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28 lines
1.5 KiB
C
28 lines
1.5 KiB
C
/* detect.h - find current foreground game title + app cache dir. */
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#ifndef DETECT_H
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#define DETECT_H
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#include <stddef.h>
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/* Returns 0 and writes a display name when a foreground game is found.
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* Returns -1 when no game is active or the arguments are invalid.
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* out_path is optional and receives the per-title cache path when provided. */
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int detect_current_game(char *out_name, size_t cap, char *out_path, size_t p_cap);
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/* Returns 1 if a foreground user app is running, 0 if definitely none,
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* -1 if the scan itself failed (unknown: keep previous state). */
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int detect_foreground_active(void);
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/* Number of eboot.bin processes (launch/close churn detector). -1 unknown.
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* Payload-SDK builds only (needs raw sysctl visibility). */
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#ifdef ORBISRPC_SDK_PAYLOAD
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int detect_eboot_count(void);
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#endif
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/* Resolve a display name for a KNOWN title id (plugin mode). */
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int detect_name_for_title(const char *titleId, char *out_name, size_t cap);
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/* Last resolved titleId (e.g. "CUSA00740") or NULL if none yet.
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* Used as the Discord asset key so icons follow automatically. */
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const char *detect_last_titleid(void);
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/* 1 when the last resolve produced a real name (0 = raw-ID fallback). */
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int detect_last_ok(void);/* Last resolved artwork URL (Sony CDN via TMDB, or empty). */
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const char *detect_last_art(void);
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/* Media type for presence: 0 Playing (games), 2 Listening, 3 Watching.
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* Only known media apps map; everything else is 0. Extend freely. */
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int detect_media_type(const char *title_id);
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#endif |