for (int i = 0; i < 100; ++i) drag.step_depth(1.f, .05); near(float(drag.depth()), 1.5f); for (int i = 0; i < 100; ++i) drag.step_depth(-1.f, .05); near(float(drag.depth()), -1.5f); drag.reset(); near(float(drag.depth()), 0); assert(drag.begin(PanelDragKind::Scale, identity, 1, 1, .5f, .5f, down)); drag.step_depth(1.f, .05); near(float(drag.depth()), 0); drag.reset(); // A controller pointing obliquely at a rotated panel must move depth // perpendicular to the panel rather than along its own pointing axis. const auto angled_panel = translated(yaw(), .25f, .4f, -.3f); assert(drag.begin(PanelDragKind::Grab, angled_panel, 1, 1, .5f, .5f, down)); drag.step_depth(1.f, .05); depth_pose = drag.update(down); assert(depth_pose); near_pose(depth_pose->pose, translated(angled_panel, -.03f, 0, 0)); const auto angled_moved = translated(compose_pose(down, pitch()), .1f, .2f, -.1f); depth_pose = drag.update(angled_moved); auto expected_relative = relative_pose(down, angled_panel); expected_relative[0][3] -= .03f; assert(depth_pose); near_pose(depth_pose->pose, compose_pose(angled_moved, expected_relative)); // The same elapsed movement has the same result at 50 and 100 Hz. for (const double dt : {.01, .02}) { assert(drag.begin(PanelDragKind::Grab, angled_panel, 1, 1, .5f, .5f, down)); for (int i = 0; i < int(1. / dt); ++i) drag.step_depth(1.f, dt); near(float(drag.depth()), .6f); } drag.reset(); // Compositor events are source-tagged and already time-integrated. assert(drag.begin(PanelDragKind::Grab, angled_panel, 1, 1, .5f, .5f, down)); assert(!drag.queue_scroll_depth(2, 1, 1.f)); // the other hand assert(!drag.queue_scroll_depth(std::numeric_limits::max(), 1, 1.f)); assert(!drag.queue_scroll_depth(1, 1, std::numeric_limits::quiet_NaN())); assert(drag.queue_scroll_depth(1, 1, .5f)); drag.update_depth({}, .001); near(float(drag.depth()), .02f); drag.update_depth({}, .05); near(float(drag.depth()), .02f); // no replay depth_pose = drag.update(down); assert(depth_pose); near_pose(depth_pose->pose, translated(angled_panel, -.02f, 0, 0)); assert(drag.queue_scroll_depth(1, 1, 100.f)); drag.update_depth({}, 100.); near(float(drag.depth()), .05f); // capped, no dt multiplication assert(drag.queue_scroll_depth(1, 1, -.5f)); drag.update_depth({}, 0); near(float(drag.depth()), .03f); // opposite direction assert(drag.queue_scroll_depth(1, 1, 1.f)); drag.update_depth(0.f, .05); near(float(drag.depth()), .03f); // active centered axis wins assert(drag.queue_scroll_depth(1, 1, 1.f)); drag.update_depth(1.f, .05); near(float(drag.depth()), .06f); // no double application for (int i = 0; i < 100; ++i) assert(drag.queue_scroll_depth(1, 1, 1.f)); drag.update_depth({}, .01); near(float(drag.depth()), 1.5f); assert(drag.queue_scroll_depth(1, 1, -.5f)); drag.reset(); // queued events cannot leak into a later grab assert(drag.begin(PanelDragKind::Grab, angled_panel, 1, 1, .5f, .5f, down)); drag.update_depth({}, .05); near(float(drag.depth()), 0); assert(drag.begin(PanelDragKind::Scale, identity, 1, 1, .5f, .5f, down)); assert(!drag.queue_scroll_depth(1, 1, 1.f)); drag.update_depth({}, .05); near(float(drag.depth()), 0); drag.reset(); assert(!drag.queue_scroll_depth(1, 1, 1.f)); grab_rotation_case(pitch(), Matrix34{{{{1.f, 0.f, 0.f, .25f}}, {{0.f, 0.f, -1.f, 1.3f}}, {{0.f, 1.f, 0.f, 1.4f}}}}); grab_rotation_case(yaw(), Matrix34{{{{0.f, 0.f, 1.f, -1.3f}}, {{0.f, 1.f, 0.f, .4f}}, {{-1.f, 0.f, 0.f, .75f}}}}); grab_rotation_case(roll(), Matrix34{{{{0.f, -1.f, 0.f, -.4f}}, {{1.f, 0.f, 0.f, .25f}}, {{0.f, 0.f, 1.f, -.3f}}}}); // Independent horizontal, vertical, and diagonal anchor-based scaling; // both contraction and growth, including intersections outside the panel. for (float factor : {.4f, 1.f, 1.6f, 3.f}) { scale_case(.5f, 0.f, factor); scale_case(0.f, .5f, factor); scale_case(.5f, .5f, factor); } assert(drag.begin(PanelDragKind::Scale, identity, 1, 1, .5f, .5f, down)); moved = drag.update(controller_at(.25f, .25f)); // perpendicular to anchor vector assert(moved); near(moved->factor, 1); moved = drag.update(controller_at(.5f, -.5f)); assert(moved); near(moved->factor, 2); moved = drag.update(down); // no feedback from previous size assert(moved); near(moved->factor, 1); drag.reset(); assert(!drag.begin(PanelDragKind::Scale, identity, 1, 1, 0, 0, controller_at(-.5f, .5f))); // zero anchor baseline assert(drag.begin(PanelDragKind::Grab, identity, 1, 1, 0, 0, controller_at(-.5f, .5f))); // Scaling still