mirror of
https://github.com/SirHumza/orbisRPC.git
synced 2026-10-06 09:00:37 +02:00
- discord: HELLO requires text frame; READY/HELLO timeout diagnostics; invalid-session fast retry path (-3); clamp warning; malformed close - daemon: invalid session resets backoff instead of doubling it - sfo: bounded key scan (no OOB on malformed files) + regression test - build.sh + plugin Makefile compile sfo.c (link verified) - deploy/ARTWORK.md: shared-app asset pipeline, no-URL rule
188 lines
7.3 KiB
C
188 lines
7.3 KiB
C
/* daemon.c - orbisRPC core loop, usable from the ELF payload (main.c) or from a
|
|
* GoldHEN plugin. When `fixed_game_name` is non-NULL the daemon posts presence
|
|
* for that game unconditionally (the plugin runs inside the game process and
|
|
* already knows the title); otherwise it detects the foreground game.
|
|
*
|
|
* Auth model: a Discord USER SESSION token pasted into config.json ("token").
|
|
* There is no OAuth flow anymore — OAuth2 access tokens are rejected by the
|
|
* gateway (close 4004), which was why v1 never worked.
|
|
*
|
|
* A `stop` flag is polled so plugin_unload() can shut the loop down cleanly.
|
|
*/
|
|
#include "cfg.h"
|
|
#include "log.h"
|
|
#include "ws.h"
|
|
#include "discord.h"
|
|
#include "detect.h"
|
|
#include <sys/stat.h>
|
|
#include <unistd.h>
|
|
#include <string.h>
|
|
#include <time.h>
|
|
|
|
extern cfg_t g_cfg;
|
|
|
|
static volatile int s_stop = 0;
|
|
|
|
/* Tells a running daemon_run() to shut down (called from plugin_unload). */
|
|
void daemon_request_stop(void){ s_stop = 1; }
|
|
void daemon_clear_stop(void){ s_stop = 0; }
|
|
int daemon_stop_requested(void){ return s_stop; }
|
|
|
|
/* Sleep up to `secs` but wake within a second when the plugin asks us to
|
|
* stop, so plugin_unload() never hangs on a long backoff. Returns 1 stopped. */
|
|
static int sleep_stop(int secs){
|
|
for(int i = 0; i < secs; i++){
|
|
if(s_stop) return 1;
|
|
sleep(1);
|
|
}
|
|
return s_stop;
|
|
}
|
|
|
|
static int have_token(const cfg_t *c){
|
|
if(!c || !c->token[0]) return 0;
|
|
if(strcmp(c->token,"SET_ME")==0) return 0;
|
|
/* reject whitespace-only / trivially short tokens */
|
|
size_t n = strlen(c->token);
|
|
if(n < 16) return 0;
|
|
for(size_t i = 0; i < n; i++){
|
|
if(c->token[i]!=' ' && c->token[i]!='\t' && c->token[i]!='\r' && c->token[i]!='\n')
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* fixed_game_name != NULL -> post presence for that game only, no detection.
|
|
* NULL -> poll the foreground app like the payload daemon does.
|
|
* Returns 0 normal stop, 1 config error, 2 auth-fatal (bad token). */
|
|
int daemon_run(const char *fixed_game_name){
|
|
s_stop = 0;
|
|
if(mkdir(DATA_DIR, 0777) != 0){
|
|
/* EEXIST is fine; anything else means payload can't persist config/log */
|
|
struct stat st;
|
|
if(stat(DATA_DIR, &st) != 0){
|
|
log_init(LOG_PATH);
|
|
log_msg("FATAL: cannot create %s; check /data writable", DATA_DIR);
|
|
log_close();
|
|
return 1;
|
|
}
|
|
}
|
|
log_init(LOG_PATH);
|
|
log_msg("orbisRPC daemon start — build %s %s", __DATE__, __TIME__);
|
|
if(cfg_load(CFG_PATH, &g_cfg) != 0){
|
|
/* First boot: drop a template so FTP edit is the only step */
|
|
FILE *probe = fopen(CFG_PATH, "rb");
|
|
if(!probe){
|
|
cfg_defaults(&g_cfg);
|
|
cfg_save(CFG_PATH, &g_cfg);
|
|
log_msg("created template %s; edit \"token\" over FTP then reboot", CFG_PATH);
|
|
} else fclose(probe);
|
|
log_msg("config load failed; running on defaults until valid config appears");
|
|
}
|
|
if(!g_cfg.enabled){ log_msg("disabled in config; exiting"); log_close(); return 0; }
|
|
if(!have_token(&g_cfg)){
|
|
log_msg("FATAL: put your Discord user token in %s as \"token\":\"...\"", CFG_PATH);
|
|
log_close();
|
|
return 1;
|
|
}
|
|
|
|
discord_t dc;
|
|
int base_poll = g_cfg.poll_interval_s;
|
|
if(base_poll < 5) base_poll = 5;
|
|
if(base_poll > 60) base_poll = 60;
|
|
int backoff = base_poll;
|
|
for(;;){ /* outer: connect cycles with backoff on failure */
|
|
if(s_stop) break;
|
|
/* re-read config every cycle so token edits land without a reboot.
