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Keep Redux loaded across capture failures and diagnose grip actions
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@@ -5,8 +5,8 @@ initialize OpenVR, open a microphone, run ASR, download files or inject input.
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## Implemented
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- Opt-in OpenVR RGBA overlay with head/left-hand placement, status, recording timer,
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paginated UTF-8 preview, Record/Cancel/Insert/Enter/Quit controls.
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- Opt-in OpenVR RGBA overlay with world-space default and selectable wrist/head
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mounts, status, recording timer, paginated UTF-8 preview and explicit controls.
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- Remappable SteamVR actions. Default Steam Frame grip bindings use the observed
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`frame_controller` profile. Right: short tap, then hold the second squeeze to
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record; release to transcribe. Left: two short taps request explicit Enter.
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@@ -17,7 +17,10 @@ initialize OpenVR, open a microphone, run ASR, download files or inject input.
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still transmit your voice: this app does **not** mute VRChat or any other app.
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- Persistent local Redux worker, correlated bounded pipes, private tmpfs clips,
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cancellation/reaping and deadlines; exact pinned model SHA-256 verification.
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Model imports are lazy and loading is offline. No cloud/desktop fallback.
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Model imports are lazy and loading is offline. Normal repeats, request-local
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transcription failures and microphone failures retain the loaded model;
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microphone device streams close outside capture. A cancelled in-flight request
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or broken worker protocol may require reloading. No cloud/desktop fallback.
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- Gamescope IME v2 generated bindings, per-action short-lived lease, unavailable
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handling, UTF-8/control validation and explicit separate Submit action for Enter.
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- Idempotent user-local release-archive installer: SHA-256, safe extraction,
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@@ -81,14 +84,17 @@ That is a producer workflow, not an end-user compiler requirement.
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```sh
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./build-native/frameyap --check-input --socket gamescope-0
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./build-native/frameyap --check-overlay --assets "$PWD/assets" --font /path/font.ttf --head
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./build-native/frameyap --check-controls --assets "$PWD/assets" --font /path/font.ttf --head
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./build-native/frameyap --check-overlay --assets "$PWD/assets" --mount world
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./build-native/frameyap --check-controls --assets "$PWD/assets" --mount world
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```
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The first acquires/releases an IME without text/actions. The second displays a
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five-second inert panel. The third displays a 30-second diagnostic panel and
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reports gestures, **without microphone or input injection**. Active action handles
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are not proof that gestures were delivered. Checks must be explicitly launched
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reports pointer actions, SteamVR action activity, tracking and read-only legacy
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grip state, **without microphone or input injection**. Mount clicks in check
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modes do not save a preference. A SteamVR error code or inactive grip means the
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gesture cannot be accepted; raw grip reads do not authorize a fallback binding.
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Action handles alone are not proof that gestures were delivered. Checks must be explicitly launched
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while the user expects the panel. Normal CLI/help/version remain inert.
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The ARM64 OpenVR loader's default `/data/work/openvrpaths.vrpath` failed on the
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