From 3eee7697ea8fbc4ad061bbc684b1ce3072e3ddac Mon Sep 17 00:00:00 2001 From: SirHumza <204067870+SirHumza@users.noreply.github.com> Date: Thu, 24 Sep 2026 00:36:04 +0200 Subject: [PATCH] Authoritative title identity via sandbox mounts (kills stale-title class) --- HANDOFF.md | 75 +++++++++++++++++++++++++++++++++++++++++++++++ orbisrpc/daemon.c | 6 ++-- orbisrpc/detect.c | 44 +++++++++++++++++++++++---- 3 files changed, 118 insertions(+), 7 deletions(-) create mode 100644 HANDOFF.md diff --git a/HANDOFF.md b/HANDOFF.md new file mode 100644 index 0000000..37c6bfa --- /dev/null +++ b/HANDOFF.md @@ -0,0 +1,75 @@ +# HANDOFF — OrbisRPC PS4 Rich Presence + +Date: 2026-09-24. Branch: `main` (pushed). Console: PS4 9.00, GoldHEN 2.4, +`192.168.1.136` (FTP :2121 anon, klog :3232, BinLoader one-shot :9020). + +## Folder layout (repo root) + +- `orbisrpc/` — all daemon sources. Key files: `daemon.c` (loop/sessions), + `discord.c` (presence serialize), `detect.c` (game finding), `tmdb.c` + + `art_table.h` (Sony metadata), `art.c` (mp: proxy resolve), `tls.c` + + `ws.c` (transport), `updater.c` + `manifest.c` + `health.c` (updates), + `timesync.c` (SNTP), `lock.c`, `cfg.c`, `log.c`, `jsonlite.c`. +- `scripts/build_sdk.sh` — builds the daemon payload with ps4-payload-sdk + (`build-sdk/orbisrpc_sdk.elf`). Toolchain: `~/ps4-payload-sdk`, shim in + `~/llvmshim`. NEVER link `libkernel.so` (instant death in spawn context; + gate in CI + `tests/e2e_consumer.py`). +- `tests/` — host unit tests + e2e contracts. `make test`, `make asan`. +- `scripts/build_art_table.py` + `titles.txt` — regenerates art table/icons. +- `docs/injecting.md` — how payloads get onto the console (one-shot rule!). +- `findings/` — hardware research archive (loaders, TLS PSA, IME, linkage). +- `scripts/ps4_watch.py` — one-shot console state diff (repo copy may be + absent; logic: FTP file sizes + ports + newest screenshot). + +## Existing issues (ranked, all reproduced) + +1. **Cover art tile** — shows "?" instead of game art. mp: proxy renders + (proven live), uploaded asset stuck `private`, external URLs drop the + whole activity. Daemon resolves mp: per session (`art: resolved mp` in + log). Needs: propagation wait or per-title asset strategy (below). +2. **Stale title on fresh launches** — save-mtimes get bulk-touched by + cloud sync (all 28 titles shared one mtime!); app.pkg atime added as + sharper signal; eboot-set change fast-path added. Unproven live. +3. **Game crashes (CE-34878-0)** on some titles with daemon on — no + mechanism found after full audit; console has prior crash history. + Needs clean-boot test (reboot, no payload, launch). +4. **IME keyboard** never opens (0x80BC0010 through six fixes). Token is + pre-seeded via FTP; do not block on this. +5. **Rest Mode** — wake/resume coded, never tested through a real cycle. +6. **Updater drill** — staged-update path never tested live. +7. **Plugin path** — PRX can't deploy via FTP (console converts SELF→ELF); + must ship inside PKG. Untested live. +8. **`main` vs `WIP` branches** — main = proven runtime line; WIP = old + 1.0 product line (installer/app/docs). Do not merge blindly. + +## What could be better (next agent: pick these up) + +- **Rest Mode field test** + home-screen presence proof. +- **Updater live drill** (stage → reboot → rollback check). +- **IME**: needs on-console iteration with return-code logging (already + instrumented in `pkg/app_main.c` on the WIP line). +- **Plugin live test** via PKG delivery. +- **e2e/CI**: `.github/workflows/ci.yml` exists; extend coverage for new + modules (lock, timesync, art, session persistence). +- **Playtime ledger reader** (totals per title; data already banked). +- **Media-type table**: only Netflix/YouTube mapped; add IDs as found. + +## Auto icons from Sony CDN (no manual adding) — the design + +Goal: never hand-add a title again. Three layers, in order: + +1. **Live TMDB-over-TLS** (`tmdb_https_get()` in `tmdb.c`, already coded): + queries `tmdb.np.dl.playstation.net:443` for any title ID at resolve + time. Port 80 is blocked on-console; **443 was never proven — first + job is running `probe_tmdb443.elf` on hardware.** If green, every + current and future game resolves fully automatically. +2. **Self-growing table fallback**: daemon already logs unknown title IDs + implicitly (raw-ID sessions). Add a CI job: parse `titles.txt` + + any new IDs seen, run `build_art_table.py`, commit regenerated + `art_table.h` + icons. Table then grows itself with zero hand edits. +3. **mp: proxy at post time** (`art.c`, proven rendering): whatever URL + layers 1–2 produce gets proxied per session; cache expires per game + switch so mappings never go stale. + +Rule: hands touch art ZERO times — new game installs resolve through +layer 1, or land in the table via layer 2's automation. diff --git a/orbisrpc/daemon.c b/orbisrpc/daemon.c index 0237694..7663aba 100644 --- a/orbisrpc/daemon.c +++ b/orbisrpc/daemon.c @@ -321,8 +321,10 @@ int daemon_run(const char *fixed_game_name){ #ifdef ORBISRPC_SDK_PAYLOAD /* Launch/close shortcut: the eboot set changing means the * foreground game changed RIGHT NOW. Reset debounce so the - * switch commits next poll instead of lagging minutes - * behind stale filesystem signals. */ + * switch commits within ~2 polls. Deliberately NOT instant: + * the title scan needs one poll for fresh atime data, and + * committing a stale scan instantly would lock the wrong + * title with a full session. */ { static int last_eboots = -1; int nboots = detect_eboot_count(); diff --git a/orbisrpc/detect.c b/orbisrpc/detect.c index a52c207..caaef36 100644 --- a/orbisrpc/detect.c +++ b/orbisrpc/detect.c @@ -89,8 +89,38 @@ static int proc_has_eboot(void){ return 0; } -static long scan_newest_save(char *out, size_t cap){ - static const char *users[] = { "1898cd02", "1898cd03", NULL }; +/* Sandbox mounts: /mnt/sandbox/