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/data/GoldHEN/payloads/ is not an auto-load folder (PPPwn only loads goldhen.bin; folder auto-load is unimplemented GoldHEN feature #296), so the ELF payload never ran regardless of reboots. Replace that route with the GoldHEN plugin loader, which auto-starts into the game process at every boot via plugins.ini [default] with no PC involvement. - daemon.c/h: extract the payload main() loop into a shared daemon_run() usable from both the ELF entry (main.c thin wrapper) and the plugin - detect.c/h: add detect_name_for_title() for the known-titleid plugin mode - plugin/plugin.c: plugin_load() reads procInfo.titleid via sys_sdk_proc_info, skips non-game (NPXS/system) titles, starts daemon thread; plugin_unload() stops it cleanly - plugin/Makefile: builds orbisrpc_plugin.prx against the GoldHEN SDK (libGoldHEN_Hook.a + crtprx.o) - deploy/SETUP.md: rewrite for the plugin route; add plugins.ini [default] (plugin/plugins.ini.ps4) - scripts/build.sh: include daemon.c
25 lines
724 B
Plaintext
25 lines
724 B
Plaintext
; GoldHEN plugins.ini — GTA V mod menu + orbisRPC Discord presence
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;
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; [default] loads plugins for ANY game title, so orbisRPC auto-starts
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; whenever a game launches (no PC needed).
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;
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[default]
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/data/GoldHEN/plugins/orbisrpc_plugin.prx=true
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; Lotus SPRX (primary mod menu — requires GTA V 1.48 update)
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; Press R1 + Square in-game to open
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;
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[CUSA00411]
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/data/GoldHEN/plugins/gtaPayload_148.sprx=true
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[CUSA00419]
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/data/GoldHEN/plugins/gtaPayload_148.sprx=true
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; Scorpion Menu v1.2B (alternate mod menu — backup option)
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; Uncomment these lines if you prefer Scorpion over Lotus:
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;
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;[CUSA00411]
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;/data/GoldHEN/plugins/ScorpionMenu-v1.2b-148.prx=true
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;
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;[CUSA00419]
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;/data/GoldHEN/plugins/ScorpionMenu-v1.2b-148.prx=true |