uses the captured controller-local ray, not the grab pose. auto angled_down = controller_at(0, 0); assert(drag.begin(PanelDragKind::Scale, identity, 1, 1, .75f, .5f, angled_down)); auto turned = angled_down; turned[0][0] = 0; turned[0][1] = -1; turned[1][0] = 1; turned[1][1] = 0; moved = drag.update(turned); assert(moved); near(moved->factor, .5f / .8125f); near_pose(moved->pose, identity); const auto yawed_panel = translated(yaw(), 2.f, 3.f, 4.f); auto corner_ray = translated(yawed_panel, 1.f, .25f, .25f); assert(drag.begin(PanelDragKind::Scale, yawed_panel, 1, 1, .25f, .25f, corner_ray)); moved = drag.update(translated(corner_ray, 0, -.25f, -.25f)); assert(moved); near(moved->factor, 2.f); near_pose(moved->pose, yawed_panel); // The identical grab in a device-relative frame and under an arbitrary // rigid parent in world space must produce equivalent world panel poses. const auto parent = translated(compose_pose(yaw(), pitch()), 2.f, 3.f, 4.f); const auto relative_panel = translated(roll(), -.3f, .1f, -.1f); const auto relative_controller = controller_at(.1f, -.2f, .8f); const auto relative_next = compose_pose(translated(yaw(), .08f, -.04f, .2f), relative_controller); assert(drag.begin(PanelDragKind::Grab, relative_panel, .4f, .2f, .5f, .5f, relative_controller)); moved = drag.update(relative_next); assert(moved); const auto relative_result = moved->pose; const auto world_panel = compose_pose(parent, relative_panel); const auto world_controller = compose_pose(parent, relative_controller); assert(drag.begin(PanelDragKind::Grab, world_panel, .4f, .2f, .5f, .5f, world_controller)); moved = drag.update(compose_pose(parent, relative_next)); assert(moved); near_pose(moved->pose, compose_pose(parent, relative_result)); near_pose(relative_pose(parent, moved->pose), relative_result); near_pose(compose_pose(world_controller, relative_pose(world_controller, world_panel)), world_panel); const float nan = std::numeric_limits::quiet_NaN(); const float inf = std::numeric_limits::infinity(); auto bad = identity; bad[2][3] = nan; assert(!drag.begin(PanelDragKind::Grab, bad, 1, 1, .5f, .5f, down)); assert(!drag.active()); assert(!drag.update(down)); bad = identity; bad[0][0] = 2; // not rigid assert(!drag.begin(PanelDragKind::Grab, bad, 1, 1, .5f, .5f, down)); bad = down; bad[0][3] = inf; assert(!drag.begin(PanelDragKind::Grab, identity, 1, 1, .5f, .5f, bad)); bad = down; bad[0][0] = -1; // reflection, not a proper rotation assert(!drag.begin(PanelDragKind::Grab, identity, 1, 1, .5f, .5f, bad)); assert(!drag.begin(PanelDragKind::Grab, identity, 0, 1, .5f, .5f, down)); assert(!drag.begin(PanelDragKind::Grab, identity, inf, 1, .5f, .5f, down)); assert(!drag.begin(PanelDragKind::Grab, identity, 1, 1, nan, .5f, down)); assert(!drag.begin(PanelDragKind::Grab, identity, 1, 1, -1, .5f, down)); // Both inputs are finite but their relative translation cannot fit in Matrix34. const float max = std::numeric_limits::max(); assert(!drag.begin(PanelDragKind::Grab, translated(identity, -max, 0, 0), 1, 1, .5f, .5f, translated(identity, max, 0, 0))); assert(!drag.active()); assert(!drag.update(down)); assert(drag.begin(PanelDragKind::Grab, identity, 1, 1, .5f, .5f, identity)); assert(drag.update(identity)); // grab does not require a ray to the panel drag.reset(); assert(!drag.begin(PanelDragKind::Scale, identity, 1, 1, .5f, .5f, identity)); // zero ray assert(!drag.begin(PanelDragKind::Scale, identity, 1, 1, .5f, .5f, controller_at(1.f, 0.f, 1e-7f))); // near parallel at down assert(!drag.begin(PanelDragKind::Scale, identity, 1, 1, .5f, .5f, controller_at(0, 0, 11.f))); // beyond 10 m assert(drag.begin(PanelDragKind::Scale, identity, 1, 1, .5f, .5f, down)); bad = down; bad[1][2] = inf; assert(!drag.update(bad)); bad = down; bad[0][0] = 0; assert(!drag.update(bad)); assert(!drag.update(controller_at(0, 0, -1.f))); // behind ray source assert(!drag.update(controller_at(0, 0, 11.f))); // beyond 10 m bad = down; bad[0][0] = 0; bad[0][2] = 1; bad[2][0] = -1; bad[2][2] = 0; assert(!drag.update(bad)); // ray parallel to initial panel plane assert(drag.active()); // invalid update leaves original calibration intact assert(drag.update(down)); drag.reset(); assert(!drag.active()); assert(!drag.update(down)); assert(drag.begin(PanelDragKind::Grab, identity, 1, 1, .5f, .5f, down)); bad = down; bad[2][3] = nan; assert(!drag.update(bad)); assert(drag.update(down)); drag.reset(); assert(!drag.update(down)); }