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Record experimental input priority deployment on Frame
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# Experimental overlay input priority — 2026-09-24
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Source commit: `69f5de5a`.
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Installed native ARM64 version: `2026-09-24T183121Z-g69f5de5a`.
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The user confirmed the Vulkan flicker fix, reported controller actions becoming
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unavailable in system laser/dashboard interaction states, and agreed to try
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OpenVR's experimental priority mechanism. The investigation concerns action
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delivery across modes, independent of any specific physical button.
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## Implementation and preparation
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FrameYap config `input_priority` accepts `normal` (default) or `experimental`.
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Experimental requests `k_nActionSetOverlayGlobalPriorityMin` (`0x01000000`) for
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the existing action set through `UpdateActionState`, including while system
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laser mode or the dashboard is active. The request covers the sources bound to
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FrameYap actions; bindings and action paths are unchanged. The installer
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preserves the selection and backs up invalid config before repair.
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SteamVR separately permits global input priority through its Developer setting.
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The current Frame's saved `steamvr.globalActionSetPriority` was already true;
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its runtime default was false. This was a targeted file read, not an effective
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runtime API query. FrameYap now reads this permission through `IVRSettings` and
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reports it separately from its priority request at startup. It does not write
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the SteamVR setting.
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The controls-only diagnostic reports all six actions' activity, press state and
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pose/role acceptance, alongside dashboard visibility, our Lasers anytime flag,
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`IsInputAvailable`, panel visibility and the application focus gate. This can
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distinguish runtime action inactivity from application rejection. The laser flag
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records our request; it is not a detector for all system laser activation.
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## Verification and deployment
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- Local default build and CTest: 13/13 passed.
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- Local native build and hardware-free CTest: 16/16 passed. The fake Wayland
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test used sandbox escalation to bind its local Unix socket.
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- Frame ARM64 Release build from a checksum-verified archive of the source
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commit above: 16/16 hardware-free CTest checks passed.
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- The package was installed through the existing installer. Installed
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`--version` matched and its executable hash matched the staged executable.
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- FrameYap's config was set to `experimental` under the application lock, with
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an exact backup; all other config values were verified unchanged by that edit.
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- No OpenVR probe, microphone capture, inference or text delivery was started.
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No application, SSH or session process was stopped.
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Native archive SHA-256:
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`40a9445427469286e8997563bc5598ace7769ba4c13b1a9290911c821d0e419c`.
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Installed executable SHA-256:
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`da842efcad926660efc66c03d843592573380b30e563e797df2944a0d6d77da7`.
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The prior Vulkan version `2026-09-24T181314Z-g4c043c99` is retained. To end the
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priority experiment on the new build, set `input_priority` to `normal` and
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relaunch. To roll back to the older binary, first restore the pre-upgrade config
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backup `config.json.backup-sih_efaa`: that binary predates the new config key.
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The separate `config.json.backup-priority-2026-09-24T183121Z-g69f5de5a` preserves
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the upgraded config before selecting experimental priority.
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## Acceptance boundary
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The user was told the new build is ready for headset testing. Compare the same
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bindings with the dashboard open/closed and Lasers anytime on/off; check both
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pointer interaction and controller press/release, including mode transitions.
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Higher priority may consume input used by a scene or the dashboard. This record
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does not claim that actions now arrive in every state or that simultaneous
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dashboard interaction is accepted. Dated deployment evidence does not establish
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future device availability or authorize future live runs.
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