mirror of
https://github.com/SirHumza/orbisRPC.git
synced 2026-10-06 19:00:43 +02:00
- BearSSL replaced with mbedTLS (TLSv1.3 passes Cloudflare) - 8MB frame cap + truncation-proof gateway op/seq scanner - Thread-safe compat, locked logging, atomic config with template - Daemon keeps last-good config, persistent presence timer - 256B token buffers, weak-libc shims, portable build preflights - Tests: gateway spoof + OOM cases pass Still open: display names fall back to titleId in sandbox, cover art needs shared Discord app assets. Backend fully functional.
119 lines
4.6 KiB
C
119 lines
4.6 KiB
C
/* plugin.c - orbisRPC as a GoldHEN plugin (.prx loaded into the game process).
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*
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* GoldHEN loads plugins per game title via /data/GoldHEN/plugins.ini. A
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* plugin runs inside the game's process, so:
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* - we KNOW which game is running: sys_sdk_proc_info() -> procInfo.titleid
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* - the game has full network access (this is the whole point)
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* - it auto-starts at every boot/jailbreak with zero PC involvement
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*
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* plugin_load() resolves the titleid to a display name and starts the shared
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* daemon thread (daemon.c) which handles token refresh, the Discord gateway
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* and presence. plugin_unload() stops it cleanly.
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*/
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#include <stdio.h>
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#include <stdint.h>
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#include <string.h>
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#include <unistd.h>
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#include <orbis/libkernel.h>
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#include "Common.h"
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#include "daemon.h"
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#include "detect.h"
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/* Only post presence for real game titles (CUSA/PPSA/etc). System apps
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* (NPXS..., shell) launching would otherwise post bogus "playing" state. */
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static int is_game_titleid(const char *t){
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static const char *pfx[] = { "CUSA", "PPSA", "PCSE", "PCJS", "EPSA", "PCSB", NULL };
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for(int i=0; pfx[i]; i++) if(strncmp(t, pfx[i], 4)==0) return 1;
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return 0;
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}
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#define attr_public __attribute__((visibility("default")))
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#define attr_module_hidden __attribute__((weak)) __attribute__((visibility("hidden")))
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attr_public const char *g_pluginName = "orbisrpc";
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attr_public const char *g_pluginDesc = "Discord Rich Presence for PS4";
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attr_public const char *g_pluginAuth = "orbisRPC";
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attr_public uint32_t g_pluginVersion = 0x00000100; /* 1.00 */
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struct proc_info procInfo;
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static OrbisPthread s_daemon_thread;
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static int s_daemon_started = 0;
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static void *daemon_thread(void *args){
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/* args = display name of the game we are loaded into */
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char name[128];
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strncpy(name, (const char *)args, sizeof name - 1);
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name[sizeof name - 1] = 0;
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FILE *m = fopen("/data/orbisRPC/plugin_boot.log", "a");
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if(m){ fprintf(m, "daemon thread up game=%s\n", name); fclose(m); }
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daemon_clear_stop();
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daemon_run(name);
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return NULL;
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}
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int32_t attr_public plugin_load(int32_t argc, const char *argv[]){
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(void)argc; (void)argv;
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klog("[orbisrpc] <%s\\Ver.0x%08x> %s\n", g_pluginName, g_pluginVersion, __func__);
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klog("[orbisrpc] Plugin Author(s): %s\n", g_pluginAuth);
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{ FILE *m = fopen("/data/orbisRPC/plugin_boot.log", "a");
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if(m){ fprintf(m, "plugin_load enter\n"); fclose(m); } }
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if(sys_sdk_proc_info(&procInfo) != 0){
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klog("[orbisrpc] sys_sdk_proc_info failed; not starting\n");
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return 0;
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}
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/* Validate SDK struct: must be NUL-terminated ASCII, else version mismatch */
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procInfo.titleid[sizeof procInfo.titleid - 1] = 0;
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procInfo.name[sizeof procInfo.name - 1] = 0;
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size_t tlen = strnlen(procInfo.titleid, sizeof procInfo.titleid);
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if(tlen != 9 || !is_game_titleid(procInfo.titleid)){
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klog("[orbisrpc] not a game title (system app?); not starting daemon\n");
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return 0;
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}
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klog("[orbisrpc] loaded into process: pid=%d name=%s titleid=%s\n",
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procInfo.pid, procInfo.name, procInfo.titleid);
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/* Resolve a display name for the title we are loaded into. */
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static char game_name[128];
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detect_name_for_title(procInfo.titleid, game_name, sizeof game_name);
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klog("[orbisrpc] game: %s\n", game_name);
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/* explicit fat stack: TLS handshakes + JSON buffers overflow the
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* small default plugin-thread stacks. 256KB is mandatory — falling
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* back to 64KB crashes inside games, so refuse to start instead. */
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OrbisPthreadAttr attr;
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memset(&attr, 0, sizeof attr);
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if(scePthreadAttrInit(&attr) != 0 ||
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scePthreadAttrSetstacksize(&attr, 256*1024) != 0){
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klog("[orbisrpc] attr/stack setup failed; NOT starting (no fallback)\n");
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return 0;
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}
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if(scePthreadCreate(&s_daemon_thread, &attr, daemon_thread, game_name, "orbisrpc_daemon") == 0)
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s_daemon_started = 1;
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else
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klog("[orbisrpc] daemon thread creation failed\\n");
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return 0;
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}
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int32_t attr_public plugin_unload(int32_t argc, const char *argv[]){
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(void)argc; (void)argv;
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klog("[orbisrpc] <%s\\Ver.0x%08x> %s\n", g_pluginName, g_pluginVersion, __func__);
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daemon_request_stop();
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if(s_daemon_started){
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int rc = scePthreadJoin(s_daemon_thread, NULL);
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klog("[orbisrpc] daemon thread joined rc=%d\\n", rc);
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s_daemon_started = 0;
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}
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return 0;
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}
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int32_t attr_module_hidden module_start(int64_t argc, const void *args){
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(void)argc; (void)args;
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return 0;
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}
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int32_t attr_module_hidden module_stop(int64_t argc, const void *args){
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(void)argc; (void)args;
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return 0;
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} |