|
|
* On parse failure keep last-good config instead of stale defaults. */
|
|
{
|
|
cfg_t next = g_cfg;
|
|
if(cfg_load(CFG_PATH, &next) == 0) g_cfg = next;
|
|
else log_msg("config reload failed; keeping last-good config");
|
|
}
|
|
if(!have_token(&g_cfg)){
|
|
log_msg("no token in config; waiting %ds", backoff);
|
|
if(sleep_stop(backoff)) break;
|
|
continue;
|
|
}
|
|
int rc = discord_connect(&dc, g_cfg.token);
|
|
if(rc == -2){
|
|
log_msg("FATAL: token rejected by gateway (close 4004). "
|
|
"Fix \"token\" in %s", CFG_PATH);
|
|
return 2;
|
|
}
|
|
if(rc != 0){
|
|
log_msg("gateway connect failed; retry in %ds", backoff);
|
|
if(sleep_stop(backoff)) break;
|
|
backoff *= 2; if(backoff > 300) backoff = 300;
|
|
continue;
|
|
}
|
|
backoff = g_cfg.poll_interval_s; /* success resets backoff */
|
|
if(backoff < 5) backoff = 5;
|
|
if(backoff > 60) backoff = 60;
|
|
|
|
/* last/started live OUTSIDE the session loop so the playing timer
|
|
* survives gateway reconnects (same game keeps its original start).
|
|
* A reconnect re-posts presence only when needed, timer intact. */
|
|
static int active = 0;
|
|
static char last[128] = "";
|
|
static int64_t started = 0;
|
|
int64_t last_poll = 0;
|
|
/* re-post after every (re)connect so Discord never sticks on stale */
|
|
int need_post = active && last[0];
|
|
while(!s_stop){ /* inner: live session, serviced every second */
|
|
int64_t now = time(NULL);
|
|
if(now != last_poll){
|
|
last_poll = now;
|
|
char name[128] = "";
|
|
if(fixed_game_name){
|
|
strncpy(name, fixed_game_name, sizeof name-1);
|
|
name[sizeof name-1] = 0;
|
|
}else{
|
|
/* detect_current_game already checks foreground-active
|
|
* internally; don't double-call it. */
|
|
if(detect_current_game(name, sizeof name, NULL, 0) != 0)
|
|
name[0] = 0;
|
|
}
|
|
|
|
if(name[0]){
|
|
if(!active || strncmp(name,last,sizeof last)!=0){
|
|
started = time(NULL);
|
|
need_post = 1;
|
|
}
|
|
if(need_post){
|
|
const char *state = g_cfg.presence_state[0] ? g_cfg.presence_state : NULL;
|
|
const char *tid = detect_last_titleid();
|
|
discord_set_presence_ex(&dc, state, name, tid, g_cfg.application_id, started);
|
|
log_msg("presence: %s", name);
|
|
strncpy(last, name, sizeof last-1);
|
|
last[sizeof last-1] = 0;
|
|
active = 1; need_post = 0;
|
|
}
|
|
}else if(active){
|
|
discord_clear_presence(&dc);
|
|
log_msg("presence cleared");
|
|
last[0]=0; active=0; started=0;
|
|
}
|
|
}
|
|
|
|
/* service the gateway every pass (~1s): heartbeats must never be
|
|
* more than a second or two late or the server drops us */
|
|
int tr = discord_tick(&dc);
|
|
if(tr == -2){
|
|
log_msg("FATAL: token rejected (close 4004). Fix %s", CFG_PATH);
|
|
ws_close(&dc.ws);
|
|
log_close();
|
|
return 2;
|
|
}
|
|
if(tr == -3){ log_msg("invalid session; fresh identify"); backoff = base_poll; ws_close(&dc.ws); break; }
|
|
if(tr != 0){ log_msg("gateway dropped; reconnecting"); break; }
|
|
|
|
for(int i = 0; i < 10 && !s_stop; i++) usleep(100000);
|
|
}
|
|
if(s_stop && dc.connected) discord_clear_presence(&dc);
|
|
ws_close(&dc.ws);
|
|
}
|
|
log_close();
|
|
return 0;
|
|
}
|