Files
SirHumza--orbisRPC/orbisrpc/daemon.c
T
SirHumza bf5579d6da Stable gateway backend: mbedTLS, 8MB READY, JSON-safe parsing
- BearSSL replaced with mbedTLS (TLSv1.3 passes Cloudflare)
- 8MB frame cap + truncation-proof gateway op/seq scanner
- Thread-safe compat, locked logging, atomic config with template
- Daemon keeps last-good config, persistent presence timer
- 256B token buffers, weak-libc shims, portable build preflights
- Tests: gateway spoof + OOM cases pass

Still open: display names fall back to titleId in sandbox,
cover art needs shared Discord app assets. Backend fully functional.
2026-09-19 01:03:17 +02:00

187 lines
7.2 KiB
C

/* daemon.c - orbisRPC core loop, usable from the ELF payload (main.c) or from a
* GoldHEN plugin. When `fixed_game_name` is non-NULL the daemon posts presence
* for that game unconditionally (the plugin runs inside the game process and
* already knows the title); otherwise it detects the foreground game.
*
* Auth model: a Discord USER SESSION token pasted into config.json ("token").
* There is no OAuth flow anymore — OAuth2 access tokens are rejected by the
* gateway (close 4004), which was why v1 never worked.
*
* A `stop` flag is polled so plugin_unload() can shut the loop down cleanly.
*/
#include "cfg.h"
#include "log.h"
#include "ws.h"
#include "discord.h"
#include "detect.h"
#include <sys/stat.h>
#include <unistd.h>
#include <string.h>
#include <time.h>
extern cfg_t g_cfg;
static volatile int s_stop = 0;
/* Tells a running daemon_run() to shut down (called from plugin_unload). */
void daemon_request_stop(void){ s_stop = 1; }
void daemon_clear_stop(void){ s_stop = 0; }
int daemon_stop_requested(void){ return s_stop; }
/* Sleep up to `secs` but wake within a second when the plugin asks us to
* stop, so plugin_unload() never hangs on a long backoff. Returns 1 stopped. */
static int sleep_stop(int secs){
for(int i = 0; i < secs; i++){
if(s_stop) return 1;
sleep(1);
}
return s_stop;
}
static int have_token(const cfg_t *c){
if(!c || !c->token[0]) return 0;
if(strcmp(c->token,"SET_ME")==0) return 0;
/* reject whitespace-only / trivially short tokens */
size_t n = strlen(c->token);
if(n < 16) return 0;
for(size_t i = 0; i < n; i++){
if(c->token[i]!=' ' && c->token[i]!='\t' && c->token[i]!='\r' && c->token[i]!='\n')
return 1;
}
return 0;
}
/* fixed_game_name != NULL -> post presence for that game only, no detection.
* NULL -> poll the foreground app like the payload daemon does.
* Returns 0 normal stop, 1 config error, 2 auth-fatal (bad token). */
int daemon_run(const char *fixed_game_name){
s_stop = 0;
if(mkdir(DATA_DIR, 0777) != 0){
/* EEXIST is fine; anything else means payload can't persist config/log */
struct stat st;
if(stat(DATA_DIR, &st) != 0){
log_init(LOG_PATH);
log_msg("FATAL: cannot create %s; check /data writable", DATA_DIR);
log_close();
return 1;
}
}
log_init(LOG_PATH);
log_msg("orbisRPC daemon start — build %s %s", __DATE__, __TIME__);
if(cfg_load(CFG_PATH, &g_cfg) != 0){
/* First boot: drop a template so FTP edit is the only step */
FILE *probe = fopen(CFG_PATH, "rb");
if(!probe){
cfg_defaults(&g_cfg);
cfg_save(CFG_PATH, &g_cfg);
log_msg("created template %s; edit \"token\" over FTP then reboot", CFG_PATH);
} else fclose(probe);
log_msg("config load failed; running on defaults until valid config appears");
}
if(!g_cfg.enabled){ log_msg("disabled in config; exiting"); log_close(); return 0; }
if(!have_token(&g_cfg)){
log_msg("FATAL: put your Discord user token in %s as \"token\":\"...\"", CFG_PATH);
log_close();
return 1;
}
discord_t dc;
int base_poll = g_cfg.poll_interval_s;
if(base_poll < 5) base_poll = 5;
if(base_poll > 60) base_poll = 60;
int backoff = base_poll;
for(;;){ /* outer: connect cycles with backoff on failure */
if(s_stop) break;
/* re-read config every cycle so token edits land without a reboot.
* On parse failure keep last-good config instead of stale defaults. */
{
cfg_t next = g_cfg;
if(cfg_load(CFG_PATH, &next) == 0) g_cfg = next;
else log_msg("config reload failed; keeping last-good config");
}
if(!have_token(&g_cfg)){
log_msg("no token in config; waiting %ds", backoff);
if(sleep_stop(backoff)) break;
continue;
}
int rc = discord_connect(&dc, g_cfg.token);
if(rc == -2){
log_msg("FATAL: token rejected by gateway (close 4004). "
"Fix \"token\" in %s", CFG_PATH);
return 2;
}
if(rc != 0){
log_msg("gateway connect failed; retry in %ds", backoff);
if(sleep_stop(backoff)) break;
backoff *= 2; if(backoff > 300) backoff = 300;
continue;
}
backoff = g_cfg.poll_interval_s; /* success resets backoff */
if(backoff < 5) backoff = 5;
if(backoff > 60) backoff = 60;
/* last/started live OUTSIDE the session loop so the playing timer
* survives gateway reconnects (same game keeps its original start).
* A reconnect re-posts presence only when needed, timer intact. */
static int active = 0;
static char last[128] = "";
static int64_t started = 0;
int64_t last_poll = 0;
/* re-post after every (re)connect so Discord never sticks on stale */
int need_post = active && last[0];
while(!s_stop){ /* inner: live session, serviced every second */
int64_t now = time(NULL);
if(now != last_poll){
last_poll = now;
char name[128] = "";
if(fixed_game_name){
strncpy(name, fixed_game_name, sizeof name-1);
name[sizeof name-1] = 0;
}else{
/* detect_current_game already checks foreground-active
* internally; don't double-call it. */
if(detect_current_game(name, sizeof name, NULL, 0) != 0)
name[0] = 0;
}
if(name[0]){
if(!active || strncmp(name,last,sizeof last)!=0){
started = time(NULL);
need_post = 1;
}
if(need_post){
const char *state = g_cfg.presence_state[0] ? g_cfg.presence_state : NULL;
const char *tid = detect_last_titleid();
discord_set_presence_ex(&dc, state, name, tid, g_cfg.application_id, started);
log_msg("presence: %s", name);
strncpy(last, name, sizeof last-1);
last[sizeof last-1] = 0;
active = 1; need_post = 0;
}
}else if(active){
discord_clear_presence(&dc);
log_msg("presence cleared");
last[0]=0; active=0; started=0;
}
}
/* service the gateway every pass (~1s): heartbeats must never be
* more than a second or two late or the server drops us */
int tr = discord_tick(&dc);
if(tr == -2){
log_msg("FATAL: token rejected (close 4004). Fix %s", CFG_PATH);
ws_close(&dc.ws);
log_close();
return 2;
}
if(tr != 0){ log_msg("gateway dropped; reconnecting"); break; }
for(int i = 0; i < 10 && !s_stop; i++) usleep(100000);
}
if(s_stop && dc.connected) discord_clear_presence(&dc);
ws_close(&dc.ws);
}
log_close();
return 0;
}