SirHumza
af1a48dbf3
chore: rename project PS4RP -> orbisRPC
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- Repo renamed to SirHumza/orbisRPC on GitHub
- Source dir PS4RP/ -> orbisrpc/
- Binaries ps4rp.{elf,fself,bin} -> orbisrpc.{elf,fself,bin}
- On-console config dir /data/PS4RP -> /data/orbisRPC
- Build outputs, HTTP UA, net pool/socket names, README, SETUP
guide all updated to orbisRPC
2026-08-14 10:31:14 +02:00
SirHumza
20c13f1ead
feat: PS4RP daemon source + working PS4 build
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Full daemon source (C, PS4 native):
- log/cfg/jsonlite/b64: logging, /data/PS4RP/config.json, JSON, base64
- http.c: OAuth2 token exchange via SceHttp (authorization_code + refresh)
- ws.c: WebSocket over SceNet + LibreSSL (SSLv23_client_method),
DNS via sceNetResolverStartNtoa, OrbisNetSockaddr packing
- discord.c: gateway connect/identify/heartbeat/presence set+clear
- detect.c: foreground game via sceUserServiceGetForegroundUser
+ app.xml/app.db title-name resolution
- main.c: poll loop (config poll_interval_s)
Build verified on macOS (LLVM 21 + OpenOrbis toolchain v0.5.4):
- 9 objects compile, lld 21 links build/ps4rp.elf (169KB)
- create-fself produces valid SCE ASLR payload build/ps4rp.fself
- libSceLibreSSL exports the OpenSSL-style TLS API used by ws.c
2026-08-14 08:43:09 +02:00