docs: close P1 and live dictation acceptance per owner; list remaining v0.1 gates

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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baketnkandClaude Opus 5.5 committed 2026-09-25 10:47:27 -04:00
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@@ -38,7 +38,7 @@ Controls are remappable in SteamVR. Grip gestures may be unavailable with the da
## Status / not yet validated
Native ARM64 build, CPU inference on a public clip, overlay visibility, Gamescope API discovery, a controls-only Right X probe and native-only installation have been exercised on Frame. **Live microphone → reviewed transcript → real target delivery has not been formally accepted.** Focus guard and insertion have offline/owned-target checks, not general app compatibility or human headset acceptance. Global bindings, physical gesture feel, Auto insert with speech, latency, battery/thermal cost and controller coexistence still require opt-in headset testing. Front-prefix loss on repeated submissions (P1) remains under separate investigation; do not treat it as fixed. An old-code fixture crashed the Gamescope session, not the OS, and does not prove the new delivery path. Local code/build status does not mean the device was updated. A completed Gamescope IME call means *input queued*, not that an app consumed or submitted it.
Native ARM64 build, CPU inference, overlay visibility, Gamescope API discovery and native-only installation have been exercised on Frame. The owner uses live microphone → reviewed transcript → paced delivery into real apps day to day, and the earlier front-prefix loss on repeated submissions (P1) is no longer observed. General app compatibility (for example browser fields), Auto insert with speech, physical resize, battery/thermal cost and a clean-account install are not yet validated. Local code/build status does not mean the device was updated. A completed Gamescope IME call means *input queued*, not that an app consumed or submitted it.
The native app normally keeps the mic device open while Ready and discards idle audio; it never mutes other applications' microphones. Settings → **Close mic when idle** (default OFF) closes it between clips, but reopening on PTT can cause an audio spike, delay or first-syllable clipping. **Lasers anytime** (default OFF) requests system-wide lasers while the panel is visible, potentially affecting games; it is not SteamVR's experimental input override. Review, settings, placement and diagnostic details: [overlay](docs/overlay.md), [worker](docs/worker.md), [design](docs/design.md).