Bind Frame right X to normal-priority hold-to-talk

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baketnk committed 2026-09-24 13:40:27 -04:00
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@@ -92,9 +92,11 @@ texture replacements; it does not establish that ordinary state-changing UI
updates are flicker-free.
`assets/actions.json` names six actions: left/right grip, PTT, cancel, insert,
Enter. `bindings_frame_controller.json` uses the observed Frame profile's grip
click paths; both bound actions were reported tracked/active in the device check.
This does not prove physical gesture delivery. `bindings_knuckles.json` is an
Enter. `bindings_frame_controller.json` maps right X click to hold-to-talk PTT;
the grip bindings remain for optional remapping/diagnosis. Both grip actions
were **inactive** during the dashboard controls check despite a loaded binding
file; this does not prove whether right X will deliver until an on-device test.
`bindings_knuckles.json` is an
additional **Index/knuckles example only**. Collisions with scene actions require
separate on-device validation. Left grip double tap
(releases <=250 ms, second press within 350 ms) requests explicit Enter only