Files
SirHumza--orbisRPC/orbisrpc/tmdb_crypto.h
T
SirHumza cf76f1ebf8 Sony TMDB runtime names+icons; remove fuzzy appdb scan
- tmdb_crypto: self-contained SHA1/HMAC, URL builder, response parse,
  all verified against hashlib and Sony's live service in unit tests
- tmdb: plain-HTTP fetch with deadline plus 8-entry cache
- detect: TMDB in both resolve paths; artwork URL plumbed through
  detect_last_art into presence assets (official Sony CDN, no uploads)
- remove appdb byte-scan: boundary ambiguity returned wrong names,
  worse than raw IDs; also removes the multi-MB game-process read
- discord/daemon: full-URL artwork wins, pack URL next, asset key last
2026-09-19 11:16:09 +02:00

15 lines
713 B
C

/* tmdb_crypto.h - Sony TMDB URL builder + response parser (host-testable). */
#ifndef TMDB_CRYPTO_H
#define TMDB_CRYPTO_H
#include <stddef.h>
void tmdb_sha1(const unsigned char *p, size_t n, unsigned char out[20]);
void tmdb_hmac_sha1(const unsigned char *key, size_t klen,
const unsigned char *msg, size_t mlen,
unsigned char out[20]);
/* Build "/tmdb2/<TID>_00_<HEX>/<TID>_00.json". 0 ok, -1 invalid input. */
int tmdb_path(const char *titleId, char *out, size_t cap);
/* Parse TMDB JSON body into display name + icon URL. 0 ok, -1 no name. */
int tmdb_parse(const char *body, size_t len,
char *name, size_t name_cap, char *icon, size_t icon_cap);
#endif