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Add opt-in experimental overlay input priority
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@@ -34,6 +34,11 @@ See [third-party notes](docs/third-party.md). No GitHub release is published yet
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panel colors, a font path and Frame controller button mappings; missing fonts
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fall back to bundled Inconsolata. The installer creates/checks this file and
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backs it up before repairs. See [overlay configuration](docs/overlay.md#user-theme-and-controller-configuration).
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- **Experimental input priority:** set `"input_priority": "experimental"` in
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that config and enable SteamVR's Developer option **Enable global input from
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overlays**. FrameYap then requests priority for its bound controller sources.
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This may consume controls used by games or the dashboard; coexistence on Frame
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is under test. The default is `"normal"`; restart FrameYap after changing it.
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- **Review-first:** focus your destination, then press Insert. No automatic insertion
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or submission. Maximum clip 20 seconds; accidental taps under 200 ms are discarded.
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- While the native app is Ready, it keeps the mic device open and discards idle
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